m2hbfb=()
{
props=()
{
name[s] = txt_gun_m2hb;
mesh[s] = m2hbfb;
ostov_type[s] = tabs\ostovs_mtc80.cfgpack,spg_ostov*;
mesh_lods[u] = 3;
type[*] = MGUN;
select_as[u] = 4;
vis_factor[f] = 0.4;
grass_hide[f] = 0.4;
effect[f] = 50;
trace_map[s] = pen_cars;
manual_rot[b] = false;
immobile[b] = true;
deform[b] = true;
forw_techn[b] = false;
bb_round[f] = 10;
snd_pillars[s] = ;
snd_engine[s] = ;
snd_list[s] = snd_list1;
sndp_base_freq[u] = 0x0000ac44;
sndp_base_freq_k[f] = 1.2;
snde_base_freq[u] = 0x0000ac44;
snde_base_freq_k[f] = 1.2;
snd_horn[s] = ;
snd_starter[s] = ;
snd_gear[s] = ;
snd_move[s] = ;
interf_cfg[s] = ;
mass[f] = 50;
drop_h[f] = 2.5;
j[v] = 150, 50, 50, 0;
engine_m[f] = 80;
engine_pow[f] = 1;
eng_tau[f] = 0.5;
min_w[f] = 400;
max_w[f] = 2300;
water_line[s] = ;
diesel[b] = false;
fuel_rash[f] = 150;
fuel_tank[f] = 292;
acc_capacity[f] = 200;
eng_start_cur[f] = 500;
suo_cur[f] = 10;
eng_cur[f] = 5;
gen_power[f] = 3;
steer_wheel[b] = false;
arm[v] = 2, 1, 1, 1;
arm_week[v] = -1, -1, -1, -1;
armor_thick[f] = 5;
armor_map[s] = arm_sm_guns_dift;
armor_qual[f] = 0.9;
armor_frail[f] = 0.5;
armor_str[f] = 1700;
flame_dam[f] = 0;
pike[u] = 0;
boekomplekt[s] = ;
detonate[s] = ;
anti_fire[u] = 0;
air_starts[u] = 0;
crew_move[u] = 0;
crew_rotate[u] = 0;
move_vertical[b] = false;
eng_ai_snd_min[f] = 0;
eng_ai_snd_max[f] = 0;
max_tac_pen[u] = 500;
max_dir_pen[u] = 500;
target_type[u] = 3;
} //endof props
gears[ff]()
{
0, 1;
} //endof gears
wheels()
{
} //endof wheels
cpillars()
{
} //endof cpillars
col_pts[sfff]()
{
d_mgun, 0, 1, 1;
d_hull, -1, -1, -1;
d_hull, 1, -1, -1;
d_hull, -1, -1, 1;
d_hull, 1, -1, 1;
d_mgun, 0, 1, -1;
} //endof col_pts
col_bounds[sffffffff]()
{
d_mgun, 0.5, 0, 0, 0, 0, 0, 0, 0;
d_hull, 0.5, 0, 0, 0, 0, 0, 0, 0;
} //endof col_bounds
weapons[ssubssssbfbbbsfubssfffssbsfs]()
{
M2HB, s_gun, 0, false, , head1, wp_loader, , false, 0, false, false, false, , 0, 0, false, , , 0, 0, 0, , , true, , 0, ;
} //endof weapons
shells[su]()
{
P50_BALL, 300;
P50_AP, 200;
} //endof shells
shell_places[ssuubsffss]()
{
Crate_01, B10, 5, 10, true, s_ammoc_01, 0, 5, , ;
} //endof shell_places
heads[sssffffffffbuffbb]()
{
head1, d_rama, d_mgun, 30, 30, 45, 10, 10, 10, 10, 10, false, 0, 0, 0, false, false;
} //endof heads
work_places[sbbbbbbbfsssssssssufbbbbbbfsb]()
{
wp_gunner, true, false, true, true, true, false, false, 2, head1, sig_gunner, gunner, s_gunner, s_gunner_out, p_gunner,
s_gunner_out, s_gunner_exit, mg_other, 2, 0.2, false, false, false, false, false, false, 0, , false;
wp_commander, true, false, true, true, true, false, false, 1.8, , sig_commander, commander, s_commander, s_commander_out,
p_commander, s_commander_out, s_commander_exit, mg_other, 4, 0.01, false, false, false, false, false, false, 0, , false;
wp_loader, true, false, true, true, true, false, false, 1.5, , sig_loader, loader, s_loader, s_loader_out, p_loader, s_loader_out,
s_loader_exit, gun_loader, 1, 0.01, false, false, false, false, false, false, 0, , false;
} //endof work_places
sights[sssfssssssss]()
{
sig_gunner, s_camera_gunner, gunner_mg, 0, sig_gunner, , , , , , , ;
sig_commander, s_camera_gunner, human_tech, 0, sig_commander, , , , , , , ;
} //endof sights
damages[ssfffusffffffff]()
{
rotgun, p_rotgun, 5, 40, 0, 0, txt_dam_, 2, 0, 0, 0, 0, 0, 0, 0;
rothead, p_rothead, 8, 50, 0, 0, txt_dam_, 2, 0, 0, 0, 0, 0, 0, 0;
} //endof damages
mslots()
{
} //endof mslots
marks()
{
} //endof marks
flames()
{
} //endof flames
traces()
{
} //endof traces
random()
{
} //endof random
smk_gen()
{
} //endof smk_gen
glass()
{
} //endof glass
carets()
{
} //endof carets
bridges()
{
} //endof bridges
lights()
{
} //endof lights
stanins()
{
} //endof stanins
hatchs()
{
} //endof hatchs
propellers()
{
} //endof propellers
addins[ssffffff]()
{
B10A, back2, 0, 180, 0, 0, 0.1, -0.14;
DSHK3B, back2, 0, 0, 0, 0, 0.2, -0.05;
} //endof addins
detachable()
{
} //endof detachable
shell_paths()
{
} //endof shell_paths
swim_vols()
{
} //endof swim_vols
pick_points()
{
} //endof pick_points
head_limit()
{
} //endof head_limit
} //endof m2hbfb