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#3552513 - 04/07/12 07:25 PM
Re: SABOW Oh geeezzzz m2.50
[Re: Kyth]
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Member
Registered: 12/24/11
Posts: 1546
Loc: Washington State, USA
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LOL, multiple times. along with link/unlink. Well just about everytihng you can think of.  What is that thing? lol....think this line of thinking is a dead end. I should also point out that it always renders corret in game model viewer and a handy little utility assimp (wierd name). Just goes bonkers in game. The config file I am using is that of diska, just with path of mesh to mine. No other real changes.
Edited by FlashBurn (04/07/12 07:33 PM)
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Steel Armor: Blaze O War (SABOW)--- ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too.  Requires AUG SABOW patch from Graviteam. Enjoy
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#3552523 - 04/07/12 07:56 PM
Re: SABOW Oh geeezzzz m2.50
[Re: FlashBurn]
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Member
Registered: 12/24/11
Posts: 1546
Loc: Washington State, USA
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Think this could be some 64bit max 2011 bug? Perhaps I will try doing all this in 32bit instead. Dought it will do anything but..............
Ok this is wierd. when bringing over file from 64bit to 32bit max, guess what happens? It seems to be dropping hierarchy. Vary odd, however it is not letting me relink things. This is FUNKY.
Edited by FlashBurn (04/07/12 08:40 PM)
_________________________
Steel Armor: Blaze O War (SABOW)--- ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too.  Requires AUG SABOW patch from Graviteam. Enjoy
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#3552542 - 04/07/12 08:47 PM
Re: SABOW Oh geeezzzz m2.50
[Re: FlashBurn]
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Member
Registered: 12/24/11
Posts: 1546
Loc: Washington State, USA
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Vary interesting............this is VARY odd. Will try and bring over 64bit max file over as a 3ds file. will probably require me unFooking it but this could be the issue. I am vary surpised about this.
Ok after so many hours I have come to the realization that without help from someone more knowledgable than me, this is not going to get in sabow/apos. No idea what is causing this.
Edited by FlashBurn (04/08/12 01:13 AM)
_________________________
Steel Armor: Blaze O War (SABOW)--- ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too.  Requires AUG SABOW patch from Graviteam. Enjoy
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#3552601 - 04/08/12 01:33 AM
Re: SABOW Oh geeezzzz m2.50
[Re: FlashBurn]
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Member
Registered: 12/24/11
Posts: 1546
Loc: Washington State, USA
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Random thought.... can you have 2 meshes in one chunk? I get that message for my d_mgun. Wonder if perhaps I did something funky when I cloned one the handles. Have not tried to follow up that line of thought. But I still think something is wonky other than that........... But TOTALLY done with messing with this for today.
_________________________
Steel Armor: Blaze O War (SABOW)--- ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too.  Requires AUG SABOW patch from Graviteam. Enjoy
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#3552794 - 04/08/12 01:31 PM
Re: SABOW Oh geeezzzz m2.50
[Re: FlashBurn]
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Junior Member
Registered: 04/07/12
Posts: 15
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Im not shure how you tried to get all lods aligned to the same spot, But this is one thing you can do. Select the main object/part/element/piece (the main parent piece) or whatever you call it in 3dsmax and go to Hierarchy, press affect pivot only, then center to object, and then press align to world. Now you should have the pivot aligned right. Go out of hierarchy tab.
Now you need to center the main piece. Select the piece and go down to the bottom of the window and move the part to coordinates 0, 0, 0. This way the pivot and the piece is totaly centered.
Now open all other lods and do the exact same thing.
And as Kyth mentioned you should first press reset xform on all pieces (Very important). Specially if you have cloned, mirrored or scaled any piece. Do this before you align the pivots.
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#3552834 - 04/08/12 03:09 PM
Re: SABOW Oh geeezzzz m2.50
[Re: FlashBurn]
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Member
Registered: 12/24/11
Posts: 1546
Loc: Washington State, USA
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its not lod's getting displayed (tested and retested). Each pivot/axis point renders out the whole model. Its like hierarchy gets dumped when converted to an X file. Tried 2 different exporters now. Panda and kw, both have the same result. Also in max you can copy/paste pivot locations from one to another making it vary easy to line everything up. In my LOD's they are all alined with one another. When you run X to go it generates a list and lets you know if anything shifted.
Should also note that I dumped my LOD's and am just using the p_level and 1 LOD as I attempt to get it to work. I have unlinked, relinked, reset X form, merged into/out of. Also used another model as a test to see, did the same thing. I have used every combo with x exporter settings. Gotten SABOW to crash a number times (I know what NOT to do now =)). Even got graviteams x to go to crash with x port settings.
While I have reset/redone pivoets a zillion times now, it might be worth it just to center all pivots to object (like you said) but of course they will pivot at odd locations....but if it would work...
Netx thing I want to try but have not yet, is to convert to 3ds and bring it into blender. However (this is silly) I can't find the export button/shortcut. I enabled its default x exporter, but can't find where they put the basic of basic commands lol.
_________________________
Steel Armor: Blaze O War (SABOW)--- ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too.  Requires AUG SABOW patch from Graviteam. Enjoy
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#3552850 - 04/08/12 03:28 PM
Re: SABOW Oh geeezzzz m2.50
[Re: FlashBurn]
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Junior Member
Registered: 04/07/12
Posts: 15
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Ah i see, Do you have your .max file uploaded somewhere? If you want i can take a look and see if there is something wrong. I can test to export it with kw-xport (the one used for Steel Fury) and see what happens in steel fury.
Do you see if it is wrong in the editor or is it just wrong in the game? What happened when you tested to export another model? Same failure or did that work?
And also sometimes i have accidently changed few settings on a few parts or the scene and i couldnt figure out what was wrong. What i did to fix it was i made a completely new scene, and merged only all s_, d_ and p_ parts to the new scene, Forget about all other settings like gamma, lights and camera settings and so on, even make a new material. Have you tested with a completely new scene?
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#3552977 - 04/08/12 07:32 PM
Re: SABOW Oh geeezzzz m2.50
[Re: FlashBurn]
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Member
Registered: 12/24/11
Posts: 1546
Loc: Washington State, USA
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what version of max are you using? If its before 2010 cant send a max file. However 3ds files work (mainly) and I do have a link to that. I did try the kw xport but another set of eyes would be welcome. Model renders correct in game model viewer or any other direct X amp. Indeed I have setup a new scene and merged parts in. Both as a whole model and individually...But more eyes the better on this. I could vary well have done a vary simple mistake and simply not seen it. Need more experience on this, obviously.  I'll pm a link to you.
_________________________
Steel Armor: Blaze O War (SABOW)--- ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too.  Requires AUG SABOW patch from Graviteam. Enjoy
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#3553017 - 04/08/12 09:46 PM
Re: SABOW Oh geeezzzz m2.50
[Re: FlashBurn]
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Member
Registered: 10/22/10
Posts: 210
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Hi, I think you're basing the model structure on the Dshk3? Assuming it works well in the game, then try taking a detailed look at the Dshk3 3D model, how it's arranged, where all the pivots are at, and do some 'reverse engineering' .  The fact that it works, means that something copied well enough will also work.
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"It's fascinating to think that all around us there's an invisible world we can't even see. I'm speaking, of course, of the World of the Invisible Scary Skeletons."
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#3553024 - 04/08/12 10:04 PM
Re: SABOW Oh geeezzzz m2.50
[Re: FlashBurn]
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Member
Registered: 12/24/11
Posts: 1546
Loc: Washington State, USA
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It's crazzy making! crazy I tell you! I have most certainly tried this. It is set up exactly as graviteams (in cfg. changed weapon class to m2hb), in model all parts named the same. One thing that I have been trying to follow up with is that in graviteams model with x file and a program called assimp. It shows stock model as having nodes(im guessing the axis/pivot info) while x files exported out of max 2011 do not seem to have this. This is a LONG shot but could be a problem with newer max versions and X format. Again, just guessing and why one of these days Ill try it with blender. Not that I really think it will work, but everything else has not..........yet. I know its doable or I would have given up a week ago. AND I'm stuborn as hell  Donkins compliled flashburn m2hb........ still no workie but screens are nice right>? 
_________________________
Steel Armor: Blaze O War (SABOW)--- ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too.  Requires AUG SABOW patch from Graviteam. Enjoy
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