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#3552305 - 04/07/12 10:43 AM
Re: A little utility
[Re: MrJelly]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11941
Loc: Fleet, Hampshire, England.
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Tony, what about this pallet? Where do I get it from in PSP 7.0 format?
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Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3552310 - 04/07/12 10:59 AM
Re: A little utility
[Re: MrJelly]
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Hotshot
Registered: 04/30/02
Posts: 6703
Loc: Caux L'Herault, France
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The ".act" version is in the download. I am not sure if that is OK for PSP as I do not use it. One possibility might be to load the PCX version of the mission parameters screen, and save the palette from it.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3552470 - 04/07/12 05:42 PM
Re: A little utility
[Re: MrJelly]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11941
Loc: Fleet, Hampshire, England.
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Hi Tony. I made a screen shot as suggested, and produced a palette, which is almost the same as yours except for the first 12 colours. I've tried saving my Gladiator pic to RAW, in 240x160 format, with the new palette applied, but when I try saving it I get a corrupt visual output! Is this correct??? 
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3552613 - 04/08/12 03:32 AM
Re: A little utility
[Re: MrJelly]
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Hotshot
Registered: 04/30/02
Posts: 6703
Loc: Caux L'Herault, France
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When you did the conversion you did not tell the program the size of the picture you are using. The small remains at the default 148x100 for converting small pics, but your original is 38400 bytes which is 240x160. In this case the sizes should both be 240x160 as you are starting with a larger picture.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3553328 - 04/09/12 02:28 PM
Re: A little utility
[Re: MrJelly]
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Hotshot
Registered: 04/30/02
Posts: 6703
Loc: Caux L'Herault, France
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John! Did you miss my last post???? I would like to know if you tried the conversion again with the correct size values entered, and have been waiting for a response. 
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3553333 - 04/09/12 02:36 PM
Re: A little utility
[Re: MrJelly]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11941
Loc: Fleet, Hampshire, England.
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No luck here Tony.
Not feeling too good, but if you want I'll send you my results.
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3553396 - 04/09/12 04:29 PM
Re: A little utility
[Re: MrJelly]
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Hotshot
Registered: 04/30/02
Posts: 6703
Loc: Caux L'Herault, France
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 Thanks  I had a problem with your file too, because previously I had not been able to check the conversion of a full size raw image, because all of mine already have headers. There was a bug in the calculation which centres the small 148x100 image when it converts to 240x160. This was not apparent with the small ones, but it emerged when the full size one which did not need to be centred. I have fixed the error and will post a corrected version of the exe tomorrow  In the screenie I had the wsp file in the root so every plane gets the same picture. However, it gives me chance to see it in all four places  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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#3553417 - 04/09/12 04:55 PM
Re: A little utility
[Re: MrJelly]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11941
Loc: Fleet, Hampshire, England.
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It was driving me a bit crazy.
With this slot less system, what is the naming convention for these files?
_________________________
Just remember, "No Matter How Little I have Done, It's All The Less For You To Do" Wings Over BytomSingle parent, bringing up my great kids, Thomas, Jessica & Nicola, and trying to do his best all the time.
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#3553636 - 04/10/12 01:25 AM
Re: A little utility
[Re: Col. Gibbon]
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Hotshot
Registered: 04/30/02
Posts: 6703
Loc: Caux L'Herault, France
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For 1.3 they are named "fsmplane.wsp". Each goes into the individual skin or FM folder of the plane when Ralf or I pack the new "Planes" folder. At the moment they can be saved as the utility names them, then they are easy to find when needed. I will assemble a library of them. This little program has already been extended so that it can read and display the wsp file, and it could be extended further to save a loaded wsp into a selected folder as "fsmplane.wsp". I will upload the new version when I have done that.  Jel
_________________________
EAW upgrades (1.28E), scenario installations, and links: DropBox links and FileCloud linksThe best EAW online games are at GameRanger: GameRanger SiteTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use multiple controllers
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