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#3557204 - 04/16/12 12:45 PM Re: Naval War Arctic Circle [Re: MaceUK33]
strykerpsg Offline
Member

Registered: 05/28/06
Posts: 580
Loc: Ft Lewis, WA aka JBLM
Originally Posted By: MaceUK33
I'm fine with firing a salvo just don't want to see them all overlapping each other in the 3D screen.


LMAO, come on now. It's been years since a modern navy game's been released and we're nitpicking the overlapping missles and planes that rise vertically to match your desired altitudes? Not picking on Mace, just too lazy to do multiple quotes.

This isn't a bad sim and admittedly the 3D is not a more realistic and fluid design, but I would rather see something more meaty along the lines of a scenario editor or database mods, such as Janes FC/NWS mods or Harpoon series.

Overall, very playable but needs some tinkering. I would rather the developer focus on longevity versus aesthetics.
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#3557217 - 04/16/12 12:56 PM Re: Naval War Arctic Circle [Re: MaceUK33]
MaceUK33 Online   grrr
Don't tell him Pike
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Registered: 01/10/05
Posts: 12692
Loc: Darlington, UK.
biggrin I don't take any as being picked on, really like the game. Just that I thought only one missile is in the air and it turns out there are 8, just confuses the issue sometimes.
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#3557442 - 04/16/12 07:26 PM Re: Naval War Arctic Circle [Re: MaceUK33]
Comacho Offline
Member

Registered: 04/03/12
Posts: 142
If firing 8 all at once and instantaneously is realistic then why doesn't Harpoon do it that way too?

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#3571232 - 05/11/12 02:37 PM Re: Naval War Arctic Circle [Re: MaceUK33]
Gunnyhighway Offline
Move, Strike, Protect
Member

Registered: 08/11/07
Posts: 653
Loc: San Diego, CA
I guess this is not "Dangerous Water"!
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#3571881 - 05/12/12 06:21 PM Re: Naval War Arctic Circle [Re: MaceUK33]
Evil Flower Offline
Member

Registered: 08/10/02
Posts: 455
Loc: Eslöv, Sverige
No, it's not a platform simulator like DW.

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