I remember looking through a lot of the remains of the PAW code, and we have big chunks of the Ship AI code, which made the ships take avoiding action if attacked. There were also sinking and damage routines, but a lot of the PAW code was adapted into EAW, so the missing bits are there, just heavily changed for EAW use. We should not forget we do have some code for FD, which was the forerunner of PAW, and might help fill in the missing bits.
The only problem is knowing how to add in these chunks of code and make them work properly.
We still have a number of more important code updates to finish, not least of which should be updating the Glide routines to handle 512x512 textures, and get HM2 working.
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over Bytom
Single parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.