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#3553095 - 04/09/12 02:52 AM Take On Helicopters Hinds - Retaking Comms Ridge
JC______ Offline
Junior Member

Registered: 01/20/08
Posts: 97
The insurgents are creeping towards our positions. We neglected the highest point in our area of operations, the one that holds a communications hub.



The mission: insert a fire team of Russian on the ridge and re-take the installation from the insurgents. Avoid collateral damage to the satellite antennas.

Opposition is likely to be light, but it is still a hot landing zone.




These men are going on a hell of a ride. I'm the pilot of the Super Hind in the background.



A few moments before starting the engines. My helicopter in the foreground, fully loaded with rockets we can't use (we don't want to demolish the installations). The infantry men distract themselves in conversation before boarding. The communications ridge is in the far background, right above the wing of my Hind.



Ready to start the engines.



On route towards a position where we can observe the enemy. The ridge is at the top of that massive dark formation in the background.



We planned to engage the enemy from the distance, but although the insurgents were visible from a relatively long distance it was difficult to effectively target them.


We had to close more than what it was prudent, but we needed to take as many insurgents as we could before landing. It took us a long time to fly around the ridge, engaging the enemy from different angles. But it was done.



It has been a long time since I don't sweat the controllers as I did when I approached the ridge for the landing and insertion.


From the cockpit of my helicopter, this space looked tiny. Successful landing on top of the ridge. Troops ready to disembark and clear the area.


Waiting for the troops to dismount, looking around. It doesn't look like we damaged the antennas with our intense shooting.


The fire team is moving into position (one soldier can be in front of the helicopter, slightly to the right) and engaging some remaining insurgents that were trying to flee.

After a couple of minutes, the infantry gave the all-clear signal. Time to return to base and wait for new orders.


After landing at the airbase.

Lots of ammo and right pedal. But the job is done.

Cheers,
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#3553107 - 04/09/12 04:44 AM Re: Take On Helicopters Hinds - Retaking Comms Ridge [Re: JC______]
Hartford688 Offline
Member

Registered: 10/23/05
Posts: 646
Loc: Amsterdam, The Netherlands
Hey JC

Nice AAR. You're enjoying the Hind then... smile2

Looks very nice indeed.
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#3553197 - 04/09/12 10:05 AM Re: Take On Helicopters Hinds - Retaking Comms Ridge [Re: JC______]
JC______ Offline
Junior Member

Registered: 01/20/08
Posts: 97
Hello Hartford!

Thanks. Having fun indeed. Flying this thing is not easy, though. Entering a hover is quite an adrenaline rush ...

Cheers,
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#3553203 - 04/09/12 10:28 AM Re: Take On Helicopters Hinds - Retaking Comms Ridge [Re: JC______]
BeachAV8R Offline
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Registered: 01/22/01
Posts: 22684
Loc: KCLT
Cool.. I've been waiting for some Hind AARs.. Nice!
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#3553210 - 04/09/12 10:44 AM Re: Take On Helicopters Hinds - Retaking Comms Ridge [Re: JC______]
JC______ Offline
Junior Member

Registered: 01/20/08
Posts: 97
Thanks BeachAV8R. I thoroughly enjoy your legendary AARs too. smile
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#3553825 - 04/10/12 11:26 AM Re: Take On Helicopters Hinds - Retaking Comms Ridge [Re: JC______]
Heretic Offline
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Registered: 10/12/06
Posts: 1674
Loc: GER
ToH went ArmA2?
I thought they wanted to stay on the civilian side of things?
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#3553834 - 04/10/12 11:43 AM Re: Take On Helicopters Hinds - Retaking Comms Ridge [Re: JC______]
NoUseForAName Offline
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Registered: 11/02/04
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Just the ToH: Hinds DLC is somewhat like Arma2 but with better flight models. Your main 'mission' is still flying

Nice AAR by the way!
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#3553842 - 04/10/12 11:49 AM Re: Take On Helicopters Hinds - Retaking Comms Ridge [Re: JC______]
Magnum Online   grunt
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Registered: 01/27/03
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Nice AAR as usual JC.
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#3554000 - 04/10/12 04:18 PM Re: Take On Helicopters Hinds - Retaking Comms Ridge [Re: JC______]
JC______ Offline
Junior Member

Registered: 01/20/08
Posts: 97
Thanks guys.

The ArmA2 part in ToH Hinds is very light and somehow confusing. For example, no Super Hind available for the OPFOR (the red side that uses Russian hardware). So I think my chopper is actually Czech or independent (?!) and I had to use some cheap editing tricks to get the red side soldiers that I transported to be on my side. In the mission editor, the selection of hardware and troops for BLUFOR and OPFOR is either limited or oddly scattered among independent or civilian factions. Looking like crazy for a BMP right now (is there any?). There is a lot of vehicle running through buildings during the actual gameplay, which breaks the atmosphere when you are at low altitude. American infantry men do not carry weapons by default, but I think there is a possibility to add those with some init fields in the editor.

I want to fly missions somehow resembling the Russo-Afghan War. This one was the first.

Cheers,
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#3555079 - 04/12/12 12:27 PM Re: Take On Helicopters Hinds - Retaking Comms Ridge [Re: JC______]
Heretic Offline
Member

Registered: 10/12/06
Posts: 1674
Loc: GER
Originally Posted By: JC______
The ArmA2 part in ToH Hinds is very light and somehow confusing. For example, no Super Hind available for the OPFOR (the red side that uses Russian hardware). So I think my chopper is actually Czech or independent (?!) and I had to use some cheap editing tricks to get the red side soldiers that I transported to be on my side. In the mission editor, the selection of hardware and troops for BLUFOR and OPFOR is either limited or oddly scattered among independent or civilian factions. Looking like crazy for a BMP right now (is there any?). There is a lot of vehicle running through buildings during the actual gameplay, which breaks the atmosphere when you are at low altitude. American infantry men do not carry weapons by default, but I think there is a possibility to add those with some init fields in the editor.

I want to fly missions somehow resembling the Russo-Afghan War. This one was the first.


The SuperHinds are apparently a south african upgrade with western avionics, so probably not the most suited ones for an afghan scenario.

Maybe ArmA is better suited for an actual '79-'89 scenario?
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