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#3571712 - 05/12/12 12:34 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1546
Loc: Washington State, USA



Just fixing the last of the problems. Sort of annoying that in max every thing looks fine, but export file out as an X file with a 3rd party viewer and little wierd problems show up. UGH.
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin


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#3571740 - 05/12/12 01:07 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
whukid Offline
Junior Member

Registered: 04/19/11
Posts: 83
Actually, I have a few Ideas for that auto-loader;

1)Hide the loader in the crew compartment and act like he doesn't exist. Model everything else to the way it is in RL. Ideally, you'd be able to move, shoot, and fire with an auto-loader like capability, but with a functioning loader that the game engine can work with without ever knowing he's there until you have to bail out. You'd probably just have to assign the loader's location to the crew compartment.

2)Have a Steel Fury style "No-cockpit" approach

Another problem would be the disembarkation of soldiers in the back. I don't quite have a solution to this one quite yet

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#3572359 - 05/13/12 09:28 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
VDV90 Offline
Junior Member

Registered: 05/11/12
Posts: 2
I wouldn't even worry about the loader. I haven't heard any good things about it.. via wiki (I know I know) or auto loaders in general to be honest. Not to say that I'm official business on the subject.
The only footage I've seen ( http://www.youtube.com/watch?v=cz-VuOlbu_M 6:46-53 ) shows a gunner loading a PG-9 by hand anyways. So why not save the headache :P

BMD-1

Same turret as BMP-1 unsure of the loader though.

Sorry if its off topic, currently enjoying a half bottle of Russian Standart lol.

Flasburn, I can't wait to see what you come up with next dear sir!
Urah!


Edited by VDV90 (05/13/12 11:10 PM)

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#3572511 - 05/14/12 08:02 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1546
Loc: Washington State, USA


Starting to finalize texture. Taking a bit longer than expected, but IT was a real nice day. biggrin
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3572819 - 05/14/12 04:59 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1546
Loc: Washington State, USA


While creating the markings for plane I do beleave some of my damage has emerged during texturing process. UGH . Not slamming Persions or Arabs here........exactly. Hell I don't know. Have alot of respect for Persion history but I REALLY don't care for current government. Well that and the EFP that the Iraqis placed for us could have come from anywhere......was sort of close to Syrian border. But everything in that region is convoluted. Vary hard to remain objective right now. Kind of suprising for me really.



Just when I thought I was done with this thing (for the most part) I just released that when I export out of max as an X file it inverts the freaken texture onto the wrong side. AHHHHHHHHHHHHH! Maybe I pissed of the Iranian government? Anyone want to go on holiday to Iran?



Edited by FlashBurn (05/14/12 07:46 PM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3572832 - 05/14/12 05:19 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
whukid Offline
Junior Member

Registered: 04/19/11
Posts: 83
LMAOOOOOOO THAT MADE MY DAY. You, sir, are a god.

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#3573797 - 05/16/12 09:57 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1546
Loc: Washington State, USA
Sort of wondering what my next project should be. Either finishing playable m113a1 or a little mini campaign...... HMMMMMM.
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top
#3574005 - 05/16/12 04:38 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1546
Loc: Washington State, USA
If next SABOW patch is to be released end of MAY or early JUNE I feel it is best to probably add in new stuff into Crescent and make that new mini campaign. I should have more control over quality as getting feed back on beta missions I have released is non existant. Once that is released and all problems (if any) with missions are sorted out, then finish up 113. UGH. This is probably for the best, but I really want a playable APC.........NOW! biggrin


Both safari and dystopia where basicly me trying various game style ideas I had out. Did not have alot in common with what I would refer to as a "field problem". Crescent Moon is more in line with that. This next mission should be more of a field problem mixed in with some light "game land" elements.

Also will add in a few updates to mini mod that I have been wanting to to do.........like text for maintance guys and such.



Been playing APOS for the past day. Think i am going to see what happens if I create a smoke round for rifle fired grenade. (SABOW of course) If the AI will use it, it is highly unlikly that the ai will use it effectivly. But more caos for the digital battle field is a good thing. Oh, and while playing APOS I realised I could import the F5E into APOS for testing. A bit easier to do there due to GOD camera. Might be some funny screen shots to if I go that route. I saw a screen shot of someone from Russian community had imported a T34 from APOS into SABOW...... Also I may test out giving buildings of SABOW a transparentcy for windows. kind of annoying getting shot at from MR invisible guy. Although that is how it can be. It sucks but returning to to M113a1 will have to wait a couple weeks. There are a bunch of little things I want to do right now.

Oh ya, since the lrac (or whatever that South Africian rocket launcher is called) I need to redo South Africian forces so that not every joe has rifle grenades. probably go with 2 rifle grenade guys per squad along with SGT and Officers with a smoke round or two. While I am at it might as well give all sides a real world load out for small arm ammo. Everyone execpt unregualer forces should get 7 full magazines of ammo and at least 3 or 4 100 round belts for MG's. Well not the RPK 7 magazines of 40 rounds should do. May tweek stuff so infantry dump more rounds down range. Unless there is a massive performance hit that is.


LOL, today went into a major APOS binge. Now that the end of the day is here lets see if I can make smoke rifle fired grenades. dizzy


Edited by FlashBurn (05/18/12 02:11 AM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3574793 - 05/18/12 04:34 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1546
Loc: Washington State, USA
Yay! Rifle fired smoke grenades does work. Config is done and works. Just need to model a rifle grenade smoke round. That is way easy. biggrin I might go ahead and see if hand thrown smoke nades will work.

While testing a wierd issue popped up with my M1 style helmet. Have not seen it before, but it appears SABOW does not like my spec map for it.




Does not allways show up and seems to be depend on lighting of game world... Puts thinking hat on.

Wierd........it does not show up in screen shots..... Double puts my thinking hat on.


Edited by FlashBurn (05/18/12 04:35 AM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

Top
#3575130 - 05/18/12 05:00 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1546
Loc: Washington State, USA
In other news....... While finding out just what the heck the Iranian air force used as weapons on their air craft during Iran/Iraq war, I found photos of modern Iranian versions of snake eye mk82 bomb. It appears to be a copy of original. So they more than likly where using them during and after shah times. May end up adding that in before I release this stuff. Now if only I could find out if they used zuni rockets........ What I am thinking is a couple versions of air support. 1 for CAS type mission and another for more of an anti tank mission. Would allow mission maker options...........which appears to be only me?
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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