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#3553014 - 04/08/12 09:36 PM Re: MAG-12 Chu Lai 650601 [Re: 8 L.E.I.N.]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
We might be able to fix the airport ramps but, in the end, 512 tiles just don't have the detail needed. Going to "concrete" is a decent arabesque. I think our clouds look like clouds I have seen in the air.
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#3553040 - 04/08/12 11:06 PM Re: MAG-12 Chu Lai 650601 [Re: zerocinco]
Bumfluff Offline
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Registered: 03/30/08
Posts: 485
So what's the long term plan? Are you sticking with the Strike Fighters engine and will there be more Vietnam senarios?

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#3553085 - 04/09/12 01:27 AM Re: MAG-12 Chu Lai 650601 [Re: 8 L.E.I.N.]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
First, to respond to the awful Chu Lai ramp pictures:

Here's what we did when we concentrated on fixing an error.






Using a concrete ramp and realistic revetments coupled with more realistic ground object models (and not those lousy A6's Mike has been asking to replace), we get a pretty good effect. We succeed when it is taken for granted. We fail when it is noticed.

As far as long term, YAP3 runs on both XP and Windows 7. There are over 150 combat missions in those sets that cover the gamut of what pilots did in that war in every machine. We would just be repeating ourselves to add to it. We have a mission called SSDD...that is Same Sh*t Different Day which is what many of us felt we were doing. There is no need to do it to you, too.

We don't see ourselves escaping from the Thirdwire engine. It is going its own way now and we cannot follow along. We are finishing Rising Sun because we want to. The engine works quite well for prop planes. We have two other ideas that we are exploring. The one we will do right after Rising Sun Phase 3 is unique...never been done before by any game company ever. We know we can pull it off but we are assessing our chances of turning a profit. If this engine is going to be hated as much as it seems, then we would be smart to let the ideas die.

You may have seen some of our new stuff. Our Nimitz is the best we have seen yet. We have no plans to "operate" the Class in the North Atlantic. We have all the modern aircraft and can outfit them in a week.






Newport News


Coontz


Turner Joy in paint now.


Our new Thud




So, that's about it. YAP3. Update all mission sets. Rising Sun 3 & 4. Then the new idea IF we can get an indication that it will be accepted and not just dinged because we cannot come up with a quarter of a million dollars to update the environment.
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#3553092 - 04/09/12 02:29 AM Re: MAG-12 Chu Lai 650601 [Re: 8 L.E.I.N.]
bigstone1 Offline
Junior Member

Registered: 03/01/09
Posts: 27
Nice!!!

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#3553146 - 04/09/12 07:48 AM Re: MAG-12 Chu Lai 650601 [Re: Bumfluff]
MigBuster Offline
Member

Registered: 11/21/05
Posts: 1663
Loc: UK
Originally Posted By: Bumfluff
I agree it's the ground irks me the most. it looks terrible.

But the clouds are also shocking. And the flak/tracer in YAP2 is terrible.

Such a shame when the aircraft as so lovingly modelled.


I thought the flak and tracer are actually dead on as from 05s experience - thats nothing to do with limitations - other sims just dont portray it correctly - but you can of course download some different effects from combatace to make it a bit more hollywood.

The same for clouds - find another cloud1.tga - there have been loads of cloud and environment mods at Combatace over the years if it bothers you that much.



For the record the SF2 series is DX10 making it one of the most advanced engines out there - North Atlantic adds code that paves the way for a good Falklands based game.



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#3553192 - 04/09/12 10:03 AM Re: MAG-12 Chu Lai 650601 [Re: 8 L.E.I.N.]
NIELS Offline
Member

Registered: 10/10/04
Posts: 222
These titles just get better and better for me. The YAP/RS team has given me the most accurate immersive air combat representation of air warfare in SEA to date. I do love 'eye candy' also, but the way YAP 1 & 2 allow me to experience the intensity and immersion during missions are fantastic. Their dedication to this era to be compatible with V2 of the SF series has just made it even more fulfilling. Whatever is in the works for the future from this team will be a great delight for the followers of this team. I just hope they can stay in the game for as long as possible given the changes associated with the sim engine. Thanks YAP/RS team for the great experience! BRAVO!!!!

VR NIELS thumbsup

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#3553208 - 04/09/12 10:41 AM Re: MAG-12 Chu Lai 650601 [Re: 8 L.E.I.N.]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
I should address the criticism about our AAA and didn't. YAP's flak is pretty much right on. Since I may be the only person who has actually faced all those types of guns, I know them intimately. To say they are inaccurate, I assumed was a reference to the way they appear in-game to a non-combatant.

I made the 37mm white before I knew how to make a more subtle version but it IS white and every other game has it wrong. 57mm tracers are big red balls and if you fly through a stream of them, they look like bowling balls. When showing Dick Rutan one of his missions, he remarked "Hey! There's the Ron Ferry! Amazing. But, you know, there was always a 57mm south of the river that shot at us when we crossed the beach." Right then, our 57mm started firing at his F-100F. He laughed then said "Bigger. You have to make them bigger." So we did.

One thing gamers need to remember about YAP, it comes from combat experience (and not just mine). It comes from dozens and dozens of men that flew these things. We never fixed the SAM smoke but that was because I could not get the right color orange but I have tried. Our gray 57mm is pretty much right on also. TK's black flak is good for the big guns (85 and 100).

I always wanted to Ban Laboy at night but nobody would believe what we presented because they have not seen it.
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#3553696 - 04/10/12 06:47 AM Re: MAG-12 Chu Lai 650601 [Re: 8 L.E.I.N.]
The Editor Offline
Junior Member

Registered: 09/04/07
Posts: 74
Loc: Llanelli, Groningen
Fantastic ships!
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#3553937 - 04/10/12 02:14 PM Re: MAG-12 Chu Lai 650601 [Re: NIELS]
nicksmi Offline
Member

Registered: 12/29/11
Posts: 158
Loc: Birmingham,England
I'm with Niels,could''nt have said it any better.

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