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#3555870 - 04/13/12 05:52 PM What's cookin at Eno's Firehouse tonight ?
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
Hey pilots,
Now that I have taken over Eno's Firehouse yeah and he's off playing with his new fire engine, we can use this post to discuss flight events.

If you are interested in a particular mission in the inventory, or a particular time, and I'm available, then put a note in here and we'll do what we can to accommodate the request (except for changes to Road Kill).

explode

It'll be the weekend in a couple few hours and I will be in Eno's Firehouse and on TS. Hope to see some action, later.

Wrecking Crew


crew


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#3555943 - 04/13/12 08:55 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Member

Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
This will be a great spot to come in to organize mp training sessions as well or do mini fly in announcements.

We will be doing our best to try and keep the server. Up and running with fresh missions- both action and training. But it can't be any good if you guys don't speak up and let us know what you want. So speak up and help put this hardware to use!



EDIT:

To accommodate the absence of a SimHQ TS3 server I have created an Eno's Firehouse TS3 server.

Details of the server will be posted up in the first page of this thread as well- but here they are:


70.79.187.158:9987

PW: SimHQ (no caps)

I have a couple of rooms:

Locker room- to get squared away as to what mission you will be joining
Mission 1: For the main mission going on in Eno's Firehouse
Mission 2: For those of you off on your own doing your own thing
Training: For those of you looking to learn, or those of you who don't mind talking the rookies through the various items in the sim... This is a great place to talk or be talked to.


Edited by eno75 (04/21/12 02:37 PM)
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#3555973 - 04/13/12 10:53 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
tc GG and me got into the Firehouse: Road Kill a few hours ago and saw all three C-130s safely landed at Glendzhik. But no other pilots showed up and it was about three hours.

I signed on with my other computer and did not see Eno's in the lobby so I restarted DCS A-10C Multiplayer.


Eno's Firehouse just got rebooted and my other puter sees it in the DCS MP Lobby.
Eno's Firehouse DCS Server: 70.79.187.158:10308
Plug that into your IP window if you don't see Eno's in the main window.


Let us know here if you have connection issues.

WC

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#3556061 - 04/14/12 05:26 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
- Ice Offline
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Registered: 06/23/05
Posts: 7545
Loc: Philippines / North East UK
Man, being on this side of the world suxx. Would've joined you last night but was too woozy by the time you guys are flying which is about 1am for me. Plus I'm working this weekend too.

WC, any more missions aside from the Nuc plant and Roadkill? What "training" missions do you guys have in mind?
_________________________
- Ice

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#3556079 - 04/14/12 07:02 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
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Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
I hear you about the time zones Ice, albeit a little less extreme, it's still a hassle. They were just getting ramped up at midnight here and I had to be up early. Great great great time though. Wow. The mission last night was challenging but not frustrating, and it didn't even have labels on!

Are you going to post any of the screenshots you took WC? Hopefully you got a few movie or video game poster style action pics of my plane diving on a group of tanks to fire a Mav, of deftly outsmarting a SAM (it happened, really!!) rather than me hanging in the chute wink

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#3556186 - 04/14/12 12:31 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: - Ice]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
Originally Posted By: - Ice
WC, any more missions aside from the Nuc plant and Roadkill? What "training" missions do you guys have in mind?


I'll see if I can take a screen shot of the missions that Eno has gathered.

We do have another great mission - a big, wide area, Rampant Bear by Moa. If I can upload that to Eno's Firehouse then we can fly it - haven't been back in that one since about last November. It had about 30 slots in it back then, but it had ships, too, that Moa pulled out because of the crash issues, don't know if he changed the Client count.

I have more missions in mind, and they play out in my head like good mystery/crime novels. But the unit density in Road Kill does make me consider some 'short stories'.

I do know that Eno has DRAGON Training missions. Let me get a list of what we have available.

If anyone has their mission and would like Eno to host it then please send Eno a PM? I have not discussed that with him at this point.

WC

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#3556212 - 04/14/12 01:17 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
Here are the available multiplayer missions -

CSAR Coop 2 (that means 2 Clients)
Dragons Free Flight BS & WH V26 -- All of the Dragon missions are V26
Dragons Free Flight Low Visibility
Dragons Free Flight Night
Dragons Free Flight Storm
Dragons JTAC Training BS & WH
Dragons JTAC Training Night
Dragons Weapons Training BS & WH
Dragons Weapons Training Night
Hideout Camp
In The Weeds Coop 4
Kashuri Gap Coop 8
Sunset Sierra Coop 2
Serpents Head
WCrews Nuke Plant v11x
WCrews Road Kill v11i

Right now Road Kill is running and it will load up Nuke Plant when completed. Nuke Plant may fail as a result, we shall see.

WC



Edited by Wrecking Crew (04/14/12 02:18 PM)
Edit Reason: Server is running

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#3556214 - 04/14/12 01:24 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: tomcat]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
Originally Posted By: tomcat
Are you going to post any of the screenshots you took WC? Hopefully you got a few movie or video game poster style action pics of my plane diving on a group of tanks to fire a Mav, of deftly outsmarting a SAM (it happened, really!!) rather than me hanging in the chute wink


Here's one, tc!




I have another of you running off the end of the runway and crashing into the apartments but you are just a little ball of flames in that one biggrin

WC

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#3556242 - 04/14/12 02:49 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
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Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
Lol you're on your way to becoming DCS paparazzi...

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#3556244 - 04/14/12 03:00 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Email the Moa one to me and I'll get it loaded up when I get back to my room from work tonight.
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#3556273 - 04/14/12 05:14 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
The server is up but you either have to go to History or enter the IP: 70.79.187.158:10308.

Missions sent.

WC


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#3556294 - 04/14/12 06:38 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Originally Posted By: Wrecking Crew
Originally Posted By: tomcat
Are you going to post any of the screenshots you took WC? Hopefully you got a few movie or video game poster style action pics of my plane diving on a group of tanks to fire a Mav, of deftly outsmarting a SAM (it happened, really!!) rather than me hanging in the chute wink


Here's one, tc!




I have another of you running off the end of the runway and crashing into the apartments but you are just a little ball of flames in that one biggrin

WC



Holy crap- you took a beating on that run! And all around the cockpit... rest of the plane is unscathed.

You must have been giving some Zsu-23 gunner the finger on your way past... someone was pretty pissed at you.


Edited by eno75 (04/14/12 07:10 PM)
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#3556346 - 04/14/12 08:46 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
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Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
Hehe yeah I sure did. Was just coming off target and entering a turn when two of em opened up on me. I was in external view doing a BDA when I saw a cloud of tracers coming at my plane. They were part of a column of tanks trailing the group I was beating up on. I don't even think I lost a system at all, but when I dropped the gear I was on the rims.

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#3556347 - 04/14/12 08:50 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
So much for rolling on the rim to win...
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"Go Ugly Early."
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#3556372 - 04/14/12 10:22 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
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Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
Zing. Woot to Canadian content too. The CRTC would commend ya!

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#3556377 - 04/14/12 10:42 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
Lots of danger on the coast in Road Kill


Some Shilka on Black Shark action in Nuke Plant



WC

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#3556392 - 04/14/12 11:16 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
One of the Black Shark pilots said he cannot reload at a Farp (he was on the Blue side).

All of the Farps in RK & NP, both Red and Blue, have four types of buildings:
Farp Tent
Farp Command
Farp Ammo Dump x 2
Farp Fuel Depot

And all of these buildings are located on the Farp, not off of it, and they are on the side of the Farp that doesn't have the pads.

What does it take to be able to reload at a Farp?


WC

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#3556615 - 04/15/12 12:33 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
Originally Posted By: Wrecking Crew
What does it take to be able to reload at a Farp?


Answer here.

I'll do this right away. All rotor heads should be able to reload now.

WC

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#3557251 - 04/16/12 02:07 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Feedback needed guys.

WC and I have been talking a little about how to implement changes to the server while it's up and running. We don't want ANYONE to have to get booted off a game so that we can push updates through to the growing number of missions available.

Originally, I think we agreed that we wouldn't password protect the "unscheduled" flights but would lock up fly ins. Now I'm wondering if the server does start to pack up throughout the day we may be limited in when we can apply updates.

If someone is flying around in there, in a sim like this where it can take a guy 20 minutes to get his aircraft set up the way he likes it, I don't have the heart to kick people out or shut it down. And I don't always have time to wait around 20-50 minutes for a mission to end... so I need to be courteous to the player and to WC and myself.

A couple of options I thought about:

1) Password protect it and post the current password in this thread. This could be updated in the first post. This would allow us to post "update shutdowns" where guys who go in to play will know (or have an opportunity to know) when we will be shutting it down to update it.
2) Post update shutdowns in the thread (first page) and leave it unlocked... who cares about non-SimHQ guys who don't come read the forums? (kidding, but that's how it would seem)


Also- WC is fanatical about getting updates implemented to his missions so the user has the best experience possible. He's been great at integrating people's suggestions so far. Of course, it will get harder to get access to an empty server as it gains popularity... so do we restrict the updates to once a week?


Thanks for the input guys. Hope you're able to enjoy the server!
_________________________
ENO
"Go Ugly Early."
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#3557260 - 04/16/12 02:19 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
Say, I put up the Rampant Bear mission last evening and again this morning. Both times I find that the mission has thrown a DCS Stopped Working message.

Has anyone joined that mission and noticed anything about it to pass on?

I'll post it up again, now.

WC

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#3557326 - 04/16/12 04:12 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
EinsteinEP Offline
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Registered: 11/20/07
Posts: 2966
Loc: Tucson, AZ
If you're really worried about bumping people off, only update missions that aren't currently being played - if folks are playing it, the mission isn't too bad and whatever polish you're looking at can wait.

Or, if it's super duper schmooper important to change that mission right now and can't wait, log on to the server, chat "Server's changing missions for some updates", change mission, then update the mission you want, then it'll be updated next time it comes up in rotation.


Edited by EinsteinEP (04/16/12 04:14 PM)
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#3557366 - 04/16/12 05:20 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Member

Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Only problem is that while acting as the server I can't "window" out of it- alt tab or otherwise... But then again if I switch it to windowed mode on the main computer when I'm not there then that will allow us to do modifications without "alt tabbing" out.

Good point I suppose- provided we can "multitask." I do know the servers are more vulnerable in the multitask world so we might have to see how that goes.

Thanks EP
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ENO
"Go Ugly Early."
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#3557438 - 04/16/12 07:20 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
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Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
Just played the Bear mission for an hour or so, quite enjoyable! Only shot down once, not counting my belly landing at Tblisi wink Woulda been much more fun with another player or two though, as I happened across an enemy convoy which, after I killed its accompanying SA-19, shot me down with an SA-8 or something. I got a new plane and wrecked the convoy and then happened across a frendly group of T-72s moving toward a group of about 10 T-80s. I managed to do some actual CAS for the first time over the battlefield in an offensive manner, it was a blast! There was a group of 2-3 BMPs and a T-80 and a few troops farther inside enemy territory but I was out of ammo so I went to rearm at Tblisi.

I was hoping to get there in time to mop up the BMPs and T-80, but they'd decimated the friendly T-72s while I was rearming, that's kinda shocking isn't it? I mean the BMPs fired first and farther than the friendlies but wow. It was kinda disappointing to see 'my' convoy on fire when I returned to help em out, but the fact I felt bad shows the amount of fun this hop was. It woulda been fun to see how far we could take them with more air support!!

Only issues were a tailless and wingless A-10 at 42000 feet and still climbing, and another Hog with engines on fire and one wing missing just flying along fine. Both appeared well off map, and the missing wing A-10 looked like it was flying at night..

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#3557446 - 04/16/12 07:36 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
Hey tc,
I saw you in the server this afternoon (I was working...).

Glad to say that after almost 5 hours, Rampant Bear is still up and running - this is a mission that can easily go over 24 hours. I'm suspicious of missions crashing if there are never any players that join in the first couple of hours. Right from the start of this instance there were 3 pilots in it for the first 3 hours.

Rampant Bear does not allow any external views, BTW.

I got to build a *bunch* of stuff in White Bird - it is almost ready for trials. :-) Pushing the event dynamics in it. Need to add in a winter storm. BRRRrrrrrrrrrrrrrrrr.


It really isn't a big deal to do a mission upgrade package, I've announced a server restart & upgrade a time or two. The thing is that I have to Join the session to make the announcement; I can't Text Chat through the remote console.


WC

(...working on White Bird)


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#3557449 - 04/16/12 07:42 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
Senior Member

Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
Heh well you've got another hit on your hands if it's this much fun when I'm outnumbered! Also, I entered the coordinates the 42000 foot Hog was at, he was in Northern Iran... Had been flying a while I guess..

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#3557513 - 04/16/12 09:31 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
+7 hours on Rampant Bear now. Good.

WC

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#3557760 - 04/17/12 10:16 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
WOW, Rampant Bear was going for 19 1/2 hours with one pilot in it. I asked if OK To Reset? and he said OK. I reset it before leaving for work.

WC

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#3557846 - 04/17/12 12:38 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
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Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
Mmmmm, 19 hours of flying...

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#3557900 - 04/17/12 02:49 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
Rampant Bear - It's a big mission, covers most of the map west to east.

Sadly, the server is not always showing up under Internet - I keep having to go to History to see it.


We also have Moa's Fulda Gap mission, too, the one where you donna get no stenken TGP. I hate that mission biggrin

---
OTOH, I'll be adding in the weather to White Bird. Should have it up for an initial run within two days.

WC

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#3557945 - 04/17/12 04:12 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Sounds like the internet / history is a known bug judging by one of the posts in the Late night thread.

And about the winter storm... Remember where TC and I are located: How about a summer storm instead?! We just got through winter!


I'm really looking forward to this RAMPANT BEAR mission- and should have lots of time to go meander around in it-
_________________________
ENO
"Go Ugly Early."
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#3557994 - 04/17/12 06:26 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
Senior Member

Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
Heh yeah! Boo snow! I had my fill by mid January.

Rampant Bear is fun Eno, a few of us will have to get together and try it out too. I had a blast last night in it, protecting my doomed group of T-72s. They deserved so much more than they got wink

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#3558093 - 04/17/12 09:47 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
Road Kill Grill is serving up steaks at Eno's Firehouse.

--- edit -> The Fulda Gap gal is the server tonight.

...

So did you like the no external views in Rampant Bear, tc?

WC



Edited by Wrecking Crew (04/17/12 10:00 PM)
Edit Reason: Fulda Gap

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#3558141 - 04/18/12 12:12 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
EinsteinEP Offline
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Registered: 11/20/07
Posts: 2966
Loc: Tucson, AZ
Seems like an awful lot of Hawg flying going on around here! I'm jealous. Have to get work squared away again.
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#3558211 - 04/18/12 06:32 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
Senior Member

Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
I had external views WC. I meant to mention that to you. I certainly had F2, I used it to see the blown up A-10s flying along.

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#3558300 - 04/18/12 10:20 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Member

Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Eh boys I'm home! WC I can take over the server. It'll be changing computers now- so it'll likely appear differently when joining. Settings on that comp should be the same. I'll load teamviewer on it as well just in case but it should be good.

Flying tonight? Rampant bear perhaps?


Edited by eno75 (04/18/12 10:21 AM)
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#3558325 - 04/18/12 10:54 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
Good deal, Eno!

That may work, my usual Wed work night got canceled tonight. White Bird is almost ready for a test drive, too.

I checked on the server before work - Fulda Gap had been running for 9 + hours, a pilot was in it so I left it running.

There's another mission building in my head - summer rain and fog - will require the ILS to land; "Riders On The Storm".

---

tc, Rampant Bear has Labels Off and enemy objects Off in Map View - right? Any other views or aids that are disabled? What do you think of those restrictions? Do you know how to find the enemy in that kind of situation? smile


WC

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#3558344 - 04/18/12 11:38 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Wonder if they're off but not enforced off?

Okay- well I'll make sure I have some time off to come in for a couple hours or so later on.
_________________________
ENO
"Go Ugly Early."
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#3558588 - 04/18/12 05:39 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
Senior Member

Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
Please don't insult my targeting abilities WC, I managed to do just fine the other night, and no fratricide either, I'll have you know. And if all else fails I can just overfly a column of tanks at about 3000 feet. If they try and kill me but miss, they die, if they don't shoot at me, they're good guys biggrin

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#3558594 - 04/18/12 05:54 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Member

Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
It'd be interesting if friendly fire worked both ways... And that AI could fire on you accidentally every now and then. That would add something!
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ENO
"Go Ugly Early."
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#3558598 - 04/18/12 06:02 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
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Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
I was thinking that as I wrote that Eno, but then I realized I have enough metal and explosives flying at my plane as it is..

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#3558601 - 04/18/12 06:07 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Member

Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Yes as it turns out most SAMs I encounter feature "bang bang" targeting as well. You flying tonight?
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ENO
"Go Ugly Early."
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#3558606 - 04/18/12 06:09 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
Look in your inbox Eno.

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#3558607 - 04/18/12 06:10 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
Senior Member

Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
I was thinking about it, I'll stop by in a few minutes (USAF has scheduled tanking over us for the next 45mins).

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#3558610 - 04/18/12 06:13 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
Looks like TS is not back up yet.

Will need to revert to Text Chat. My Text Chat is Tab, some versions of the sim use Alt-M or something.

WC

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#3558624 - 04/18/12 06:43 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
Senior Member

Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
I'm in now, Fulda Gap... Hunting sans TGP. And labels. And external views. There's an SA-19 stalking me if anyone wants to help find him..

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#3558635 - 04/18/12 06:57 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
Rooo , I got lassoed into a family pizza dinner (yum yum) back in an hour or so.

WC

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#3558725 - 04/18/12 09:35 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
Posts: 1462
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Yeah it snuffed me about 3 times... An SA10 gobbled up TC and GG to my understanding- might be a bug because there was no warning on the RWR. I was looking for some pretty well dug in bmp3s sculking around a cluster of buildings and could get close enough for VID. Took a couple of runs at it and then the smoke went out and I got disorientated and wandered into the sa19 while I was looking the other way.

If I go in there tonight and see nobody around I might switch over to white bird- we can start beta testing WCs latest mission! Expect it!
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#3558731 - 04/18/12 09:44 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
Senior Member

Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
Yeah, Eno's right, no warning at all with the SA-10 launch.. Kept me in the weeds afterward. I'll tell you, as much grumbling (pun intended!) as I did seeing no tgp and no labels, Fulda is intense. Going toe to toe with a SAM at a time, kinda baiting em (I ran one SA-19 out of missiles hehehe) and figuring out what angle to approach from, just barely seeing em on the Mav display, "there he is, come on, lock up... bingo, and Rifle!" whoooo man it's exciting. I killed both SA-19s and the SA-8 near them without getting hit once. This misery DOES make you a better pilot. Also I REALLY see the benefit of TrackIR now, it's very hard to: find a group of tanks, turn away before they shoot you, extend, set up an attack while turning the jet but keeping em in view before turning so they're in the HUD and running in. I messed up about 10 runs just because, while I was ready to shoot, I couldn't find the target again.


Edited by tomcat (04/18/12 09:47 PM)

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#3558759 - 04/18/12 10:24 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
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Loc: Colorado
Alas, I got tied up, we'll join you guys on the next one!

WC

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#3558787 - 04/18/12 11:18 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
Posts: 1462
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No big deal... Got a chance to cut my teeth on white bird-

Unfortunately an SA10 nailed me after I was about 30 minutes in- with no warning whatsoever.

To WC- Initial impressions:


1) The weather... it is an interesting challenge- to go over top of it means you're eating a SAM handwich while to go beneath it makes for a very lonely feeling flight. I'm not a fan of it (the storm) so far- and it's a loooooooooooooooooooong mission. I'm but one man- so I'll leave it to the masses but it may be on the heavy side to start.
2) If you miss the text updates can you go back and review them or are they gone for good? Might need someone on the ground on a frequency who broadcasts the location- though not sure how you do that.
3) I think until they work out this SA10 thing we might need to stricken them from the book. But it got me to thinking about phased array systems that can actually use search modes with enough accuracy (because it's instantly upated- no sweeping) to track. I know some US systems benefit from something like this and the advantage is that even when "tracking" a radar doesn't present enough of a change in frequency to trip off the RWR. I wonder if it's because these radars STARE in all directions that they are able to track while in a search mode-

Sorry guys- I'm just trying to figure out why something so glaring would have flown under the proverbial radar for so long. I may have my systems mixed up- but I know some of the more modern ones had something like this. Whether its as advanced as the US side- one thing the russians figured out was SAM technology so it was worth a shot.

I ate the green weiner as I was starting to settle up targets at the waypoint airfield he was expected at. I was busy on the TGP enjoying the peace and quiet when suddenly there was a boom and I was spiraling out of the sky. Pretty annoying but that's the game sometimes.

Anyway, I wish I had more feedback for you WC but so far it seems solid but REALLY spread out. I looked at the map and started zooming out and felt a bit overwhelmed. I'm going to sit on it and see if I can come up with something more constructive- and believe me what I'm saying isn't being critical of your work- but I've seen what user feedback did for your other missions and I'd love to see this one grow the same way.

Talk soon!

Because it's only 4 hours I'll probably put Fulda back up... it will last the night and I'd like to take another stab at it tomorrow.



Edited by eno75 (04/18/12 11:38 PM)
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#3558809 - 04/19/12 12:03 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: eno75]
GrayGhost Online   content
Senior Member

Registered: 12/17/03
Posts: 4373
Originally Posted By: eno75
1) The weather... it is an interesting challenge- to go over top of it means you're eating a SAM handwich while to go beneath it makes for a very lonely feeling flight. I'm not a fan of it (the storm) so far- and it's a loooooooooooooooooooong mission. I'm but one man- so I'll leave it to the masses but it may be on the heavy side to start.


A buddy. Fly with biggrin (If I catch you I'll fly with you)

Quote:

3) I think until they work out this SA10 thing we might need to stricken them from the book. But it got me to thinking about phased array systems that can actually use search modes with enough accuracy (because it's instantly upated- no sweeping) to track. I know some US systems benefit from something like this and the advantage is that even when "tracking" a radar doesn't present enough of a change in frequency to trip off the RWR. I wonder if it's because these radars STARE in all directions that they are able to track while in a search mode-


There's no such thing as not tipping off the RWR. There might be RWRs that are old and not capable of processing the signals correctly, and RWRs that can't process the frequency a given SAM is using. The A-10C should be subject to neither of those.
No change in frequency is needed to sound the alarm. STT (or the equivalent carried out by a PESA/AESA radar) + inside lethal range = launch warning. That's how things SHOULD work in a lot of cases ... probably.

Phased array systems can search while tracking (SWT, not TWS like on F-15) because they can rapidly point the beam all over the search space. By rapidly I mean forming some 2000+ beams every second. This is quite a bit faster than a mechanically scanned radar, if you know how to do the math smile

Quote:
Anyway, I wish I had more feedback for you WC but so far it seems solid but REALLY spread out. I looked at the map and started zooming out and felt a bit overwhelmed. I'm going to sit on it and see if I can come up with something more constructive- and believe me what I'm saying isn't being critical of your work- but I've seen what user feedback did for your other missions and I'd love to see this one grow the same way.


Realistically you should expect things to spread out. This is different from a fulda gap scenario where you'd point your nose between the hills so to speak, lock the maverick on the first thing you see (and you would see, straight away) and fire. And then fire. And fire some more (Fulda gap: thousands of tanks assaulting europe). It's the realistic scenario for packing 6 mavs, and pretty much nothing else.

A more modern setting would see you facing companies of tanks split up by platoons (3 to a platoon for russian doctrine) and SAMs forming an umbrella over the ground vehicles rather than travelling with them in convoys. There would also be fewer SAMs per non-SAM unit probably, but they'd be harder to find (and ideally, sneakier).
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#3558975 - 04/19/12 10:15 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Thanks GG. Awesome info as usual. I googled a bunch of info on the SA10 and saw I had some of the equipment right but wasn't sure about the phased array and how it worked in terms of searching and tracking. That's why I love this forum.

I think I turned the server off last night... But I hadn't been considering guys like ice over on the other side of the world. I'll go get it back up when I finish this post.





Edited by eno75 (04/19/12 11:51 AM)
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#3559018 - 04/19/12 11:25 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
Originally Posted By: tomcat
Yeah, Eno's right, no warning at all with the SA-10 launch..

Also I REALLY see the benefit of TrackIR now, it's very hard to: find a group of tanks, turn away before they shoot you, extend, set up an attack while turning the jet but keeping em in view before turning so they're in the HUD and running in. I messed up about 10 runs just because, while I was ready to shoot, I couldn't find the target again.


tc, there are smoke & WP? rockets on your wings to mark the target positions. If you are coming into the target area and no one has hit a target in the group to send up a smoke column, use two rockets to mark the position. That way you can broadcast the area and the line that the targets are on so you can extend and have a good chance of picking them up on the Mav display next time around.

Fulda Gap is a mission where you do want a buddy who knows how to form up, and watch for fire as you go in to draw it. Those freakin tanks that get into the cities don't stay in one place and they are really difficult to kill. Thankfully, NATO is there to clean up after the CBUs and give reparations out to the locals.


And for heaven's sake, guys, stay away from those SA-10s. They are coming from so far away that the launch sensors on the A-10C do not see them. Sometimes the only warning you will get is from another player who is observing the whole battlefield (you know, one of those nasty CIA tricks).


WC

The pizza was great, but then Tom Cruise put me to sleep in Ghost Protocol...

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#3559034 - 04/19/12 11:53 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
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Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
HE WAS ON THE OUTSIDE OF THE BUILDING!!!

Heh yeah I knew I had em from looking at the DSMS but it never crossed my mind to use em. Ugh. Oh well at least I get better all the time, nowhere to go but up huh?

The mission is fairly safe up to 6000 feet ASL at least, I was flying around that height all the time and went unharassed save for a ZSU-23 I still had to whack. Threats would go back to just plain dangerous had I worked East a bit though. I can see this mission being a methodical scrubbing type. Killing the mobile SAMs was priority one for me and it paid off. There were at least two SA-19s farther East but I was outside their threat range. Killing the first two westernmost ones was a rush. Most intense session I've had yet.

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#3559036 - 04/19/12 11:56 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Member

Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Originally Posted By: Wrecking Crew
]

tc, there are smoke & WP? rockets on your wings to mark the target positions. If you are coming into the target area and no one has hit a target in the group to send up a smoke column, use two rockets to mark the position. That way you can broadcast the area and the line that the targets are on so you can extend and have a good chance of picking them up on the Mav display next time around.

The pizza was great, but then Tom Cruise put me to sleep in Ghost Protocol...


That's an interesting tactic and makes sense. I like it! Though I guess you could just kill two vehicles in a row wink

How long does the smoke last?
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#3559046 - 04/19/12 12:07 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
GrayGhost Online   content
Senior Member

Registered: 12/17/03
Posts: 4373
It's easily safe up to 20000, depending on how far east you go. You can designate one aircraft as AFAC with TGP + Smoke pods (plus two mavs and 3 GBUs of some sort, not clusters) and he can scout out the area first and clear you in on targets, as well as mark them if necessary.
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#3559056 - 04/19/12 12:17 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
Re: White Bird

Stay away from the SA-10s. Read the briefing, learn it, know it, live it.

The SA-10s are the targets of the F/A-18 SEAD strikes. You will have plenty to do in the mean time.


Phased array radar has a big panel - look at the Patriot system - that scans all of the space out in front of it about a million times a minute. Different sections of the radar panel send beams out that triangulate each little cube of space for a hundred miles out. When the radar sees something in a cube it will concentrate more in that area, while still pinging all of the rest of it's space.

I'm happy with your first impressions. Right on target biggrin


Unfortunately, when a triggered message is sent, it is different than a text chat message, such that you cannot press a key to see it repeated. I would have to add logic to repeat those messages within the time window that they are relevant - I'll look into it. The other option on those types of messages is that the time length can be set - 10 seconds, 20, 100, etc., but they can't be on too long such that they overlay the next message.

The weather - very interesting stuff, I'm really just getting the hang of it. One guy over in DCS forums wants to create a tornado. Another says its possible to generate thunderstorms! (Riders On The Storm - coming to theaters near Bosnia) The main page of the CDU shows wind direction and speed - before I sent White Bird out yesterday I dialed back the winds from 30-40 MPH to around 10-15, still brutal, but at least the A-10s aren't getting pushed **backwards** anymore smile I'm thinking I may need to reduce the 6 weather zones down to 4 for an FPS improvement... we'll see. That just may be too aggressive, but its the first attempt.

There is an SA-10 right there at Kutaisi to discourage A-10Cs from approaching. General Vaz thinks he's well protected, but he's horny, too. That's why we have to kill the SA-10s from the west with carrier-based F/A-18s, and attack his convoy from the east with the more versatile A-10Cs in the mountains and the snow. Yes, it's a big area. I already ripped it all up once and relocated things... I had targets all over the hills before, but because it is so big, I got the brilliant idea cool to locate all targets on waypoints (our spies at work). So if you see an RWR threat, look at the nearest wp to the threat and you should find it within 2,000 meters. Note that with the severe weather, units will go down and come back up. You don't need to fly the waypoints - they are in this mission for another purpose - to mark all the known enemy locations with the help of our spy network.

The F/A-18s prosecute the SA-10s from the north, down the coast to Senaki and Kutaisi. Because of the overlapping coverage of the SA-10s, the F/A-18s have to pick them off one at at time starting from the end. Because of this and the weather, it is going to take a bit of time before the darn radars are all down. But - but - if you can get to the General's helicopter and shoot it down then the mission is won right there - your choice - otherwise you're going to have to wait for our spies to inform us as to where the General is on-route to the Dada Lake House (that's what she calls it, "Come to Dada Lake House tonight, moi generale. Come to meeee." How can General 'Dada' resist ? "Приходите на озере дом сегодня, мой генерал!"

WC



Edited by Wrecking Crew (04/19/12 03:23 PM)
Edit Reason: Russian does not come across too well :-), strikeout text

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#3559077 - 04/19/12 12:40 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
GrayGhost Online   content
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Registered: 12/17/03
Posts: 4373
AGM-65G in da house!
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#3559984 - 04/20/12 06:20 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
Not sure if anything's happening tonight - Eno is busy and I don't have server access. And the TS server is down. Maybe this is the start of the Zombie Apocalypse.


WC

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#3559995 - 04/20/12 06:45 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
Senior Member

Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
I'm flying right now. It's 2 am in the mission and its a free flight hop. I'll take what I can get though!

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#3560016 - 04/20/12 07:26 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
Ohh yeah, the server is up but I couldn't connect to it. Dragon's Free Flight is available!


--- edit - looks like White Bird is up.


WC



Edited by Wrecking Crew (04/20/12 09:56 PM)

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#3560272 - 04/21/12 09:33 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
That fun was while it lasted. White Bird is a big mission, and the A-10Cs have a long way to go, and timing is critical to get the general if you have to start back at Vaziani again.

There is something in the White Bird mission that causes it to not start every time I want to test it from the Mission Builder. I read something late last week about a known bug with triggered 'Change Waypoint' actions - and there are a few of those in this mission. I'll take those out today...

And last night, the general's convoy got to Dada Pass and I got a DCS Stopped Working message. Hopefully the two issues are related.


Enjoy the Labels while you can!




WC

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#3560362 - 04/21/12 01:01 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
You must have crashed just before I got blown out of the sky by an SA-8... I was trying to text chat with you but you were gone... You may have just been booted and kept going without knowing it.

Once I got shot down I looked in the room and you were gone- but I'm not sure I saw you actually "leave."

Then later last night before going to bed I switched the mission up... but then I noticed it had "ships" in it and not surprisingly it was crashed this morning.

Anyway, just hovering on what mission to put up? WB? Do some roadkill? NP?

BTW- looks like the TS3 server is down for awhile... I highly recommend Einstein's TS3- provided everyone plays nice as I would expect them to from this community. I just can't do A-10 alone... and when there's no coms it's like you're doing it lone wolf style.


The server name he posted in "Late night" was:

einsteinep.no-ip.org


Edit: Whooops- just went in there and it's not connecting for me. Not sure if it's a on and off thing or if he crashed out. I'll look into hosting a server as well.

WC I thought I had this comp set up for remote control but I didn't- so I just confirmed it's up so from now on if I'm gone you can go in there and change things up. If I get the TS3 thing going that might work for that too.


Edited by eno75 (04/21/12 01:09 PM)
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#3560374 - 04/21/12 01:27 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
What mission has ships in it?


I made changes to White Bird - I know, shocking news - there were some known bugs with triggered switch waypoint actions that I removed, and clean up of the F/A-18s. That BUK up at Dada Lake now gets it's launchers blown up by the Commandos, too - I did not like having the threat circles left after the radars were destroyed.


WC

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#3560417 - 04/21/12 02:34 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Okay boys... here we go.

To accommodate the absence of a SimHQ TS3 server I have created an Eno's Firehouse TS3 server.

Details of the server will be posted up in the first page of this thread as well- but here they are:


70.79.187.158:9987

PW: SimHQ (no caps)

I have a couple of rooms:

Locker room- to get squared away as to what mission you will be joining
Mission 1: For the main mission going on in Eno's Firehouse
Mission 2: For those of you off on your own doing your own thing
Training: For those of you looking to learn, or those of you who don't mind talking the rookies through the various items in the sim... This is a great place to talk or be talked to.

Let me know if you have any thoughts.

Also, I will be making permission keys available so that the server can be moderated by a variety of people who should always be around at some point. I just need to figure out who those will be- but you can take for granted that WC will be one of them!

Looking forward to feedback on performance. I have the qualities cranked so I need to know if it affects performance I'll wind it down... but it should be fine.



Edited by eno75 (04/21/12 07:02 PM)
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#3560469 - 04/21/12 04:08 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
I just talked with Eno, we should have the new White Bird up and running within the hour.

WC

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#3560496 - 04/21/12 05:20 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
Mission sent...

--- edit
I'm going to take control of the server and post it - I don't see the server in DCS Multiplayer.

WC



Edited by Wrecking Crew (04/21/12 06:09 PM)

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#3560869 - 04/22/12 11:08 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
That was a great intro to White Bird last night - lots of fliers joined the server. The General's convoy was stopped just minutes before he would have escaped. We almost got him earlier at the FARP but the SA-10s were still operational.

---

While I've been designing missions, this is what my brother-in-law/wingman/carpenter has been doing - adding to my deck!


WC


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#3560971 - 04/22/12 02:37 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Holy crap... nice!

Fulda Gap is up now- same TS3 server info applies. Evil888- not a member here I don't think- has been working it over on and off all night. By the looks of the chat log he got clobbered a few times but has managed to whittle down some of the SAM blanket.

I don't know if I'm going in just yet but if I do I'll look forward to having some company on the TS3. Fulda is a good overall mission and really tests your targetting skills. Without the tgp you have to keep your eyes open. I find that the vehicles moving over open terrain generate some dust clouds that are a little easier to spot- so that is a bit of a break. But when those vehicles get embedded in the cities and stop (generally when under attack) the freebies are harder to come by- unless you're not opposed to levelling entire city blocks and random fire into surrounding buildings with the GAU-8. Probably not great for the whole winning of hearts and minds campaign.

Turns out I have an hour or so to play so I'm heading in. Hope to see some of you in there!
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#3561530 - 04/23/12 03:22 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
TS3 server is up with all the normal details.


I had the game server down to do some cleaning up and some windows updates. Should be good now.

Putting up a mission- roakill is good for some instant action!


EDIT: WEll, interesting problem here. I updated TS3 and now for some reason it will connect on the server computer but not on my other one. Not sure what's up with that? I'm going to try a system restart on that computer and see what happens- but would a program change cause my antivirus to block it? Very strange.

Any ideas?


Edited by eno75 (04/23/12 04:07 PM)
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#3561555 - 04/23/12 04:11 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
hmm, no,,, I have two computers on the same LAN and both are fine on TS3. Is there a new TS3 update? The last TS update I applied was many weeks ago.

I don't ever recall that TS has had firewall issues, either.

WC

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#3561570 - 04/23/12 04:37 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
Posts: 1462
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I've disabled the software firewall on the server side and that solved the problem. My question is- why did it suddenly start blocking both TS3 and A-10.

Anyway, I'm behind a hardware firewall... so should still be reasonably safe. In the meantime- mission is up!


I think my TS3 just updated to 3.0.3.


Edited by eno75 (04/23/12 04:37 PM)
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#3561663 - 04/23/12 08:57 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
White bird is the order of the evening. ts3 info is posted on page one of this thread. Join up and lets bag us an officier!
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ENO
"Go Ugly Early."
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#3561930 - 04/24/12 10:47 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
TS3 did update - when I started it last night, it wanted to go to 3.0.6, I think it was. I installed it on my main machine - no issues.

WC

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#3562015 - 04/24/12 01:12 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
Bullet / Missile Sponge
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Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Yeah that could be it. No issue with ts3 or a10 but my eset got grouchy and had to re- teach it the port exceptions. I woke up this mornIbg and Fulda gap was crashed. Restarted nuke plant.

On my way back to work until Monday- short one this time! I hope...
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"Go Ugly Early."
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#3562798 - 04/25/12 09:53 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
To those of you who are looking in here for updates regarding my Firehouse server... we have had a few problems.


1) The computer I have dedicated for serving has multiple user profiles. This allows me to still use the computer for other things without interrupting the rather sensitive "server" window that we have learned doesn't play well with other programs running.
2) Recently we had some confusion with regards to which user profile was up and we think this may have caused instability- because a DCS server was started on a profile frequently used by others in the home... They ostensibly started up their programs with the server running in the background and didn't know any better.
3) I expect we'll have this straightened out soonest. I'm very sorry to those of you who were in the middle of games that crashed. Though sometimes these are mission related crashes I'm sure I'm responsible for a couple in the last two days.

Anyway... hopefully we've got this sorted out and it's smooth sailing ahead!
_________________________
ENO
"Go Ugly Early."
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#3565064 - 04/30/12 11:15 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
Hi pilots,
I got a PM from one of the folks here about joining up in multiplayer. I thought I'd share the conversation for everyone, in case others have similar questions. Hope to see more of you on-line!

--- questions ---
I've been monitoring your Eno's firehouse stuff. I'm thinking about trying to join you guys for some MP flight; is everything I need to know for connection in the "what's cooking..." thread? It sounds like these missions are up all the time whether anyone is flying or not: is that true? Is there a mission brief or anything to look at? What about loadout?

--- my reply ---
Just take the plunge and jump in! All you need to start is to register for the DCS Multiplayer Lobby. I think I used the same login name and password that I have for my DCS account.

You do need to know your text chat key - because many folks who will join in Eno's Firehouse are not on Teamspeak. But when we do get a bunch of pilots all on SimHQ Teamspeak it does make it easier, and we tend then to do most all communicating from the TS and that leaves the non-TS guys out of the loop. Either way, text chat or TS, if you have questions just post them in-sim and you should get real-time instruction and answers!

We try to keep the server up most times, but sometimes it crashes or it's busy doing other things. For now, lots of times the server is not listed in the Internet lobby of the DCS Multiplayer, so you may have to go to History to see it, or enter its IP address the first time (Eno's Firehouse DCS Server: 70.79.187.158:10308).

You do need to set the Options in the Multiplayer Lobby - that is where you can change your handle and set your connection speed - I use 512 ASDL, I think it is.

We have some challenging missions. Do read the mission briefings - lots of good stuff in those, and some hints as to what to expect and what to do. Loadouts are on all the aircraft, You can switch out to a different loadout if you prefer. There is one mission - Moa's Fulda Gap - where you don't get no TGP by design, but there is nothing to prevent even buying one of those through the black market or trading something to your CIA friend for one. biggrin

Most of the missions we have on Eno's Firehouse provide Cold Start and Warm Start slots. There are typically four Ka-50 Black Shark slots, too. Most all of the missions are all Blue Team co-ops, but some missions feature some Red Black Shark slots as well.

---
Eno's back from work, SimHQ TS is back on-line, and my bro-in-law is finished with the new deck, so it should be a good week for flying. Did I mention that the wife is going out of town for the weekend?! beercheers


WC


shedevil

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#3565133 - 04/30/12 02:23 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Inbound and hot!

Not home yet but soon.


Seriously guys- my TS3 server may be a good option for what we need with A-10. But if we'd rather just stick with the TS3 one I'll drop mine.

As for the server, we do try and keep things up but yes, sometimes it does drop.

For those of you who are totally new... SPEAK UP! SHOUT OUT! SAY HELLO!

This is one of the friendliest forum communities I've ever seen... the folding group at maximumpc.com is pretty awesome too... but these guys here take it to the next level.

Anyway... I'm just dealing with a flight delay sitting at the Edmonton airport on my way home. Argh.
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"Go Ugly Early."
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#3565509 - 05/01/12 09:29 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Goblin Offline
Member

Registered: 06/16/09
Posts: 268
Loc: Southeastern PA
I tried to connect last night, but had no luck. After entering the above IP address, it just stayed on the "connecting" window and never connected. Do I need to do anything with my firewall? Port forwarding?

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#3565536 - 05/01/12 10:51 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
If you could see the server in the MP lobby then you should be able to connect. tomcat had issues connecting to my server but then tc did fine connecting to Eno's. You should not need to open any ports, but your firewall may be blocking - Alt Tab out of the MP lobby to see if there is a dialog box about firewall access that is behind the DCS screen.

I should be able to get on SimHQ Teamspeak tonight, if not, then tomorrow - or PM me and we can arrange a time. Now that SimHQ TS is back on-line I need to establish that connection again...

WC

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#3565543 - 05/01/12 11:15 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Goblin were you talking ts3?
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#3565552 - 05/01/12 11:36 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: eno75]
Goblin Offline
Member

Registered: 06/16/09
Posts: 268
Loc: Southeastern PA
Originally Posted By: eno75
Goblin were you talking ts3?



I went on the SimHQ TS and saw a bunch of people doing the Military Monday thing, but did not try the other TS3 server.
I didn't see the Eno's server up in the Lobby when I was in there either. Not sure if I will try again tonight; if not, I'll be trying tomorrow night.

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#3565628 - 05/01/12 02:07 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
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Yeah... sounds good.


Nuke plant is up now and you can't find my TS3 in the server list- you have to go in through just connecting to the ip with the password. I've tried opening up the required ports but don't seem to have much luck with it.

When we're around to modify the server a bit more often we tend to put up shorter missions- this new one sounds really good!

If you go in looking for the game server and have been in there before- don't forget sometimes it ends up in "history" instead of the normal server list.
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#3566186 - 05/02/12 02:03 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
Posts: 1462
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To my disgruntlement I am noticing more "stopped working" errors from the server side. This absence of reliability is disheartening- especially when this time it's while the computer is left untouched and also logged in. Fulda gap is up now and generally it's stable... But it crashed within a couple hours this morning.

Is there some place I can go find an error code that I can either read or submit to dcs / ed?

I apologize in advance to anyone who has been cut off in game. This isn't to say it's happening ten times a day but frequently enough to cause inconvenience.
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#3566284 - 05/02/12 04:08 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
Eno - look in your User - Saved Games - DCS A-10C - Logs folder. I've seen some posts on the DCS Forums with logs in them, you may get some answers there.

WC

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#3566305 - 05/02/12 04:36 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
Senior Member

Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
I'm in the Fulda Gap mission now, but could use some help. I had blunted the initial Russian attack and the friendliest were in harassed but then someone named meet flew a Red Ka-52 near our Abrams a few times.

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#3566353 - 05/02/12 06:14 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
Hold on for another hour tc - I'm flying in from the north coast! smile

WC

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#3566366 - 05/02/12 06:27 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
Senior Member

Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
I might be gone then but at least the battlefield will be sanitized! I'm getting better at this all the time I thinks! I'll try and clean up some sams too.
We did pretty well stopping the initial advance, I've never joined this mission early enough to see blue units before the plains! They're still alive as I write this, I don't think anythings moving toward em now. Next step is the SA-19/8 cleanup duty.

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#3566376 - 05/02/12 06:47 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: tomcat]
eno75 Offline
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Member

Registered: 01/30/12
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Loc: Alberta / BC, Canada
I'll be in shortly!
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#3566406 - 05/02/12 07:37 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
Senior Member

Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
SA-10 is dead. Yeah. You're welcome smile

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#3566427 - 05/02/12 08:40 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
Seer of the Unseen... SA6
Member

Registered: 03/07/12
Posts: 179
Loc: Tokyo, Japan
Damn... tried to get in on this as my first MP experience but all I'm getting is integrity check failed? I am running 1.1.1.1! What could the problem be I wonder?

Edit: In my frustration I didn't think to read around before posting. Re-installing now to see if that works.


Edited by XRay_Specs (05/02/12 10:33 PM)

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#3566480 - 05/02/12 10:33 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
NoUseForAName Offline
Hotshot

Registered: 11/02/04
Posts: 5567
Loc: Colorado
Hey guys just had to drop by and say thanks for the server/missions and the flying! I joined for the first time tonight as more of a "trial" run to see how I did...lets just say that I have a lot more to learn lol! I'm used to flying simple SP missions with minimal air defenses and clear weather; definitely threw me for a loop lol.

Even then I still had fun, and plan to join more often. Hopefully I'll be of better use after learning more

Thanks again and see you next time!

JoJo
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#3566508 - 05/03/12 12:08 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
Wow, that was a nice turn out, and about 4-5 of us on SimHQ TS, too.

Jojo, great that you joined in. Saw a couple other new joins tonight, too.

Riders ot Storm is a fun mission with the weather and valleys to hide in.


WC



--- next mission ---
Ants... red fire ants marching towards the blue bases... army ants expanding their nests, pinpoint accuracy necessary. Cargo ants, fire ants and air defense ants, hot dry windy conditions.

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#3566518 - 05/03/12 12:37 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Yeah that was really fun. Not going to lie I had my doubts about this mission but wow- it's a boatload of fun!

I've been thinking- don't change that waypoint with the friendly forces. I made an error and knew there was something not quite right and shot anyway. True I didn't know there were friendlies in the area but I shouldn't have assumed.

Had a lot of fun in that mission WC. Thanks again!

X-ray- I hope you get it sorted out sooner than later!

Jojo! Great to see you in there. That's a tough mission to be learning the ropes on. I'm not exactly new but still really weak with a lot of my basic skills. I think you would enjoy a lot of our other missions too. Got a few open training missions cued up as well. Feel free to join those!


See ya!
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ENO
"Go Ugly Early."
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#3566651 - 05/03/12 09:44 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
Before I retired last evening I checked and the server was up for over an hour after it auto-restarted the Riders mission!

Eno, was it still running OK this morning?

BTW, Namaste asked me the other day if Road Kill can be put up for the guys who fly during our nights.

WC

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#3566728 - 05/03/12 11:32 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Absolutely. We can run it tonight.

And yes riders was running when I got up so all good there too. Hopefully it'll run smooth today as well.
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#3566977 - 05/03/12 06:58 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Goblin Offline
Member

Registered: 06/16/09
Posts: 268
Loc: Southeastern PA
Was able to join Road Kill tonight for a while. Killed several SAMs and a few shilkas. At one point I had to take off with a ZSU sitting at the far end of RWY24 -- that was very cool. Had the ECM running before I even started my take-off run. Rotated at 130, gear up and banking just feet off the ground and I could hear the AAA exploding all around the jet. Dodged a whole lot of SAMs, but ducked a bit too low there at the end and went swimming.

Cool mission.

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#3566986 - 05/03/12 07:19 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Better swimming than rock climbing- eh WC?
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#3567075 - 05/03/12 11:35 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
Seer of the Unseen... SA6
Member

Registered: 03/07/12
Posts: 179
Loc: Tokyo, Japan
Thanks for a great time guys! You'll see more of me on the server from now on, time zone permitting.

Had fun joining up for some formation flying for the first time:


And the ending was very satisfying! I think WC has some less flattering screenshots of the way I returned to Sochi though... biggrin

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#3567257 - 05/04/12 10:18 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
XRay_Specs - I'll never tell, for 1 million dollars biggrin

That last screenie above is from after winning Road Kill and the three of us landing back at Sochi-Adler.

We waited for the auto-restart, which worked as advertised, escorted the first C-130 out of the area and left the mission running for the night. Hopefully it ran well for everyone.

WC

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#3567371 - 05/04/12 02:27 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
Bullet / Missile Sponge
Member

Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
I left it running since about 9pm pst and it was running at 1125am now- with a stated runtime of 2hrs35 mins or so. Guess it reloaded at some point.

Good news.

I've also been leaving my second comp logged in in hopes that not having an empty server would prevent a crash. Just toying with the idea. Worked so far.
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ENO
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#3567375 - 05/04/12 02:35 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
You know, I'm a bit suspicious about that - if not having anyone in the sim is a cause for a crash.

But then the ChinaPro server is *always* up, and no one is ever in it. smile


WC

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#3567647 - 05/05/12 01:08 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
Lots of servings on the Firehouse grill lately,

JoJo dodging a SA-11



RTB after Road Kill


C-130 taxing at 1 o'clock


C-130 escort service



In Hot WP 18 EWR Mavs 3 mins



Eno's Surprise! CBU on top in Riders ot Storm - that BUK site is gone



Batumi in the rain



Jabaow takes out the TV tower at WP 21 with a Maverick



Home bound



Jabow, XRay_Specs and Eno


Nice...

(Gold star ^^)






--- Sign above the counter ---
Bad guys don't get no parade.



Wrecking Crew



crew

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#3567788 - 05/05/12 11:40 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Jabow555 Offline
Junior Member

Registered: 05/01/12
Posts: 1
That was alot of fun flying with you Guys last night.Very good mission indeed. tanksalot

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#3567935 - 05/05/12 04:59 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
Bullet / Missile Sponge
Member

Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Agreed! Lots of different skills put to the test. I'm still looking for that perfect mix of groceries. 4 mavs isn't quite enough but 6 is too many- though I guess if I just hurry up and kill something I can have the best of both worlds!

Got up today and roadkill was crashed- with someone in the spectators. Made me do a double think on my bios ram power settings so I'm going to take a look (was a 1eee error which reminds me of some memory errors from my overclocking days.)

I'm going to take a look when it clears up again.
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#3567972 - 05/05/12 06:41 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
USMC BEANS Offline
Member

Registered: 01/31/08
Posts: 1120
Loc: Seattle, Washington
Wish we could have had you and WC up for the Odessy Dawn mission, could always use more hogs on that mission. I will add a warm start A-10 to that one to account for folks with issues that prevent cold starts. For some reason everybody was having trouble with the right engine lighting up yesterday.

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#3567999 - 05/05/12 07:30 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
Thanks, Beans!

Wow, that was it, and being that late didnt help cheers

I hope I did not confuse Eno too much. We gave up, I was trying to talk him through Cold Start and things just were not spinning up right.
WCs Ramp Start Guide

You guys had quite a crowd. Great to see all the interest last night, and everyone on SimHQ TS, too.

WC

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#3568021 - 05/05/12 08:32 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
USMC BEANS Offline
Member

Registered: 01/31/08
Posts: 1120
Loc: Seattle, Washington
Tao just emailed a mission to me that has 4 A-10 slots and a pair of Blacksharks that we are going to try later tonight. Plus I'll add some Blacksharks to that one that starts out inflight with the hogs returning from the range with limited ammo.

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#3568069 - 05/05/12 11:01 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
Seer of the Unseen... SA6
Member

Registered: 03/07/12
Posts: 179
Loc: Tokyo, Japan
Wish I'd had time to get on today, Riders of the Storm was a lot of fun! Glad all I had to do was leave autopilot on to keep that formation... Eno's doing all the hard work there biggrin

Hope I can get in on the start of Road Kill sometime... it looks like a blast with the C130s at the beginning! (Plus not getting launched on during takeoff would be nice hahaha )

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#3568383 - 05/06/12 04:28 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
Bullet / Missile Sponge
Member

Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Eh guys... well I got up this morning (cough afternoon cough) and noticed that the server was up and running and there was no notification from Teamviewer that crew had to come in to do any adjustments. Could it be I isolated the source of my crash issues? Maybe... maybe...

A couple of other things... Crew- you did a great job walking me through the cold starts but things really weren't coming together for us. I've subsequently gone through the training and responsibly wrote down all the steps and I have started practicing my cold starts... It was time to put my big boy pants on. I've had a few good runs with it so I'm feeling better about it now.

That formation stuff is pretty awesome- in fact it may be something to think about for the end of that mission... actually- that 15 minutes is a good amount of time to join up and enjoy the formation flying (regardless of how "realistic" formation flying is... let's not get THAT debate started again!!)

BEANS I do have your missions downloaded now and available on my server. Just wondering- any stability issues that you've had at all with them? Might be something fun to try out today?

Anyone else in for flying today?
_________________________
ENO
"Go Ugly Early."
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#3568552 - 05/06/12 10:59 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
Working on the new Ant farm ................." .." .."

They are invading everywhere


What's that?


??


More ant poison needed... ant farms are everywhere now frown


You May Be Our Only Hope



---
Many of the roads in the region are dead-ended. These isolated waypoints have become bunkers for a new menace that is spreading quickly. As it grows in strength, the Red threat strengthens each new Bunker with ever capable air defense.

Soon the Red ants will march over all our bases unless we stop them by destroying their bunkers. Mav's are useless.

WC

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#3568614 - 05/07/12 03:33 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
Seer of the Unseen... SA6
Member

Registered: 03/07/12
Posts: 179
Loc: Tokyo, Japan
This mission looks familiar somehow...

http://www.youtube.com/watch?v=soVysOPlR...mp;feature=plcp

Good to see I'm not the only one who ate some mountain after passing the festival biggrin

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#3569511 - 05/08/12 01:37 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
Bullet / Missile Sponge
Member

Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Eh guys. I'm back off To work now so I've moved the server onto my main machine and made similar adjustments. However- it may not show up in your history lists anymore- may be found in the normal Internet server list now.

I've also abandoned my ts3 server in favor of simhqs. I can always fire it back up if SimHQ goes down again.

Again- any problems with the client side let me know. Perhaps it's something I can adjust.

And with that being said- if upgrades / transitions to dcs world happen- I'm not sure if it'll affect serving for those of you without dcs world. For example- I have two copies...do I also need to buy two copies of dcs world? Will I only need one?

Looking forward to seeing missions with a wide variety of aircraft and to be honest I can't wait to fly somewhere other than the black sea region!
_________________________
ENO
"Go Ugly Early."
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#3570108 - 05/09/12 03:14 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
If anyone has a mission request let me know and I'll see what I can do about running it on Eno's Firehouse.

Looking forward to the upcoming patch -

Looks like ships will be fixed which will bring back mothballed missions

• Several electrical devices in cockpit not working properly.
tc, ^^^ maybe the above means that mag light thingie will work soon!

Multiplayer issues are being addressed, too. I was home for lunch and Nuke Plant was still running after 14 hours, albeit one plane that was suspended on the tarmac by about 8" - I think maybe that was what was left of a pilot that lost connection - that looks to be addressed with the new patch -
• MP client slots stay unusable for a long period of time if the previous client timed out.

The new Ants mission is marching along... got all the ant piles laid down on the map but the logic is all wrong so I'm ripping it all up after like +20 hours arrggg boom


WC

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#3570154 - 05/09/12 04:42 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
Senior Member

Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
You'll be ok WC! I look forward to strafing those guys. If I get close enough. But I suspect you won't make that easy. biggrin

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#3570239 - 05/09/12 07:33 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
Bullet / Missile Sponge
Member

Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
TOMCAT?! Where the heck you been? I flew just about my whole last set of days off without you to suppress SAMS! So basically I was SAD (suppressing air defences) on my own (I know it's SEAD but SAD is more appropriate in this case.)


Okay- I shouldn't say "on my own" as I'm sure I was assisted by a great many readers in here who just muttered to themselves "What a jerk... he didn't even acknowledge ME!"

BUT you get the picture!


So- back to the topic at hand here... where did you go? Out working a street corner to get your TIR5 paid off sooner than later? That's what I would do...
_________________________
ENO
"Go Ugly Early."
SimHQ Firehouse Server Thread
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#3570263 - 05/09/12 08:37 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
oh man, Eno has the A-10C Blues (can we have some saxophone here?)


Looks like the server got cooked so am in the process of rebooting it...

--- edit ---> White Bird is up


WC





Edited by Wrecking Crew (05/09/12 09:03 PM)

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#3570469 - 05/10/12 09:15 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
Senior Member

Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
Ha! Glad you missed me smile I almost joined last eve but watched hockey instead. I'll have to get back on soon as I'm starting to miss playing. I wish our schedules synced up a little better cause it's always fun flying with you guys. I'm going out Saturday night so if I join when we get home it should be good timing if you folks are around. I haven't even set up the new Teamspeak server yet, if it's any indication of how long I've been away. Maybe this weekend will work, and I might try and get on tomorrow evening too but I think you're back to work?

Looks like I'm around 6 weeks from TrackIR go live too. Woohoo! First thing I'm gonna do is practice spotting SAMs without a hat switch. Getting shot at might become more fun!

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#3570614 - 05/10/12 01:45 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
Bullet / Missile Sponge
Member

Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
I can assure you from experience that TIR5 does not make that experience any easier... basically just an early warning indicator that you're about to get shot down.

Sort of like a radar detector- simply a device that notifies you that you're about to get a ticket wink
_________________________
ENO
"Go Ugly Early."
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#3571109 - 05/11/12 10:31 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
The server has been running pretty good this week. It looks to me like most of the missions are reloading properly, as I will sign on to see the mission elapsed time at some low number and pilots in the mission.

The server was down this morning though. I'd started up Road Kill before I retired last night but no server this morning and a DCS Stopped Working message to boot. I restarted it with the ever-favorite Fulda Gap.

If any of you pilots are in a mission when it stops on you please let us know? Also very curious if the Black Sharks can reload at the FARPs now?


It's almost the weekend!

WC

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#3571826 - 05/12/12 03:54 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
Eno's Firehouse is off-line now, don't know why. I'll check it again in a bit...

WC

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#3571859 - 05/12/12 05:14 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
Bullet / Missile Sponge
Member

Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Eh guys... bit of an update.

I talked to my cable company after the GF reported that all their internet was down... apparently the cable folks could see that service was problematic- possibly because of a connection on our end. When she gets home I'm going to walk her through a couple of things and if that doesn't work a tech will need to be dispatched.

We've tried the usual unplug routine and that hasn't worked so we have a few more things to try out. If we're down, then I'll let you know.

Thanks again for your patience!
_________________________
ENO
"Go Ugly Early."
SimHQ Firehouse Server Thread
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#3571891 - 05/12/12 06:36 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
All looks good now!

WC

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#3573597 - 05/15/12 11:00 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
Nuke Plant is at ++30 hours now with only Nuke Plant #1 destroyed. Nuke Plant #2 Cooling Tower is out but there are enough support facilities left to sustain the plant.

Here's the problem - two TORs are north east of Nuke Plant #2.

^^ the right MFCD shows the NP #2 facility that needs to be destroyed.

WC

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#3574713 - 05/17/12 11:09 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
All the WCrew and 104th_Moa missions have been upgraded with new mission/filename/revision titles and Client slot assignments.

The Ants mission is also up for Beta testing. This one is a cutter - it is on the edge of code limits so Please report issues back here in the SimHQ forums. The number of units in the mission have caused cockpit sounds to disappear; waiting to see if Clients will affect this.

Ants is a good one for pilots wanting to take on the night. Lots of visual cues as to where the enemy is - minus Labels and F10 Map Enemy Views that is. When an enemy base is spawned an illumination flare goes off - which should be seen for many miles. Destroy a base before it releases its hordes or two more bases will spawn. Ants in your pants should run for about 4 hours at most.

Wrecking Crew



crew

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#3575188 - 05/18/12 06:14 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
Ants in your pants


Ants
*Beta*
Blue Liberation Front (BLF)
A-10Cs
4 Cold @Gelendzhik
2 Cold, 2 Warm @ Novorossiiysk
4 Air @ Krymsk
Blue Ka-50s
2 Cold @Krymsk

Red Democratic Republic (RDR)
1 Cold Ka-50
---
A hot summer night along the coast. Normal patrols...

Near Arhipo-Osipovka
A civilian ship runs aground mysteriously.
Within a short time a base appears, illuminated for construction, most of the activity being underground.

---
With little warning the night sky above the base is filled with smoke and red fireballs. Suddenly troops come pouring out of the bunker and head off into the night.

---
Realization dawned on the Blue Liberation Force - this is the start of a major invasion! It seems that the Red Democratic Rebublic obtained new technology and with it they are rapidly spreading, advancing their forces towards Gelendzhik, Novorossiysk and Krymsk.

The good news is that there are no real air defense threats.

---
Mission designed by Wrecking Crew.
Join in the discussions at SimHQ.com.
We use SimHQ's Teamspeak 3; free registration @ SimHQ is required to use the TS server.

This mission pushes the limits of unit counts. If you experience a loss of cockpit sounds let us know - this version should be OK.

Designer notes - each Red base fields about two columns. When a new base is activated an illumination flare marks the spot.

Red flares fire for a few minutes before each bunker releases its troops. Green flares fire for a couple of minutes afterwards.

If the Red base is destroyed then it cannot release troops. Destroying these bases has a significant impact on the red army's ability to spread.

To destroy a base, the Road Outpost, Bunker and Shilka must all be destroyed.

This must be done quickly, before the base releases its troops. Pilot coordination is the key.

---
Red win: Capture the three air bases - Gelendzhik, Novorossiysk, and Krymsk.

Blue win: Prevent all three Blue bases from being captured. Or, if the ants cannot advance due to losses the Blue will win.

'Ants' will take 3-4 hours to complete, without intervention.



Red -
This slot is for CIA use.
Exit now or you will be terminated.
...
..
.

The Red Ka-50 does not have FARP support - no reload or rearm capability exists.
(This mission is up against hard limits on the number of units. There is no room to support the Red Ka-50s.)


Blue -
Gelendzhik Base
Tower 126
Runway 04

Novorossiysk Base
Tower 123
Runway 04

Krymsk Base
Tower 124
Runway 04

Use aircraft nose numbers for Own ID. Default Net ID is 11.

The Red Ants are advancing from the bottom on the coast to the top at Krymsk airbase.

The Red Ants expand out and every new hive fires off an illumination flare. Red signal flares go until the hive releases its armies.

The Red Ant armies expand northward to target Glendzhik and Novorossiysk first, then to Krymsk.

Kill a hive in the red signal flare stage and it will not be able to release its armies - which would be a significant blow to the RDR advance.

Once a hive releases its armies it will fire green flares - don't bother anymore with it. Find the units that just left that base and kill them all!


Cont Msg -
Welcome to the Ants mission! For voice comms we use SimHQ's Teamspeak server - details in the SimHQ.com Multiplayer Forum for members; free registration. And visit the A-10C and Black Shark forums.
The BLF Predator is on frequency 124.0 AM.

Novorossiysk about to be captured


Ninja There is this pesky Red Ka-50 that keeps blowing up the Novo base while I'm trying to test the beta... LOL



WC

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#3581867 - 05/28/12 08:32 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
New mission - The Highway.

It's not your usual mission.




Four A-10C slots (for now - Beta alert), all air start, no you do not have any weps, yes that's right.

Start at the north end of the lake -


The Red forces suffered badly today, let's go home -


Where did that come from? -


How many more of these? Hey I'm getting pretty good at avoiding them with a few course changes to bleed their energy -


There's the four-lane that leads to the coast -


Those BUKs are forcing me low -


A close up for the GF -


No problem, where do I land? -
Ruhh roh

How many rounds do I have left?

---


WC

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#3581884 - 05/28/12 09:33 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
It's survivable - if you stay below 200' over the lake. And stick to the waypoints!


If you make it to the south end of the lake -
Fly under this bridge for fun -


Ignore these guys, they won't bother you ---


Oh, there is the highway -


And there is the coast. That did not take long -


Sochi-Adler used to be such a friendly air base -


I wonder if they saw me -



It needs some work. The BUK systems around the lake are too close for most pilots. charge

And enable the external views like F2.


WC

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#3581886 - 05/28/12 09:41 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
Seer of the Unseen... SA6
Member

Registered: 03/07/12
Posts: 179
Loc: Tokyo, Japan
Looking forward to trying it out... but I may be leaving lots of black marks on the landscape biggrin

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#3582157 - 05/29/12 11:23 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: XRay_Specs]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
Originally Posted By: XRay_Specs
Looking forward to trying it out... but I may be leaving lots of black marks on the landscape biggrin


Hi XRay_Specs,
Or ripples in the lake... There are BUKs on both sides of the lake - I need to move them back a few miles. Everyone I saw join the mission left w/in 10 minutes.


I got the idea for The Highway after watching ralfidude fly Riders w/o weps. He was rolling and banking like an acrobatic flyer. Since there are no weps on the Hog in The Highway mission the plane is quite maneuverable.


WC

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#3583306 - 05/31/12 10:13 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
The Highway is pretty darn fun if you ask me. I just started a new version that has the feel of a final release. Stay low to avoid those BUKs. The jet will cruise above 300 since there isn't any drag smile making for some great flying. This mission is making me a better gunner, too. Stabilize in PAC-1 and the Shilkas don't really have a chance.


"Tits Up Hog"

I got myself in a bad way...


WC

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#3583327 - 05/31/12 10:54 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
Bullet / Missile Sponge
Member

Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Took the server down for a bit to get some updates loaded and disable a few things that were coming on during startup. I'll get things rolling again soon.

That mission looks like fun... maybe I'll see some of you around throughout the day and we can fly it.
_________________________
ENO
"Go Ugly Early."
SimHQ Firehouse Server Thread
LOF Firehouse Server Thread

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#3584551 - 06/01/12 10:51 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
Seer of the Unseen... SA6
Member

Registered: 03/07/12
Posts: 179
Loc: Tokyo, Japan
Thanks for a great mission WC! I expected the Highway to just be a fireworks festival with lots of unplanned trips south, but it really has a lot to do, and retaking Novo was really satisfying!


Little close for comfort...


Landed (in a manner of speaking) at Gelendzhik. My poor left engine... RIP


Thank you titanium bathtub!


Look at this show-off in his fancy not-stuck-in-the-mud A-10 biggrin

Will be back on again tomorrow!

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#3584561 - 06/01/12 11:23 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
The Highway mission is like riding a rollercoaster - lots of twists and turns. Good PAC practice!

The RWR can be a bit overwhelming. With Launch Warnings, press the PRI button on the CMSC to filter the threats and you will then see which site has the targeting lock on your aircraft. You will be able to see if the threat is at 3 o'clock or 9 o'clock and then eyeball the launch plumes. The mission flight path will keep you at the maximum range with little to worry about when staying below 400 feet.



Press the ALT ALERT button in the center of the Up Front Controller to change the AGL setting of the Altitude Warning to zero. Press the button, then '0' then ENT to change the setting from 500 to 0; press ALT ALERT twice more to clear it from the HUD.


This is H.A.L.O. going under the bridge at Waypoint 4 -



WC

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#3584645 - 06/02/12 04:11 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Allizdog1000 Offline
Junior Member

Registered: 08/27/11
Posts: 89
Loc: New Zealand
My first time playing multiplayer with TS3. I didn't manage to get to the coast but enjoyed it all the same. Thankyou WC for the opportunity.


Edited by Allizdog1000 (06/02/12 04:49 AM)

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#3584811 - 06/02/12 11:12 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
Hey XRay_Specs and Allizdog! Good flying with you, too. That's a good mission.


Eno, had a couple issues last evening to report - maybe ISP related? At about 1Jun2012 T2000 MDT we had some 7 pilots in the server and all got kicked - I got a DCS Stopped Working message on my screen. Teamspeak was unaffected. The server continued to run through the Client interruption.

Then it happened again at 1Jun2012 T2312 - all Clients booted and the server kept on ticking.


Repair at Gelendzhik if you can make it...



WC

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#3585478 - 06/03/12 04:31 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
Bullet / Missile Sponge
Member

Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Hmmm that's odd? Mission related kick possibly? I don't know how the ISP would kick people but leave the server running.

On a side niobe my apologies to those who were enjoying the game when it crashed. That's very annoying to me... If its on my end I'll do my best to fix it.
_________________________
ENO
"Go Ugly Early."
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#3586216 - 06/04/12 07:16 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
Bullet / Missile Sponge
Member

Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
I'm inbound and hot for a round of riders. See you in there.
_________________________
ENO
"Go Ugly Early."
SimHQ Firehouse Server Thread
LOF Firehouse Server Thread

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#3586284 - 06/04/12 09:36 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
Bullet / Missile Sponge
Member

Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Update: crew and I are inbound top of the hour- 7pm pst.

Some damage has been done already but loads left to do. It is definitely a dark and stormy night.
_________________________
ENO
"Go Ugly Early."
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#3587813 - 06/07/12 12:30 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
Bullet / Missile Sponge
Member

Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Okay guys- judging by some of the feedback I'm reading in other forums I think we're trending back towards setting a password. If this does get set up, I will post the password on the first page of his thread. Typically, just for information, it is 'go'

If ANYONE sees the team killing thing going on- please advise in the firehouse thread.


Thanks.
_________________________
ENO
"Go Ugly Early."
SimHQ Firehouse Server Thread
LOF Firehouse Server Thread

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#3587838 - 06/07/12 01:08 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
I am soo against a password.

So much so, that I will gladly pay for serveman if it costs anything.

But it's not my server...

WC

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#3587847 - 06/07/12 01:18 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
FYI - Servman by Panzertard -

http://forums.eagle.ru/showthread.php?t=53732

WC


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#3588703 - 06/08/12 09:46 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
The last hour of The Highway -

XRay_Specs and raven helped me to work over Novorossiysk for a late evening win - beautiful colors at 2000 hrs on a warm summer night -

Gorgeous -



tc, this one's for you, 44 days -



WC

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#3588710 - 06/08/12 10:03 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
Senior Member

Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
Not 44 days since I've played.. Right??

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#3588742 - 06/08/12 11:36 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
44 days to TrackIR tc :-) if my calendar is not broke

We were in Road Kill just a couple minutes ago and everyone got disconnected and the server was stopped. I reloaded DCS MP and Road Kill.

That seems to be a Friday night thing...

WC



Edited by Wrecking Crew (06/09/12 12:35 AM)
Edit Reason: server status

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#3588756 - 06/09/12 12:31 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
So there was a server crash at 2130 MDT. The mission was Road Kill.

Restarted Road Kill and it is fine now an hour into sim time later.



Peter joined tonite and played a good part for the Blue Team. Yeah! for everyone.


WC

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#3588831 - 06/09/12 08:13 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
Senior Member

Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
Ahhh ok phew!! I know I haven't been on in a bit and was hoping it wasn't that long. Haven't played even in other servers in a while, I was on vacation for a bit and also the weather has been nice here. Getting the itch to play again though so I'll be around.

Also I just finished a couple hours in Roadkill (WC did you turn off the tooltips? :)) and mopped up around the base a bit, esp the anti air. It was dark so it was fun!


Edited by tomcat (06/09/12 04:01 PM)

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#3589600 - 06/10/12 06:40 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
Senior Member

Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
So juuuuust in case this saves someone else the pain of flying to a target IDed by another flight member's SPI, avoiding SAMs and other jerks, only to find out that your GBU-31s are paper weights:

http://forums.eagle.ru/showthread.php?t=79648

I don't use sat bombs from a cold start much and got burned on this today..

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#3589636 - 06/10/12 08:07 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
tc - there is a way to do an in-flight alignment. I'm not up on it though but I think I could get through it again.

And Sherman (?) who wanted RWR symbols - look at the doc links at the top of this guide.
WC's Start Up Guide & Doc Links


raven and I were practicing SADL targeting assignments, then with tomcat and others in Rampant Bear today. That's the first time I've sent tasking orders out - SADL doesn't get used much IME but its lots better than a simple SPI Broadcast. I found I'm able to enter my callsign in the NET ID stuff but don't know how that will be used - I need to work on this, too, I used the CDU character keyboard but kept getting input errors - I had to use the LTR feature of the UFC just to get a simple 'WC' entered.


The mission started this morning with early successes and the collapse of Roki Tunnel. The coast is still up for grabs.

WC

Know where this is - ?





DCSW upgrade next weekend?

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#3589773 - 06/11/12 05:54 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
Senior Member

Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
Heheh I know where that is, good to see ordnance heading at it. My frustration Mavs did nothing smile very glad I was able to fly that mission too btw, I had a great time except for the GBU-31 mis step.

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#3589884 - 06/11/12 10:29 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
Bullet / Missile Sponge
Member

Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Originally Posted By: Wrecking Crew
DCSW upgrade next weekend?


I think that sounds like a good idea but everyone should brace for some hiccups along the way.
_________________________
ENO
"Go Ugly Early."
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#3589990 - 06/11/12 12:58 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Father's Day is this coming weekend and I may fly down to Austin to see my pop.

I start a nice vacation on Thursday and will most likely update my side of things then - DCS World and the new A-10C Beta - I downloaded both files last weekend.


WC

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#3590069 - 06/11/12 02:50 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
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Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
Oh btw WC did you see a friendly T-72 on top of a RR bridge during that mission yesterday? Musta had a great view, and looked neat as well.

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#3590165 - 06/11/12 05:59 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Lucky812 Offline
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Registered: 06/28/01
Posts: 454
Loc: Corpus Christi, TX
Arggg I got all the way to the tunnel and could not release the GBU-31s. It was good flying with you guys and great watching Wrecking Crew close up that tunnel.
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#3590171 - 06/11/12 06:13 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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WOW, looks like *ALL* the posts over at DCS Forums A-10C Mission Builders forum just went poof.


---

Yes, that was 104th_Moa's Rampant Bear mission. That mission can easily go more than 24 hours. I always fly out of Vaziani, and hardly ever get to the coast operations. That particular mission got started pretty early on Sunday, and a couple of us got in some quality time against the red forces right away. Usually by nightfall, Tbilisi has been invaded and it's a real fireworks show getting them out of there. This is the mission where I learned that 20,000+ feet is a good place to be to last a long time. I like getting up there and spotting targets after all me weps are depleted. This new (to me) SADL stuff will be a real help.


WC

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#3590228 - 06/11/12 08:14 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: tomcat]
Wrecking Crew Offline
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Originally Posted By: tomcat
Oh btw WC did you see a friendly T-72 on top of a RR bridge during that mission yesterday? Musta had a great view, and looked neat as well.


Really, tc, a *friendly* T-72? I did not see it. This version of 104th_Moa's Rampant Bear is without ships, as they have issues in v1.1.1.1 - maybe its me, but I think there are a few other enhancements in this version, like that stenken BUK up near Roki Tunnel.

When I got in early yesterday I saw a couple of good guy Hinds flying out of Tbilisi that I've never seen before. Ah, so, I guess a good guy (Blue) T-72 would be OK too then.


Let's see what's cookin' at Eno's Firehouse tonight...
--- edit ---
Wow, Rampant Bear has been running for almost 34 hours.


WC



Edited by Wrecking Crew (06/11/12 08:17 PM)
Edit Reason: 34 hours

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#3590281 - 06/11/12 09:30 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
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Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
Yup he was up on top of a bridge for sure. I say friendly cause I think that's all that is enabled on the F keys in that mission. Don't think hostiles show. Also I did a cold start offline tonight and reloaded with the same loadout as yesterday to beat that GBU-31 not ready message and found it is what I thought - not waiting for the INS EGI to be fully ready. 4.0 0.8!!!! Dumb mistake but it won't happen again! Looks like Lucky wasn't so....lucky either.

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#3590815 - 06/12/12 06:43 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
USMC BEANS Offline
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Registered: 01/31/08
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Played a little bit of your Nuke Plant mission last night WC. Fun!

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#3590875 - 06/12/12 09:21 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Thanks, BEANS,
I just went into it but got back out because I got lonely. I'm wondering if ENO's Firehouse is showing up under the Internet option in DCS Multiplayer.. or not?

Looking to install the DCSW upgrades here on Thursday - 2 days out.

WC

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#3590980 - 06/13/12 01:59 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
USMC BEANS Offline
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Registered: 01/31/08
Posts: 1120
Loc: Seattle, Washington
Good times tonight. I finished off the high altitude SAM threats at the airbase and killed Nuke 3. If you stay above 14,000 feet you should be safe from most threats on the approach. Just watch for those SA-10's to the North, they are still active.

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#3591052 - 06/13/12 08:17 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
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Registered: 03/07/12
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Loc: Tokyo, Japan
Just finished off Nuke Plant 4. Very grateful to USMC BEANS for clearing out some of the air defences on the way in!

Beautiful sunrise made a great ending to the mission:



RTB:


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#3591220 - 06/13/12 01:01 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
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Eh boys...

I took the server down for a bit here so I could get some system updates installed. When I came in I noticed the game had crashed anyway so I figured it was a good time.

I see WC is advertising the update to DCSW / A10 Beta... so we'll have a bit of a countdown until that happens! 1 more day!

I'm really stoked to see some new faces in here- though I think WC was right when he said some people were treading water and playing other things until this new ("new") patch comes out (that's been talked about for months)... Undoubtedly it will pull the game together that much more- and I'd rather it come out right... but I'm an impatient type!

Some really awesome screenshots too-

Where's Namaste anyway? Has he been in?

I'll be around a bit more over the next week as I'm home from work- leaving again Monday morning...


WC and I were talking about possibly posting a schedule of sorts in here... Neither of us were insistent on it but I wanted to bounce the idea off of you guys. Basically what happens between the two of us is we both intermittently check on the server and if it crashes we restart the mission. Unfortunately- unless we were emailing each other all day long it would be tough to get a feel for the "history-" I'll come in and see the game has crashed and start up a mission... not knowing that it was a mission that just ran for 3 straight days. At least if we had a "schedule" of missions being played on a generally daily basis- we could stick to two particular missions and flip flop between them, then do two different missions the next day (unless of course one of them is one like Rampant Bear- that can apparently run for days at a time). We would post the sched in here so that guys new what was going on... that's kind of the idea behind the thread anyway, isn't it?

Any thoughts on that? Any ideas or suggestions on how to make it better overall?
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#3591265 - 06/13/12 02:31 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
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Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
I think it's a great idea. I was just wishing yesterday that there was a way to know what mission was being played without having to spark up the PC to do it. I'm a huge fan of Roadkill, Rampant Bear and Fulda but less so of Nuke plant. The butt handed-to-me ratio correlates with my mission favour a bit I guess and on Nuke Plant it's high. biggrin

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#3591393 - 06/13/12 07:19 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
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Anyone who's flown Ants - I think the spawn time needs to be changed from five minutes to twenty-seven minutes.

To prosecute Ants a team of Clients are needed to coordinate the targets and bombers. Five minutes is not enough time to do this with a team size of four, let alone two.

Twenty-seven seems about right.

---

Please express your comments. We are looking to the new DCSW in the next few days, along with a tool that will enhance the server - especially in the nature of eliminating team kills, and also allowing Client votes on mission loads. The tool is Servman and is maintained by Panzertard.


ummm, that reminds me, anyone else notice changes at DCS Forums lately? The A-10C Mission Builders Forum is not available to me...


WC

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#3591421 - 06/13/12 08:37 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Mustang Offline
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Registered: 05/08/09
Posts: 12
Originally Posted By: Wrecking Crew


ummm, that reminds me, anyone else notice changes at DCS Forums lately? The A-10C Mission Builders Forum is not available to me...


WC






Looks like ED has been doing some shuffling of the sections, try here

http://forums.eagle.ru/forumdisplay.php?f=210

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#3591422 - 06/13/12 08:40 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
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Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
Just played Ants with Eno and WC, great times! Thanks for the hosting/mission building!

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#3591482 - 06/13/12 11:32 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
Thanks for that link, Mustang.



BTW, I did calibrate my micro-stick in Windows and it is behaving again. I need to try the slew it to 2, too.

WC


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#3591490 - 06/13/12 11:50 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
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Member

Registered: 03/07/12
Posts: 179
Loc: Tokyo, Japan
I for one would be all for having a mission schedule in this thread. It would be a nice incentive to head into MP on weekday evenings instead of getting nosed in the behind by my stupid AI wingman in campaign... who of course sits on the runway presumably waving at me as I return to base after the mission biggrin

(My fault for straying over the centre line on the runway you say? Well, maybe... but at least I don't shout "2, rejoin, 2, rejoin" into the radio whenever I'm confused... humph!)

Anyway, yes to the mission schedule idea! thumbsup

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#3591551 - 06/14/12 06:17 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
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Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
It that what flying campaign missions is like? Yikes. I haven't played it yet since I got the game in March. Just realized last night that I spend all my time in multiplayer on Enos server, or in single missions learning how to be better in MP.

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#3591651 - 06/14/12 10:54 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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^ I know what that's like. I have never played a single player mission to this day.

Okay- the schedule sounds like a good idea. Better to post it on the first page of the thread instead of having to look for it?

Roadkill and riders today I think?

TC- good to have you in there! X-ray? Any more earthquakes?

Hope to see you all in there today sometime.

WC how did white bird end up last night. Right down to the wire...

That bs50 was doing a reasonable job doing what he was doing but it was weird watching a 2s6 engaging him at such close range and missing continuously. I watched it fire 4 missiles that weren't even close and probably 1000 rounds- meanwhile the bs just gradually slid to the right... Fired his cannon and killed the vehicle.

In contrast I fly past a 2s6 at 7000 feet in a high speed pass- jinking and generally evasive- and not only am I blown into 4 pieces by missiles I'm also a tetley tea bag with 4000 bullet holes.

So maybe it is easier to survive in the bs?
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#3591659 - 06/14/12 11:12 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
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Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
That is odd! Maybe you can gain angles easier when you're able to fly sideways? Btw I am adding Ants to mental list of
fave missions (Fulda, Road Kill and the Bear one). I think you tried to get music working before WC, wouldn't that Dave Mathews song on repeat add some fun to Ants? biggrin

Also I read in your briefing for Ants that air defenses are light. ZSUs, 2S6, MANPADS and an invisible SA-13 is light by your standards.. hehe figures! wink

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#3591793 - 06/14/12 03:43 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: eno75]
Wrecking Crew Offline
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Originally Posted By: eno75
WC how did white bird end up last night. Right down to the wire...

---

So maybe it is easier to survive in the bs?



We won by a hair. The General was on the road next to Dada Lake. It was pretty late night, though. Draggin' a bit today, but hey I'm on vacation!

And yes, those Black Sharks seem almost invisible to the missile threats. I wonder if it is because their speed is so low that the radars are not able to track the doppler?


Originally Posted By: tomcat
That is odd! Maybe you can gain angles easier when you're able to fly sideways? Btw I am adding Ants to mental list of
fave missions (Fulda, Road Kill and the Bear one). I think you tried to get music working before WC, wouldn't that Dave Mathews song on repeat add some fun to Ants? biggrin

Also I read in your briefing for Ants that air defenses are light. ZSUs, 2S6, MANPADS and an invisible SA-13 is light by your standards.. hehe figures! wink



tc, I wonder if any extra mission sounds would require that the sound/music file be on the Client computer...?

That's just pesky air defense in Ants! biggrin


WC




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#3591801 - 06/14/12 03:53 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
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Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
I was kidding about the song anyway, it's a little chipper for blowing up things. I'm not crazy, right, didn't you try and get a doors song working once for atmosphere? Great job again on that mission, I've been away from the Hawg for a few weeks and was worried I wasn't gonna get my enthusiasm back until I played a few times this week. No worries there, and that's while still spotting things with a hat switch biggrin

Eno and I worked together a bit last night trying to draw out threats with one person spotting from high up while the other lit their jet up with strobes so the spotter could see em easily and did some low passes. Was pretty fun looking for things that way, the teamwork, even if it was basic, was pretty cool so thanks Eno. And speaking of overflying things and DARING them to take a crack at you, it seemed the APCs weren't really shooting back at us, as if low light is modeled for the AI so it's hard for them to see us buzzing around. Very cool if so!

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#3591873 - 06/14/12 06:37 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: tomcat]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
Originally Posted By: tomcat
I am adding Ants to mental list of fave missions (Fulda, Road Kill and the Bear one).


Well, I got this crazy idea recently that Ants was too hard and that there was no way for the Blue to win. (Actually that was the idea from the start.)

So in Ants, whenever a new hive got created the spawn time was only four minutes - not enough time to find it, target it, SPI it and destroy it - so I increased that to 24 minutes. Ants in your pants. It will run from 2300 to 0400 and time out if not won earlier.

---

I made some minor edits to The Highway and White Bird. DCSW is installed but not ready for Prime Time IMHO.


WC

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#3591956 - 06/14/12 08:59 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
Posts: 1462
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Holding off on update for now. Too many random issues.

In highway now- landed at glen after taking out a few vehicles. Come in and help me finish them off.
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#3591957 - 06/14/12 09:00 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: eno75]
XRay_Specs Offline
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Registered: 03/07/12
Posts: 179
Loc: Tokyo, Japan
Originally Posted By: eno75
X-ray? Any more earthquakes?

A few eye-openers but nothing cataclysmic! Hopped into White Bird briefly last night but the mission reset just as I was getting into it... When it restarted I looked at my T-O-T for Gudauta and thought... maybe another time biggrin

Edit: About Ants, I for one really liked the frantic timing of the Ants mission - the only thing that really got me was the Shilka spawning in with the outpost! (As you may remember WC^^) It always seemed to happen just as I was lining up on the BMPs. I wondered how smart it would be to have the Shilka roll with the BMPs from their spawn point...? (Would that present the problem of the Shilka not being defined as a win condition against the new outpost?)


Edited by XRay_Specs (06/14/12 09:05 PM)

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#3591964 - 06/14/12 09:11 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Lucky812 Offline
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Registered: 06/28/01
Posts: 454
Loc: Corpus Christi, TX
What is the schedule for the change over to DCS World? I REALLY need the ability to repair! smile
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#3591993 - 06/14/12 10:54 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Lucky812]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
Originally Posted By: Lucky812
What is the schedule for the change over to DCS World? I REALLY need the ability to repair! smile


Yes, Lucky,
And I like my snap views. But we'll shake out this stuff... For now we are holding off on the server and missions switch over - sticking with v1.1.1.1.


No saying when we would switch other than to say with the official release. We might give the beta a test run or two.

WC

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#3591996 - 06/14/12 11:04 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: XRay_Specs]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
Originally Posted By: XRay_Specs
About Ants, ... have the Shilka roll with the BMPs from their spawn point...? (Would that present the problem of the Shilka not being defined as a win condition against the new outpost?)

That's a *great* idea XRay_Specs! shedevil
And it would not be any problem (unless you are flying Blue). pilot


Do let me know if this new Ants with the longer spawn time is OK - if it is too easy smile then some Shilkas could be added to the ant convoys. The spawn time for the ants is indicated by red flares coming from the underground bunkers.


WC

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#3592563 - 06/15/12 11:43 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
Seer of the Unseen... SA6
Member

Registered: 03/07/12
Posts: 179
Loc: Tokyo, Japan
Had a great time in Ants again, sorry I had to leave before you got back WC. I liked the addition of Strelas at outposts... sometimes a bit hard to find though...!

Waaaaaaaiiiit a minute...


I HAVE YOU NOW

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#3592666 - 06/16/12 08:18 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
Senior Member

Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
Is that the invisible SA-13? Get him!

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#3592694 - 06/16/12 09:57 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
Wow, you were up there XRay,
Yeah, I was gone for a while... Now I'm outta here to fly down to Austin for Father's Day - see you guys on Tuesday!

I'll try to get some pictures of the new Formula 1 track.

WC

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#3592982 - 06/16/12 09:12 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Fulda gap is up and a few guys have put a dent in a few different groups. There was a red BS as well- took out some Abrams.

Probably swap between this and rampant bear over the weekend.
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#3593840 - 06/18/12 04:28 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
Eh guys...

Okay- a couple of things:

I'm gone and Crew is gone until at least tomorrow. I have the rampant bear mission running. No idea where it's at now but last night lucky and I took a stab at filling in the tunnel. He crashed out somehow and I never saw him again. I took another couple stabs at things but was shooting at the wrong side of the tunnel with most of my heavy mavs. By the time I got things figured out I had nothing but 97s and D mavs ( I think)... all they did was turn over the rose garden on the bunker at the tunnel location- though I was able to take out the watchtower with old-faithful (GAU-8).

It was running this AM when I checked on it. As lucky remarked someone had been doing some work near loti- there were a number of smoke trails... and I was finding the area between angels 10-20 was reasonably quiet... By now most of the stuff may be burned off and clear.

Not sure the status of the tunnel- I'm hoping we filled it in enough that the armour will have had to take the long road around. When I went in this morning there were half a dozen guys in and out- but because I have the 3d rendering disabled on the server I couldn't see what was going on.

Again- I won't be updating until things start to smooth out in terms of the whole beta.


On an additional note- there was a guy I was flying with near the end who got smacked by an SA-10 and his reaction was (IR missles at 22k?!) Seems to me that SA-10 thing continues to plague users... hopefully it's something addressed in the patch as there is no launch warning at all or the SA-10. Does it outreach our sensors?

I know we've talked about this before and GG was saying he was going to pass it on but we never heard anything about it since.




Edited by eno75 (06/18/12 04:30 PM)
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#3593850 - 06/18/12 04:37 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
GrayGhost Online   content
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Registered: 12/17/03
Posts: 4373
And you won't hear anything about it until it is fixed, or ... not fixed smile

Since there are no SEAD flights around, how about not putting an SA-10 near where A-10's fly? biggrin


Edited by GrayGhost (06/18/12 04:38 PM)
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#3595090 - 06/21/12 01:39 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Member

Registered: 01/30/12
Posts: 1462
Loc: Alberta / BC, Canada
That's a good suggestion for WC- Maybe he can edit them out or at least shut them down for now?

Or maybe he won't? At least that way we still need to be careful of them because nobody will know if they're active or not. I'm not sure if they can be programmed to scan but not fire?

Just a thought.


Sorry for those of you who were looking for the server in the past couple days- I went to check on it tonight to find that everything had been closed down for an unknown amount of time. We're started back up again... I'm thinking we'll be swapping between highway and riders at least for tonight / tomorrow. Nukeplant and white bird after that.

Crew has something else cooking as well- we'll see if he survived his trip to Austin!

See ya...
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#3595176 - 06/21/12 08:09 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
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Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
Thanks for the update Eno! As for the SA-10s it's a fun challenge but hopefully they'll get them working on the RWR so the warning isn't a smack followed by a master caution panel Christmas.

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#3595271 - 06/21/12 12:19 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
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Hey I'm back and awake even. Good to be home... Watched half of last season's Fringe yesterday.

More later but re the SA-10s.
Those things are there to keep A-10s out of an area. Stay away from them - they will kill an A-10. You see a 'BB' on your RWR and it starts twittering then best to head the other way.

Those missiles can go very far - so perhaps the launch and missile plume sensors on our jets are not able to 'see' those telltales. The missile goes ballistic and is gliding when it gets within the A-10C's sensor range.


---

Now this is funny - Rampant Bear is 104th_Moa's mission, not mine. GMTA

---

I'll check the server to make sure it is running. I hope to be on-line tonight; I've got some errands to run for now. (How does that cold start process go, again?)

WC

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#3595334 - 06/21/12 02:07 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
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Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
I can see how they might be much too far away when fired to be seen by the MWS, I mean you'd have to set it to false positive causing, "bee sneezing", level to pick up launches from that far off, but shouldn't the RWR give an indication there's a radar guiding a missile on you? I thought this was a confirmed issue, just checking.

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#3595432 - 06/21/12 04:47 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Lucky812 Offline
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Registered: 06/28/01
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I am still looking for those bastards that keep killing me at the tunnel.
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#3595582 - 06/21/12 10:49 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
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Ahh fun mission and an after action report - tomcat shredded the air defenses before I got involved - the rest was easy -

After Action Rampant Bear


WC

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#3595715 - 06/22/12 09:31 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
Senior Member

Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
I hate air defenses!! Hehe it's a mutual understanding we have. They try and shoot me, and I stuff Mavericks and 30mm rounds down their throats biggrin

Fun times!

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#3596277 - 06/23/12 03:43 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
Operation Rampant Bear is up!

WC

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#3596384 - 06/23/12 09:17 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
Posts: 1462
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I see that TK thread has been taken down. Regardless- I'm pursuing it... at the very least in an effort to warn the guy implicated that his name is being used.

Unfortunately, they aren't sending me my email activation so I can't log into the forums and do further research. And of course there is no other way (on the website) to send anyone an email regarding the issue.

I'm also highly annoyed that you can save 20-40 meg track files for every mission ever flown on your PC but you can't keep a record of the log files. Shaking my head... SERIOUSLY?

Frick this makes me mad.

/rant.
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#3596411 - 06/23/12 10:53 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Okay... well we've been talking about this for awhile and I think I've about had it with the thought of these idiots coming in and spoiling the fun that can be had with this game. Time to do it now before all levels of 'tards can come in at so many levels of the game and ruin it for everyone.

I've been looking over servman and it gives us the control we need to be able to generate logs with info detailed enough to ban access at the cd key level. Currently logs are re-written each time a new game is started- which isn't really the way we want it. Servman will record logs to configured levels. At the end of certain missions, we between WC and I we will be able to keep the ban list reasonably up to date.

We also don't want groups of randoms to be able to come in vote kick out at the leisure. I'm proposing that only SimHQ members be given the levels required to actually vote- and possibly members grandfathered in by request of SimHQ members. What can I say- not everyone wants to be a member but they still fly with the dedication and good airmanship that we want to encourage at Eno's Firehouse.

I'm home Wednesday afternoon but coming off nights- It takes me a bit to get reacquainted with life... so I make no promises on Wednesday- but if things go according to plan, I hope to have servman installed by Thursday evening. At that point we can begin inputting the user access levels so that the "right" people have voting priviledges.

We will also start logging as necessary to substantiate the "wall of shame" concept.


It all sounds really formal- but the client experience shouldn't change much except to keep the server open for the wide variety of pilots we're seeing from all over the world, without having to lock it up. I think this is the best way to preserve the gaming experience.

Thoughts?



Some links for your perusal:

Link to Servman topics


Edited by eno75 (06/23/12 10:58 PM)
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#3596927 - 06/25/12 03:31 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Alright boys... it couldn't wait until Thursday.

I've got servman up and running on the server. Many of the frequent flyers in there will have subadmin access as opposed to squad level access. The squad level access was reserved for a single entry- but you need it in order to log in as a subadmin.

Basically, the rules are as of now- a team kill either human or AI will result in a 45 minute kick to sit down and think about what you've done. 2 such kicks result in a perma ban.

This kind of thing will happen automatically. If we come across individuals who are otherwise troublesome... fir reasons they're not automatically kicked or banned- please just get the name so that we can refer to the recorded logs for their specific user key and enter them into the ban list manually. I'll have to look a little closer but I'm pretty sure subadmins can kick without a vote.

It WILL take some time to get the features sorted out but quite frankly the program itself will automatically kick and ban without intervention. You guys shouldn't have to log into the servman program.


Questions, comments or tips for successful implementation are welcome.
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#3596972 - 06/25/12 08:15 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
GrayGhost Online   content
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Registered: 12/17/03
Posts: 4373
If this is the default setup, it's too strict. Friendly fire does happen, and it's pretty easy to wipe out multiple friendlies by dropping a CBU in the wrong place. Final judgement for perma-bans should be up to the admin IMHO.


Edited by GrayGhost (06/25/12 08:16 AM)
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#3596984 - 06/25/12 08:55 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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You're probably thinking im coming on too heavy because I'm still mad and I suppose I am. I could look into more tolerance of friendly ai kills- for reasons you mentioned.

Frequent fliers also get a bit of lattitude because the autokick / ban feature is one level down from them. Favourtism? Sure a little- because these guys with sub admin access have all proved themselves and their morality in the past months. If you don't log in, you'll get kicked if you screw up because the program doesn't know any better.

So we will see how it goes. We will also need to include some info in the briefing so people know what's up and where to go to report tkers. Obviously an honest mistake can be made and we can decide to bring people back if the situation warrants it. In fact- sub admins can do that while still in play.

Yes it's strict but there are allowances to preserve the good nature and intentions of most of the pilots in the server at any time.
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#3597003 - 06/25/12 09:57 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
GrayGhost Online   content
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I'm coming more from the direction of 'people get ban-happy when they run into a griefer'. A 10 min ban can be adequate in making the bored griefer go away, for example.

In the end an admin will show up to perma-ban a trouble-maker.

Basically think about your security vs. playability trade-off. People make mistakes and learn from them, but getting banned/kicked for a long time is pretty unpleasant. I'd go with setting the thing up to wait for several TK's in a relatively short time before kicking (like 2-3), thus avoiding silliness for self-fragging or a buddy flying through your bomb shrapnel because he wanted to see the magic first-hand.

Trouble-makers are relatively rare, and though they will ruin everyone's fun for an hour or something, they're not worth implementing draconian measures which will send your audience scrambling to do something else entirely and not come back (who's going to sit there waiting to reconnect in 45 min?)
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#3597263 - 06/25/12 07:23 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: eno75]
Wrecking Crew Offline
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Originally Posted By: eno75
Alright boys...

Basically, the rules are as of now- a team kill either human or AI will result in a 45 minute kick to sit down and think about what you've done. 2 such kicks result in a perma ban.

This kind of thing will happen automatically.


--- And girls smile

It's too strict - 45 minutes is an eternity. 15 minutes is like infinity! Can this be done:
team kill #1 - immediate kick (I think a notice can be sent to the offender in the kick ?)
team kill #2 - 5 minute kick
team kill #3 - 15 minute
team kill #4 - ban list

? - is an AI tk the same as a Client tk?
?2 - is a ground AI team kill (friendly vehicle) the same as a Client tk?


Two guys joined up today in Operation Rampant Bear and one got a tk for killing a SU-25 AI plane (I don't know any details) and he got kicked, I presume with a 45 minute time out. The other Client who joined at the same time left right away.

hehe, this Servman could be like a shock collar - keep it up and it will get worse.

^^^ If somebody makes a mistake and gets kicked then they should be able to come back in and ask why. That's why I am in favor of a kick but immediate let back in for the first offense.

WC








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#3597270 - 06/25/12 07:44 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
USMC BEANS Offline
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Registered: 01/31/08
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Sounds good to me Eno and WC. I enjoy flying with the group here and am glad you guys are working out steps to protect the team players from the team killers.

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#3597273 - 06/25/12 07:57 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
GrayGhost Online   content
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Registered: 12/17/03
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That's the thing. Friendly fire is part of war. Shouldn't even bother kicking for a mistake. It's a mistake. Deliberate, sustained attacks on one's team are another thing.
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#3597308 - 06/25/12 09:06 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
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Member

Registered: 03/07/12
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Loc: Tokyo, Japan
Speaking on behalf of the newbies around here -

I've accidentally tk'ed friendly AI units twice - once because I was (past tense biggrin ) unfamiliar with unit types and fired a Mav at a friendly Vulcan APC. The other was an Abrams mysteriously on its own in Red country during Fulda Gap - no TGP so mistakes were easier to make. I'd definitely like to see lenience towards AI team kills.

In other news I liberated Novo in Highway last night... that mission is heaps of fun! As you've often said WC, it's great GAU-8 training^^


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#3597309 - 06/25/12 09:07 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
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Ants in your pants...

Should be able to take out the hives now that the spawn time is +20 minutes - red flares.

If you see White flares then the spawn is gone.

New logic - if all spawned vehicles are destroyed then Blue wins.

WC

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#3597315 - 06/25/12 09:21 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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LOL @ Drakonian.

Okay, okay... I get it. smile

I'll go back over the settings tonight and turn it down a notch.

On an extremely positive note, the CO of the "squadron in question" from before did end up getting back to me. He apologized for the delay, using "being deployed in afghanistan" as an excuse. wink Kidding of course- I was amazed that he bothered responding but it's evidence of how seriously they take their squadron's affairs. The fact that he would still send me an email regarding such things was certainly a credit to him and the squadron. He will be forwarding the complaint to the XO and we'll take it from there. For me at this point it's more a matter of giving them a chance to preserve the reputation of the squadron... we've dealt with it our way and they can now deal with it their way.

I will tone things down slightly-

And Crew- I think there is a setting for human vs AI friendlies... quite a few settings so I'll try and get it to the point you're getting at.

I do think, however, that you should be warning people in the briefing material that TK and friendly AI kills are penalized and could result in kicks or bans... so to take the friendly fire seriously. If there is doubt... we should ALL be taking another look.




Edited by eno75 (06/26/12 02:56 AM)
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#3597320 - 06/25/12 09:28 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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On another note- the server is currently set to "pause" when it is empty. Currently it will restart in 1 minute from the arrival of a new person. I'm going to see if I can set that to a decimal so it's less than a minute- but I'm not sure I can do that.

Again- some of this stuff is just going to have to be introduced at the top of the briefing material.
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#3597338 - 06/25/12 10:05 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
GrayGhost Online   content
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I had no doubt that Tyger would get back to you. He doesn't take this sort of thing lightly. smile
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#3597397 - 06/26/12 02:02 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
USMC BEANS Offline
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This was the extent of my damage from Highway tonight:

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#3597412 - 06/26/12 03:04 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Your aircraft looks like I did through my early teen years- only I probably suffered more ridicule than your aircraft did. Oh- and it has a man inside it.

Servman update!

As requested I have toned down my ban hammer posture on the server and loosened my tolerance somewhat.

5 AI kills = 5 minute kick
1 human kill = 5 minute kick
3 kicks = ban hammer

I've also posted these rules under /rules... very basic-

I don't quite have the lattitude that WC was talking about- no sliding scale / shock collar.

In reading the threads from servman it sounds like there may be a glitch with my "pause when empty" setting- but it seems to work for some people and not for others. WC used the /resume function and it appeared to work.

People just need to remember the mission will remain paused automatically for roughly 1 minute... I think some people forget that when they post their "pause doesn't work" issues.

I do have some good logs being kept and some of them are kind of fun to read. I'll post some of the highlights if anything catches my eye!

One concern I have is that when we type in our /login username password stuff I'm afraid if we leave it on "send to all" that everyone can see your information. It may just be because I'm a "superadmin" when I'm logged into the server computer- I can't tell.

Anyway- just a word of warning to you guys... WC, you may want to check it on raven's system.

Further comments are welcome. By making the changes I have I hope you can see that, in the words of Frasier Crane "I'm listening!"


Edited by eno75 (06/26/12 03:04 AM)
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#3597636 - 06/26/12 01:06 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
USMC BEANS Offline
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Ignore last nights log from when I tried to fly under the bridge at waypoint 4!

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#3597645 - 06/26/12 01:29 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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^^ me too


smile

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#3597925 - 06/26/12 10:36 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Sorry boys...

A few of you were working Rampant Bear over in good style and I restarted it after doing some servman updates- looking at the chat log I didn't realize so much had happened... the server was empty and I thought it was good to go.

Anyway, that was my fault.

On the bright side, TC can go fly it during the day now! wink
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#3598018 - 06/27/12 05:02 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Eh guys...


Coming to the end of night shift and I'm just sitting here at 0250am thinking about this whole situation. The drama has decended into depths I haven't seen since spawn camp rage in sniper valley in Rainbow 6 back in the old days.

I mean, this is really, really stupid.

I think we're set up for it so I'm not worried about it anymore in Eno's Firehouse. If a guy TKs or is inflammatory and having a negative impact on the game experience- MAKE SURE YOU LET US KNOW! Please keep the reports on PM so that we're not infracting site rules. We can roast these idiots on our wall of shame- with their DCS numbers.

Many of you game in other areas, and I simply request that you pass the word on so that people can deal with it proactively. Please do so in such a way that you do not infringe on site rules. I've almost had two threads locked up over this (with a third pending)... Passion works both ways, unfortunately so we need to channel this energy in a way where we can do the most good.

I'm open to suggestions either here or the TK thread- but let's leave names out of it and keep it in the rules.



Edited by eno75 (06/27/12 05:02 AM)
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#3598047 - 06/27/12 07:27 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: eno75]
tomcat Offline
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Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
Woohoo! Spent tooooo much time in it last night, the evening flew by! Was a blast though. I think it's my favorite and I used to say that about Road Kill but i think it was because it was my first ever MP mission with y'all. Still love Ants too, even in the dark it's fun times.

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#3598460 - 06/27/12 08:54 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
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Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
Hi guys!

I was able to log in tonight after I did some RTFM smile and I reset Rampant Bear. I don't think I had played it from the start before now, and I messed UP the hostiles with some help from a few others. Kicked their butts so bad that of the (I think) 7 T-80s that are supposed to hole up in Igoeti, only 3 made it there. As I type this before bed the friendly tank column is about 5-10 km east of Igoeti. There's nothing other than the artillery posted by the river NE of Gori to even try to shoot em. If you guys are playing tonight can you watch out for em and see if they can get to Gori and let me know how they do? Short of the arty and the reinforcement columns which aren't even in sight of Gori yet, they have nothing in their way. Thanks in advance!

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#3599030 - 06/28/12 10:25 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Eh boys. Ants is up and I'm inbound and hot. Whos with me?
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#3599331 - 06/29/12 01:55 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Well crew was with me... Until he bailed because he hadn't slept in 4 days (rookie).

Highway is up. I just landed on one engine because evidently the BTRs had their engine homing guidance system turned on and every bullet hole on my aircraft could be found on my right engine.

I've since landed at glen and got repairs. Waiting for some support.
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#3599413 - 06/29/12 05:43 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
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Ahh, finished up the deck staining this morning - that's tough work mostly kneeling and bent over. Yes, I was rather wiped out yesterday evening and again right now - I could not keep my plane above ground level last night :-)

I'll see how I feel later - I am applying a little medicinal whiskey & soda to my kneecaps ...

WC

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#3599555 - 06/30/12 12:27 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
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Registered: 03/07/12
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Loc: Tokyo, Japan
Just had a great time in Rampant Bear with the real 74th_Bast.

The log will show an accidental team kill (perfect comedy timing!). We were both confused but apparently it was a Georgian army BMP.

The S-300 is still up and running at Sukhumi... and it's hungry eek

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#3599640 - 06/30/12 09:08 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Lucky812 Offline
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Registered: 06/28/01
Posts: 454
Loc: Corpus Christi, TX
After Tomcat graciously took out all of the nasty AAA, Tors, and Tunguskas Eno and I cleaned up an armored column. Great fun!
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#3599677 - 06/30/12 11:23 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
Sounds like you guys had a good time. I was too wiped out yesterday to join in.

Here's a few pics of the new Colorado FARP -





This is the deck that I have been staining over the past bunch of weeks. Had a nice thunder shower yesterday afternoon in time for the pictures. Bro-in-law raven built all of this.

(more pics)

---

I've started a new mission - Thunder Of Kojori - based on scenes from the novel 'Thunder Of Erebus' by Payne Harrison.


I also liked his 'Storming Intrepid'.

WC



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#3599740 - 06/30/12 02:29 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Looks awesome!

On another note- had the server crash on me at some point last night so our progress is gone on rb. Nobody was on the computer at all so I cant blame that. I sure wish the stability would improve or at least there was a resume feature... Ah well.

Anyway... Ants is up for now and then I'll take suggestions. I had a lot of fun with rb last night. It's a well scripted mission.

Talk soon!
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#3599754 - 06/30/12 03:46 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
Operation Rampant Bear is in my top two.


Thunder Of Kojori is also going to involve the Tbilisi-Gori-Tskhinvali highway route with a lot of the same enemy air defenses that we have all come to love, like that stenken TOR at Gori Bridge. smash

One of the many aircraft inbound for Tbilisi -



WC

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#3599817 - 06/30/12 06:59 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Lucky812 Offline
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Registered: 06/28/01
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I have yet to fire an AIM-9!
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#3599836 - 06/30/12 08:16 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
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Registered: 10/27/99
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Loc: Halifax, NS, Canada
Awesome looking place Crew!

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#3599848 - 06/30/12 08:56 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Lucky812]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
Originally Posted By: Lucky812
I have yet to fire an AIM-9!


Ralphidude wants the same. Maybe Warthogs and Frogfoots will mix things up... Lot's of time in this new one to develop a few scenarios in addition to the main theme.

WC

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#3599975 - 07/01/12 03:37 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Lucky812]
eno75 Offline
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Registered: 01/30/12
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Loc: Alberta / BC, Canada
Originally Posted By: Lucky812
I have yet to fire an AIM-9!


This^
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#3600123 - 07/01/12 11:49 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Lucky812 Offline
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Registered: 06/28/01
Posts: 454
Loc: Corpus Christi, TX
Do not fly close to the SA-10 site...
Do not fly close to the SA-10 site...
Do not fly close to the SA-10 site...
Do not fly close to the SA-10 site...
Do not fly close to the SA-10 site...
Do not fly close to the SA-10 site...
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#3600340 - 07/01/12 08:02 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
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Loc: Alberta / BC, Canada
Okay... maybe I'm turning into a server nazi but something I just watched has me a bit hot under the collar.

Basically it involves a "friendly fire" incident that occurred last night.

SERVMAN allows me to review the text log from the incident in question. Someone gave me a brief description of the incident and I wasn't sure how to interpret it. I went in around the time mentioned, looked at the log and it was evident that a collision of some sort occurred. I then went into the track file, fast forwarded to around the time of the event (1hr 23 minutes in or so) and watched the event unfold. I wasn't sure what to expect.

Ironically, it involves someone we've talked about in here- and before anyone throws their hands up in the air about the whole finger pointing thing... he didn't do anything. He was just sitting there on the pad- probably stepped away to take a squirt or grab a beer or both.

This OTHER guy- who will also remain nameless- was flying around seemingly aimlessly, then returned to the FARP. Instead of just landing at a spot farther away from where the original KA50 was... this guy proceeds to hover directly beside him... then starts to circle him barely a rotor width apart. This second guy eventually lands well within rotor widths and while on the ground slams into the first... killing both. The initial guy, for some reason, got kicked for a TK. He probably wasn't even at the computer at the time.

Anyway folks... I'm all about having fun- but that kind of Sh1t can be played out in other servers... I can understand it when mistakes are made and accidents happen- but without sugar coating it that was just pure idiocy and I'm not good with it.

You want to train? Go train... come in, have fun... go train some more. Don't do it at the expense of other guys who, in many cases, have to spend 15 minutes just to get airborne.

I have the ability to monitor the logs and review the TKs on the track files- and I take TKs very seriously... so does crew.

Anyway- on a more pleasant note, I've turned off the pause feature and enabled the "vote for mission change" option. I've renamed the missions so they're a bit easier to vote for... I need to learn a bit more about that feature before I expect it will be put to good use but it's a direction we're heading. I'd like for guys to be able to vote for missions by just typing in the proper command and then the mission number. I'm not quite certain how to best implement it but we'll see.

Maybe we'll see some of you up flying tonight. Sorry the server is down for a bit as I sort some of this out.





Edited by eno75 (07/01/12 08:04 PM)
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#3600378 - 07/01/12 10:42 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
GrayGhost Online   content
Senior Member

Registered: 12/17/03
Posts: 4373
^^^^

Someone showing off their flying skill, that was what it is.

And that's why I keep telling you that just kicking people for a TK is too aggressive - friendly fire is a real-world occurrence. If you accidentally kill your buddy, you should be taking that shame home after you complete your mission, not getting kicked for it.
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#3600410 - 07/02/12 12:04 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
EinsteinEP Offline
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Registered: 11/20/07
Posts: 2966
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I'm sort of with GrayGhost: I don't agree that a TK should immediately result in a ban. Accidents can happen. It's the repeat offenders that should be banned and they're pretty hard to point out until they've made repeat offenses, by definition.

That said said, while TKing by accident or an isolated demonstration of stupidity is tolerable (although it should be made clear it's still not welcome!), if said accidents or stupidity demonstrations become frequent enough to affect gameplay on the server, I think a temporary ban would be more than reasonable to give the offender time for their bad luck streak to pass or to brush up on their flying and risk-assessment skills.
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#3600430 - 07/02/12 01:03 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Yeah I get it. Keep in mind- people get kicked for tk for 5 minutes... Not banned. You get banned after you get kicked 3 times... And that's only in 1 mission (it doesn't track tks- though it can).

I still think its stupid- but I was told these two guys knew each other. Showing off flying skills? Not sure why... I saw the result.

Anyways. I think we are at a fair level but if it proves to be too harsh I'll tone it down. If it deters that kind of nonsense, so much the better.
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#3600844 - 07/02/12 05:48 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
EinsteinEP Offline
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Registered: 11/20/07
Posts: 2966
Loc: Tucson, AZ
I've clipped wings with friendlies and had mine clipped when flying maneuvers in other games, before. I've also accidentally shot down friendlies due to bad visual ID and dropped bombs that took out friendlies flying low and close behind me. I wasn't kicked/banned for any of those instances and would have been peeved if I would have been.

It's your server, Eno, therefore your call, but remember accidents happen and five minutes can feel like an annoying eternity, especially when the infraction was truly accidental or not even your fault.

My $0.02 USD.
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#3600964 - 07/02/12 11:29 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
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Thunder Of Kojoro teasers -

Red forces aircraft assembling -


Su-25's on final -



WC

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#3601307 - 07/03/12 03:00 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
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Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
Pleeeeease tell me we have a chance to catch em on the ground like that! Drool!

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#3601461 - 07/03/12 08:31 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Lucky812 Offline
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Nice
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#3601482 - 07/03/12 09:32 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: EinsteinEP]
eno75 Offline
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Thing is its not even set up to kick for collisions- that's what started the whole investigation.
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#3601483 - 07/03/12 09:33 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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All talk you guys! Rampant bear is up and I'm fending for myself. Need some SEAD TC! Need a wingman lucky!

Geesh!
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#3601502 - 07/03/12 10:40 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Lion Offline
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Registered: 10/22/10
Posts: 472
Loc: Canada
Wow, that many aircraft would really degrade my framerates D:
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#3601695 - 07/04/12 11:03 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Lion]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
Originally Posted By: Lion
Wow, that many aircraft would really degrade my framerates D:




Hi, Lion,

smile

Wait until Eno and tc finish up with them and the whole place is a smoking hole in the ground!

WC


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#3601946 - 07/04/12 07:21 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
Senior Member

Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
Bwahahahaha looks like our reputation is only preceded by our AGM-65s. I was hoping you'd leave a trap door we could sneak in through and do some damage.

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#3602773 - 07/06/12 06:06 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
USMC BEANS Offline
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Registered: 01/31/08
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Not sure if Rampant Bear is still playing on the server but I blew up the tunnel last night.

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#3602815 - 07/06/12 08:42 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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I hope so! Wonder how igeota is doing?
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#3602816 - 07/06/12 08:52 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
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I'm abt to go there, somewhere, not sure yet...

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#3602818 - 07/06/12 08:55 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
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Any requests?

Anybody try the Vote Mission feature?



---

Thunder Of Kojori screenie -

Last one down is a rotten egg! -


WC

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#3602824 - 07/06/12 09:30 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Was it crashed out?
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#3602828 - 07/06/12 09:43 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
mrskortch Offline
Member

Registered: 07/14/10
Posts: 317
Originally Posted By: Wrecking Crew
Any requests?

Anybody try the Vote Mission feature?


In WH 1.1.1.1 it had a tendency to crash the server... at least when it actually switched missions. I have not tested it in World yet.

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#3602837 - 07/06/12 10:09 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
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^^^ yes, agreed, but haven't tried the Servman feature yet. On v1.1.1.1 we cannot do a reload of the same or different mission within the DCS Server screen. To be sure of a good restart I will Exit the DCS Multiplayer altogether and restart it with every mission change.

---

Friday's always seem to tax the Internet and tonight is no different. The Firehouse is fading in and out. The Highway is up on WCrew's Nest server, but some folks continue to have connection problems to that -- go figure!


Soo, back to Thunder Of Kojori development.





WC

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#3603660 - 07/08/12 07:06 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Eh guys... I've had the server down for a bit doing some moving around of the computer and trying to get some more consistency with the server connection. I did a speed test on the 2.4 connection and lifted 13mbps on the upload side so that's WAY better than it was before. Not sure what they changed but it sure beats the 7 I was talking about before. I've always heard that 2.4 was more stable... but I wanted the increased feed from the 5ghz... Well, it's worth trying.

I've also moved the computer so that things should get a bit more stable. At least, I'm hoping. Time will tell.

Things will be back up again shortly. Perhaps we can have a sunday evening run? Any requests?
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#3603671 - 07/08/12 08:00 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Lucky812 Offline
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Registered: 06/28/01
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Loc: Corpus Christi, TX
Rampant Bear is a favorite!
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#3604146 - 07/09/12 03:01 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Yeah, it's probably one of mine as well. I like that it's large enough in scale that you can work on one aspect of it and stay there for awhile... and when thing get thin, you can move off to different objectives.

On another note- some of you may scoff at this newbie mistake but I recently started getting limited disk space errors on my SSD- a smaller 64 gig Intel drive I've had for awhile.

Anyway, long story short I had absentmindedly assigned my F10 key to FRAPS movie taker function- not really clueing in on the fact that was the Map view key in A-10. Either I assigned it that way, or it was that way- I don't remember. Anyway... I hadn't been using fraps on this system for awhile so never paid it any mind. It loads on restart and because I've been off this computer for awhile and had it powered down, last night was the first power up for some time. (Okay, this is turning into a short story long)

While in mission last night I kept hitting a key and getting some error message from FRAPS about limited disk space. This caused me some concern but the severity of it wasn't apparent. While in game I'd detected some really severe lag at one point and couldn't figure out what it was. It abruptly stopped lagging and I carried on as was.

To get to the point... at some point I recorded a three and a half minute long video with FRAPs without knowing. How big could that be, you ask?

7.5 gigs. The same size as the entire DCS A-10C directory.

So the lesson learned here is: Either mount the fraps movie folder into an ENORMOUS drive or keep your movie moments short. Also, make certain you're not unknowingly shooting video so ensure the key combination is an impossible one to hit in game.

I've noticed that Fulda Gap has been running almost 17 hours... I went in again last night and pummelled a few extra targets along the river near a bridge that I think EP and Bast had been working on- There was a column of tanks that had been destroyed (all but 2) alongside another untouched column (which are now all destroyed). A bunch of missile threats still exist- but it's getting sort of lean out there. I'm thinking I might post RB up for this last run because it sounds like Crew has his new mission about ready to trial. We could give RB one last hurrah and then help crew put some fine polish on his new mission.

Hope to see you guys in there later! I'll leave FG up for a bit longer so that we can all join up a bit closer to the initial point in RB.


(EDIT: Slight change of plan... had to take the server down anyway to adjust some servman settings. Rampant Bear is up! I'm kind of hoping enemy forces get a good run in... if we're back on our heels when we get in, I anticipate some really intense cooperative teamwork!)



See you out there later!


Edited by eno75 (07/09/12 03:58 PM)
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#3604293 - 07/09/12 06:54 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Lucky812 Offline
Member

Registered: 06/28/01
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I'm ready to check out WC's new creation! After dinner of course... smile
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#3604327 - 07/09/12 08:08 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Registered: 01/30/12
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And after rampant action, of course!
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#3604330 - 07/09/12 08:11 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
Senior Member

Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
Grrrr if it were later in the week and the Home Run Detby wasn't coming on. There'd be fewer missile threats I'll say.

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#3604562 - 07/10/12 09:04 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
Geez, my Internet was down from 1100 yesterday. Maybe something to do with that virus... was not my machine though.

I did get mucho done in Thunder Of Kojori. Just need to add in a few more Clients and adjust weps and we're good to go.

I had some help -


WC

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#3604575 - 07/10/12 09:30 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
Senior Member

Registered: 10/27/99
Posts: 2634
Loc: Halifax, NS, Canada
Well if the mission brief is something along the lines of "ffffzzzzzzzzzzzpppppppppwwwwwwwwwww" we'll know it was written with paws walking on the keyboard.

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#3604787 - 07/10/12 04:45 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
Thunder Of Kojori debuts!

Let me know any comments... especially if the FARPs don't work to rearm and reload. Yes, you can use your AIM-9s!




There are about 16 BUK launchers around Tbilisi so don't head over there until the B-1Bs have finished up... The B-1Bs will launch once all red forces are out of Kutaisi City and south of the airbase.

If you want to read the full story check out Thunder Of Erebus by Payne Harrison.

Enjoy,
WC

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#3605188 - 07/11/12 12:20 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
jdbecks Offline
Room Clear!
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Registered: 08/07/09
Posts: 848
Loc: England
Where do most of the SimHQ guys fly and what time/days

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#3605228 - 07/11/12 01:17 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
Hi jdbecks

Eno provides the Eno's Firehouse server for A-10C and Black Shark 2 flying. It is on v1.1.1.1. (For some Internet reason the server is down right now...) We will look at upgrading the version soon. We did try DCS World but it is still in Beta with some bugs that got in the way of our missions.

We do use SimHQ TeamSpeak server for voice comms. Not everyone who joins the Firehouse is a SimHQ member so some text chat may be used.


A few of the other guys will put up a server from time to time. Good to join the SimHQ TS server to see who's on-line and may be running a server - if their server is passworded then you can get the password from the folks on the TS.

Hope to see you upstairs soon!

Wrecking Crew


crew

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#3605361 - 07/11/12 04:25 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Hamblue Offline
Member

Registered: 04/03/12
Posts: 128
My understanding is that the latest world (1.2) is not beta but a final release.
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#3605367 - 07/11/12 04:33 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
It's sooo confusing...

dizzy

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#3605376 - 07/11/12 04:39 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Hamblue Offline
Member

Registered: 04/03/12
Posts: 128
They note it here: Actually a few times in the thread.
World, A10 and BS are release versions.
P51 and Combined arms mods are still beta.
http://forums.eagle.ru/showthread.php?t=90964&page=7


Edited by Hamblue (07/11/12 04:41 PM)
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#3605407 - 07/11/12 05:36 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
EinsteinEP Offline
Permanoob
Senior Member

Registered: 11/20/07
Posts: 2966
Loc: Tucson, AZ
DCS World - 1.2.0 (release)
DCS Combined Arms - 1.2.0 (beta)
DCS A-10C - 1.2.0 (release)
DCS Black Shark 2 - 1.2.0 (release)
DCS P-51D - 1.2.0 (beta)
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#3605601 - 07/12/12 12:32 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
Thanks, Hamblue, EinsteinEP,

Drag me into it ,, already.

DCS World - 1.2.0 (Release) -- 50% downloaded now on uTorrent so far on a DSL (6 hours, about 4.9 GB).

I'll go for DCS A-10C (Release) -- 1.2.0 next. Oh, that was easy, - A-10C 1.2.0 is now in my uTorrent, too.


WC


"Here we go.", said Sunny Randall (to herself). RIP Bob Parker

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#3606644 - 07/13/12 08:10 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Lucky812 Offline
Member

Registered: 06/28/01
Posts: 454
Loc: Corpus Christi, TX
I have been seeding just for you!

When do we make the transition to DCS World? Will your current missions work in DCS World? See you guys later.
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#3606877 - 07/14/12 09:52 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
Hey Lucky,
I'll try to get it installed this weekend. I have a couple of hours of Thunder Of Kojori editing and a few chores to get done.

(I have three installs to update :-) )

WC

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#3606990 - 07/14/12 02:08 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
More Thunder edits applied.

Limited time of life of red Iglas - now they will deactivate after 30-40 minutes from when they spawn from red convoys.
Moved the blue FARP away from Kutaisi Airbase so blue Ka-50s can continue to take off after Kutaisi Airbase is captured by red.
Corrected message about the blue Patriot Site under attack.
Put blue WP1 on the highway instead of in the air.
Cleared up warnings to blue about advancing red forces.
Added a few more red Grads.
Added a few more blue tanks at Kutaisi Airbase.
Added a few TOWs at the blue Patriot Site.
Moved red A-10C take off positions at Vaziani to avoid red helicopers that land there.
Removed a few red units from red vehicle groups that attack the blue Patriot Site.
Updated the mission briefing.

These are the aircraft at Williams Field (Tbilisi) that the blue forces are after -



The mission is up. Enjoy!

WC


crew

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#3607282 - 07/15/12 08:57 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Lucky812 Offline
Member

Registered: 06/28/01
Posts: 454
Loc: Corpus Christi, TX
Wrecking Crew...

My crew Chiefs keeping my bird ready for me:


What it's go time again?
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#3607481 - 07/15/12 03:50 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3275
Loc: Colorado
Nice pic Lucky - it will be great when my two little ones can sit that close and be comfortable.


---

Arrrrrg !
None of my missions will open up in DCS World / A-10C! The units in the older v1.1.1.1 can include buildings, and these buildings are missing in the new 1.2.0.63205.
Link to DCS Post - Old Missions Won't Open


The buildings are available as Static Objects, but then do not contribute to a Group's status.

Bummmer.


WC

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#3608282 - 07/16/12 10:52 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Lucky812 Offline
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Ha! I kicked the highways ass tonight with 140 rounds to spare!
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#3609186 - 07/18/12 10:55 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
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I'm going to go ahead and say it WC... I think there's too much air defense in Thunder of Kojori biggrin

I just hopped in and was shot at right out of the air start (par for the course) but was then shot down 2 mins later by MANPADs near the Patriot site (The first three hits only took out one engine... the other two finished the job laser)

But then I cold started from Senaki and went all the way to Williams Field (the message was up). I had enough time to shout "Wuh?!" at my RWR before a Buk shot me down... I think I'll be crying myself to sleep tonight... darkcloud

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#3609222 - 07/18/12 11:45 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Lucky812 Offline
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You could add a few AI SEAD flights to clear a corridor.
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#3609550 - 07/18/12 09:44 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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I'm in agreement with this 1 million percent.

As much as I love a challenge there really is a functional limit to the number of missile threats our aircraft can deal with. We can all put the missile on the beam and drop to certain altitude to help bleed off missile energy but by the time you're done stepping out of one missile envelope you walk right into another. After you've finished evading 3 or 4 missiles you are bug mashing at 1000 feet (getting shot at by all manner of weaponry and manpads)and IF you survive it takes you 20 minutes to get back up where you started.

In a fast mover if you find yourself encroaching a SAM envelope you can push the throttles to the stops and bug out... and end up in safe territory with enough altitude or at least enough energy to be ready for the next problem. When WE walk into someone's envelope it takes us 5 minutes to get enough speed, altitude and / or distance to get to safety. In the meantime everyone wants to get their crack at us and WE still have a job to do.

AND to add to all this, where in many cases you may have some safety up high (20k+) we also have the occasional MiG29 show up on the dance floor (which I will add was actually a lot of fun to see!). The MiG's keep everyone honest so guys can't just assume they'll be able to climb up to 23k and loiter around all day sniping with mavs.

If you think about it there is a SEAD flight running in advance of the Bones- which area high speed and low observable aircraft anyway... You'd think there would be SEAD cover for a bunch of wagons protecting an airfield (in proximity to two other airfields.)

Just thoughts. I still enjoy the mission but getting clubbed out of the air like a baby seal repeatedly was getting frustrating.





Edited by eno75 (07/18/12 10:30 PM)
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#3609562 - 07/18/12 10:17 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Lucky812 Offline
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I borked my install of the stand alone A-10 - no sound. I will do a re-install tomorrow and joing in the punishment. I am going to take up skydiving with as many ejections that I have made!
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#3610016 - 07/19/12 05:26 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: eno75]
Wrecking Crew Offline
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Originally Posted By: eno75
I'm in agreement with this 1 million percent.


OK, I will change it for 1 million dollars.

OTOH, I can move those pesky BUKs over to the end of The Highway. neaner


Guys,
I do appreciate the feedback. I do agree that there is too much ADA with the BUK that reinforces Williams Field long after the B-1Bs have left. And I will pull back the Air Start A-10Cs that spawn next to Kutaisi - I'll put them closer to the primary FARP.

Last Saturday late when I was on raven's account and watched XRay and Eno head to Williams Field I was wondering when that BUK was going to show up and hoping it wouldn't ruin your guy's ingress. Well, the reinforcing BUK is at 40 minutes after the B-1Bs and I can imagine the SURPRISE to XRay.


I pulled the book back out of the car - Thunder Of Erebus - (Eno, I'll send it another day smile ) and I will reread the part where the air defense brigadier orders the reinforcing BUK into operation. I'll pull in its spawn time so it is in the B-1B engagement scene. After my edits it won't be around to bother A-10Cs.

A new version should be up by Friday evening US time.

WC

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#3610054 - 07/19/12 06:22 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Lion Offline
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Man, if you guys converted to DCS World w/ Combined Arms slots, you'd get a very enthusiastic new player in me joining in. :p
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#3610066 - 07/19/12 06:46 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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I think that's a great start WC- thanks for taking the feedback. I'm getting back on the horse to get another version of the game downloaded while I'm away on my smaller computer so that I can work on learning the mission builder. Though I'm not sure I could come close to the missions that crew has even creating, I think it might help me better understand what is possible vs what isn't possible.

What I am extremely interested in is how the AI works in regards to the air defense. For example in this case can they be triggered to go silent when SEAD aircraft appear and if so can they be silent for a particular window of time before gradually coming back to life?

In my research I know there is a random generator as well- which I do like and would like to learn more about as well. I'll record my findings over In my late night thread as that's generally where I'll be able to sit back, as a total noob, and Compile something of a mission building for an idiot (me) diary. We are all full of good ideas and if there's a way that I can figure out how to make it as easy as possible for people to contribute functional ideas- and maybe even implement them (with permission of course)... We might stumble on to something.

I also have to get down to the root cause of some of our servman issues. Unfortunately I think most of them are game side instabilities and how the game reports information to servman. All a work in progress!
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#3610067 - 07/19/12 06:50 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Lion]
eno75 Offline
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Originally Posted By: Lion
Man, if you guys converted to DCS World w/ Combined Arms slots, you'd get a very enthusiastic new player in me joining in. :p


It won't take long lion. In crew I'm convinced we have one of the most creative and openminded mission builders out there. once CA is released in full it's only a matter of time before the missions start coming out. Come in, meet some of the regulars and enjoy!

We will be transitioning to world / a10 soonest (this weekend) and then I think we will all be waiting for the integration of CA.


Edited by eno75 (07/19/12 06:51 PM)
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#3610076 - 07/19/12 06:59 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Weaponz248 Offline
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I dont think there is much in the way of transition is there? All the missions I have created in DCS A-10C worked fine in world. As for CA all I would think need to be done is go back into each mission and assign roles. Of course this is just my view I have been known to be wrong!
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#3610097 - 07/19/12 07:50 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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I suspect there will be some challenges in achieving balance between the variety of assets already available or coming due soon. I guess we will just have to wait and see.

To add to it I'm wondering if cooperatively designed missions could be beneficial so that one guy isn't responsible for knowing the particulars of all assets. That way each person could focus their attention on what they're familiar with.

For example we are all aware of the fact that crew doesn't fly the BS. As a result some of the Farps are located in areas that may not be ideal. If the mission goals were described and the stage set, then one could develop the BS parameters and the other could focus on the a10. That way all aspects of the mission are balanced. This would be the same as with mig21s, ground forces... SAMs. Whatever.

My only concern would be keeping things moving forward- as I'm sure we all work for a living or have other commitments. Hmmmm
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#3610100 - 07/19/12 07:56 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
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Looks like you have this figured out smile
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#3610124 - 07/19/12 08:50 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
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I second what Eno said about WC being one of the most creative-minded mission builders around. We're really lucky to have this growing range of missions that manage to combine fun flying with satisfying objectives!

My late-night (Japan time) flight in Riders last night was unexpectedly joined by Evil888. That guy knows his stuff! I managed to get 2 Buks and a few other random targets, but Evil really cleaned house. I learn something new every time I fly Riders. Looking forward to Friday night (your time^^)!

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#3610141 - 07/19/12 09:26 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Yes- I see evil in there a lot and wish he'd join us in TS3... unless he IS on TS3 now and I simply haven't been around to see him.

I jumped on TCs bandwagon recently and have been learning more about markpoints and exactly how beneficial they are for so many different reasons.

More recently I've been watching some tutorials on the JTAC... though I'm not sure we utilize it much in our missions. We do get those calls about "So and so engaging SAM at 030 for 400" and for the LIFE of me I've never really known what those were and what they were measured from. Then while perusing through a tutorial about TADS talking about the cursor setting... and how to use it to measure a point from bullseye to a said location.

Then I got to thinking- hey, wait a minute... is THAT what those calls are referring to? So when I see the AI calling in threats I could set my cursor to go from bullseye, measure out the bearing and distance and identify that location on the map- set a markpoint, then assign it as SPI- look over on the TGP and start hunting?!

It can't POSSIBLY be that easy? Or has it ALWAYS been that easy and I'm a maroon?

I know, I know- I'm still struggling with remembering how to hook SPI... take it easy on me!
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#3610145 - 07/19/12 09:29 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Lion Offline
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Yeah, that TAD is really something. :p
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#3610148 - 07/19/12 09:34 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Wow folks, thanks.


Lion, everyone, DCS World won't load my missions because I depend upon buildings as targets. I entered into a discussion on the DCS World Forum about this and will look into it more as time allows - soon to be sure.

I am rather bummed but but hold out a lot of hope that the buildings got missed in the new Mission Builder. DCS World categorizes the units into Types, and possibly the buildings are in a Type that did not get included in the release I have - 1.2.0.63205. That seems quite likely since *all* the buildings look to be missing - and since stationary assets are such a big component of a mission's story.


Think about The Highway with the TV Towers that bracket the path to the coast, and those towers are on top of the peaks in Riders (I am soo waiting for those TV Towers to be lighted in DCS World). Ants has underground factories that use rubantium to quick-build assualt units, along with Road Outposts to capture a road section. Nuke Plant is all about bombing strategic targets. Mobile units cannot replace buildings and I won't even try to do that.


lol


I'd appreciate if a DCS rep could comment here on this ^^^

WC

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#3610175 - 07/19/12 10:36 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Lion Offline
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A-10C doing strike missions? Wat? I think you'd better let me hop into my F/A-18E and use that instead. wink

At least I still have DCS A-10C installed. Maybe if I get myself flying it again I can join you guys there until the conversion to human-controlled ground forces and JTACs.


Edited by Lion (07/19/12 10:37 PM)
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#3610714 - 07/20/12 06:52 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Alright,
Update to Thunder Of Kojori is running on Eno's Firehouse.

Replaced many of the Red Iglas with ZU-23 units that are easier to find
Moved the trigger logic for the reinforcing BUK at Williams Field to within the B-1B strike time where it belongs
Explode that BUK along with other BUK assets so it will not be a threat later
Pulled back A-10C Air Starts at Kutaisi to the north beyond the Blue FARP
Added Senaki A-10C Air Starts
Added a few CIA Watchtowers - Samtredia, Vani, Dapnari Bridge
Added ADA at the Blue FARP along with reinforcements if original units are killed


WC

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#3610876 - 07/21/12 02:41 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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I'm updating the firehouse server now so it will be down for a little while as I figure out the proper settings etc with the configuration and 3d rendering. I'm also going to try to get a basic servman installation working- but it may not include the full gamut of squad level entry etc. I'll install a basic protection package and that's it.
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#3611009 - 07/21/12 09:53 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Lucky812 Offline
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Darn Eno. I think X-ray and I made the Red team launch every missile they had, so the path should be clear. Ah the only problem is that we were shot down so many times that there are no more A-10s left so I guess you will just have to use the Predators. smile
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#3611043 - 07/21/12 11:14 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Hey Lucky & XRay,

I listened to you guys in Thunder last night while I was making a mission for the CA fest later today (about 1300 MDT, 2000 GMT, - Ice is putting it together).
http://simhq.com/forum/ubbthreads.php/topics/3608754/Possible_DCS_CA_MP_Session_Sat.html#Post3608754

At one point I heard XRay express surprise at a Tunguska, tell me if more balance is needed. FYI - I did not add any new ADA.

WC

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#3611322 - 07/21/12 09:36 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Okay guys- I know there has been some disarray but that's the price of progress. I'm going to be putting up my main machine to serve off of that because as I mentioned I removed 1.1.1.1 off the server machine to try and expedite the process in getting DCSW loaded.

So at least for now, things should be back to usual- just remember that the IP on this machine is slightly different so it may not appear in the same location for you in the server list. Some of you who are newer to the server may not have run off of this comp and WC will probably need to run a quick update on the missions to get them up to their most up to date standard.


See ya.
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#3611419 - 07/22/12 05:53 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Alright boys- server is back up again but in rough shape. Well, the server is probably in great shape- but... I lost some of the most recent versions of crew's missions and don't have thunder on it yet.

If crew can, I'm sure he'll go clean things up- I won't be able to during the day because I'll be asleep.


I'm not sure if everyone still has their 1.1.1.1 or not- but we're open for business for those of you who do.
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#3611847 - 07/22/12 11:00 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Flew some Red RDR A-10C action tonight in Thunder Of Kojori - Lucky made me.

So I'm toodling toward Kutaisi Airbase at 21,000 feet and just thinking that Patriot is getting a bit noisy when out the freken cloud comes this nose cone followed by red white and blue and BAM!

WC


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#3611851 - 07/22/12 11:20 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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The thought of flying red actually appeals to me for some reason- though I was smack talking a little bit. Keep everyone's heads up now that you've trimmed back the air defenses a bit.

The thing making me wonder about the stability issues pertaining to the connection is can the game crash because of the connection or do people's connections just get interrupted?

I've also wanted to try to take on the mission builder but I only have the world / module version- are they more or less the same thing without the whole buildings issue or should I revert back to the original A-10?
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#3611916 - 07/23/12 02:24 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
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Shame we couldn't make a clean break to 1.2 (World)... I'll have to get 1.1.1.1 up and running again tonight (good thing I didn't delete the installation files, but I hate putting all my control options back in dizzy )

Basically looking forward to getting back in the sky with everyone - no matter what number that sky has written on it!

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#3611928 - 07/23/12 02:46 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Should be good to just transfer that control profile back to 1.1.1.1 shouldn't you?
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#3611936 - 07/23/12 03:05 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
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How might one do such a thing... I am intrigued popcorn

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#3611938 - 07/23/12 03:29 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Well I'd have thought if memory serves that the control profiles are all saved in a particular folder within the DCSW folder- if not in the A-10 module. That folder will very likely be similar to that in the original 1.1.1.1

At least- that's what I thought. I may be wrong in my assumptions! I'd go to:

C:\Program Files\Eagle Dynamics\DCS World\Config\Input\Aircrafts\Default\joystick



Ven if you go back a couple folders you may find joystick specific folders. Maybe?


Edited by eno75 (07/23/12 04:36 AM)
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#3611944 - 07/23/12 04:11 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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I just found a similar folder in the saved games folder- pretty easy to find there. I would definitely be saving those folders.




On that note- DCS has the 1.1.1.1 full download in their previous versions and there are 35 seeders (36 when mine is done). I'm going to be reinstalling it on the server machine and getting things back up to par. A litter harder to do from 1500kms away but it- unlike DCSW- has actually been going reasonably smooth.



Edited by eno75 (07/23/12 04:35 AM)
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#3611974 - 07/23/12 07:23 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
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Luckily I hadn't deleted my config (etc.) files so one quick reinstall later I was back up and running with settings intact! Big sigh of relief. Will hop into Fulda Gap a bit later and be terrified by my lack of TGP^^

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#3612015 - 07/23/12 09:26 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
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Just had some fun in Fulda taking out groups of BMPs... but I confirmed my suspicion that CBU-97s don't target them!

I trust it's not that I'm doing something wrong - they really only target tanks and air defense, etc.? (I'm confident the shot was on target - wings level CCRP release at 9000 feet. Same thing happened in Thunder of Kojori the other day - CBU took out the T-80 and ZSU in two groups but left the BMPs.)

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#3612023 - 07/23/12 09:46 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Lucky812 Offline
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Wrecking Crew, I did some research (RTFM) and found that the min engagement for the Patriot is 197 feet. I used that to fly low pop up to fire a Maverick and pop back down again before the Patriot launches. I made markpoints 40 miles out so I could just cycle markpoints to the next target.

I was killing the site when my sleeper cell cat decided that I was doing to much damage to Team USA and sabotaged my TrackIR. (or maybe it was just really warm behind the tv and he got tangled in the TrackIR cord).

I did get my first air to air kill last night. I was running in at 200 feet when Wheels just flew by above me trailing smoke. I could not resist, Fox 1! smile

Air start for the RED A-10 a little closer to the action would be a great addition.
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#3612052 - 07/23/12 10:39 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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^^^ Lucky :-)
If this was DCSW I'd replace those Red A-10Cs with Su-25Ts.


One of Moa's missions had a BUK along the coast and I looked up the minimum altitude and was able to run in and kill the radar, like you did on the Pat Site.

OTOH, if a Red pilot wants to stay away from the Pat Site they could engage the Blue A-10Cs instead - prevent them from destroying the Red ground units will allow the ground guys to take out the Pat Site.

---

A few comments from the DCSW forum indicates that Allied View Only is now Fog Of War in DCSW. This means that when opposite forces come into contact with each other, the opposite forces in the immediate are shown on the F10 Map View. I can see where this is OK, since units close together should be able to let other units nearby know what is happening. I do not know if Fog Of War is tied to the EPLRS (? is that what it's called?) systems on units.

WC

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#3612127 - 07/23/12 12:15 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
GrayGhost Online   content
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What was the SHORAD for those sites doing?

In any case, in-game it is the unfortunate case that certain minimum AGL altitudes must be hard-coded. Realistically, it wouldn't be like that at all; some old SAMs had serious limitations, and some sites can cause terrain problems, but proper siting would have those missiles attacking you straight down into the ground. There would be no magical 'floor' to hide below.

Fog of war is not tied to the datalink, but perhaps it will be in the future. FoW is just a little too powerful right now. That might change in the future, but who knows smile


Edited by GrayGhost (07/23/12 12:16 PM)
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#3612161 - 07/23/12 12:58 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Originally Posted By: Wrecking Crew
Lion, everyone, DCS World won't load my missions because I depend upon buildings as targets. I entered into a discussion on the DCS World Forum about this and will look into it more as time allows - soon to be sure.

I'd appreciate if a DCS rep could comment here on this ^^^


Say GrayGhost,
Can you comment on the 'missing' buildings in DCSW groups and units? Any word on bringing them back?

WC


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#3612186 - 07/23/12 01:49 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
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I have not looked at the relevant discussion - could you please link me?

Were those static buildings, and if so, are they selectable in DCSW? If that is the case, it sounds like you may need to do some repairs to your missions. Unfortunately it is possible that some missions will have to be re-built to a greater extent than others when porting into DCSW.

One of the goals of DCSW is to create a stable environment so that older missions can be used, but this will take a little while to work out, and I personally don't think 100% backwards compatibility with A-10C is in the cards. We'll see what ED does though.
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#3612195 - 07/23/12 02:03 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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GG -
Here is the DCS Forums link -
http://forums.eagle.ru/showthread.php?t=89225

These are not Static Object buildings that I am taking about, although there are corresponding versions of them under Static Objects.

Buildings like Watchtowers, Houses, Road Outposts - all are 'missing' except for Bunker1 and Bunker2, if I recollect properly.

It does seem like an oversight to me. In DCSW the unit types got classified, and these buildings should have appeared under the Unarmed category, IMHO. It is a huge loss of functionality.

If you think I need to enter a ticket I will do so. Any help is very appreciated. Not one of my v1.1.1.1 missions will load in the new DCSW Mission Editor.


Thanks,
WC

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#3612288 - 07/23/12 04:47 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
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I suggest poking that thread some more. I don't know if it will be fixed or not; temporary solution, make copies of those files and open up a copy of your missions; open it with 7-zip, pull out the mission file and search-replace these objects to bunker_1 or whatever the editor lists them as inside a mission file.
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#3612359 - 07/23/12 06:41 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: GrayGhost]
Wrecking Crew Offline
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Originally Posted By: GrayGhost
pull out the mission file and search-replace these objects to bunker_1 or whatever the editor lists them as inside a mission file.


^^^ that will not happen.



But I will get back onto that thread and also enter a ticket.

WC

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#3612368 - 07/23/12 07:03 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Folks, here is another entry from me to the DCS Forums post about the broken missions. Feel free to add to it - maybe a little more exposure will help to get these unit-buildings back into play. I started a new mission the other day in v1.1.1.1 and the first two objects I put down were Barracks (incompatible in DCSW!).


--- posted to DCS Forums -> http://forums.eagle.ru/showthread.php?t=89225
I am creating a ticket for the omission of the group/unit-buildings in DCS World. While these objects are included as Static Objects in DCS World, DCSW should also include these objects under the Unarmed category of Vehicles Groups, such as they were included in v1.1.1.1 of A-10C for Vehicle Groups.

I think it is wrong to break such a link between the older version to the new. It's been discussed before in these forums that compatibility should carry over where ever possible - this omission should be easy to correct since an Unarmed category of vehicles does exist in DCSW and that category already has two of the building-units, bunkers, in it. Really, what is the reason for the omission - it does not add anything, it just takes away and breaks decent missions that have given many customers many, many hours of immersion, fun and satisfaction.

There important considerations to having buildings that can be targeted for trigger actions. Not every battle is just about a tank or a truck; these buildings add the element of strategic stationary targets and represent story elements in a mission that a mobile unit cannot.

Wrecking Crew

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#3612601 - 07/24/12 06:39 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Xray... I'm not sure the munitions will ostensibly NOT target BMPs- What I AM curious about, however, is whether or not the software on the skeets themselves are programmed to prioritize targets or if the database of vehicle signatures is "first come first serve." Does it scan targets and go... hmmmm tank or BMP? Or ... hmmmm air defenses or BMP... I'm not sure that a BMP is necessarily less of a threat in all circumstances... but- it's a thought.

It seems we've all been having a bit of trouble with a the 97. I suppose a few of us drop it under the impression that it's a guided weapon of sorts and that because we've dropped it in a fashion similar to a GPS guided weapon- we're talking a weapon that is pushed around by the wind and dispersed in a fashion that may or may not be perfect for our purposes.

I do get loads of use out of the 97 and I'm sure plenty of those targets included BMPs. If I'm firing at a truck or a command jeep- okay, maybe my expectations drop... but a BMP is by no means a subtle war machine.

One of the things being discussed in another thread is the limits of high speed kinetic energy weapons on thinner skinned vehicles. I'm not sure exactly how accurately the damage model reflects the true energy involved- but a slug like that going through the thin roof skin on a BMP may simply slide right through top and bottom without hitting anything catastrophic. Unfortunately it's tough to see whether you've hit a vehicle or just missed it altogether. The thicker armour is more prone to spalling and the auto loader and open ammunition storage on the eastern block tanks would make them extremely vulnerable to this kind of damage.

Oh yeah, and on another note- the call for firing heatseaking missiles is Fox 2. Radar guided (of the semi active radar homing variety like the sparrow) is Fox 1 and radar guided missiles with their own radar guidance (AMRAAM / Phoenix etc) are Fox 3.

Just sayin...








Edited by eno75 (07/24/12 06:41 AM)
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#3612610 - 07/24/12 07:15 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
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Hahaha, I had the same thought about Fox 1/Fox2 ^^

Yeah, I can see the kinetic penetrator going straight through. There's not much armour thickness to cause "spalling" in the cabin.

Wouldn't it be beautiful to have some big groups of T-80s as a reward for clearing out the air defence? I'm sure we'd get some nice... erm... experimental results with the 97 in that case biggrin

Having said that though I really want to get to Williams Field in Thunder of Kojori... I'll be in the server earlier this weekend!

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#3612632 - 07/24/12 08:54 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
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Yes I would enjoy that. A reward for good performance in the shape of a fat, juicy target.

We need to read up on the dispersal settings for the 97 also. May need to program a smaller (or larger) radius into the Dsms for the 97. I thought I read about it somewhere... There are times I'd like to spread them out amongst lighter targets and tighten them up around tanks. One thing I have started doing is aiming quite a bit farther aft of tanks in hopes the the skeets will more likely hit the back ends.

And the only reason i said anything about fox 1 is because I'm jealous! I was in there when he shot him down- but I have 3d rendering turned off. I kind of want to go back in the logs to watch!


Edited by eno75 (07/24/12 08:55 AM)
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#3612652 - 07/24/12 09:36 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
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WC - I was just flying Thunder with Evil and another guy called Zennor. We took out everything around General Vaz HQ and the Williams Field message came up, but unfortunately the SEAD flight never went in... the F-18s (I think?) were sitting on Kutaisi's runway and I saw the B-1B powering down on the apron. I'll get there in one piece one of these days... biggrin

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#3612660 - 07/24/12 10:01 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
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If you read about the BLU_108's, you'll see that they target any vehicle. There's no prioritization (how's the little skeet going to know, anyway?), and it only gets a couple of opportunities to attack a target, so it'll do so ASAP.
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#3612672 - 07/24/12 10:33 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: GrayGhost]
eno75 Offline
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How does it know how to separate one target from the other? Same as it knows to target a T-80 instead of the rock sitting next to it. If you look at the material available in how it identifies target points on eligible vehicles (the video where you can see it actively identifying hit points on a number of military vehicles during a test)- it wouldn't exactly take much to say "if you detect these two objects, hit this one."

LOL- or... maybe it would!

Anyway- that's why I had the suggestion... I'm just as happy to hear it's not descriminant and will kill everything equally. Still curious about why he's having issues with the BMPs though.

And I was reading einsteins thread on some issues with the 97 / BLU-108 in another thread- about how the altitude setting on the munition could be changed. Ideal was said to be 1800 feet over ground- is there any effect to lowering and raising that height in terms of dispersal? And moreover- what is happening at 1800 feet? Are the carriers being brought up to that height after the rockets fire? Are the rockets firing at 1800 feet? Are the skeets being tossed at 1800?

Sorry- may not matter either way but I'm just curious because we're all having some trouble getting the results we want from the 97- like we're ALL missing something (other than just targets)
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#3612679 - 07/24/12 10:41 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: XRay_Specs]
Wrecking Crew Offline
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Originally Posted By: XRay_Specs
WC - I was just flying Thunder with Evil and another guy called Zennor. We took out everything around General Vaz HQ and the Williams Field message came up, but unfortunately the SEAD flight never went in... the F-18s (I think?) were sitting on Kutaisi's runway and I saw the B-1B powering down on the apron. I'll get there in one piece one of these days... biggrin


^^ That's really odd. Hmm, maybe you guys cleaned up the general's HQ so quickly that when the F/A-18s and B-1Bs triggered, there were still some enemy fighters around to chase them off. It takes about two hours for all of the a/c inbound to Williams Field to land and park. I think I know what I can do if this is the case.

Man, I was in there last w/e at 4 1/2 hours in and the SEAD and B-1Bs were just making their way toward Williams Field and the server crashed. I'll keep an eye on this... Let me know if you see this happen again, please.

WC

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#3612746 - 07/24/12 12:58 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: eno75]
GrayGhost Online   content
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Originally Posted By: eno75
How does it know how to separate one target from the other?


It will sense the heat from the target and measure its profile with a laser. It knows what a 'valid target' is, basically, but you could set up a hit container with the right dimentions and it probably wouldn't know any better. On the other hand, it could probably tell that apart from a house or most rocks.


Quote:
Sorry- may not matter either way but I'm just curious because we're all having some trouble getting the results we want from the 97- like we're ALL missing something (other than just targets)


There's always the possibility of a bug smile
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#3612825 - 07/24/12 03:21 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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More on the missing buildings. I am doing some work on a new DCSW mission and went to put in a USA bunker, but, wait for it --



USA doesn't even have bunkers! Shirley, this is an oversight.

I stated earlier that the buildings are missing from the Unarmed category of Vehicles - but instead the right category is Fortifications.

WC

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#3613040 - 07/24/12 08:45 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: eno75]
XRay_Specs Offline
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Originally Posted By: eno75
And I was reading einsteins thread on some issues with the 97 / BLU-108 in another thread- about how the altitude setting on the munition could be changed. Ideal was said to be 1800 feet over ground- is there any effect to lowering and raising that height in terms of dispersal? And moreover- what is happening at 1800 feet? Are the carriers being brought up to that height after the rockets fire? Are the rockets firing at 1800 feet? Are the skeets being tossed at 1800?


I've tried raising the HOF to 2200 (which I believe is the maximum available setting?), and I think all I accomplished was having my BLU-108s blown around by the wind a bit more and missing targets.

I should really set up a quick practice and see once and for all what happens with BMPs... I'll post the results if I can resist just jumping into the Firehouse instead!

Edit: Oh, and WC - don't call me Shirley.


Edited by XRay_Specs (07/24/12 08:45 PM)

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#3613248 - 07/25/12 08:07 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
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Narrowing down the Williams Field problem WC - tonight it looks like the SEAD flight went in and destroyed the main building at Tbilisi, but all the air defence was intact. I took out 4 Buks and ran out of mavs, so went for a gun run on the fifth... and of course my gun was taken out with surgical precision by a Shilka. So I dropped my AIRs on the parked Migs and went home. Next time... next time!

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#3613263 - 07/25/12 08:37 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
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Quick BMP and CBU-97 test - three releases and no hits. Pics below. (As a control I dropped on a moving column of BTRs first, and scored positive hits)

Run 1:


Run 2:


Run 3, higher altitude:


I'm not confident about the results though, since I watched the last one drop and it released its BLUs about fifty yards away from the BMPs. There's every chance my skills are to blame^^

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#3613290 - 07/25/12 09:40 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: eno75]
EinsteinEP Offline
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Originally Posted By: eno75
Ideal was said to be 1800 feet over ground- is there any effect to lowering and raising that height in terms of dispersal?

The higher the release, the larger the distribution. For RPM-distributed rounds, like the BLU-97s, a higher RPM results in a larger and less dense distribution as well.

Originally Posted By: eno75
And moreover- what is happening at 1800 feet? Are the carriers being brought up to that height after the rockets fire? Are the rockets firing at 1800 feet? Are the skeets being tossed at 1800?


The Height of Fuzing (HOF) is when the canister splits to deploy the submunitions. I don't know the release profile of the BLU-107s, so I don't know how far they fall before the ascent rockets fire or what altitude they gain during that burn, nor what criteria need to be met for the skeets to be distributed.
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#3613635 - 07/25/12 07:07 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: XRay_Specs]
Wrecking Crew Offline
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Originally Posted By: XRay_Specs
Narrowing down the Williams Field problem WC - tonight it looks like the SEAD flight went in and destroyed the main building at Tbilisi, but all the air defence was intact.


Testing it now, think I have a solution. You guys are just too quick, may need to add some ADA around Gen Vaz HQ biggrin


WC

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#3613698 - 07/25/12 08:38 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Lucky812 Offline
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I like being the OpFor! Air start red A-10 closer to the action. smile
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#3613741 - 07/25/12 10:14 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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^^^ Lucky, you got half your wish.

OK, a bunch of edits, do let me know if SEAD does not kill all the Williams Field BUKs. I found a few things to clean up and fix. I'll see if the server is available to upload it.

WC


Server is up with the new version. Lucky, next version I'll move you in closer.



Edited by Wrecking Crew (07/25/12 10:46 PM)
Edit Reason: server's up

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#3613759 - 07/25/12 11:25 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Yowsa, I was going to write something in the inside cover of this book, Thunder Of Erebus by Payne Harrison, before I send it off to Eno. So I opened the pages to find that this hardback is a signed first edition, for a friend of Mr. Harrison's!








How about that!

Wrecking Crew


crew

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#3613764 - 07/26/12 12:06 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
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You're making me jealous with your MFCDs, WC! Maybe it's time I pressed the button on Amazon myself... (spousal approval may be an issue biggrin )

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#3613928 - 07/26/12 08:35 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Just tell her how lucky she is to be that much closer to being married to a real life pilot!! Then when she divorces you it won't be an issue.


Edited by eno75 (07/26/12 08:37 AM)
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#3614181 - 07/26/12 02:07 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Lucky812 Offline
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Wrecking Crew: Thanks for the air start! I got my second AIM-9 kill last night. It was hard to pop up in Patriot range, plug an A-10, roll down onto the Patriot site and knock out a radar and command unit.

I flew back to cover in the hills and set up again with more markpoints. Let's just say my second run was not as successful. smile
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#3614203 - 07/26/12 02:30 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Lucky812]
Wrecking Crew Offline
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Originally Posted By: Lucky812
Wrecking Crew: Thanks for the air start! I got my second AIM-9 kill last night. It was hard to pop up in Patriot range, plug an A-10, roll down onto the Patriot site and knock out a radar and command unit.


Hmmm, Blue does have an AWACS but I don't think it is very effective (have to be on the Freq, for instance). Soo, Lucky, your post gives me an idea to broadcast a warning message to Blue forces when your pesky OpFor jet comes a-callin'.

duel


I imagine somebody was pretty surprised when you nailed them...

WC

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#3614212 - 07/26/12 02:38 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
GrayGhost Online   content
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Actually, just include some useful SHORAD ...
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#3614239 - 07/26/12 03:11 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Lucky812 Offline
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WC: Now that you mention it all of the units were visible on F10. I thought my AWACs was providing the information through the Fog of War feature but that is only DCS World.
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#3614288 - 07/26/12 04:00 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Ahhh thanks, Lucky - yes, I was testing it yesterday and had to turn that on to see everything. I will get that back to Allies Only.


Well, stick my foot in my mouth (again, sort of). I set up a little mission to do more testing on Clients triggering stuff. I have said a few times that Clients cannot affect trigger events just by being someplace - rather, the Client has to kill something to trigger an event.

After I made the half-joke about an OpFor warning message, above, I thought I'd test it to be sure. I set up both a Red and a Blue A-10C as Clients and had them enter a zone that triggers a message and sets a timer flag, and then 20 seconds later the a/c explodes.

This worked! I was surprised. I got back in the slot and flew through the zone again and it did not work the second time or third... Only if I restarted the server would it work, the first time only. But, the trigger event was set to 'ONCE'.

I changed the trigger event to 'Switched Condition' and on the explode trigger I added an action to turn off the timer flag. Now it works every time I fly through the zone without having to restart the server.


This is really news to me. I recall testing this while developing 'Riders ot Storm' for flying through the valley and setting off the mountain festival flares - and obviously I did not go far enough with the options to see it work. Most likely I was using 'Once' type triggers and maybe, too, I was having issues with flare height such that the flares were not visible at the altitude I'd used (I think I was way too high in altitude when I started that testing - 5,000').


Now that I think about why the 'Once' won't work even after I re-join the slot, it is prolly because the a/c Client Group/Unit (they are 1 in the same) retains the Once events regardless of how many times their slots are joined.


This opens a lot more possibilities that I had thought were not possible.

WC

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#3614291 - 07/26/12 04:03 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: GrayGhost]
Wrecking Crew Offline
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Originally Posted By: GrayGhost
Actually, just include some useful SHORAD ...


I want a message to warn Blue pilots that a Red a/c is in the area, like an AWACS would give a warning.

Maybe I will add a second Patriot radar, though... since I need to revise it anyway biggrin

WC



--- edit

Check this out -
http://www.militaryphotos.net/forums/sho...round-the-world


Edited by Wrecking Crew (07/26/12 04:07 PM)
Edit Reason: SHORAD link

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#3614496 - 07/26/12 09:10 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
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Did you see that video on the 6th page of the ZSU-23 crew? Look at them getting nudged further and further back by the recoil! Nice to see the perspective of those poor little guys we see through the TGP biggrin

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#3614583 - 07/27/12 12:04 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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That's Eno out front... he was concentrating on the Tu-22s at Williams Field -







WC

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#3614794 - 07/27/12 09:12 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Funny story about that. I had been warned you were hunting me so I had my head on a swivel. I ingressed from about 20k and did passes with my remaining 97s. Mental note- 87s would have been a better choice for thin skinned aircraft but my loadouts are frequently the same.

Once I had done the two passes for the 97s I did another pass to finish off my mavs- hitting three targets but still after 3 97s and 3 mavs there were only MAAAAYBE 6 aircraft damaged / destroyed.

I looked at my fuel and was getting pretty thirsty. I figured a couple passes of 30mm and I'd book for home. I'm not sure what happened first- I think on my second pass I got a missile launch warning and went defensive- punched out flares and started looking behind me. I took a pretty hard look behind me- thinking that was crew firing winders at me. I got lucky- engines were fine but the explosion knocked out a bunch of systems- including my gun sights. I flew a couple of s patters to double check between the tails to see if I could see crew back there grinning ear to ear but I saw nothing. I checked my altitude and was only around 5k... So I cautiously surrendered to the notion that it was a manpad shot that hit me and not crew.

I went back for one final run- a bit annoyed that I had so little carnage to show for the ordinance I'd put on deck. I squeezed the trigger and waved the nose around a bit and just as I was pulling out from the run my aircraft started to shake from the impact of bullets. I thought ground fire- but we all know it was crew... Clubbing me like a baby seal.

I had been owned- no doubt about it. This was partly a product of his patience and mostly because I got greedy and started to fly predictably. Just remember when we have those opfor guys out there we have to KEEP our heads on a swivel- but then so do they!!


Edited by eno75 (07/27/12 09:13 AM)
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#3614804 - 07/27/12 09:28 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
GrayGhost Online   content
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Registered: 12/17/03
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Actually given the amount of destruction you caused I'd say he wasn't all that successful smile

I recall someone heading at 20000' towards my base, passing right next to me. He never saw me, and here I was sweating a 9 in the face ... so to my amazement, he passes by while I'm in the lead turn. Let's just say he never got anywhere near putting weapons on my airfield... biggrin


Edited by GrayGhost (07/27/12 09:36 AM)
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#3614812 - 07/27/12 09:34 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Geez that was fun.

Yeah, raven's got a big mouth, but then I had managed to get a Fox 2 into him around General Vaz HQ but a Shilka got the credit.

It took a while to find Eno with all the aircraft around, but I figured he was looking at all the juicy a/c targets - every few minutes I'd see a kill notice so he had to be close.

I popped off one Winder that I doubt Eno even saw - I'd wasted one on raven, too. But then another kill notice popped up for a/c that could only be at Williams Field and I was up at 11,000 circling and spied him - got soo close I almost over shot so I extended my speed brakes and forgot to turn them off. I was really excited - and yes, had this big Cheshire grin (have, not had). Finally btchin' Betty informed me that my speed brakes were on - by that time I'd almost lost him - but then he turned up and slowed and I got the shot. Actually I couldn't get my gun reticle for some odd reason so I was spraying bullets all over the sky.

I'll be up for some action later today.

WC

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#3614816 - 07/27/12 09:39 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Okay. Talking about it made me want to get back in. Mission is still running! It's 3am in missin- sun is starting to come up. I'm inbound with heavy groceries. You know for all that we complain or remark about things in the game- glitches and bugs- no other game or sim has ever had me getting up at 6am to play!!! Thank you ED!

Edit: we'll I hit them hard with 31/38. Guess I figured a 31 was heavy enough to take out bunches of tightly packed aircraft. In this I was mistaken- taking out only two or three at a time. May just be the damage modeling wasn't showing up well on the tgp too- buuuuut I was looking pretty carefully. Anyway- on my way back now!


Edited by eno75 (07/27/12 10:41 AM)
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#3614854 - 07/27/12 10:57 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
GrayGhost Online   content
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Use 87's. 31's would be very effective as well if frag+radar fuzing was simulated, but it isn't. One pass, drop your 87's with good spacing (say 300'-400') and you'll cover the entire ramp easily. And then, leave. Sticking around is bad for your health wink
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#3616901 - 07/30/12 07:21 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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I'm going to test that theory... Now.

Thunder...

Flash!
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#3617119 - 07/31/12 03:30 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
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To WC and Eno especially, but also anyone else who wants to sound off on the idea:

WC has built up a pretty solid bunch of missions, I think, and I've had an idea on my mind for a while - what if we spent a week flying them one by one as a campaign, with success/failure hinging not only on mission success but also resource usage? (i.e. how many times we got swatted out of the sky by Billy Buk and Tommy Tunguska^^)

It just so happens that I have a summer holiday starting Monday 13th, so I can fly mornings my time to be online with you guys in your evenings...

Naturally we wouldn't be able to track the progress of everybody popping in and out of the server, so we'd have to limit tracking of the above-mentioned "resource usage" to a group of handsome, dashingly intelligent regulars. (Maybe the contributions from other players can be considered to have been from "other coalition forces")

What does everyone think?

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#3617279 - 07/31/12 10:05 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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XRay - does your vacation stretch into the next weekend? Can that be a simming weekend for you? I'm game, can fly most nights, too, but likely not Wednesday.

---

I am working on a new one with lots of tanks close by to kill. General Vaz is going after the school at Beslan, again... to knock down the monument.

WC

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#3617504 - 07/31/12 02:58 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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My only concern is the server stability- the crashing would really impact the immersion of the campaign.

Also/ many of the missions already play like mini campaigns where you can conceivably take off, expend all ordinance right down to dropping your rocket canisters on the enemy in hopes of a hit... Land, rearm and refuel, and repeat 2-3-4 times and still not be complete. We'd need shorter sortie style missions with primary / secondary objectives and the stability in game to allow for on the fly mission changes.

In my research on the mission generator I've seen there is a win lose logic based on a point structure and I don't think it's hard to do- just a matter of having the right missions.

Alternatively I suppose you could build one huge mission that has different zones similar to rampant bear- except the aircraft only appear and forces only activate once certain conditions in the previous mission have been achieved. Once the final enemy has been killed- new client slots would become available and new mission enemies would become visible. That would allow for us to track scores a bit more effectively.

Again- one thing for me to say all this. Quite another to engineer it into the missions. As they say- an architects dreams are an engineers nightmare!


I love the idea X-ray... Just not confident in stability at this point.
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#3617680 - 07/31/12 07:13 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Eno, Are you still wireless?

I can send you a 100' LAN cable with the book biggrin

WC

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#3617733 - 07/31/12 08:46 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
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Hey - yep, my time off will be all through that week stretching into the following weekend (but bear in mind your Sunday night's my Monday morning).

Eno - yeah, I can see server stability being an issue. Miniature missions would be nice... but then again, could we not come up with a schedule for the individual objectives in missions? Like, Tuesday 8pm, take out Nuke Plants 1 and 2, or Friday 7pm, start raid on General Vaz HQ... actually the more I think about it the more I realise that in-mission objectives are fairly intertwined (hard to concentrate on Vaz HQ when Grads are firing on Kutaisi^^)

... anyway, campaign or not, I'll be looking forward to a bit more flying time with everyone that week.

Also looking forward to that new mission WC!

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#3617761 - 07/31/12 09:56 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Eno's Firehouse has 10 v1.1.1.1 missions that are served here -

104th Moa's Fulda Gap (by permission, teamwork, NO TGP)
104th Moa's Operation Rampant Bear (by permission, classic, indefinite)
WCrew's Ants (night, requires teamwork, hard mission, night start - 12 hours)
WCrew's Back To School (in development, short and sweet, tank kill and enemy A-10Cs)
WCrew's Nuke Plant (night 20,000' strategic targets, late afternoon start, indefinite)
WCrew's Riders ot Storm (summer rain and low clouds, early evening, 12? hours)
WCrew's Road Kill (evacuate, defend, or die, morning, indefinite)
WCrew's The Highway (escape - no groceries, flying fun, morning start - 12 hours)
WCrew's Thunder Of Kojori (all day affair, includes red A-10C adversaries)
WCrew's White Bird (severe winter dynamic weather, teamwork, hard mission)


Take that list XRay and think how they would play together over a week?


WC

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#3617784 - 07/31/12 10:37 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Lucky812]
Wrecking Crew Offline
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Originally Posted By: Lucky812
Wrecking Crew...

My crew Chiefs keeping my bird ready for me:


What it's go time again?



Lucky,
My ground crew got their act together - in the bunkhouse, almost.



Dora & Tinker, the Belle sisters
cat


WC

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#3617815 - 07/31/12 11:50 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
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As a very simple conceptual plan that could start on your Friday night, Saturday night or even Sunday night, how's this?

1) ANTS This may seem like a difficult start, but the point is - we LOSE, the mainland RDR forces are reinforced and this kicks off the whole campaign. If we happen to win (difficult in my experience), we can say that the RDR are going ahead with their major offensive anyway.

2) ROAD KILL The RDR offensive begins in the South, trying to wipe out forces at Batumi before we have a chance to fight back. Batumi must be retaken!

3) RIDERS OT STORM Batumi is ours, but RDR air defense is impeding our strikes further inland. Take out their mountaintop Buks!

4) HIGHWAY With those Buks out of the way, our inland strike was a resounding success. Now we just have to RTB to Novo...

5) NUKE PLANT Novo was temporarily taken from us, but now the entire coast is back in BLF hands. Time to start our counteroffensive by disabling some critical RDR infrastructure.

6) THUNDER OF KOJORI Enraged by the loss of the RDR's nuclear facilities, General Vaz puts together a multi-pronged assault on Kutaisi airbase. Little does he know the sword of Damocles is hanging over Williams Field, the heart of the RDR air force...

7) BACK TO SCHOOL The RDR offensive is reeling, and only stragglers remain. Take out these tank columns to show the RDR the price of aggression. (I can only assume this fits the style of the mission WC, if not then please advise biggrin )

What do we think? If we could insert Rampant Bear I'd put it between RotS and Highway. Fulda Gap might be a bit anachronistic, but I leave that to everyone else. For White Bird, I just don't know enough about it, but I remember Gudauta being a target so I get the feeling the action would be going in the wrong direction to fit the campaign flow above. But anybody who has some better ideas, please say so!

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#3618513 - 08/01/12 09:43 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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XRay -
Your mission summaries are great.

I folded in Operation Rampant Bear and White Bird and after considering the seasons in the missions and the story-lines I came up with this order -

Year 1
Operation Rampant Bear - Spring

Thunder Of Kojori - Summer

Road Kill - Fall

White Bird - Winter

Year 2
Riders ot Storm - Spring

The Highway - Summer

Ants - Summer

Nuke Plant - Fall

Back To School - Winter


A couple of points -
The Roki Tunnel is closed in Operation Rampant Bear
RDR units can no longer use the Roki Tunnel to support the attack on Kutaisi Airbase in Thunder Of Kojori
The RDR is after Rubantium in the mine below the Kojori volcano; obviously the RDR managed to extract some of this mineral
It took the RDR a year to develop the Rubantium process used in Ants


We can't program the missions to load in any order, but can follow a list and load them ourselves. More on this later.


I am also thinking - how many times in a week could we go through this sequence? pilot

All the missions except Operation Rampant Bear have Won/Lost logic. All my time in Operation Rampant Bear is out of Vaziani in the east with Roki Tunnel as the main objective; what is a Win in ORB?



crew

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#3618700 - 08/02/12 07:42 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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There are about 6 objectives including isolating enemy forces around gori I thInk it is, eliminate some rdf rebels at waypoint 3... The tunnel, and frick I don't remember the others!
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#3618811 - 08/02/12 11:33 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Originally Posted By: Wrecking Crew

--- posted to DCS Forums -> http://forums.eagle.ru/showthread.php?t=89225
I am creating a ticket for the omission of the group/unit-buildings in DCS World. While these objects are included as Static Objects in DCS World, DCSW should also include these objects under the Unarmed category of Vehicles Groups, such as they were included in v1.1.1.1 of A-10C for Vehicle Groups.

I think it is wrong to break such a link between the older version to the new. It's been discussed before in these forums that compatibility should carry over where ever possible - this omission should be easy to correct since an Unarmed category of vehicles does exist in DCSW and that category already has two of the building-units, bunkers, in it. Really, what is the reason for the omission - it does not add anything, it just takes away and breaks decent missions that have given many customers many, many hours of immersion, fun and satisfaction.

There important considerations to having buildings that can be targeted for trigger actions. Not every battle is just about a tank or a truck; these buildings add the element of strategic stationary targets and represent story elements in a mission that a mobile unit cannot.

Wrecking Crew






I saw this on the DCS Forums today, a reply from Grimes on a different thread -
http://forums.eagle.ru/showthread.php?t=92506
Quote:
Its a known bug and it has already been fixed in the testers build. A temporary fix is to open the mission up in a 1.1.1.1 version of the sim and simply remove or change the building to a different unit. For the most part the armed buildings are affected by this bug, so it is best to just change the unit to a truck or something.


I have my fingers crossed that *all* unit-building objects will be brought back into play.

Wrecking Crew

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#3618841 - 08/02/12 12:10 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Do they mean just change the file name so that a cooling tower is actually now called "truck"- so that you lose access to the original "truck" in the game- or are they suggesting you "plant" a truck inside the cooling tower of the nuke plant (as an example) so when it gets destroyed the objective is achieved (cooling tower destroyed).


Edited by eno75 (08/02/12 12:11 PM)
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#3618941 - 08/02/12 02:15 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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The advice that was given to simply replace the "missing" unit-buildings with one of the two available unit-bunkers does NOT work, as the US does not have any unit-buildings available in the current DCS World v1.2.x.x.
--- edit --- Grimes on 27-May-2012:
http://forums.eagle.ru/showthread.php?t=89225
Quote:
Some of the buildings that were available in vehicle groups in 1.1.1.1 aren't available in 1.1.2.1. It appears only "bunker 1" and "bunker 2" are in the 1.1.2.1 beta version of the sim. So you can use 1.1.1.1 and change objects like roadblocks, barracks, or guard towers to bunker 1 or 2 and it should load fine in 1.1.2.1. I'm not sure if the issue applies to static objects, but I'm pretty sure it doesn't.



All the missing objects should be brought back, IMO. They should be restored to the v1.1.1.1 level for each country. My fingers are crossed that all our missions will be functional in DCS World.


---

In the Nuke Plant mission, my first(?), I did put things like Pump Stations and Watchtowers right next to the 4 nuclear plant *Static Object* water cooling towers, because a Static Object will not lend itself to a trigger event - something had to be destroyed at these locations to generate the messages about the progression of the mission. I've tried to insert unit-buildings into Static Objects but they often don't appear right - the top of a Pump Station will stick up out of the roof of a Static building, for instance. I seem to recall that a Static Object, like a big water cooling (WC) tower can get destroyed *without* killing the unit inside of it - and then it gets really difficult to target the alive unit afterwards - the heat from the first explosion prevents a target lockup on the alive unit.

WC


Edited by Wrecking Crew (08/02/12 06:04 PM)
Edit Reason: Grimes quote

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#3619018 - 08/02/12 04:58 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
mrskortch Offline
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Registered: 07/14/10
Posts: 317
Originally Posted By: Wrecking Crew
The advice that was given to simply replace the "missing" unit-buildings with one of the two available unit-bunkers does NOT work, as the US does not have any unit-buildings available in the current DCS World v1.2.x.x.


Step 1. Load mission up in 1.1.1.1.
Step 2. Save File with alternative name
Step 3. Find objects that are missing in 1.2.0
Step 4. Replace objects that are missing in 1.2.0 with any object that is present in 1.2.0. It could be another building, it could be a Gaz-66, it could be an S-300 radar. It doesn't matter.
Step 5. Save file again
Step 6. Open mission in 1.2.0 to verify the modification works.
Step 7. (Optional) Static objects are still in the sim, and some trigger conditions work with it. Mainly group is dead.
Step 8. Wait for next patch, but enjoy your mission being playable.
Step 9. If next patch contains the fix, open mission and change everything back. Assuming the rest of the mission didn't change at all, just load up the previous version that has the correct objects in it.

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#3619058 - 08/02/12 05:55 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: mrskortch]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
Originally Posted By: mrskortch
Step 4. Replace objects that are missing in 1.2.0 with any object that is present in 1.2.0. It could be another building, it could be a Gaz-66, it could be an S-300 radar. It doesn't matter.




It really does matter in my missions.

smile


(I edited my previous post ^^^ )




Edited by Wrecking Crew (08/02/12 06:03 PM)

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#3619103 - 08/02/12 06:52 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
mrskortch Offline
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Registered: 07/14/10
Posts: 317
I should have actually read how you were trying to use it. Assuming you are talking about static objects (editor placed objects) and not world objects (stuff in the game world no matter what), then you are working from incorrect data.
Quote:
because a Static Object will not lend itself to a trigger event - something had to be destroyed at these locations to generate the messages about the progression of the mission.


The underlined statement is not entirely true. Any "group" level condition will not function with static objects. In-fact if you try it the condition will be considered "true" immediately. However "Unit is Dead" works just fine.

An example mission.
https://dl.dropbox.com/u/1719724/DCS/static_object_triggers.miz


Edited by mrskortch (08/02/12 11:06 PM)

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#3619176 - 08/02/12 08:55 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
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Registered: 03/07/12
Posts: 179
Loc: Tokyo, Japan
Originally Posted By: Wrecking Crew

Year 1
Operation Rampant Bear - Spring

Thunder Of Kojori - Summer

Road Kill - Fall

White Bird - Winter

Year 2
Riders ot Storm - Spring

The Highway - Summer

Ants - Summer

Nuke Plant - Fall

Back To School - Winter


Ah, I like the idea of putting all the seasons in sequence like that. I was focusing on story alone.

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#3620319 - 08/04/12 06:04 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Registered: 03/04/07
Posts: 3275
Loc: Colorado
New mission is up -


"Back To School"
Somebody did not get the lesson plan.

Blue:
A-10C 16xRunway Start

Red:
A-10C 8xAir Start
Ka-50 4xRunway Start

---

General Vaz is at it again, maybe in a last desparate attempt to pull his red coalition together. Political pundits think it is a bad move for the Red Democratic Republic (RDR). Some think the General is dead and that the RDR is hiding behind his image.

The United Nations is calling for restraint.

The Blue Liberation Front (BLF) is surprised at this attack at Beslan. There is no strategic value, in fact the city is difficult to approach on a broad front. Traffic is restricted at river crossings.

---

General Vaz has vowed to take down the monument to "the imposters of our struggle", and blamed the BLF authorities for "a terrible tragedy" in Beslan. He said he was "cruelly mistaken" and that he was "not delighted by what happened there", but also added to be "planning more Beslan-type operations in the future because we are forced to do so."

---

The RDR and General Vaz must be stopped.

---

RDR forces have been assembling for weeks - here and there, and catching notice of BLF eyes.

The red RDR forces suddenly staged an attack on Beslan - but uncoordinated.
Blue BLF reinforcements are arriving at the airport to defend the city and protect the monument.

As more BLF forces arrive it appears that the RDR is in disarray. BLF intelligence reports that General Vaz is missing.

The RDR seems to have lost control of the Beslan attack. It remains to be seen if red forces will launch air strikes - if they do the BLF will be in serious trouble.

---

Designer's Notes
Mission by Wrecking Crew

Blue wins by killing all 13 red tank groups. These tank groups are found between Beslan and the two waypoints to the south east - Surza Bridge and Yugni Ferry.

Red wins by:
1. Capturing Beslan Airbase - kill all blue units there and a red support column will advance to the base.
2. Clearing all blue ground units from Mozdok Airbase.

This mission is intended for hosting on Eno's Firehouse. Please ask for permission for any other use.

Some of the quotes in this mission come from:
http://en.wikipedia.org/wiki/Beslan_school_hostage_crisis


When I realized that Beslan and its history are a part of the Balkan's Map, I wanted to do a General Vaz bad-guy mission around it, with lots of enemy (red) tanks on the ground ready for a sucker-punch.

Reading the history of Beslan's SNO should make anyone reflect about the differences that drive peoples apart.

This mission is using the recent history of the area in a story-line of DCS A-10C missions.

---



Red Task

Red RDR pilots -
This mission pits RDR Client aircraft against the BLF A-10Cs.

The BLF side has A-10C's only.

If the RDR a/c can clear Beslan AB then support units will move in to capture the base.

The RDR must also clear Mozdok Airbase to win.

General Vaz has communicated that He will join our forces at Beslan Airbase.



Blue Task

Defend the Beslan City unit-buildings from destruction. Red armor groups have built up around Beslan. A few columns are now moving against the city.

If RDR armor can reach the city then insurgents are expected to join their fight. Prevent the enemy units from attacking the city and airbase. All enemy units are south east of Beslan.


Blue A-10C pilots be aware that all other a/c in this mission are enemy.

Enemy fixed wing aircraft may launch from the Tbilisi tri-ports area. Red Ka-50s are rumored.



,,,,,,,,

Folks, I hesitated a bit with the mission briefing, considering the violent history of the Beslan SNO. That building is tied to events dating back well before the school crises. I mean no disrespect to the innocent victims of the happenings there. This mission is what it is, take it as face value - blue and red - red and blue - nothing else.

WC

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#3620360 - 08/04/12 07:26 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Posts: 1462
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Looks awesome as usual crew- can't wait to get home and play!
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#3620384 - 08/04/12 08:45 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
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Server appears to be down right now, but I can't wait to try the new mission!

However... the autopilot button on my left throttle (TM Warthog) has stopped working... grrr...

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#3620459 - 08/04/12 11:31 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Ahh, just got back from a nice dinner with family and friends - it took a couple of tries but the server is back up.

I put in a ticket to my ISP last night for typical Friday slowdowns. A bit surprised at the difficulty tonite with making the connection.

WC

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#3620466 - 08/04/12 11:48 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Hmmm interesting. These things on my side- well server side?
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#3620676 - 08/05/12 11:43 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Ahh, it ran all night - I looked at about 0830 and Back To School had been running for about 2 1/2 hours since the last restart, with 4 Clients. But now I look and the server has dropped off.


Last night it took about 40 frekin minutes to upload a new mission to the server through TV - I kept getting hung on the connection and would have to reestablish it.

I'll access the server now to see what's up.

WC

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#3620683 - 08/05/12 11:53 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Hmmm, the server's user login picture and directory structure are different - I cannot find the missions...

It's like a different machine...

WC

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#3620732 - 08/05/12 01:53 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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I'll take a look. Weird.

(Edit: Alrighty boys- my apologies but the server is going to be down for the day. Not sure how it happened to be honest- because my own computer (the one that WAS on) was turned off and the one the server runs off of was turned on. Now they're reversed. Stranger still is that NOBODY is home so I'm not sure how it happened. Unfortunately the GF is out camping with her kids and though I'll probably learn that she had to use the comp for a few minutes and left it running- I'm not sure why the other one would be turned off unless there was an error or a power flicker or something. It's an older house and not impossible.

Anyway... we're out of service until tomorrow when she gets home. Sorry.)


Edited by eno75 (08/05/12 01:56 PM)
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#3621589 - 08/06/12 08:04 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Server will be back up again tonight- if it isn't already. Still not 100% sure what happened but either way the GF is home safe and sound and the world may resume its spinning online tonight.
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#3621607 - 08/06/12 08:24 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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We are Go. All the forces are flowing in the right direction now. Like, towards each other.
ar15 attack


WC

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#3622871 - 08/08/12 10:03 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Eh boys... a couple of updates.

As a direct result of Crew's generosity I have access now to a 100' long cat 6 cable that I am going to be testing over the next couple of days to see if stability improves. Many of you are taking for granted that it will and that many of the crashes relate to the wireless I've been using. I really wish it were easier to explain why it's been such a pain lately but this cable has really given me an opportunity to at least test the theory. I have another thing that, if this PROVES the wireless was the problem, I can implement. PLease keep in mind that we will be moving shortly and that doing any serious modifications to this place simply isn't an option.

Anyway... thanks to crew!

On a second note- I did the speed test a few times and do have a 13-15mbps speed UPLOAD- which is huge. Well, huge to me. Shouldn't be ANY lag at all... EVER. The wireless speed was a bit less (7-9 I think...) so it was nothing to take lightly either but hopefully the hardwire comes in handy where we need it.

Update to "back to school" is loaded and the server will be up momentarily.
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#3622935 - 08/09/12 01:13 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
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Can't wait to get in there! I'm in the mood to apply some American tech to some Russian machines biggrin

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#3623078 - 08/09/12 09:43 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: XRay_Specs]
Wrecking Crew Offline
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Originally Posted By: XRay_Specs
Can't wait to get in there! I'm in the mood to apply some American tech to some Russian machines biggrin



Careful what you wish for ^^^ shaaaade



Hey XRay! Your vacation plans to Tbilisi still a go?

WC

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#3623540 - 08/09/12 08:57 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
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Originally Posted By: Wrecking Crew
Hey XRay! Your vacation plans to Tbilisi still a go?


Yep, you'll see me through the TGP, next to that red and white marquee thing, drink in hand as the Mavs start flying^^

I'll try to be online around 9:00 - 9:30PM my time (6:00 - 6:30PM Colorado time). Let me start another thread to see what everybody wants from a campaign-ish setup.

Looking forward to it!

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#3623989 - 08/10/12 01:03 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Sounds like fun. I'll be around for some of it.

On another note the back to school mission has been running unabated for at least 12 hours though when I left and went back in it said it had just started. Not sure why it's doing that lately but it makes it look like it has been started fresh when in fact it's hours in. Anyway... It won't get fixed I'm just saying that's happening.

Also been trying out that 700 foot hof trick with the 97s- tried 4 drops and I think I saw 1 successful deployment right in the vicinity of about 10 vehicles and no kills. All the rest either didn't deploy at all or- well... That's it. They didn't deploy.

I had more success at 900 but still not as good as 1800. Not sure what that's about. Is it barometric altitude or radar altimeter?
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#3624013 - 08/10/12 01:40 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: eno75]
Wrecking Crew Offline
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Originally Posted By: eno75
the back to school mission has been running unabated for at least 12 hours though when I left and went back in it said it had just started. Not sure why it's doing that lately but it makes it look like it has been started fresh when in fact it's hours in.


I noticed that, too. From the multiplayer lobby it looked like Back To School was restarting frequently - I'd see where it showed it had been running for only a few minutes. I did re-check my Won/Lost logic and it looks fine - it certainly should take an hour+ for a Won/Loss condition to materialize. I have not been able to spend much flight time in the mission to this point so I don't know if it is really resetting or if it is a time display thing.



I'm off-line for the early part of tonight - family in town. May be there later... then again I yanked out my EVGA GTX 580 this morning so I can send it back for the Step Up program to the new GTX 680. Need to re-install the old 480 before I am there.

WC

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#3624066 - 08/10/12 03:11 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Oooooooh yes. 680 is where it's at! Haven't tried overclocking it yet because it's already pretty speedy.

On another note- I finally got that iMac figured out so it is good to go. I have already moved what needs to be moves and reconfigured the router to accommodate the new address on the server. I've checked on it from my other computer and all is good!! Highway is up now for a bit of a change.

So you guys got what you wished for... A hard line server. It will be left alone all weekend because nobody is going to be here. If there are no stability issues then hopefully we will have smooth sailing into 1.2
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#3624545 - 08/11/12 02:57 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Man, had a few disconnects at the Firehouse today. A few that seemed to be local to me - I'd join in again and the other folks were still there, but there were two server crashes about an hour apart - I got a Server Ping Timeout in both those cases. Hmm, maybe the DCS folks are working on their mp service, one can only hope.


WC

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#3624631 - 08/11/12 06:39 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Server's been up for 3 1/2+ hours on The Highway.

thumbsup

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#3624645 - 08/11/12 07:11 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Just switched it to Riders ot Storm.

Had 5 pilots in The Highway for a bit. This week may be the last time for some of these missions. cool



WC

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#3624746 - 08/11/12 11:42 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Well it ain't wireless issue and it ain't multi user issues... Only one thing left to blame: stupid waning crescent moons!
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#3624748 - 08/11/12 11:48 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
EinsteinEP Offline
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#3624758 - 08/12/12 12:06 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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^^ They have Stingers

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#3624779 - 08/12/12 01:34 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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All was well in Nuke Plant until a minute ago - hmm - the server is still up but me and another guy got kicked.

Calling it a night.

WC

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#3625101 - 08/12/12 06:09 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Still getting disappointing server stopped working incidents. Not any one mission - as Road Kill had been up for maybe an hour. OTOH, Nuke Plant went into 14+ hours before we reset it on a request.


So Nuke Plant ran fine overnight and through the morning (on the server side).

I just started Ants for Namaste and am thinking XRay will show up sometime soon to kick off the week with 104th_Moa's Operation Rampant Bear. Wow, three people are already in Ants.

Getting the idea that v1.1.1.1 is not dead, Jim. I think that is the current Steam version, too... from what I've heard over the past couple days.

WC


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#3625761 - 08/13/12 06:25 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Got a good tip about another team killer but got his pertinent info so once the mission is down for a bit I'll get it loaded in the ban list. If you see or experience any such activity please try and keep us posted.

The campaign is going well so far though a few game crashes have been reported.

Some haven't been Able to find the server on- sometimes it is in your history, not in Internet. There are some additional instructions in the summer over sukhumi thread.
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#3632270 - 08/24/12 06:53 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Wow - the Firehouse had Back To School up for 44+ hours! So I jumped in and found tomcat and we pounded the last few tank columns to get a win for the Blue Liberation Front. raven is in there now cleaning up.




WC

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#3632392 - 08/25/12 01:22 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
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Looking forward to the chance to do some more Red vs. Blue in Back to Schoolnext time around: I was a little late getting into the server today so I just tore things up in Thunder of Kojori... until I got "Tor"n up myself... pilot

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#3632582 - 08/25/12 01:45 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Eh guys. Well unfortunately we are still having some issues with crashes... Once last night midgame when a bunch of us were in there and once later last night / this morning. I switched over to rampant bear because we had restarted thunder a few times.
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#3632586 - 08/25/12 01:56 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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I'm shutting down to blow out all the dust in my computer and to install my new GTX 680. As long as I'm at it it is a good time to clean off the whole desk. That will be a few hours.


Eno, if you think it could be something in a mission causing the crashes, try putting Back To School up again since it ran for such a long time recently.

Remember a couple weeks back you said you and XRay were in Kojori and killed a Passenger On A Coach and the sim crashed right after? Don't know if it is related, but there is a train at the Tbilisi Station that I put in - it is made up of four Static Objects - a locomotive and three passenger cars.

WC

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#3632731 - 08/25/12 06:37 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Yeah fair enough. Namaste was just in giving the reds some hurt so I might leave RB up for a bit. I'm going to head in and see what needs to be taken care of... Probably lots to do so I'm looking forward to some company! See you in there!
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#3632799 - 08/25/12 09:03 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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My place is so clean I am going to invite my wife downstairs to admire it.

Don't you hate it when your reconfig boot says "Operating System Not Found". BIOS RAID was turned off after the shutdown. Go figure.



I need to hook up the flight deck and check switchology, and maybe up some graphic settings.

WC

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#3633130 - 08/26/12 03:18 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Namaste and I are giving rb a run again. Looks like he has been busy as he often is... I'll be flying out of senaki- come on in!
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#3633131 - 08/26/12 03:21 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
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On my way!

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#3633154 - 08/26/12 05:08 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Crew, lucky, raven, wheel... X-ray? Everyone else?! Where are ya?
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#3633189 - 08/26/12 06:40 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
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I inadvertently lead us into a trap as flight lead and get you shot down and I don't get a mention Eno? Sheesh! biggrin

- Tomcat's "Obvious lesson o' the day: Don't transit at angels 6.

The more you know.... :rainbow icon:

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#3633236 - 08/26/12 08:51 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: eno75]
XRay_Specs Offline
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Originally Posted By: eno75
Crew, lucky, raven, wheel... X-ray? Everyone else?! Where are ya?

Ha ha, I had briefly "gone over to the other side" yesterday - I was giving Cliffs of Dover a quick try, doing the Battle of Britain theme music as I poured machine gun fire into Heinkels and Stukas. It's fun... but I'm a hog driver at heart ar15

Edit: Oh man, I'm at work looking at the SimHQ front page and seeing you guys up on the TS3 server... way to start a Monday morning biggrin


Edited by XRay_Specs (08/26/12 09:10 PM)

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#3633301 - 08/27/12 12:27 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Okay well not sure if the server will last the night but currently:

Stain and I worked over some targets at igoeti north east of kasmati(?) I put 4 97s down in that area but there are a few stragglers of a v shaped tank / armor column. He had to go so I put my 6 mavs down on the sa11 site near bullseye- wpt2. I also took out the Tunguska there-

On my return winchester- I was being massaged by yet another Tunguska from the gori area. I think it was 130am game time around then and all was dark.

Most importantly as I was coming in for a landing from the west I got lazed by 3 or more iglas... I stayed up around 8k for awhile and wasn't fired at but if you're going to log in later then I highly recommend either going the long way around or staying high until the last 5-6 miles.

There is still plenty to do- though to the west most of the heavy lifting has been done. To the east I'm not sure if the tunnel got filled in or not- and the forces around gori are probably just starting to mobilize.

Loads of fun tonight. Had a great time and met a new player (stain) in the firehouse. Thanks again for the great night.

Oh- and where is lucky??
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#3633566 - 08/27/12 01:37 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Last day to fly for awhile. Heading in- rampant bear is still up... Going in to do some mop up. Anyone around?
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#3634653 - 08/29/12 02:42 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
JonnyD Offline
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Hmmm - I'm a bit busy at the moment with my offline campaign, but when I see Back to School up again I might be tempted.

If I get on UK evening time when no-one else is on, I could quickly jump in my Shark and annihilate all the stuff at Beslan and BLF would be in the brown and smelly... neaner

Now that would be funny!

Sorry, eno - if I'd have seen your post I'd have joined you.

Next time...
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#3635535 - 08/30/12 11:53 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Wow - Back To School ran for 52+ hours!

I put up White Bird.


It's almost the weekend! beercheers

WC

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#3637059 - 09/02/12 10:06 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Doing some cooking at Eno's Firehouse & Grill -


A new mission is in the kettle, called 'iShot The Shilka (but I did not shoot the Tunguska)'. Just about ready to taste...

This is new in that everything on the Blue side is mirrored on the Red side. It is HEAVY on air defense at the respective air bases. All you have to do is tear through the defense and score - by destroying all the units at the other base and staying alive.

There are not really any vehicle columns to spend time chasing.

Once the other base units are destroyed then a contingent of your units will enter the base with AAA. If you can hold the base for 30 minutes then the mission goes to the occupier.




Should be later tonite or tomorrow for this to show up on the Firehouse -
v1.1.1.1
IP 70.79.187.158:10308


WC

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#3637244 - 09/03/12 08:18 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
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When you say "HEAVY on air defense" WC, it's time to worry! wounded

Had a good time with Wheel over the weekend, we cleaned up pretty well in Back to School across Friday and Saturday night. When we got the victory message I jumped into a Red A-10 to hunt Wheel down... and as luck would have it we'd both just circled on each other and hit the button to fire off our AIM-9s when the mission reloaded! Next time!

(Now it's back to CBU practice for me!)

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#3638620 - 09/04/12 11:30 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Shot the Shilka is up and the sun is rising. Come in and get some!
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#3638910 - 09/05/12 11:21 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Last evening was the first time I actually flew in iShot pilot After we bailed for dinner I got back into the Mission Editor and made some enhancements that I still have a bit more to work on - mainly adding in status messages to let the Red & Blue Clients know the progress of the destruction of the target base. Also made some changes to the triggers for spawning the ADA sites on the ingress corridors.

In iShot you have the choice to join as Red or Blue. Capture the target airbase by destroying all enemy units within 2 miles of the base, and then you will see your coalition units drive a short way to that base and occupy it, which flips the ownership of the airdrome to your side. If you can hold the base for 30 minutes then your side wins - but the other side can destroy your small occupying force and take the base back - you then have one more opportunity to destroy the other side's small occupying force to re-capture the base.

---

Last night Wheel_S7 got the jump in Blue and managed to fight his way into the inner circle at Beslan. We were attacking Beslan units with Mavs from 20,000' and dancing around the BUKs to the rear of Beslan. This was all happening at about 0100-0300 hours, sim time. Wheel shot the Shilka or four and I managed to find another. Then Eno spotted a Tunguska and sent me the SPI and that got wasted.

A bit later I attempted to drop a GBU 38 on Beslan but the BUKs got me at 18K.

We were making good progress on Beslan before we had to break, and the sun was just rising. So I checked the Red side before I left and saw that there were still quite a few ground units at Beslan so the mission was not going to be won for Blue any time soon.


We left a great opportunity for the folks on the far side of our real world to pick up where we left off and maybe join the Red team to pound a bit on the Blue Min-Vody Airbase. A little back and forth action... I think this is going to be a fun mission with a few folks flying in both sides of the mission. There are Cold and Warm Starts for the 8 A-10Cs and Cold(?) Starts for the 4 Ka-50s with FARPs along the ingress corridors.

WC

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#3638962 - 09/05/12 12:50 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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I got back and found I was disconnected but the server was still up. I went over and tried to locate the buk sites while following a tactic described in the Ed forum.

Basically fly with the threat on the warning receiver head on and out a mark point in the tad both overhead and a hundred clicks or so ahead. Then put the threat on your beam "for awhile" and turn back and put it back on the nose. Repeat the first two steps. Apparently you can turn that into a flight path (didn't do that) and this will Create something of a cross. Place a 5th mark point at that cross- and slave your tgp to that last mark point.

I was in a bit of a hurry last night when I tried that and while I'm sure I got close- it was able to hit me again. I watched for the launch plume but was heading almost directly into a rising sun... Bad planning on my part.

Anyway I'm back from nationals and taking a me day so I'll probably be in throughout the day. It'd be great to have someone to fly with!

Heading in now!


Edited by eno75 (09/05/12 01:16 PM)
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#3639006 - 09/05/12 01:39 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: eno75]
Wrecking Crew Offline
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Originally Posted By: eno75
I went over and tried to locate the buk sites while following a tactic described in the Ed forum.

Basically fly with the threat on the warning receiver head on and out a mark point in the tad both overhead and a hundred clicks or so ahead. Then put the threat on your beam "for awhile" and turn back and put it back on the nose. Repeat the first two steps. Apparently you can turn that into a flight path (didn't do that) and this will Create something of a cross. Place a 5th mark point at that cross- and slave your tgp to that last mark point.


^^^ That is pretty fun stuff.
I will take my TAD out to 80 and put the far Mark Point at 60-80 out. After you have all four Mark Points then go to the Flight Plan selection on the CDU and make a new Flight Plan from the Mark Points - you have to have the rotary selector set to Mark, I do believe. Make a new Flight Plan similar to how you make a new Waypoint. Then viola' - you will see the two long lines cross on the TAD and that is about where the threat is. This can be done in under 5 minutes.


I have work meetings tonight - will try to join in. Say - how long has the mission been up?

WC

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#3639024 - 09/05/12 01:59 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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28 hours and a bit.
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#3639126 - 09/05/12 03:50 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Okay... well I did take out one of the radars but they get a shot off at me before I could pickle a second mav. I was doing okay for a bit until I drifted down to around 15k and got swatted by an SA13... which I'm a bit dubious about but regardless.

I'm out for a bit now but will be back this evening.
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#3639162 - 09/05/12 04:41 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
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I'll be joining too in a couple hours, having another jet to soak up anti air should make it more enticing wink

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#3639165 - 09/05/12 04:49 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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COUPLE of HOURS?

I should be back in shortly... depending on how this next few minutes works out~!
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#3639187 - 09/05/12 05:25 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Last evening I was seeing the SD symbols in diamonds on the RWR for the two BUKs behind Beslan Airbase when I headed in on the ill-fated GBU-38 drop.

Then a new symbol showed over top of the SDs with a circled 11. I'm thinking that these 11's are the BUK missile launchers - and those launchers look to have a radome on the front of them - do these launchers have a built-in radar, and if Yes, can they fire missiles on their own without the SD radar operating?

I don't recall seeing any circled M symbols on the RWR last night - which is what I am used to seeing in The Highway when BUKs launch. I was tapping the F6 View to see incoming missiles but the view never showed me one, and then I got smacked by one.

WC

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#3639192 - 09/05/12 05:30 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
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Eno's right. I'll be in in 10.

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#3639531 - 09/06/12 10:13 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Got tied up with work and family obligations so no fly time yesterday for me...

But I did make the edits that were needed to iShot. Now we have status messages for the base destruction progress.

Eno, I will email you the new file.

WC

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#3639624 - 09/06/12 12:47 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Sounds good. Ishot was a real trooper last night and went over 40 hours before something happened on my end. Got up this morning and saw my comp had rebooted. Highway is up now to get guys into some more gun fun.

Ishot was fun over the past couple of days- definitely a challenge that a few guys really need o work together to solve. It would be totally different with red forces being in there as well! That buk site was the bane of my existence over a two day period- and I know the ubiquitous sa-13s caused their share of havoc as well.

TC. Wheel and I were in there with a newer guy called big tex and flew together at various points against the ruthless air defences- all of us were beaten up on quite badly throughout. Guys need to remember the 13s don't have radar so if you're up around 20k dodging buks you can't dive down more than a couple thousand feet otherwise there is an incredible likelyhood that you will be engaged by a 13 you didn't expect. TC remarked that the buk is one of the easiest to avoid just by turning- just don't be in the same place the missile is anticipating you to be when it's launched. There seemed to be a rather impenetrable perimeter of about 15 miles- we tried using the mountains as cover as well but that didn't work- at least not while the 13s were still in the area. We realized after a few passes at the buk site that we should be concentrating on offensive assets at the airbase instead- because that's what pivots the game. I got down to one tank left that I could see and while performing an aggressive turn I experienced what crash investigators refer to as "controlled flight into terrain."

One request for crew:

The 90 mile flight to reload is a lot- and guys are more prone to just eject once their ordinance is dry rather than flying all the way back. If the airbases between the action and spawning were friendly instead of neutral we could restock there and return to the action. I think there were two plausible bases- about the same distance from both main bases one could be designated per side... I'd need to take another look at the map but I wanted to mention it.



Edited by eno75 (09/06/12 12:48 PM)
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#3639695 - 09/06/12 02:11 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Yes, Nalchik and Mozdok are both about halfway, and I have the idea in consideration.

Here's a possibility - If a Blue Client flies over Nalchik then Blue support can be activated to take the base and then the a/c will be able to rearm/refuel (same for Red at Mozdok). Or the Blue support could already be in place at Nalchik from the mission start...

The question is - should these Blue Nalchik support units be destroy-able? If they are set to Immortal then they could not be destroyed, and they would be there for all of the mission (but this might be quite frustrating to a Red Client who keeps trying to destroy them because they did not read the briefing). OTOH, if they can be destroyed by Red then they would need to be replenished - how many backup groups would be reasonable - 4 (consider this mission can go for days)? If using the backup groups that are destroy-able method, which is certainly more realistic, then maybe a 30 minute wait time after the previous support group is destroyed would be appropriate?

For airbase support to rearm/refuel all it takes is a truck or a jeep (this is quite different from FARP support that requires various units). I would prolly use a M1818 Truck and a couple of Vulcans in the group.


Another possibility is that the support units appear after a Client flies over the base, and then they disappear (Immortal & Invisible) after some set time. This would still require replenishing groups of groups in case a group is destroyed... This might not work well because of the set time to disappear - where a second Client comes to the base as the support group disappears. But then the Immortal/Invisible can be turned off after a bit - such that this support group "comes and goes".


Give me some feedback and I noodle it through.

WC


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#3639714 - 09/06/12 02:41 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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My thought was whatever is easiest and that was to make the supply group at the base either hidden or invincible- but making them invincible may be a bit much. If a team wants to expend ordinance on those targets because that supports their strategy then... I guess they should have that option. I like your idea of the support groups coming in with a half hour window. The transit from their spawn point to the airbase would give guys a chance to hit targets of opportunity and would add a nice flair to the mission. And you can clone the groups can't you? To help minimize the work involved in implementing it.

My main thought about it though is to support the primary objective of your mission- to whittle down defences and hit the opposing sides primary airbase. One mid base is "neutral" but sympathetic to blue and the other neutral and syMpathetic to red. The necessary units to render the support would be invincible. At least for a start to feel out how it affects the mission dynamic. As we play it out and see opportunity perhaps it can be changed and thwarting enemy resupply can become a tactical objective of the overall strategy.

Wouldn't it be interesting if you put support units for both teams at both airbases- id love to see how that would go down! But I don't think you can do that because of the opposing forces within 2000m rule...Hmmmm.
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#3639764 - 09/06/12 04:23 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
tomcat Offline
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It'll be interesting to see this one as it's developed, especIally since was a bit of a grind at points last night. I flew for almost 3 hours and didn't fire a shot and all i had for my effort was being shot down 3 times, other than the fun of flying with Eno and meeting (and hopefully teaching) Tex for a bit of course. My worst first impressions of missions are always turned around too though. biggrin

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#3639870 - 09/06/12 08:30 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Highway is restarted. Figured we could play that for a couple hours and then go into Thunder or school
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#3639880 - 09/06/12 09:05 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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1815 pst tex and I will be in highway. Always a bit more fun with more onboard
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#3639882 - 09/06/12 09:08 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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I'm in development mode. It was easy - need to set some triggers.

matrix

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#3639884 - 09/06/12 09:11 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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K see you in a bit- take a break!
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#3639887 - 09/06/12 09:20 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Red Brief:

Clear Min-Vody Airbase and hold it for 30 minutes.

You have two chances.

---

Reload and rearm at Nalchik Airbase. An insurgent force, friendly to the BLF, is located near Nalchik and will service your aircraft.
Don't bother to talk to them - just pay with the gold you were issued - that is all they care about, anyway.

Intelligence reports that the BLF dogs made similar pacts with the locals near Mozdok Airbase. Stay away from Mozdok - those slimedoggies cannot be trusted, and they just run back into their burrows and hide.


Blue Brief:
Clear Beslan Airbase and hold it for 30 minutes.

You have two chances.

---

Reload and rearm at Mozdok Airbase. RDR friendlies are at Mozdok and will service your aircraft. Pay with the gold you were issued but get a damn receipt!
They are fierce fighters and may just want to hire you some day.

iBLF intelligence reports that rival groups are helping the cat-poop-drooling-spit red dogs of the RDR at Nalchik Airbase. While Nalchik may appear neutral, it is under proxy control of the RDR. Don't land there.


WC


crew

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#3639909 - 09/06/12 10:30 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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Can you trigger a bunch of SAMs to appear for 15 minutes or so if the neutral forces get killed? I would mention that though they are neutral / intelligence report they are assisting the enemy. Any attack on those troops- however inflammatory their actions, will be reacted to harshly.

Something like that- unless they are killAble... In which case looks awesome!


Sorry crew- in addition- your edits are awesome- as usual...


Edited by eno75 (09/06/12 10:36 PM)
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#3641719 - 09/10/12 11:04 AM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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My Spider Sense is telling me that pilots don't like getting surprised by other Clients. Except Evil888 managed to turn the tables on me over the weekend.

Ahh, well, iShot seems to be at a finished version now.

WC

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#3641846 - 09/10/12 02:41 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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I'm not sure that's it- I have a bit of a reservation about the f5 view being used for air combat... But knowing its being used I know I'll just use it. It works both ways. I think many just need to adapt to a new style of gameplay and just work more closely together when enemy aircraft are present. That way one. Can focus on task while the other can pay more attention to the air threat.

Also many of us enjoy the cooperative aspect of the game so when one of the originals jumps ship to play adversarial it isn't always as fun.

So we just need to find the balance.
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#3641978 - 09/10/12 05:51 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: eno75]
tomcat Offline
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Originally Posted By: eno75


Also many of us enjoy the cooperative aspect of the game so when one of the originals jumps ship to play adversarial it isn't always as fun.

So we just need to find the balance.



Put me down as a coop fan. Obviously Crew enjoys the dark side and as the mission designer he outranks a SAM magnet like me, but I prefer the headache of SAMs vs SAMs and AIM-9s..

I will however make it known that although I was bounced two or three times over the weekend I did hold my own and splash Crew on our one true ACM engagement. biggrin

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#3641992 - 09/10/12 06:36 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Oh yeah, I guess I did get it twice. Hard to keep track after all the A-A kills I got over the w/e.

But really, some of the guys just flippin left.


FYI, for anyone who has not heard it before - I programmed my Trim Switch with shifted functions:
UP - F1 View
Left - Alt-F1 View
Down - F5 View (aka Check Six)
Right - F10 View

You guys all know that each mission offers something different and MAKES you hone your skills. iShot The Shilka is there for your Check Six honing. When I am flying Red in iShot I am all the time pressing the F5 with the Trim hat. On one mission I spawned in the air above Beslan and whoa there was XRay and Olaf in formation flying toward the BUKs about 5,000 feet above me. If I was not pressing F5 all the time they would have flown right over me and I wouldn't have been the wiser.

So you see, it is all for your own good! It's not like I get a little bit of pleasure over shooting you down, you know.

WC

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#3642002 - 09/10/12 07:14 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
eno75 Offline
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I put highway back up for a little turn and burn. Had fun with it last time and we're all on the same team!

Edit: TC, crew and I finished highway quickly- awesome teamwork.

Thunder is up but may change that. Not sure what you guys have been playing. Might put school back up- or Ishot.

If guys come in wanting another mission I'm open.


Edited by eno75 (09/10/12 09:42 PM)
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#3642073 - 09/10/12 11:52 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
XRay_Specs Offline
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I'm seriously bummed every time I come into work in the morning, give SimHQ a quick check and see you guys on TS3 biggrin

Damned time zones! See you at the weekend anyway^^

(p.s. My MFCDs arrived yeah Very relieved that DCS auto-programs all the OSB functions!)

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#3642361 - 09/11/12 12:20 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: eno75]
GrayGhost Online   content
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Originally Posted By: eno75
I'm not sure that's it- I have a bit of a reservation about the f5 view being used for air combat...


As well you should. It really is outright cheating biggrin

Quote:
But knowing its being used I know I'll just use it. It works both ways. I think many just need to adapt to a new style of gameplay and just work more closely together when enemy aircraft are present. That way one. Can focus on task while the other can pay more attention to the air threat.


That's one way, the other is to shut off F5 and externals altogether - if you want to full-up experience that is. What about the nice visuals? Fly with a buddy, their planes tend to look nice smile
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#3642403 - 09/11/12 01:19 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
msalama Offline
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Quote:
the other is to shut off F5 and externals altogether


What little MP missions I make and host this is what I usually do, i.e. F10 view options equals own plane only (or some such thingy, cannot remember / check just now).

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#3642417 - 09/11/12 01:42 PM Re: What's cookin at Eno's Firehouse tonight ? [Re: Wrecking Crew]
Wrecking Crew Offline
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Too many folks complain when all the externals are turned off.

Many, many complain if Labels are On, so Labels and Padlock are definately Off (don't really know what Padlock does, what I mean is that I never have made it work...but haven't spent any time on it to speak of).



--- edit --- this is a mistake - most missions have Allies Only
There is one mission (?) of mine that has External -> Allies Only "My A/C" or F10 View Off. That may be an option...



But maybe you guys are not 'getting' it. cowboy iShot The Shilka was designed with Air-To-Air conflict in mind. The Red and Blue are equivalent mirror images of each other in units and logic. The mission was made such that each side can greatly impact the other with a shoot down. No other mission of mine quite offers this 'balance'; sure some missions have opposite side Clients; and say, where all all those team-killer types who can come into iShot and do their thing legally! When I fly iShot I am off to the opposite base to inflict as much damage as I can, and after the bombs and missiles are gone and I have those 4 Sidewinders left then I'm going hunting for Humans; it is a different experience and a lot of fun. Something we have not gotten to yet in iShot is where one side takes over the opposite base and HAS TO HOLD IT for 30 minutes to win.



If we were running a closed dedicated squad server with a regular group then shutting off all Externals might be the thing. My intention with an open server and a wide variety of missions is to entice more folks to join us and enjoy the experience; shutting off all externals is a bit much IMO.


What else is cheating? Air Starts? Text chat? Covert video feeds? Sitting in a basement with a joystick? Modifying HOF from the cockpit?

W