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#3554726 - 04/11/12 09:36 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
Kyth Offline
Member

Registered: 10/22/10
Posts: 210
Going into diagnostic mode. biggrin

I'm looking at your config:

1. 'Workplaces'- Some of the dummies and hitboxes are missing on the model: s_gunner_out, p_gunner, s_gunner_exit, s_commander_out, p_commander, s_commander_exit, s_loader_out, p_loader, s_loader_exit.

2. 'Addins' - Try commenting these out?

addins[ssffffff]()
{
B10A, back2, 0, 180, 0, 0, 0.1, -0.14;
DSHK3B, back2, 0, 0, 0, 0, 0.2, -0.05;

} //endof addins

3. Looking at the LOD 0 model screen, those big green cubes look a little troubling, aren't they supposed to be dummy chunks, with a consistent size (without dimensions, actually)?


Originally Posted By: FlashBurn
there is one line I really have no idea what it does......

Code:
 select_as[u]	= 4;
Im thinking it has to do with expected chunks of model. Ei DISK3 file has 4 named componets. Another possibilty is encoding of text file. But have not messed with it.


You should read the 'mkmodel' manual again smile It's for vehicle selection in the GUI.

Also this line.

Originally Posted By: FlashBurn

Code:
ostov_type[s]	= tabs\ostovs_mtc80.cfgpack,spg_ostov*; 
I have always thought this was for destroyed stuff that appears in next battle but what if it does something else?



From the description in 'mkmodel' it looks like some kind of vehicle-type table.


Edited by Kyth (04/11/12 10:14 PM)
_________________________
"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."



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#3554772 - 04/11/12 11:36 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA
Think I am totally burned out on this for now. Not giving up BUT need a break big time from it. The little explosions of mini mods is vary encouraging. Think I will work on something I KNOW will work for a bit. AND I have really been enjoying the Stalker complete 2009 mod. Spend some time with that as well.



I think sabow could use 1 of these. biggrin Think I will combine it with my energa update. IE. energa does not engage at range....only within hand grenade range. Been wanting to fix that. Since model for infantry weapons need to be so low poly will take little time. Get some more success under the belt before I return to this VARY odd issue.
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3554874 - 04/12/12 05:13 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA


The worst looking thing that WILL work out I have ever made. hahaha

Modeling backwards doing lower LOD first. But thats it for today. DAMN I want my .50 to stop being retarded.
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3555382 - 04/12/12 09:59 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA


One low poly g3 model.....
Thinking 3 LOD's for it for the hell of it. Currently sitting at around 900 triangles. About 600 triangles under by self appointed budget for lod1. Somethink like this will be LOD2 and go more simple for LOD3. I feel like I am modeling for Half life 1 backin the day. hahaha
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3555432 - 04/13/12 12:22 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
QuickSilver Offline
Junior Member

Registered: 03/14/10
Posts: 58
I have a question. How do you make these 3D models from 2D photographs? Are you an evil genius?

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#3555443 - 04/13/12 01:07 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA
photo is just referance. This one started as an 8 sided cylinder.




Far from the best thing I have ever made.....But should do the job well enough for Iranian Infantry. Couple more little things, then unwrap and texture. Hmm looks like its sitting around 1160 triangles. Forget 3 LOD's.......not needed. You can ALOT of these on screen without much of a preformance hit. Alot of the stock models models are around 1500 - 1700 tris. But with Majorly compressed texture file resolution. I could add more detail........but in this case, WHY?



Some optimizations, a few more details, and unwrapped the bugger. Tomorrow.........texture thumbsup


Edited by FlashBurn (04/13/12 07:03 AM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3555951 - 04/13/12 09:33 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA



Yet more optimazations and final model is lokking to be 1256 triangles. biggrin Have to keep myself from adding in more detail, can't help it! Next thing you know your model is 4000 triangles and growing lol. Not wanted for weapon model in sabow. Time to texture. That pic has some wierd things going on in it (my fault) but gives it depth and an idea of shadows and high lights that should be in final texture.




Didnt get nearly as much done on this as I wanted to. Just too many disruptions tonight. UGH!. But stuff is starting to get where it is suppose to.


Edited by FlashBurn (04/14/12 02:31 AM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3556950 - 04/15/12 11:58 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA




Had a few hours to night to work on this. Not really sure how much detail work on the texture is really needed. IE. it will be itty bitty in game. Have not decided yet if I should bother with the small stuff. Course I could always add it later if needed. But all the big detail stuff is done.....well expect the flash suppresor. But have not desided if I want to go with transparnet or black for detail on that. Highlights, shadows and getting it all to work together next. Oh and spec and normal maps. biggrin Fun little lazy project for sure.

Wow, that pic came out REALLY dark.


Edited by FlashBurn (04/16/12 12:05 AM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3556982 - 04/16/12 01:40 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
Kyth Offline
Member

Registered: 10/22/10
Posts: 210
Great work, but you know, sooner or later you'll have to mess around with dummies again. For example, the dummies for muzzle flash, hand-holds, etc. etc.

It's inevitable, wave2
_________________________
"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."


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#3557002 - 04/16/12 04:07 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1544
Loc: Washington State, USA
Not worried to much about dummy's. They have not fauled up like full model getting rendered on every axis. But we will find out soon.
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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