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#3554745 - 04/11/12 10:19 PM Landing the Spitfire-
CuMelter Offline
W-W Super 220 Swift
Member

Registered: 02/14/12
Posts: 177
Loc: Twin States, USA
Ya know, I've been simming longer than I care to admit.
Back when it was NOT COOL to learn a sim using the novice settings.
Over time, I can/could land just about anything that had half a wing.
But BoB's spitfire has me scratching my head.
Realistic FM-
Auto-Engine Mgt
Manual Prop-Pitch
Winds,Gust
No torque slipping yet.

It takes me from the threshold of the runway clear out to
300 yards in the hay fields to bring her to a complete stop.
Full Flaps, minimum prop pitch, approach speeds around 100 kts...
If I slow her down, I'll trash the struts.
If I hit the brakes, evenly just a slight press of the key...over we go.
What am I missing or obviously doing wrong or what step am I missing.
The only thing I can figure is that landing a perfect craft takes a precise flight path.
That's all well and good,but life is never perfect...

Should I mention novice settings (lol)
I can take off or land the princess inside 100 yards, park her anywhere I please (preferably in the shade)
I hate to run the novice model for the simple fact that it's rudder is really dumbed down.
When I need to make a change of direction RIGHT NOW, novice rudder sucks.
Just like in the IA, 'Follow the Leader'...using novice settings, he can down-bank/roll and its as if he had booster rockets and there is no way in hell I can catch him.
Realistic settings, he can't lose me. Try he might, but he can't.
In fact, he went into a spin a couple of times trying to lose me...cool !!
He recovered nicely though, quicker than I can most times.

Anyway, what's a do-do to do?


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#3554771 - 04/11/12 11:30 PM Re: Landing the Spitfire- [Re: CuMelter]
PV1 Offline
sometime mudslinger
Member

Registered: 08/11/02
Posts: 1633
Loc: Ladner, Wet Coast, Canada
Make sure that by minimum pitch you mean fine pitch. Some folks have gotten
that backward in the past. In addition, to get more drag during landing, open
the cockpit. You should be able to ease it down so you are almost stalled,
and managing your elevation by nudging the throttle. You want your landing
velocity to be below 100, down around 75 to 80. Of course it also helps
if you're going upwind, or at least not downwind. I tend to pull back on the
stick once I'm on the ground, to push the tail down more, this should allow
a touch of brakes a bit earlier, but you need to wait til you're down to about
30 for that anyway. The spit is definitely more finicky than the hurri in
both takeoff and landing.

There are some good video tutorials and instruction posts for takeoff and landing
on the A2A forum, here: http://www.a2asimulations.com/forum/viewforum.php?f=48
as well as on the main forum. You can also do a search for more discussions, as
this gets a lot of attention.

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#3554783 - 04/12/12 12:01 AM Re: Landing the Spitfire- [Re: CuMelter]
CuMelter Offline
W-W Super 220 Swift
Member

Registered: 02/14/12
Posts: 177
Loc: Twin States, USA
Thanks PV...I'd bet that one out of twelve I can land the girl within the airfield and keep her there.
I can't repeat the process and I can't explain every micro-second of what I was doing.
I seem to do well at the trainings (injured plane/engine...etc), but save that, I look & feel ridiculous.
Oh, and why do I need so much damned runway (or hay field) to get her off of the ground.
Just gas and ammo and she acts like a 5 story building trying to get off the ground.

I guess I'm just too seasoned by Falcon. Although, I don't raise these questions with
IL-2, WoP, CFS1/3...it seems the coders for BoB listened just a little too closely to their
veterans and/or their veteran advise was just 'alittle extreme'....over the top-
Quote:
"After all, we can't have you modeling a fighter plane that everyone can land now, can we...?
That would make us look like monkeys..."



Quote:
Make sure that by minimum pitch you mean fine pitch...

Yes, fine pitch was my intended description.

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