Just to let everyone know that is following this, I haven't stopped working. I have been busy with work, as well as building my home.
I have been working on the FCS, specifically all the details involving the LRF and all its functions. As well as hit detection and different areas of damage that the tanks can take. I will be testing damage models for individual hits, for near misses. Meaning that if your tank takes a hit and is not destroyed, there will be a mark on the tank where the round hit. There is obviously some development and testing that will need to happen to make this work, so it may be an ongoing project to be tweaked over time.
I want to give the Tankers the feeling that I felt while being in the gunnerís seat. As I did when I had the chance to try SB, I actually felt that feeling in my gut when I would be engaging targets all over hell whipping the turret around. That to me is full immersion at its best. I commend SB for that.
I have also been testing the graphical limits, meaning the amount of trees and grass and static meshes. This will also be important to the size of the maps. Obviously the worlds will not be as large as other simulators, but I hope to make that up in detail and immersion.
If you guys have any questions, you know where to find us: http://www.americasarmor.com