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#3557457 - 04/16/12 07:49 PM Re: Friday Update - April 13th [Re: kendo]
Ajay Offline
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Thats completely where i am with it ..Storm of Boredom. Fairly annoyed with the whole thing. Even after this update it seems clear that SP is still going to be very below average. I guess i am going to have to eat my words in that i thought these guys were going to make a decent BoB game, even after the horrible start.

Righto , so is RoF any good on the SP side or is MP where it is at ? Might have to start playing catchup.
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My character somehow got all twisted up. I was playing the mission where you have to infiltrate the Golden Glow Estate and do multiple things. When I was out burning beehives and fighting I just eventually ran away to view my success from a distance. I first noticed it when I squated down on a tree trunk. Coot..the squatter../simHQ/2011


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#3557496 - 04/16/12 09:16 PM Re: Friday Update - April 13th [Re: kendo]
FlyingMonkey Offline
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Registered: 06/28/09
Posts: 218
Yep, my entrance for the new franchise rebranding contest is "Storm of sighs: snap rolls contest somewhere above some water", *sigh*

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#3557637 - 04/17/12 03:37 AM Re: Friday Update - April 13th [Re: kendo]
BKHZ_Furbs Offline
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Registered: 04/08/05
Posts: 2402
I think were going to have to write off the single player aspect of CLOD until maybe we get the SDK and let the community have a go, though even then i dont know if it will be possible to implement a decent career system.
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#3557656 - 04/17/12 04:46 AM Re: Friday Update - April 13th [Re: Ajay]
tagTaken2 Offline
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Originally Posted By: Ajay

Righto , so is RoF any good on the SP side or is MP where it is at ? Might have to start playing catchup.


The demo is the full game, so try the SP dynamic campaign and see.

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#3557671 - 04/17/12 06:15 AM Re: Friday Update - April 13th [Re: BKHZ_Furbs]
bolox Offline
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Registered: 06/15/11
Posts: 73
Originally Posted By: BKHZ_Furbs
I think were going to have to write off the single player aspect of CLOD until maybe we get the SDK and let the community have a go, though even then i dont know if it will be possible to implement a decent career system.


If you consider a (dynamic) career system imperative then maybe.

Personally i remember the state of IL2's SP experience not being 'stellar' on release, it took several years of 'external developments' both in the dynamic aspects as well as the static campaigns before it 'took off'.
FSM's excellent campaigns for instance started around 2006 iirc, building on the previous work of the likes of Bird brain, Extreme one, Polymando etc.

Now IL2 did start from a better level- it certainly didn't take 9 months for working out how to tame the worst excesses of AI confused but i still have hope that some of the clever people out there can come up with something- Desastersoft for instance have something approaching a rewards system (medals, another way to get reports from the radar).

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#3557680 - 04/17/12 06:55 AM Re: Friday Update - April 13th [Re: kendo]
BKHZ_Furbs Offline
Member

Registered: 04/08/05
Posts: 2402
Maybe it will take a external program to have a squadron system, it extracts the info of the missions from CLOD via a stats file? is that feasible? i know nothing about such stuff.
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#3557686 - 04/17/12 07:42 AM Re: Friday Update - April 13th [Re: BKHZ_Furbs]
bolox Offline
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Registered: 06/15/11
Posts: 73
I think so, CoD seems to have a built in capability for 'Add Ins' so it is possible to write .dlls to do things(if you know how to do such things). This appears to be the route Desastersoft have taken.
It is also possible (even recommended) to rewrite the campaign .dll for campaigns, rather than using 'mission scripting', to keep track of kills etc as some of the Russian 'user made' campaigns do.

I don't think what you want can be done overnight(if ever perfectly- there's just no way of pleasing some people exitstageleft ) but i do see potential for something to be done.
I'm no coder but this is my understanding from having worked out how to write a campaign for CoD.

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#3558005 - 04/17/12 06:49 PM Re: Friday Update - April 13th [Re: kendo]
Chivas Online   content
Senior Member

Registered: 12/26/02
Posts: 3201
Loc: B.C. Canada
Personally I have little doubt there will be plenty of decent offline single player COD campaigns. The game engine was designed to be modded by the community, and future proofed to add new features by the developer when system resources allow. Its going to take time for these online, offline, Coop style, and 24/7 style wars to be built, but they will be built. This was the developers overall plan from the start, its just taking much longer than anyone expected. The use of Scripting and Triggers will make every style of campaign far superior to anything we've seen in the original series.



Edited by Chivas (04/17/12 06:52 PM)
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#3558015 - 04/17/12 07:03 PM Re: Friday Update - April 13th [Re: kendo]
FearlessFrog Offline
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Registered: 01/08/09
Posts: 4328
Loc: Vancouver, BC
I keep posting the link to

http://www.desastersoft.com/en/news.html

.but no-one ever clicks on it wink

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#3558029 - 04/17/12 07:30 PM Re: Friday Update - April 13th [Re: kendo]
Chivas Online   content
Senior Member

Registered: 12/26/02
Posts: 3201
Loc: B.C. Canada
I see that Desastersoft has a career system for COD at your link.

16.12.2011 - Open Beta for the Desastersoft Career–System for "IL2 Sturmovik – Cliffs of Dover
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Saitek Pro Rudder pedals
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