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#3555534 - 04/13/12 08:26 AM Friday Update - April 13th
kendo Offline
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Registered: 10/03/10
Posts: 38
BlackSix has posted. No patch today - going into internal testing over weekend. Should be out next week.

BIG NEWS is that it's not just game engine update. FM and AI improvements too!!

Friday Update - Blacksix


Oh, and there's some more nice pictures of Russian fences... attack


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#3555541 - 04/13/12 08:41 AM Re: Friday Update - April 13th [Re: kendo]
Rush Offline
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Very good news indeed. Lets hope for all the improvements.

S!

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#3555543 - 04/13/12 08:43 AM Re: Friday Update - April 13th [Re: kendo]
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How on earth could they write a BOB simulator with 'deeply-set limitations in the engine code do not allow us to minimize the margin of error at altitudes about 7 km (21,000 ft)'?

Who was driving this thing ? ahoy

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#3555549 - 04/13/12 08:50 AM Re: Friday Update - April 13th [Re: kendo]
trindade Offline
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I guess they don't want to fail this time, let's see what we will get next week! reading

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#3555575 - 04/13/12 09:32 AM Re: Friday Update - April 13th [Re: Lieste]
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Originally Posted By: Lieste
How on earth could they write a BOB simulator with 'deeply-set limitations in the engine code do not allow us to minimize the margin of error at altitudes about 7 km (21,000 ft)'?

Who was driving this thing ? ahoy


Ya totally. I hate when you can't minimize the margin of error at altitudes about 7 km. It's too restricting for me, though I don't have a clue what it means. Cool, non issue for me. wink
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#3555584 - 04/13/12 09:45 AM Re: Friday Update - April 13th [Re: kendo]
HerrMurf Offline
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Although I predict one more bug delay before they release it...........YAY US! Could someone post the pictures here for the little people......uh, Feldwebels and Flight Sergeants?!
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#3555588 - 04/13/12 09:54 AM Re: Friday Update - April 13th [Re: bisher]
commorange Offline
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Originally Posted By: bisher
Originally Posted By: Lieste
How on earth could they write a BOB simulator with 'deeply-set limitations in the engine code do not allow us to minimize the margin of error at altitudes about 7 km (21,000 ft)'?

Who was driving this thing ? ahoy


Ya totally. I hate when you can't minimize the margin of error at altitudes about 7 km. It's too restricting for me, though I don't have a clue what it means. Cool, non issue for me. wink


I think it means all aircraft are still going to be Iron Dogs above 21,000 feet but we should see better performance below that altitude.
And they seem to be saying they cant do anything to fix that in CoD but they expect to fix it in the sequel.
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#3555618 - 04/13/12 10:41 AM Re: Friday Update - April 13th [Re: kendo]
cheesehawk Offline
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They never could figure it out in IL-2 1946 either, I wouldn't expect too much for high altitude stuff, especially on the eastern front. Perhaps its in the way they addressed air pressure/temps and altitude, you always revert back to what you know right?

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#3555622 - 04/13/12 10:48 AM Re: Friday Update - April 13th [Re: kendo]
letterboy1 Offline
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Quote:
• Fixed some non-working orders, removed others from the list. There are no more orders available to the player that the AI does not follow.


Just so I'm not hallucinating, they mean wingman orders, right?
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#3555644 - 04/13/12 11:38 AM Re: Friday Update - April 13th [Re: letterboy1]
shadylurker Offline
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Originally Posted By: letterboy1
Quote:
• Fixed some non-working orders, removed others from the list. There are no more orders available to the player that the AI does not follow.


Just so I'm not hallucinating, they mean wingman orders, right?


Ja

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#3555663 - 04/13/12 12:05 PM Re: Friday Update - April 13th [Re: kendo]
NattyIced Offline
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Hopefully they include the wheel friction effects they were working on so ground loops are possible and take offs/landings are more realistic rather than sliding across the ground until your tires pop.

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#3555683 - 04/13/12 12:34 PM Re: Friday Update - April 13th [Re: kendo]
HeinKill Offline
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Looks like it will take a community mod - again - to fix the naff AI manoeuvering, barrel rolls, poor dogfighting etc. The AI fixes are all wingman related.
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#3555690 - 04/13/12 12:44 PM Re: Friday Update - April 13th [Re: kendo]
BKHZ_Furbs Offline
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Good news on what IS coming, though Luthier is a little unsure on the online CTD, he says they have a internal server on which they test, is that the same as us playing online?
If that is not fixed then the will be a lynching.

Still the AI improvements are welcome, though unless they fix the "superman maneuvers and non engaging AI" then its not really going to get anyone playing offline.

What is very disappointing is the lack of news of other fixes and improvements for CLOD, so i guess no COOP's frown


Edited by BKHZ_Furbs (04/13/12 12:45 PM)
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#3555701 - 04/13/12 01:01 PM Re: Friday Update - April 13th [Re: kendo]
FearlessFrog Offline
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Well, there's more in the patch than we thought, and not just performance stuff - which is all good news.

At this point I think it's worth just waiting till it arrives and then giving it a go.

Luthier's comments about them liking the offline AI as it is, and the nerfing of the reds FM (but without Oct100) makes me a bit nervous, but then it wouldn't be a CloD patch release without some potential for real drama smile

So, two weeks then? lol

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#3555708 - 04/13/12 01:09 PM Re: Friday Update - April 13th [Re: kendo]
cheesehawk Offline
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Actually, that's not that surprising, if you really get into tweaking each peice of the AI customization sliders, you can reproduce pretty decent flying out of them. Certain things are still whack, like the AI knowing right when you pull the trigger everytime, but the flight behavior can be made a lot more realistic than most of the online, user made SP missions have put out there for us so far.

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#3555749 - 04/13/12 01:50 PM Re: Friday Update - April 13th [Re: kendo]
ArgonV Offline
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Wow, I may be able to actually play this on three screens!
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#3555752 - 04/13/12 01:54 PM Re: Friday Update - April 13th [Re: Lieste]
IV/JG7trumps Offline
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Originally Posted By: Lieste
How on earth could they write a BOB simulator with 'deeply-set limitations in the engine code do not allow us to minimize the margin of error at altitudes about 7 km (21,000 ft)'?

Who was driving this thing ? ahoy


Pretty sure that if you do any research you will find that the battle was mainly fought at medium altitudes of around 15000 feet, and most of the types used could not reach 20000 with a bomb load! These were unpressurized early war aircraft, not B-29 raids!

Craig
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#3555765 - 04/13/12 02:17 PM Re: Friday Update - April 13th [Re: kendo]
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yay. A church simulator.... perfect to satisfy my itch.

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#3555770 - 04/13/12 02:27 PM Re: Friday Update - April 13th [Re: cheesehawk]
bisher Online   content
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Originally Posted By: cheesehawk
Actually, that's not that surprising, if you really get into tweaking each peice of the AI customization sliders, you can reproduce pretty decent flying out of them. Certain things are still whack, like the AI knowing right when you pull the trigger everytime, but the flight behavior can be made a lot more realistic than most of the online, user made SP missions have put out there for us so far.


I agree the intelligence is there, it's just difficult to see what with the three stooges routine it can engage in wink
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#3555809 - 04/13/12 03:41 PM Re: Friday Update - April 13th [Re: kendo]
BKHZ_Furbs Offline
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Luthier-
Hard to say, after how long this patch took. There's still a lot of things we'd like to improve, but the general idea is like this. We keep on improving the overall engine as part of developing the sequel. The things that can be put back into CoD get packaged up and released as a patch. When we get close to the release date of the sequel, we hold the changes for the sequel. If it's a major addition, not a fix, we also keep it for later.

This is how the current patch is being released. Ostensibly, everything done for it was done for the sequel, and then patched into the "old release".




This what i had been saying for a long time, no more BOB content frown
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#3555814 - 04/13/12 03:49 PM Re: Friday Update - April 13th [Re: kendo]
bisher Online   content
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Ya well this is a direct quote from Luthier - 'No, we had planned on adding more BOB content, but this Furbs fellow kept saying there would be no additions, so we scrapped it.'

j/k wink
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#3555834 - 04/13/12 04:32 PM Re: Friday Update - April 13th [Re: bisher]
cheesehawk Offline
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Originally Posted By: bisher
Originally Posted By: cheesehawk
Actually, that's not that surprising, if you really get into tweaking each peice of the AI customization sliders, you can reproduce pretty decent flying out of them. Certain things are still whack, like the AI knowing right when you pull the trigger everytime, but the flight behavior can be made a lot more realistic than most of the online, user made SP missions have put out there for us so far.


I agree the intelligence is there, it's just difficult to see what with the three stooges routine it can engage in wink


rofl! Wonder if that's Larry, Moe, or Curly in the spitfire behind me! hahahaha

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#3555836 - 04/13/12 04:44 PM Re: Friday Update - April 13th [Re: bisher]
BKHZ_Furbs Offline
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Originally Posted By: bisher
Ya well this is a direct quote from Luthier - 'No, we had planned on adding more BOB content, but this Furbs fellow kept saying there would be no additions, so we scrapped it.'

j/k wink


LOL bish smile
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#3555842 - 04/13/12 04:54 PM Re: Friday Update - April 13th [Re: IV/JG7trumps]
JG52Uther Offline
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Originally Posted By: IV/JG7trumps
Originally Posted By: Lieste
How on earth could they write a BOB simulator with 'deeply-set limitations in the engine code do not allow us to minimize the margin of error at altitudes about 7 km (21,000 ft)'?

Who was driving this thing ? ahoy


Pretty sure that if you do any research you will find that the battle was mainly fought at medium altitudes of around 15000 feet, and most of the types used could not reach 20000 with a bomb load! These were unpressurized early war aircraft, not B-29 raids!

Craig

Exactly! It will serve for the sequel as well, but they might have to rethink things if we progress through the war.

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#3555883 - 04/13/12 06:24 PM Re: Friday Update - April 13th [Re: kendo]
DaveP63 Offline
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Quote:
Originally Posted by Strike View Post
Luthier, if I may ask, are you currently saying that the sequel to Cliffs of Dover will not be backwards-compatible with cliffs of dover?

No Il-2 product was ever backwards-compatible. You could not take a Pacific Fighters patch and apply it to an Ace Expansion Pack install. You cannot take graphic improvements in 4.12 and install them on top of the original Il-2.

The new line will work the same way. If you own the old product, you'll be able to install a new one on top of it; or you'll be able to get a compilation product like 1946 that includes old content from previous releases.

But once the sequel is released, there obviously won't be any more support for stand-alone CoD.

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#3555885 - 04/13/12 06:37 PM Re: Friday Update - April 13th [Re: kendo]
SlipBall Offline
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I saw the most people on the banana forum that I have ever seen 267... bananadance...if you build it, they will come. stirthepot
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#3555898 - 04/13/12 06:57 PM Re: Friday Update - April 13th [Re: kendo]
Chivas Offline
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This is great news having some AI, Commands, and FM fixes included with the performance patch. The performance optimization should greatly reduce the CTD issues for most people, unless their home system is relatively low end or highly unoptimized. This should make the sim playable for most people, and have more people interested in building immersive and realistic/historic Battle of Britain missions and campaigns. With the release of the SDK, and more community involvement, the future for COD is very bright. smile

I still don't see the Sequel coming out any time soon so there could be plenty of time for another patch or two for COD. Those patches wouldn't include any major features as those would probably be saved to help sales of the Sequel. Although you will be able to add those features to COD, if and when we buy the sequel. ie Dynamic Weather. Thats if Dynamic Weather is even ready when the Sequel is released. Although I could see some aspects of Dynamic Weather being released and then improve it during the life of the series.
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#3555997 - 04/14/12 12:15 AM Re: Friday Update - April 13th [Re: SlipBall]
cheesehawk Offline
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Originally Posted By: SlipBall
I saw the most people on the banana forum that I have ever seen 267... bananadance...if you build it, they will come. stirthepot


There used to be that mid-week with nothing to discuss.

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#3556045 - 04/14/12 03:04 AM Re: Friday Update - April 13th [Re: kendo]
Chivas Offline
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Now that more people will be able to fly the sim the FM debates will begin in earnest. Actually there is a heated discussion on the IC forums about the FM's, (my favorite ride) (insert preference) (being porked), and they have yet to try the new FM's. smile
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#3556051 - 04/14/12 04:14 AM Re: Friday Update - April 13th [Re: kendo]
BKHZ_Furbs Offline
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Chivas, told you no problem with working other stuff in this patch and they were only working on BOM. neaner

Even if were getting no more content for BOB we can get other fixes pretty soon maybe. my hopes ARE some what raised. smile


Edited by BKHZ_Furbs (04/14/12 09:20 AM)
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#3556119 - 04/14/12 09:19 AM Re: Friday Update - April 13th [Re: kendo]
SlipBall Offline
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After reading the thread about AI setting's I gotta say after testing, WOW! what a difference.
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#3556136 - 04/14/12 10:12 AM Re: Friday Update - April 13th [Re: kendo]
BKHZ_Furbs Offline
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Pity there is no global setting for AI. Maybe something else we can ask for?
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#3556145 - 04/14/12 10:22 AM Re: Friday Update - April 13th [Re: BKHZ_Furbs]
SlipBall Offline
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Maybe, but the way they have it now, you can prevent the bombers from showing off & still have the fighter's set to a competitive skill. I really think this is the best way...too bad it took me a year to learn of this, but it was my own fault.
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#3556147 - 04/14/12 10:25 AM Re: Friday Update - April 13th [Re: kendo]
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Ok, maybe global for plane type? must give this a go later.
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#3556150 - 04/14/12 10:29 AM Re: Friday Update - April 13th [Re: kendo]
SlipBall Offline
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For plane type is a good idea!...good luck getting it though
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#3556206 - 04/14/12 01:03 PM Re: Friday Update - April 13th [Re: BKHZ_Furbs]
Chivas Offline
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Originally Posted By: BKHZ_Furbs
Chivas, told you no problem with working other stuff in this patch and they were only working on BOM. neaner

Even if were getting no more content for BOB we can get other fixes pretty soon maybe. my hopes ARE some what raised. smile


I don't understand your first sentence but OK. smile

I agree that other fixes should come sooner especially now that the main stumbling block has been removed. Luther's post about no more content for BOB can be taken the wrong way. The developer won't have time to build anymore BOB missions, campaigns, but everything else will change thru the life of the series. Its true we won't have much new content if we never download user made missions and campaigns, or buy the sequels, but 99% of us will download and buy the sequels if the quality is there. Later in the series the Channel Map will be like all the other maps in the series, where you load the map, but everything else is the latest edition of available Aircraft, AI, Commands, FM, DM, Weather etc, etc. Everything will also be improved by the community including the Channel Map.

Currently on my system I could build most missions flown during BOB without much problem regarding frame rates, even at the highest settings, With the patch I should be able to increase the amount of aircraft to simulate the very large German formations. I'm not sure how the radar and aircraft vectoring is simulated in the sim now, but would expect that feature to be improved in the future by the developer or atleast the tools made available for the community to flesh it out.
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#3556207 - 04/14/12 01:04 PM Re: Friday Update - April 13th [Re: bisher]
knightgames Offline
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Originally Posted By: bisher
Ya well this is a direct quote from Luthier - 'No, we had planned on adding more BOB content, but this Furbs fellow kept saying there would be no additions, so we scrapped it.'

j/k wink



Good thing he didn't listen to our friend, Tree. We may never have had CoD. wink

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#3556240 - 04/14/12 02:37 PM Re: Friday Update - April 13th [Re: Chivas]
BKHZ_Furbs Offline
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Originally Posted By: Chivas
Originally Posted By: BKHZ_Furbs
Chivas, told you no problem with working other stuff in this patch and they were only working on BOM. neaner

Even if were getting no more content for BOB we can get other fixes pretty soon maybe. my hopes ARE some what raised. smile


I don't understand your first sentence but OK. smile


I mean, i said before the shouldn't be a problem adding fixes with the performance patch, you said they prob couldn't because of coding.
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#3556308 - 04/14/12 07:11 PM Re: Friday Update - April 13th [Re: BKHZ_Furbs]
Chivas Offline
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Originally Posted By: BKHZ_Furbs
Originally Posted By: Chivas
Originally Posted By: BKHZ_Furbs
Chivas, told you no problem with working other stuff in this patch and they were only working on BOM. neaner

Even if were getting no more content for BOB we can get other fixes pretty soon maybe. my hopes ARE some what raised. smile


I don't understand your first sentence but OK. smile


I mean, i said before the shouldn't be a problem adding fixes with the performance patch, you said they prob couldn't because of coding.


The developer or BS said the patch would only be a performance patch. I said I understood why because they wouldn't want to introduce to many variables during fixing and testing the new code, but I hoped they would be able to introduce some fixes to the FM, AI, etc. I suppose since the patch took so long they were able to reduce the performance variables enough to add some AI etc fixes without over complicating the bug testing. There are no absolutes in this type of work and the developer can only guess how long it will take and what features will be ready to implement for any given patch.
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#3556320 - 04/14/12 07:52 PM Re: Friday Update - April 13th [Re: IV/JG7trumps]
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Well, I am aware of several raids where the base height was ~20kft, with fighters stacked higher. Two examples, but there are others - single reconnaissance flights would be even higher ~ near 25kft for the lower performance types.

"Between London and Gravesend, AA fire drew their attention to an enemy force of some 150 aircraft flying generally north at 20,000 feet. The Germans were flying in waves of tight formations of Dorniers, Heinkels and Junkers 88s, with protecting fighters. Me 110s were behind the bombers and a formidable force of Me 109s behind them at about 24,000 feet. It had been arranged that the two Spitfire squadrons in the lead (composite 19/266 and 611) were to attack the fighter escort, while 74 Squadron aimed at the bombers. As 74 Squadron went for the force of Junkers 88s, they met fighters diving on them, but they gamely continued their policy of striking for the main formation... "
John Frayn Turner Battle of Britain Airlife 1998 p118

"No.249 Squadron

At 1622 hours on 7.9.40, 12 aircraft of 249 Squadron left North Weald to patrol first Maidstone and then Ashford at 15,000 feet to intercept Raid 15. They were then sent back to Ashford and ordered to intercept Raid 22.

About 30 He111s and Do17s were seen heading for London at 19,000 feet. escorted by at least 100 fighters, mostly Mel09s stepped up behind to 25,000 feet Enemy bombers were in three parallel lines of 3 vics in line astern. Our fighters attacked broadside on and one vic of three enemy bombers was seen to be left straggling behind, smoking, but it was impossible to say which of our pilots were responsible. Enemy formation turned aside from London went east, just south of North Weald aerodrome.

The original claims were only 2 Mel09s destroyed, but these have now been increased.
P/O Neil (Yellow 2) destroyed an Mel09 which broke up and turned over and went down smoking over Maidstone, although he did not see it crash.
Red 2 (P/O.Barclay) destroyed an Mel09 which emitted brilliant flames and black smoke from the cockpit. It dived steeply and pieces fell off, but he did not see It crash; this was south of Maidstone. The Mel09s were coloured yellow back to the cockpit.
Red 2 also damaged a Dol7 and an He111 He force-landed in a field, his a/c having been hit.
F/Lt Parnall finished off an He111, which two other unidentified Hurricanes had disabled, but apparently lost in the smoke. He saw it crash near Grain.
P/O Beazley (Green Section) finished off a Do2l5, which already had its starboard engine fired. It crashed near a main road south of Ongar.

Enemy casualties: 2 Mel09 destroyed
1 Do17 damaged
1 He111 damaged
1 He111 destroyed (shared with two u/i Hurricanes)
1 Do2l5 destroyed (shared with u/i friendly fighter or fighters)"


Of course, a penalty in accuracy would be seen from higher altitude attacks, and it might be necessary to lose some fraction of the maximum bomb-load to get this high (though for maximum range flight, this is already required, and a cruise-climb could be used throughout the approach segment to eke more height out of the limited performance as fuel was burnt off).
I concede that many raids were for various reasons made at low(er) altitudes, but 16kft was relatively low, and both sides' fighters would attempt to position some 2-4kft above the raid.

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#3556321 - 04/14/12 07:57 PM Re: Friday Update - April 13th [Re: Lieste]
bisher Online   content
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Originally Posted By: Lieste
Well, I am aware of several raids where the base height was ~20kft


Wow, that's high, 20 kilofeet, so that's what, about 2 milemeters?? wink
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#3556323 - 04/14/12 08:00 PM Re: Friday Update - April 13th [Re: Chivas]
BKHZ_Furbs Offline
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Originally Posted By: Chivas
Originally Posted By: BKHZ_Furbs
Originally Posted By: Chivas
Originally Posted By: BKHZ_Furbs
Chivas, told you no problem with working other stuff in this patch and they were only working on BOM. neaner

Even if were getting no more content for BOB we can get other fixes pretty soon maybe. my hopes ARE some what raised. smile


I don't understand your first sentence but OK. smile


I mean, i said before the shouldn't be a problem adding fixes with the performance patch, you said they prob couldn't because of coding.


The developer or BS said the patch would only be a performance patch. I said I understood why because they wouldn't want to introduce to many variables during fixing and testing the new code, but I hoped they would be able to introduce some fixes to the FM, AI, etc. I suppose since the patch took so long they were able to reduce the performance variables enough to add some AI etc fixes without over complicating the bug testing. There are no absolutes in this type of work and the developer can only guess how long it will take and what features will be ready to implement for any given patch.


Well, so far its good news Chivas, lets hope it continues with further patches.
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#3556326 - 04/14/12 08:11 PM Re: Friday Update - April 13th [Re: kendo]
Chivas Offline
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I agree Furbs, this patch should make the sim playable for most users. This will mean they finally have the game engine working good enough it will only require tweaks. Now they will be able to concentrate on improving existing content, adding new content, and features for the series. This should be a much smoother and less time consuming process. The monies have to start rolling in soon to keep the bean counters, and investors at bay.
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#3556331 - 04/14/12 08:22 PM Re: Friday Update - April 13th [Re: kendo]
BKHZ_Furbs Offline
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Hmmm, how long till BOM Chivas? a year, with luck 2 more patches, i hope for DM and FM' revisions, COOP's and maybe new clouds.
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#3556337 - 04/14/12 08:29 PM Re: Friday Update - April 13th [Re: kendo]
ChwyNiblet Offline
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I really hope this patch works and doesn't fall flat on its face.
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#3556367 - 04/14/12 09:46 PM Re: Friday Update - April 13th [Re: bisher]
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kft is one alternative standard measure of altitude in aeronautics (and also telecommunications).

While you might not like the 'style' of it, it is routinely used in NASA, and other documentation.

From a reference I have on hand:

"“The average wind speed (mph) and average relative humidity (10, 20, 30 (brown) and 70, 80, 90 (green) percent) for 0 to 1 kft above ground level (agl), 1 to 2 kft (agl), 2 to 3 kft (agl), 3 to 4 kft (agl), 4 to 5 kft (agl) and 5 to 6 kft (agl).”

Key to a National Oceanic and Atmospheric Administration diagram."

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#3556379 - 04/14/12 10:50 PM Re: Friday Update - April 13th [Re: BKHZ_Furbs]
Chivas Offline
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Originally Posted By: BKHZ_Furbs
Hmmm, how long till BOM Chivas? a year, with luck 2 more patches, i hope for DM and FM' revisions, COOP's and maybe new clouds.


Thats a good question. It appears a third party is doing some of the work. We haven't seen much other than the IL-2, a few buildings, and some vehicles. BlackSix is supposed to be doing the campaign, but one of his posts sounded like not much work has been done on the campaign yet. But you know how weak some of the translations are. I'm guessing that the Sequel won't be out for six months to a year. That should be plenty of time for a patch or two for COD, with some features included that they might want the community to test for the Sequel.
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#3556441 - 04/15/12 02:29 AM Re: Friday Update - April 13th [Re: Lieste]
bisher Online   content
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Originally Posted By: Lieste
kft is one alternative standard measure of altitude in aeronautics (and also telecommunications).

While you might not like the 'style' of it, it is routinely used in NASA, and other documentation.

From a reference I have on hand:

"“The average wind speed (mph) and average relative humidity (10, 20, 30 (brown) and 70, 80, 90 (green) percent) for 0 to 1 kft above ground level (agl), 1 to 2 kft (agl), 2 to 3 kft (agl), 3 to 4 kft (agl), 4 to 5 kft (agl) and 5 to 6 kft (agl).”

Key to a National Oceanic and Atmospheric Administration diagram."


No no, it caught my interest, I was just being a smart ass, sorry. I like it, and thanks for the information, very interesting
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#3556450 - 04/15/12 02:58 AM Re: Friday Update - April 13th [Re: kendo]
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There is a group who insist that one should maintain purity of essence, avoiding the mixing of latin and greek terms in the naming of plants and animals, and the mixing of SI(modifiers) and imperial measures...

I think they are possibly also against the Fluoridation of the public water supply too wink

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#3556462 - 04/15/12 03:39 AM Re: Friday Update - April 13th [Re: kendo]
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#3556498 - 04/15/12 07:47 AM Re: Friday Update - April 13th [Re: kendo]
FIScott Offline
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A surprise ammount of content for the new patch- I was only expecting updated graphics. I'm not putting the bunting up until its available to d/l though, this patch was 'just about finished' before Christmas.

On the down side the problem with the FM's over 21K sounds like a bummer. Those iconic pictures of the swirling contrails durring the battle don't look likely in the game any time soon. Less than plussed at the prospect of having to pay for a game I'm not that bothered about to see it fixed either. I think they should roll out a patch for CoD with the fix after BoM is released, it would go a long way to mending dented confidence imo.

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#3556504 - 04/15/12 08:00 AM Re: Friday Update - April 13th [Re: kendo]
BKHZ_Furbs Offline
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As much as the patch is welcome, what is really disappointing is CLOD will never be a full BOB sim, no squadrons, no pilot roster, no proper pilots career. You cant even enter a pilots name.
When you fire up CLOD there is NOTHING in the game that makes you feel your taking part in the Battle of Britian, no history, no immersion and the GUI is cold and uninviting, nothing that draws you to single player.


Edited by BKHZ_Furbs (04/15/12 08:02 AM)
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#3556505 - 04/15/12 08:01 AM Re: Friday Update - April 13th [Re: FIScott]
robtek Offline
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You'll have contrails at 21000ft, no problem.

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#3556507 - 04/15/12 08:10 AM Re: Friday Update - April 13th [Re: robtek]
FIScott Offline
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Posts: 166
Originally Posted By: robtek
You'll have contrails at 21000ft, no problem.


Yeah, I appreciate that but its a serious limitation to have in mind that unrealistic ceiling that we might have to self impose. For all that best to wait and what the actual implications are in the updated game, 'twas me pontificating is all.

As to the immersion factor it would be nice to think that sdk's and modders will improve on what is there, until then there is BoB WoV, I see a new update for that is on the way too.


Edited by FIScott (04/15/12 08:12 AM)

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#3556543 - 04/15/12 10:05 AM Re: Friday Update - April 13th [Re: bisher]
SlipBall Offline
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Originally Posted By: bisher
Ya well this is a direct quote from Luthier - 'No, we had planned on adding more BOB content, but this Furbs fellow kept saying there would be no additions, so we scrapped it.'

j/k wink



Well that all depends on what the meaning of "is" is.
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#3556556 - 04/15/12 10:33 AM Re: Friday Update - April 13th [Re: robtek]
KRT_Bong Offline
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Originally Posted By: robtek
You'll have contrails at 21000ft, no problem.

I'm sure that figure is related to this
Originally Posted By: Luthier

We've performed a tremendous amount of work testing and improving flight models in the game, as well as improving various aircraft engines. We used actual pilot's notes and flight testing data during the process (thank you Sean!). Unfortunately some deeply-set limitations in the engine code do not allow us to minimize the margin of error at altitudes about 7 km (21,000 ft) where most aircraft begin to perform worse than their real-life counterparts. Fixing this requires more extensive code rework and will therefore only appear with the upcoming sequel. However at lower altitudes most flyables will perform much closer to real life. We also have to note that some aircraft, most notably Spitfire Mk.II, had better performance than the real thing. Others, especially their engines, had reduced performance. We've addressed these serious issues and made our planes fly much closer to the real thing.

More specifically:

G.50
Temperature models of the engine were wrong due to incorrect data. The engine could not get up to required power at all altitudes. We've also added +100 boost for WEP mode.

Spitfire Mk.II
The aircraft's speed performance was too good at all altitudes, sometimes 60 mph better than the real thing.

Spitfire Mk.I
Fixed the top speed dip above 18,000 ft.

Hurricane Mk.I
Speed performance was also too good at all altitudes, similar to the Spit II.

Blenheim Mk.IV
Had many problems with the engine model. The engine overheated at normal RPM, the plane could not get up to stated airspeed at all altitudes. Maximum allowed airspeed was too great, and the plane could get up to 560 mph in a dive. A huge amount of work was performed to improve the plane's FM and bring it up to speed.



I have been flying on both sides and the aircraft are more complicated than 1946 but the 109 is by far easier to fly than the Hurri or the Spit and I find it difficult to get to 21,000ft and maintain a reasonable airspeed without a sputtering engine and a lot of experimenting with the mixture and prop settings. Kind of makes the Brits seem all that more courageous if the planes were that hard to get any performance out of them and now they tell us they fly too well? Maybe with the graphic performance tweaks they picked up so much speed they were actually a challenge. Makes me wonder what the Russian planes will be like.
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#3556675 - 04/15/12 02:27 PM Re: Friday Update - April 13th [Re: BKHZ_Furbs]
JG52Uther Offline
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Originally Posted By: BKHZ_Furbs
As much as the patch is welcome, what is really disappointing is CLOD will never be a full BOB sim, no squadrons, no pilot roster, no proper pilots career. You cant even enter a pilots name.
When you fire up CLOD there is NOTHING in the game that makes you feel your taking part in the Battle of Britian, no history, no immersion and the GUI is cold and uninviting, nothing that draws you to single player.



If you want that you are looking in the wrong place. You should get BoBII if you really want that.
IL2 has never really done offline well IMO.

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#3556700 - 04/15/12 03:10 PM Re: Friday Update - April 13th [Re: kendo]
BKHZ_Furbs Offline
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True Uther, Though im a 90% online player i still like to fly a offline career now and again.

Just all them years of waiting and dreaming of what CLOD would be, then seeing the state of the released sim it was very dis-heartening, but now to it wont ever be a real BOB sim is gutting.

How many years until the next BOB sim?


Edited by BKHZ_Furbs (04/15/12 03:12 PM)
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#3556708 - 04/15/12 03:26 PM Re: Friday Update - April 13th [Re: BKHZ_Furbs]
FearlessFrog Offline
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Originally Posted By: BKHZ_Furbs
True Uther, Though im a 90% online player i still like to fly a offline career now and again.

Just all them years of waiting and dreaming of what CLOD would be, then seeing the state of the released sim it was very dis-heartening, but now to it wont ever be a real BOB sim is gutting.

How many years until the next BOB sim?


Well, it's been released for over a year now and they've never hinted they would add a career system nor their extensive track record showed any evidence that you'd get one like BoB WoV. This is a sequel to IL2. smile

You might be expecting too much gameplay change out of a patch, but perhaps a 3rd party will come along similar to these?

http://www.desastersoft.com/en/news.html

If what is there now all works nicely (no crashes, good performance, AI commands, FM's better etc) and you are after a different type of gameplay then I'd be surprised if Maddox Games will provide it now.

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#3556709 - 04/15/12 03:26 PM Re: Friday Update - April 13th [Re: kendo]
JG52Uther Offline
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Registered: 04/20/06
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Well we can choose to mope, or try to make the best of what we will get. For all the comments alluding to the competence or otherwise of the developers by some people, I think they know exactly where they want to go with this new series. Whether we like it or not, and I certainly don't like some aspects of it (coop etc) it could be great if it survives.
But I think we need to stop comparing it to il2, because this is a whole new game, its just from the same company, and with the unfortunate and nonsensical late addition of 'il2' in the title.
I still think it should be called Storm of War...

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#3556735 - 04/15/12 04:20 PM Re: Friday Update - April 13th [Re: kendo]
BKHZ_Furbs Offline
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Im not moping Uther, in fact ive done a couple of hours flying this weekend with the new Nvidia drivers and it looked much much better. smile Im hopeful the online game will be good enough IF we get COOP's.

Its just the "Battle of Britain" is my favorite area, i must have read about 50 books on it, raised my hopes too much i guess.
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#3556967 - 04/16/12 12:33 AM Re: Friday Update - April 13th [Re: JG52Uther]
Force10 Offline
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Originally Posted By: JG52Uther
I still think it should be called Storm of War...


Just not "Storm of War: Battle of Britain" like it was originally going to be called. Something more like "Sprinkles of War: Skirmishes over the Channel" would be more appropriate. thumbsup
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#3556984 - 04/16/12 01:45 AM Re: Friday Update - April 13th [Re: BKHZ_Furbs]
commorange Offline
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Originally Posted By: BKHZ_Furbs
Im not moping Uther, in fact ive done a couple of hours flying this weekend with the new Nvidia drivers and it looked much much better. smile Im hopeful the online game will be good enough IF we get COOP's.

Its just the "Battle of Britain" is my favorite area, i must have read about 50 books on it, raised my hopes too much i guess.


I sympathize with you Furbs. I could add my own lamentations but i would just be repeating what you and others have said. sigh

The Battle of Britain is one of the great battles of all time, first to be fought entirely by aircraft right? But anyway, I too am hoping

with the patch and good COOPS we will still get some fun BOB immersion. Personally I never got BOB II WOV because I decided to wait for CoD

instead, Now I may in fact pick up a copy of BOB II for the campaign and I guess more strategic aspects. For me its not about the money, I could

get them all, but who has time to play them all ? cheers
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#3556985 - 04/16/12 01:48 AM Re: Friday Update - April 13th [Re: kendo]
BKHZ_Furbs Offline
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"Sprinkles of War: small disagreement over the Channel"?
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#3556997 - 04/16/12 03:27 AM Re: Friday Update - April 13th [Re: Force10]
knightgames Offline
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Originally Posted By: Force10
Originally Posted By: JG52Uther
I still think it should be called Storm of War...


Just not "Storm of War: Battle of Britain" like it was originally going to be called. Something more like "Sprinkles of War: Skirmishes over the Channel" would be more appropriate. thumbsup


Drizzles After Dunkirk

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#3557024 - 04/16/12 05:29 AM Re: Friday Update - April 13th [Re: kendo]
SlipBall Offline
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#3557027 - 04/16/12 05:40 AM Re: Friday Update - April 13th [Re: knightgames]
Biggles07 Offline
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Originally Posted By: knightgames
Originally Posted By: Force10
Originally Posted By: JG52Uther
I still think it should be called Storm of War...


Just not "Storm of War: Battle of Britain" like it was originally going to be called. Something more like "Sprinkles of War: Skirmishes over the Channel" would be more appropriate. thumbsup


Drizzles After Dunkirk


"Inconsequential altercation over Aldershot"

"Minor squabble over Margate"

"The battle of Brentwood Green"

smile


Edited by Biggles07 (04/16/12 05:53 AM)
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#3557032 - 04/16/12 05:58 AM Re: Friday Update - April 13th [Re: Biggles07]
BKHZ_Furbs Offline
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"Handbags over Hastings" smile


Edited by BKHZ_Furbs (04/16/12 06:40 AM)
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#3557034 - 04/16/12 06:15 AM Re: Friday Update - April 13th [Re: BKHZ_Furbs]
Biggles07 Offline
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Registered: 01/22/09
Posts: 2474
Loc: Newcastle Upon Tyne, England.
Originally Posted By: BKHZ_Furbs
"handbags over Hastings" smile


hahaha

"Meaningless foray into Maidenhead"

"Lackadaisical assault on Letchworth: Storm of Boredom" *

biggrin

*Alright, I'll stop it now...lol.


Edited by Biggles07 (04/16/12 06:28 AM)
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#3557454 - 04/16/12 07:47 PM Re: Friday Update - April 13th [Re: JG52Uther]
cheesehawk Offline
Member

Registered: 02/23/11
Posts: 605
Loc: CA, USA
Originally Posted By: JG52Uther
Originally Posted By: BKHZ_Furbs
As much as the patch is welcome, what is really disappointing is CLOD will never be a full BOB sim, no squadrons, no pilot roster, no proper pilots career. You cant even enter a pilots name.
When you fire up CLOD there is NOTHING in the game that makes you feel your taking part in the Battle of Britian, no history, no immersion and the GUI is cold and uninviting, nothing that draws you to single player.



If you want that you are looking in the wrong place. You should get BoBII if you really want that.
IL2 has never really done offline well IMO.


I would say the IL-2 1946 offline experience is still 1000sX better than CoD's at the moment. Try some of FlatSpinMan's campaigns (other than being on wrong maps, lol).

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#3557457 - 04/16/12 07:49 PM Re: Friday Update - April 13th [Re: kendo]
Ajay Offline
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Thats completely where i am with it ..Storm of Boredom. Fairly annoyed with the whole thing. Even after this update it seems clear that SP is still going to be very below average. I guess i am going to have to eat my words in that i thought these guys were going to make a decent BoB game, even after the horrible start.

Righto , so is RoF any good on the SP side or is MP where it is at ? Might have to start playing catchup.
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#3557496 - 04/16/12 09:16 PM Re: Friday Update - April 13th [Re: kendo]
FlyingMonkey Offline
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Yep, my entrance for the new franchise rebranding contest is "Storm of sighs: snap rolls contest somewhere above some water", *sigh*

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#3557637 - 04/17/12 03:37 AM Re: Friday Update - April 13th [Re: kendo]
BKHZ_Furbs Offline
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Registered: 04/08/05
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I think were going to have to write off the single player aspect of CLOD until maybe we get the SDK and let the community have a go, though even then i dont know if it will be possible to implement a decent career system.
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#3557656 - 04/17/12 04:46 AM Re: Friday Update - April 13th [Re: Ajay]
tagTaken2 Offline
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Originally Posted By: Ajay

Righto , so is RoF any good on the SP side or is MP where it is at ? Might have to start playing catchup.


The demo is the full game, so try the SP dynamic campaign and see.

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#3557671 - 04/17/12 06:15 AM Re: Friday Update - April 13th [Re: BKHZ_Furbs]
bolox Online   content
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Registered: 06/15/11
Posts: 70
Originally Posted By: BKHZ_Furbs
I think were going to have to write off the single player aspect of CLOD until maybe we get the SDK and let the community have a go, though even then i dont know if it will be possible to implement a decent career system.


If you consider a (dynamic) career system imperative then maybe.

Personally i remember the state of IL2's SP experience not being 'stellar' on release, it took several years of 'external developments' both in the dynamic aspects as well as the static campaigns before it 'took off'.
FSM's excellent campaigns for instance started around 2006 iirc, building on the previous work of the likes of Bird brain, Extreme one, Polymando etc.

Now IL2 did start from a better level- it certainly didn't take 9 months for working out how to tame the worst excesses of AI confused but i still have hope that some of the clever people out there can come up with something- Desastersoft for instance have something approaching a rewards system (medals, another way to get reports from the radar).

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#3557680 - 04/17/12 06:55 AM Re: Friday Update - April 13th [Re: kendo]
BKHZ_Furbs Offline
Member

Registered: 04/08/05
Posts: 2395
Maybe it will take a external program to have a squadron system, it extracts the info of the missions from CLOD via a stats file? is that feasible? i know nothing about such stuff.
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#3557686 - 04/17/12 07:42 AM Re: Friday Update - April 13th [Re: BKHZ_Furbs]
bolox Online   content
Junior Member

Registered: 06/15/11
Posts: 70
I think so, CoD seems to have a built in capability for 'Add Ins' so it is possible to write .dlls to do things(if you know how to do such things). This appears to be the route Desastersoft have taken.
It is also possible (even recommended) to rewrite the campaign .dll for campaigns, rather than using 'mission scripting', to keep track of kills etc as some of the Russian 'user made' campaigns do.

I don't think what you want can be done overnight(if ever perfectly- there's just no way of pleasing some people exitstageleft ) but i do see potential for something to be done.
I'm no coder but this is my understanding from having worked out how to write a campaign for CoD.

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#3558005 - 04/17/12 06:49 PM Re: Friday Update - April 13th [Re: kendo]
Chivas Offline
Senior Member

Registered: 12/26/02
Posts: 3199
Loc: B.C. Canada
Personally I have little doubt there will be plenty of decent offline single player COD campaigns. The game engine was designed to be modded by the community, and future proofed to add new features by the developer when system resources allow. Its going to take time for these online, offline, Coop style, and 24/7 style wars to be built, but they will be built. This was the developers overall plan from the start, its just taking much longer than anyone expected. The use of Scripting and Triggers will make every style of campaign far superior to anything we've seen in the original series.



Edited by Chivas (04/17/12 06:52 PM)
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#3558015 - 04/17/12 07:03 PM Re: Friday Update - April 13th [Re: kendo]
FearlessFrog Offline
Senior Member

Registered: 01/08/09
Posts: 4325
Loc: Vancouver, BC
I keep posting the link to

http://www.desastersoft.com/en/news.html

.but no-one ever clicks on it wink

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#3558029 - 04/17/12 07:30 PM Re: Friday Update - April 13th [Re: kendo]
Chivas Offline
Senior Member

Registered: 12/26/02
Posts: 3199
Loc: B.C. Canada
I see that Desastersoft has a career system for COD at your link.

16.12.2011 - Open Beta for the Desastersoft Career–System for "IL2 Sturmovik – Cliffs of Dover
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#3558031 - 04/17/12 07:33 PM Re: Friday Update - April 13th [Re: kendo]
FearlessFrog Offline
Senior Member

Registered: 01/08/09
Posts: 4325
Loc: Vancouver, BC
Is there? smile

Hmmm - Is there any interest in a SimHQ review? I can check with The Management and we could get someone good to write it (i.e. not me) as it does seem like a big hole in the game that others are trying fill. I think they have a demo as well:

http://www.desastersoft.com/en/product-wick-dundas.html

I tried it when it first came out, but it didn't work due to all my Strange/Unusual mods I had added, but it might be worth a tinker.

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#3558091 - 04/17/12 09:35 PM Re: Friday Update - April 13th [Re: FearlessFrog]
Chivas Offline
Senior Member

Registered: 12/26/02
Posts: 3199
Loc: B.C. Canada
Originally Posted By: FearlessFrog
Is there? smile

Hmmm - Is there any interest in a SimHQ review? I can check with The Management and we could get someone good to write it (i.e. not me) as it does seem like a big hole in the game that others are trying fill. I think they have a demo as well:

http://www.desastersoft.com/en/product-wick-dundas.html

I tried it when it first came out, but it didn't work due to all my Strange/Unusual mods I had added, but it might be worth a tinker.


I think there would definitely be some interest in a Review of the Desastersoft addon, but it would be a good idea to make sure it was done after the performance/graphics patch was beta tested and released on Steam.
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#3558303 - 04/18/12 10:23 AM Re: Friday Update - April 13th [Re: kendo]
letterboy1 Offline
(Heterosexual)Tchaikovsky Ballet Fan
Lifer

Registered: 12/30/00
Posts: 20002
Loc: Columbus, GA USA
They sure have a very inviting name. biggrin
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