Forums » Air Combat & Civil Aviation » IL-2: Cliffs of Dover » IL-2: Cliffs of Dover - Extended Discussions » Friday Update - April 13th Active Topics You are not logged in. [Log In] [Register User]
Page 6 of 9 < 1 2 3 4 5 6 7 8 9 >
Topic Options
Rate This Topic
Hop to:
#3556498 - 04/15/12 07:47 AM Re: Friday Update - April 13th [Re: kendo]
FIScott Offline
Member

Registered: 07/21/09
Posts: 166
A surprise ammount of content for the new patch- I was only expecting updated graphics. I'm not putting the bunting up until its available to d/l though, this patch was 'just about finished' before Christmas.

On the down side the problem with the FM's over 21K sounds like a bummer. Those iconic pictures of the swirling contrails durring the battle don't look likely in the game any time soon. Less than plussed at the prospect of having to pay for a game I'm not that bothered about to see it fixed either. I think they should roll out a patch for CoD with the fix after BoM is released, it would go a long way to mending dented confidence imo.


Top
#3556504 - 04/15/12 08:00 AM Re: Friday Update - April 13th [Re: kendo]
BKHZ_Furbs Offline
Member

Registered: 04/08/05
Posts: 2395
As much as the patch is welcome, what is really disappointing is CLOD will never be a full BOB sim, no squadrons, no pilot roster, no proper pilots career. You cant even enter a pilots name.
When you fire up CLOD there is NOTHING in the game that makes you feel your taking part in the Battle of Britian, no history, no immersion and the GUI is cold and uninviting, nothing that draws you to single player.


Edited by BKHZ_Furbs (04/15/12 08:02 AM)
_________________________


Top

#3556505 - 04/15/12 08:01 AM Re: Friday Update - April 13th [Re: FIScott]
robtek Offline
Member

Registered: 06/15/10
Posts: 175
You'll have contrails at 21000ft, no problem.

Top
#3556507 - 04/15/12 08:10 AM Re: Friday Update - April 13th [Re: robtek]
FIScott Offline
Member

Registered: 07/21/09
Posts: 166
Originally Posted By: robtek
You'll have contrails at 21000ft, no problem.


Yeah, I appreciate that but its a serious limitation to have in mind that unrealistic ceiling that we might have to self impose. For all that best to wait and what the actual implications are in the updated game, 'twas me pontificating is all.

As to the immersion factor it would be nice to think that sdk's and modders will improve on what is there, until then there is BoB WoV, I see a new update for that is on the way too.


Edited by FIScott (04/15/12 08:12 AM)

Top
#3556543 - 04/15/12 10:05 AM Re: Friday Update - April 13th [Re: bisher]
SlipBall Offline
Member

Registered: 05/13/06
Posts: 622
Loc: East Coast U.S.A.
Originally Posted By: bisher
Ya well this is a direct quote from Luthier - 'No, we had planned on adding more BOB content, but this Furbs fellow kept saying there would be no additions, so we scrapped it.'

j/k wink



Well that all depends on what the meaning of "is" is.
_________________________
Post composed with speech to text, it woks grape!
V1.00.13954

FX 4300 3.8GHz G.Skill sniper 1866 32gb. Raptor 64mb. Evga 660 ti 3gb. Planar 120HZ Win 7.64b

Top
#3556556 - 04/15/12 10:33 AM Re: Friday Update - April 13th [Re: robtek]
KRT_Bong Online   cool
It's KRT not Kurt
Senior Member

Registered: 11/05/07
Posts: 2500
Loc: Gulf Coast of Florida
Originally Posted By: robtek
You'll have contrails at 21000ft, no problem.

I'm sure that figure is related to this
Originally Posted By: Luthier

We've performed a tremendous amount of work testing and improving flight models in the game, as well as improving various aircraft engines. We used actual pilot's notes and flight testing data during the process (thank you Sean!). Unfortunately some deeply-set limitations in the engine code do not allow us to minimize the margin of error at altitudes about 7 km (21,000 ft) where most aircraft begin to perform worse than their real-life counterparts. Fixing this requires more extensive code rework and will therefore only appear with the upcoming sequel. However at lower altitudes most flyables will perform much closer to real life. We also have to note that some aircraft, most notably Spitfire Mk.II, had better performance than the real thing. Others, especially their engines, had reduced performance. We've addressed these serious issues and made our planes fly much closer to the real thing.

More specifically:

G.50
Temperature models of the engine were wrong due to incorrect data. The engine could not get up to required power at all altitudes. We've also added +100 boost for WEP mode.

Spitfire Mk.II
The aircraft's speed performance was too good at all altitudes, sometimes 60 mph better than the real thing.

Spitfire Mk.I
Fixed the top speed dip above 18,000 ft.

Hurricane Mk.I
Speed performance was also too good at all altitudes, similar to the Spit II.

Blenheim Mk.IV
Had many problems with the engine model. The engine overheated at normal RPM, the plane could not get up to stated airspeed at all altitudes. Maximum allowed airspeed was too great, and the plane could get up to 560 mph in a dive. A huge amount of work was performed to improve the plane's FM and bring it up to speed.



I have been flying on both sides and the aircraft are more complicated than 1946 but the 109 is by far easier to fly than the Hurri or the Spit and I find it difficult to get to 21,000ft and maintain a reasonable airspeed without a sputtering engine and a lot of experimenting with the mixture and prop settings. Kind of makes the Brits seem all that more courageous if the planes were that hard to get any performance out of them and now they tell us they fly too well? Maybe with the graphic performance tweaks they picked up so much speed they were actually a challenge. Makes me wonder what the Russian planes will be like.
_________________________
Windows 7 32 SP1
Gigabyte GA770 probably obsolete already
AMD Phenom II X4 3.1Ghz really an X3 unlocked and overclocked
ATI HD 5830 1Gb 256 bit it was cheap
4 x 1Gb GSkill 1333Mhz looks pretty on the MB
X-Fi Xtreme Creative Soundcard - cheap pair of headphones

"She put carbolic in my coffee, turpentine in my tea, Strychnine in my biscuits, Lord but she didn't hurt me." Furry Lewis / Big Chief Blues

Top
#3556675 - 04/15/12 02:27 PM Re: Friday Update - April 13th [Re: BKHZ_Furbs]
JG52Uther Offline
Member

Registered: 04/20/06
Posts: 371
Loc: Warwickshire UK
Originally Posted By: BKHZ_Furbs
As much as the patch is welcome, what is really disappointing is CLOD will never be a full BOB sim, no squadrons, no pilot roster, no proper pilots career. You cant even enter a pilots name.
When you fire up CLOD there is NOTHING in the game that makes you feel your taking part in the Battle of Britian, no history, no immersion and the GUI is cold and uninviting, nothing that draws you to single player.



If you want that you are looking in the wrong place. You should get BoBII if you really want that.
IL2 has never really done offline well IMO.

Top
#3556700 - 04/15/12 03:10 PM Re: Friday Update - April 13th [Re: kendo]
BKHZ_Furbs Offline
Member

Registered: 04/08/05
Posts: 2395
True Uther, Though im a 90% online player i still like to fly a offline career now and again.

Just all them years of waiting and dreaming of what CLOD would be, then seeing the state of the released sim it was very dis-heartening, but now to it wont ever be a real BOB sim is gutting.

How many years until the next BOB sim?


Edited by BKHZ_Furbs (04/15/12 03:12 PM)
_________________________


Top
#3556708 - 04/15/12 03:26 PM Re: Friday Update - April 13th [Re: BKHZ_Furbs]
FearlessFrog Offline
Senior Member

Registered: 01/08/09
Posts: 4325
Loc: Vancouver, BC
Originally Posted By: BKHZ_Furbs
True Uther, Though im a 90% online player i still like to fly a offline career now and again.

Just all them years of waiting and dreaming of what CLOD would be, then seeing the state of the released sim it was very dis-heartening, but now to it wont ever be a real BOB sim is gutting.

How many years until the next BOB sim?


Well, it's been released for over a year now and they've never hinted they would add a career system nor their extensive track record showed any evidence that you'd get one like BoB WoV. This is a sequel to IL2. smile

You might be expecting too much gameplay change out of a patch, but perhaps a 3rd party will come along similar to these?

http://www.desastersoft.com/en/news.html

If what is there now all works nicely (no crashes, good performance, AI commands, FM's better etc) and you are after a different type of gameplay then I'd be surprised if Maddox Games will provide it now.

Top
#3556709 - 04/15/12 03:26 PM Re: Friday Update - April 13th [Re: kendo]
JG52Uther Offline
Member

Registered: 04/20/06
Posts: 371
Loc: Warwickshire UK
Well we can choose to mope, or try to make the best of what we will get. For all the comments alluding to the competence or otherwise of the developers by some people, I think they know exactly where they want to go with this new series. Whether we like it or not, and I certainly don't like some aspects of it (coop etc) it could be great if it survives.
But I think we need to stop comparing it to il2, because this is a whole new game, its just from the same company, and with the unfortunate and nonsensical late addition of 'il2' in the title.
I still think it should be called Storm of War...

Top
Page 6 of 9 < 1 2 3 4 5 6 7 8 9 >
Topic Options
Rate This Topic
Hop to:

Moderator:  RacerGT 
 

Forum Use Agreement | Privacy Statement
Copyright 1997-2013, SimHQ Inc. All Rights Reserved.