A. Buddy laze- you need to get the tgp in the general area and set as spi once the laser is locked up. You can leave your laser off completely.
In fact you don't even need a TGP. All you need is the SPI so you can drop your bomb accurately.
B. ops check when called is your opportunity to read out fuel and damage to the flight lead.
No, the ops check is for lead to be able to do the mental math of the flight's capacity. You should be checking your fuel on your own, and reporting damage if it happens.
C. Staggered take off- with groceries. Once the lead starts to roll out you can taxi onto the runway. Once he is wheels up you can roll out. Circular rejoin works awesome- lead starts a shallow bank and the rest cut inside him to makeup distance. Worked flawlessly- Einstein thought I had been practicing but really it is just that easy.
You can be on the runway. Everyone takes their own lane, not the middle - and take-off is at 5 sec intervals to give enough spacing for abort if something goes wrong before you reach the 100kt mark (not sure if it's 100kt in the hog ... ). If the guy in front of you calls abort, you abort.
Still having some trouble locking up mavs from the tgp- ground stabilize sometimes helps but not often.
Mavericks are fickle, but you also have to be aware which type you are using. Lock distances are different for IIR/CCD.
Trying to figure out easy ways to remember.
You'll simply get use to it

Now then. Hooking spi is another challenge for another day. Broadcasting is a whole other.
Both are simple operations. Hooking a SPI is done on TAD, place cursor on object you want to hook, TMS forward long as usual.
Broadcasting your SPI is just DMS left long.
Frankly with the roadkill mission if someone doesn't take on the role marking targets we all are going to keep getting shot down. WC we might need to set some aircraft up as spotters... Maybe a cold and warm start aircraft with smoke, rockets, tgp... Something light and maneuverable.
Two mavericks, 2-4 bombs, smoke.
He can climb up to 20000+
Not with that SA-11 hanging out there ...
And I'm dying to drop a 10 on that %*#{{*+ Shilka that keeps taking me out every time I get into a shallow dive to lock up mavs. RRRRRRRRRRRRrrrrrrrr!!!!!!
Don't dive to lock your mavs then ... use the HuD cursor to set a SPI on or near target, level out, use that SPI to help lock your mavs on.