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#3553037 - 04/08/12 10:56 PM
Re: SABOW Oh geeezzzz m2.50
[Re: FlashBurn]
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Member
Registered: 10/22/10
Posts: 210
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I'd suggest using the Steel Fury Model Viewer to check out the locations of all the chunks, dummies and object centres on the stock .go file, and compare them to the new model's .go file. The new model needs to have the full set of dummies  Also, look again at the config file, the last time I looked there were some lines refering to 'add-ons' for the Dshk3,
_________________________
"It's fascinating to think that all around us there's an invisible world we can't even see. I'm speaking, of course, of the World of the Invisible Scary Skeletons."
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#3553075 - 04/09/12 12:54 AM
Re: SABOW Oh geeezzzz m2.50
[Re: FlashBurn]
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Member
Registered: 12/24/11
Posts: 1546
Loc: Washington State, USA
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Totally true, never changed text paths or models for soldiers to carry weapons on back. K42 model viewer...good idea! Wow, post count went up 650 in about a day and a half. Now does this mean that people are interested in user made content? Now I ask this because please say something people! 1. Keeps guys like me interested (its ALOT of work). 2. Graviteam is more likly to invest more time in supporting modder types/tools. They DO support moder types but they are a small company and honestly Russian\Ukrainian community takes a MUCH more active role in forming Graviteam games. They ask, folks over there anwser.... Western side of the fense...whine, complain, Gripe with no practical solution given (Army guy in me HATE's that complaining crap without any solution to any given problem). 3. UGI (or whatever the retarded publisher for western europe/north america) is more likly to order up an expansion/addon to said game if people seem interested (my view and may not be reality, or ugi's reality  ). OH geee. I complained without a solution  Sabow appears to have sold enough copies that publisher is expanding sabow to other markets......thats great! Pubisher seems to be unwilling or unable to officially provide a patch to SABOW...........thats bad. Lets face it. Release of SABOW was primature and seemed to catch developer unprepared (graviteam). First release was a bug fest. SABOW was a dirty golden nugget to sim/tactical game types. Unnofficial patches have added and fixed all the problems but pubisher? WTF are they doing? Graviteam please self publish your titles like K43 and APOS! I know $$$$$$$$$$$$$$$$$$$$$$$$$$$$. ok now 
Edited by FlashBurn (04/09/12 01:24 AM)
_________________________
Steel Armor: Blaze O War (SABOW)--- ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too.  Requires AUG SABOW patch from Graviteam. Enjoy
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#3553096 - 04/09/12 02:58 AM
Re: SABOW Oh geeezzzz m2.50
[Re: FlashBurn]
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Member
Registered: 04/24/06
Posts: 1308
Loc: Devon UK
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Hey Flashburn,
Good to see you sticking with this, and all the help you're getting.
Hoping for a Eureka moment soon!
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#3553100 - 04/09/12 03:26 AM
Re: SABOW Oh geeezzzz m2.50
[Re: Vitesse]
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Member
Registered: 12/24/11
Posts: 1546
Loc: Washington State, USA
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Hey Flashburn,
Good to see you sticking with this, and all the help you're getting.
Hoping for a Eureka moment soon!  When a problem is to big for a guy, ask for help right? If we can come up with a solution I have at least 2 vehicle models I would LOVE to get into sabow. Also paves way for more modders......I hope. Either in SABOW or APOS, same engine. 
_________________________
Steel Armor: Blaze O War (SABOW)--- ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too.  Requires AUG SABOW patch from Graviteam. Enjoy
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#3553268 - 04/09/12 01:00 PM
Re: SABOW Oh geeezzzz m2.50
[Re: FlashBurn]
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Member
Registered: 12/24/11
Posts: 1546
Loc: Washington State, USA
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graviteam disk3 file exported out of max2011 with panda exporter....... 
_________________________
Steel Armor: Blaze O War (SABOW)--- ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too.  Requires AUG SABOW patch from Graviteam. Enjoy
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#3553275 - 04/09/12 01:12 PM
Re: SABOW Oh geeezzzz m2.50
[Re: FlashBurn]
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Junior Member
Registered: 04/07/12
Posts: 15
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Oh no, This is frustrating!
But now i thought about something else, what if the model isnt wrong, but you have made some mistake in any config file. And the model is actually showing up 3-4 times instead of just 1 time? Have you looked into that or something similar?
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#3553294 - 04/09/12 01:43 PM
Re: SABOW Oh geeezzzz m2.50
[Re: FlashBurn]
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Member
Registered: 12/24/11
Posts: 1546
Loc: Washington State, USA
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Funny you said that....thats what I am doing right now.  Another Idea is simply maybe it does not like _ in mesh name. Looking for anything now. In my mind its either some x exporter issue of config issue. But config is exact clone of default with 3 changes....file name, mesh name, and weapon type changed to in game m2hb. But playing around with it now.
_________________________
Steel Armor: Blaze O War (SABOW)--- ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too.  Requires AUG SABOW patch from Graviteam. Enjoy
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#3553312 - 04/09/12 02:02 PM
Re: SABOW Oh geeezzzz m2.50
[Re: FlashBurn]
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Member
Registered: 12/24/11
Posts: 1546
Loc: Washington State, USA
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Graviteam dishka config.......... dshk3=()
{
props=()
{
name[s] = txt_tn_dshk3;
mesh[s] = dshk3;
ostov_type[s] = tabs\ostovs_mtc80.cfgpack,spg_ostov*;
mesh_lods[u] = 3;
type[*] = MGUN;
select_as[u] = 4;
vis_factor[f] = 0.5;
grass_hide[f] = 0.5;
effect[f] = 50;
trace_map[s] = pen_cars;
manual_rot[b] = false;
immobile[b] = true;
deform[b] = true;
forw_techn[b] = false;
bb_round[f] = 10;
snd_pillars[s] = ;
snd_engine[s] = ;
snd_list[s] = snd_list1;
sndp_base_freq[u] = 0x0000ac44;
sndp_base_freq_k[f] = 1.2;
snde_base_freq[u] = 0x0000ac44;
snde_base_freq_k[f] = 1.2;
snd_horn[s] = ;
snd_starter[s] = ;
snd_gear[s] = ;
snd_move[s] = ;
interf_cfg[s] = ;
mass[f] = 50;
drop_h[f] = 2.5;
j[v] = 150, 50, 50, 0;
engine_m[f] = 80;
engine_pow[f] = 1;
eng_tau[f] = 0.5;
min_w[f] = 400;
max_w[f] = 2300;
water_line[s] = ;
diesel[b] = false;
fuel_rash[f] = 150;
fuel_tank[f] = 292;
acc_capacity[f] = 200;
eng_start_cur[f] = 500;
suo_cur[f] = 10;
eng_cur[f] = 5;
gen_power[f] = 3;
steer_wheel[b] = false;
arm[v] = 2, 1, 1, 1;
arm_week[v] = -1, -1, -1, -1;
armor_thick[f] = 5;
armor_map[s] = arm_sm_guns_dift;
armor_qual[f] = 0.9;
armor_frail[f] = 0.5;
armor_str[f] = 1700;
flame_dam[f] = 0;
pike[u] = 0;
boekomplekt[s] = ;
detonate[s] = ;
anti_fire[u] = 0;
air_starts[u] = 0;
crew_move[u] = 0;
crew_rotate[u] = 0;
move_vertical[b] = false;
eng_ai_snd_min[f] = 0;
eng_ai_snd_max[f] = 0;
max_tac_pen[u] = 500;
max_dir_pen[u] = 500;
target_type[u] = 3;
} //endof props
gears[ff]()
{
0, 1;
} //endof gears
wheels()
{
} //endof wheels
cpillars()
{
} //endof cpillars
col_pts[sfff]()
{
d_mgun, 0, 1, 1;
d_hull, -1, -1, -1;
d_hull, 1, -1, -1;
d_hull, -1, -1, 1;
d_hull, 1, -1, 1;
d_mgun, 0, 1, -1;
} //endof col_pts
col_bounds[sffffffff]()
{
d_mgun, 0.5, 0, 0, 0, 0, 0, 0, 0;
d_hull, 0.5, 0, 0, 0, 0, 0, 0, 0;
} //endof col_bounds
weapons[ssubssssbfbbbsfubssfffssbsfs]()
{
DSHK, s_gun, 0, false, , head1, wp_loader, , false, 0, false, false, false, , 0, 0, false, , , 0, 0, 0, , , true, , 0, ;
} //endof weapons
shells[su]()
{
DSHK_B_32, 250;
} //endof shells
shell_places[ssuubsffss]()
{
Crate_01, B10, 5, 10, true, s_ammoc_01, 0, 5, , ;
} //endof shell_places
heads[sssffffffffbuffbb]()
{
head1, d_rama, d_mgun, 30, 30, 45, 10, 10, 10, 10, 10, false, 0, 0, 0, false, false;
} //endof heads
work_places[sbbbbbbbfsssssssssufbbbbbbfsb]()
{
wp_gunner, true, false, true, true, true, false, false, 2, head1, sig_gunner, gunner, s_gunner, s_gunner_out, p_gunner,
s_gunner_out, s_gunner_exit, dshk3_gunner, 2, 0.2, false, false, false, false, false, false, 0, , false;
wp_commander, true, false, true, true, true, false, false, 1.8, , sig_commander, commander, s_commander, s_commander_out,
p_commander, s_commander_out, s_commander_exit, mg_other, 4, 0.01, false, false, false, false, false, false, 0, , false;
wp_loader, true, false, true, true, true, false, false, 1.5, , sig_loader, loader, s_loader, s_loader_out, p_loader, s_loader_out,
s_loader_exit, gun_loader, 1, 0.01, false, false, false, false, false, false, 0, , false;
} //endof work_places
sights[sssfssssssss]()
{
sig_gunner, s_camera_gunner, gunner_mg, 0, sig_gunner, , , , , , , ;
sig_commander, s_camera_gunner, human_tech, 0, sig_commander, , , , , , , ;
} //endof sights
damages[ssfffusffffffff]()
{
rotgun, p_rotgun, 5, 40, 0, 0, txt_dam_, 2, 0, 0, 0, 0, 0, 0, 0;
rothead, p_rothead, 8, 50, 0, 0, txt_dam_, 2, 0, 0, 0, 0, 0, 0, 0;
} //endof damages
mslots()
{
} //endof mslots
marks()
{
} //endof marks
flames()
{
} //endof flames
traces()
{
} //endof traces
random()
{
} //endof random
smk_gen()
{
} //endof smk_gen
glass()
{
} //endof glass
carets()
{
} //endof carets
bridges()
{
} //endof bridges
lights()
{
} //endof lights
stanins()
{
} //endof stanins
hatchs()
{
} //endof hatchs
propellers()
{
} //endof propellers
addins[ssffffff]()
{
B10A, back2, 0, 180, 0, 0, 0.1, -0.14;
DSHK3B, back2, 0, 0, 0, 0, 0.2, -0.05;
} //endof addins
detachable()
{
} //endof detachable
shell_paths()
{
} //endof shell_paths
swim_vols()
{
} //endof swim_vols
pick_points()
{
} //endof pick_points
head_limit()
{
} //endof head_limit
} //endof dshk3 My slightly modified m2hb_fb=()
{
props=()
{
name[s] = txt_tn_dshk3;
mesh[s] = m2hbfb;
ostov_type[s] = tabs\ostovs_mtc80.cfgpack,spg_ostov*;
mesh_lods[u] = 3;
type[*] = MGUN;
select_as[u] = 4;
vis_factor[f] = 0.4;
grass_hide[f] = 0.6;
effect[f] = 50;
trace_map[s] = pen_cars;
manual_rot[b] = false;
immobile[b] = true;
deform[b] = true;
forw_techn[b] = false;
bb_round[f] = 10;
snd_pillars[s] = ;
snd_engine[s] = ;
snd_list[s] = snd_list1;
sndp_base_freq[u] = 0x0000ac44;
sndp_base_freq_k[f] = 1.2;
snde_base_freq[u] = 0x0000ac44;
snde_base_freq_k[f] = 1.2;
snd_horn[s] = ;
snd_starter[s] = ;
snd_gear[s] = ;
snd_move[s] = ;
interf_cfg[s] = ;
mass[f] = 70;
drop_h[f] = 2.5;
j[v] = 150, 50, 50, 0;
engine_m[f] = 80;
engine_pow[f] = 1;
eng_tau[f] = 0.5;
min_w[f] = 400;
max_w[f] = 2300;
water_line[s] = ;
diesel[b] = false;
fuel_rash[f] = 150;
fuel_tank[f] = 292;
acc_capacity[f] = 200;
eng_start_cur[f] = 500;
suo_cur[f] = 10;
eng_cur[f] = 5;
gen_power[f] = 3;
steer_wheel[b] = false;
arm[v] = 2, 1, 1, 1;
arm_week[v] = -1, -1, -1, -1;
armor_thick[f] = 5;
armor_map[s] = arm_sm_guns_dift;
armor_qual[f] = 0.9;
armor_frail[f] = 0.5;
armor_str[f] = 1700;
flame_dam[f] = 0;
pike[u] = 0;
boekomplekt[s] = ;
detonate[s] = ;
anti_fire[u] = 0;
air_starts[u] = 0;
crew_move[u] = 0;
crew_rotate[u] = 0;
move_vertical[b] = false;
eng_ai_snd_min[f] = 0;
eng_ai_snd_max[f] = 0;
max_tac_pen[u] = 500;
max_dir_pen[u] = 500;
target_type[u] = 3;
} //endof props
gears[ff]()
{
0, 1;
} //endof gears
wheels()
{
} //endof wheels
cpillars()
{
} //endof cpillars
col_pts[sfff]()
{
d_mgun, 0, 1, 1;
d_hull, -1, -1, -1;
d_hull, 1, -1, -1;
d_hull, -1, -1, 1;
d_hull, 1, -1, 1;
d_mgun, 0, 1, -1;
} //endof col_pts
col_bounds[sffffffff]()
{
d_mgun, 0.5, 0, 0, 0, 0, 0, 0, 0;
d_hull, 0.5, 0, 0, 0, 0, 0, 0, 0;
} //endof col_bounds
weapons[ssubssssbfbbbsfubssfffssbsfs]()
{
M2HB, s_gun, 0, false, , head1, wp_loader, , false, 0, false, false, false, , 0, 0, false, , , 0, 0, 0, , , true, , 0, ;
} //endof weapons
shells[su]()
{
P50_AP, 300;
P50_BALL, 200;
} //endof shells
shell_places[ssuubsffss]()
{
Crate_01, B10, 5, 10, true, s_ammoc_01, 0, 5, , ;
} //endof shell_places
heads[sssffffffffbuffbb]()
{
head1, d_rama, d_mgun, 30, 30, 45, 10, 10, 10, 10, 10, false, 0, 0, 0, false, false;
} //endof heads
work_places[sbbbbbbbfsssssssssufbbbbbbfsb]()
{
wp_gunner, true, false, true, true, true, false, false, 2, head1, sig_gunner, gunner, s_gunner, s_gunner_out, p_gunner,
s_gunner_out, s_gunner_exit, mg_other, 2, 0.2, false, false, false, false, false, false, 0, , false;
wp_commander, true, false, true, true, true, false, false, 1.8, , sig_commander, commander, s_commander, s_commander_out,
p_commander, s_commander_out, s_commander_exit, mg_other, 4, 0.01, false, false, false, false, false, false, 0, , false;
wp_loader, true, false, true, true, true, false, false, 1.5, , sig_loader, loader, s_loader, s_loader_out, p_loader, s_loader_out,
s_loader_exit, gun_loader, 1, 0.01, false, false, false, false, false, false, 0, , false;
} //endof work_places
sights[sssfssssssss]()
{
sig_gunner, s_camera_gunner, gunner_mg, 0, sig_gunner, , , , , , , ;
sig_commander, s_camera_gunner, human_tech, 0, sig_commander, , , , , , , ;
} //endof sights
damages[ssfffusffffffff]()
{
rotgun, p_rotgun, 5, 40, 0, 0, txt_dam_, 2, 0, 0, 0, 0, 0, 0, 0;
rothead, p_rothead, 8, 50, 0, 0, txt_dam_, 2, 0, 0, 0, 0, 0, 0, 0;
} //endof damages
mslots()
{
} //endof mslots
marks()
{
} //endof marks
flames()
{
} //endof flames
traces()
{
} //endof traces
random()
{
} //endof random
smk_gen()
{
} //endof smk_gen
glass()
{
} //endof glass
carets()
{
} //endof carets
bridges()
{
} //endof bridges
lights()
{
} //endof lights
stanins()
{
} //endof stanins
hatchs()
{
} //endof hatchs
propellers()
{
} //endof propellers
addins[ssffffff]()
{
B10A, back2, 0, 180, 0, 0, 0.1, -0.14;
DSHK3B, back2, 0, 0, 0, 0, 0.2, -0.05;
} //endof addins
detachable()
{
} //endof detachable
shell_paths()
{
} //endof shell_paths
swim_vols()
{
} //endof swim_vols
pick_points()
{
} //endof pick_points
head_limit()
{
} //endof head_limit
} //endof m2hb_fb
_________________________
Steel Armor: Blaze O War (SABOW)--- ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too.  Requires AUG SABOW patch from Graviteam. Enjoy
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#3553322 - 04/09/12 02:18 PM
Re: SABOW Oh geeezzzz m2.50
[Re: FlashBurn]
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Member
Registered: 04/24/06
Posts: 1308
Loc: Devon UK
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Have you tried putting the dshk3 back into your modified config?
I'm thinking renaming it's files and trying. Might help isolate the problem.
Cheers!
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#3553325 - 04/09/12 02:23 PM
Re: SABOW Oh geeezzzz m2.50
[Re: FlashBurn]
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Member
Registered: 12/24/11
Posts: 1546
Loc: Washington State, USA
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Vitesse, yes, that was the crazy diska file. But check this out.......not sure if this is an improvment or not eheheh. 
_________________________
Steel Armor: Blaze O War (SABOW)--- ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too.  Requires AUG SABOW patch from Graviteam. Enjoy
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