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#3552860 - 04/08/12 03:46 PM Re: Friday update April 6 [Re: JAMF]
Chivas Offline
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Registered: 12/26/02
Posts: 3200
Loc: B.C. Canada
Originally Posted By: JAMF
Originally Posted By: Chivas
I mentioned to Furbs they could still be improving the COD map, but I wonder if some could be doing buildings, objects, and terrain for a Malta/North Africa map.


Did they ever fix the site just south-west of Dunkirk, where they simply used the modern harbour exit and not the war period one?


If the developer isn't fixing it I'm sure the community modders will at some point.
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#3552881 - 04/08/12 04:22 PM Re: Friday update April 6 [Re: SlipBall]
JAMF Offline
Frugalite & P-38 fan
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Registered: 05/29/10
Posts: 3512
Loc: The Netherlands
So in your opinion, if they are working on the CoD, they might leave a 10 mile concrete sea barrier for the modding community to fix?

How many years before the community will have access to mod tools to change such a structure, which could very well be part of the map. (one of the indestructible immovable bits)

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#3552904 - 04/08/12 04:59 PM Re: Friday update April 6 [Re: FearlessFrog]
DrDag Offline
Junior Member

Registered: 07/13/11
Posts: 15
Originally Posted By: FearlessFrog
Or the other way around, depending on how much you know about games dev


I have not seen all companies nor I can determine how it works for all of them. The ones I have experienced made a difference. Tech development like engine was more into agile delopmentment however the content development on top of it was abviously handled not always like that. It is also a difference whether you got an indie dev team or a venture capitalist supporting a bigger company. I have not seen though the companies of the canadian games dev hub which is quite huge. Do you know the practices there?

Originally Posted By: FearlessFrog

Sprints and scrums and agile are not something you see even in main-stream games dev - games are one of the few areas left in software development where the process is still ad-hoc (compared to other software areas). Some of the big studios are starting to become more methodical, but what you trade for predictable delivery you lose in terms of creativity. Games are still an art, where things like TDD and testing can't replicate or judge the 'feel' of a game.


I have seen it both ways. And I agree to a degree. However, more and more according to my experience you have engine & tools developent happening under agile development priciples.
The actual content or creative development was handeled different (according to my experience).
There is a need to differentiate between a technical testing of an engine which required more an engineering point of view and content testing which runs on a different level.

Originally Posted By: FearlessFrog

It's a fair point that as WWII aviation fans we all desperately want the title to grow and do better. My biggest concern now is that they've set themselves up in terms of expectations of 'The Great Patch' and each week it goes by the unrealistic expectations may be mounting. We might be looking here at a 30% increase in frames per second, and not much else. My FPS are great already..


I agree whole heartly. I do not experience those performance issues myself. Nonetheless not everyones hardware runs the title in a way it should run. I welcome the engine design and what follows. CLOD showed me one thing. The beauty that can be achieved with nowadays simulation while preserving huge mape sizes. For you a 30% increase might mean nothing, but for those with slightly weaker hardware it means a lot.
The next release wont be an eigth world wonder ... but hopefully it will bring us closer to a real ww2 simulation experience and widen the community so more people can join our dogfight league and coop missions & campaigns smile with all the graphical, fm and ai modifications it needs at a more or less up to date tech level.

cheers,
Dag

ps: sorry for the big amounts of edits, my english can be sometimes a bit broken :-)


Edited by DrDag (04/08/12 05:10 PM)

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#3552916 - 04/08/12 05:14 PM Re: Friday update April 6 [Re: addman]
SlipBall Offline
Member

Registered: 05/13/06
Posts: 622
Loc: East Coast U.S.A.
Originally Posted By: addman
Originally Posted By: SlipBall
Have I mentioned that they are there right now, working!


Yes, apparently they have told us that they are in fact working right now, as we post. They have told us that. smile

P.S That's what we've actually been told, that they are working on the patch this very weekend, it's a fact....because they told us they would.

P.S 2 (not PlayStation 2) I think that it sufficed, I mean, them telling us that they are doing some stuff this weekend. In fact, you might even claim that the telling of things being done are quite essential to the whole patch development process. I'd be happy if all we were getting was information about what they are doing and when, oh wait a minute......!



I like the way you think!...It's like hearing myself think...never boring but often confusing biggrin
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#3552924 - 04/08/12 05:33 PM Re: Friday update April 6 [Re: SlipBall]
addman Offline
Member

Registered: 01/13/01
Posts: 746
Loc: Swede in Finland :)
Originally Posted By: SlipBall
Originally Posted By: addman
Originally Posted By: SlipBall
Have I mentioned that they are there right now, working!


Yes, apparently they have told us that they are in fact working right now, as we post. They have told us that. smile

P.S That's what we've actually been told, that they are working on the patch this very weekend, it's a fact....because they told us they would.

P.S 2 (not PlayStation 2) I think that it sufficed, I mean, them telling us that they are doing some stuff this weekend. In fact, you might even claim that the telling of things being done are quite essential to the whole patch development process. I'd be happy if all we were getting was information about what they are doing and when, oh wait a minute......!



I like the way you think!...It's like hearing myself think...never boring but often confusing biggrin


Thanks Slips! Those where some of my sane thoughts.
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#3553046 - 04/08/12 11:25 PM Re: Friday update April 6 [Re: addman]
PV1 Online   content
sometime mudslinger
Member

Registered: 08/11/02
Posts: 1644
Loc: Ladner, Wet Coast, Canada
Originally Posted By: addman
Anywho, here's next weeks Friday update:



Ha! I was actually imagining something more along these lines:



(from gutenberg, out of copyright, so if I understand the rules correctly
this should be ok to display).

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#3553113 - 04/09/12 05:37 AM Re: Friday update April 6 [Re: SlipBall]
BKHZ_Furbs Online   content
Member

Registered: 04/08/05
Posts: 2395
bottom left, now that's a hard life right there.
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#3553122 - 04/09/12 06:03 AM Re: Friday update April 6 [Re: SlipBall]
SlipBall Offline
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Registered: 05/13/06
Posts: 622
Loc: East Coast U.S.A.
Yea, even the woman has her back to him
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#3553164 - 04/09/12 09:01 AM Re: Friday update April 6 [Re: SlipBall]
Pudfark Offline
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Registered: 05/19/09
Posts: 92
Loc: Republic of Texas
How chauvinistic of you you Sir Slipball?

That's not a woman.
It's a 1C developer.
doesshe
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#3553199 - 04/09/12 10:17 AM Re: Friday update April 6 [Re: Pudfark]
SlipBall Offline
Member

Registered: 05/13/06
Posts: 622
Loc: East Coast U.S.A.
Originally Posted By: Pudfark
How chauvinistic of you you Sir Slipball?

That's not a woman.
It's a 1C developer.
doesshe



Ha ha, women always flush twice!
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