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#3547321 - 03/29/12 03:53 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
skimbo Offline
Junior Member

Registered: 02/22/12
Posts: 96
Loc: UK
Chin up burnard,

You are a force to be reckoned with - you will have an epiphany and everything will fall into place.

smile

Skimbo
_________________________
Never open an umbrella in your trousers


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#3547356 - 03/29/12 05:01 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
Lol, words of encouragement. winkngrin

Just had to walk away from the problem for a couple days. Basicly the problem is that I am vary new at bringing models into game engines. Modelling, texturing, various light maps......no problem. I have heard about this issue before but never encountered it. I beleave it to be largely a long standing issue with 3d max that has been the problem. Andrey suggested a number of things to do (some of which I have heard before but long stuffed in the back of my mind). What I need to do is bring my pivot point from one model over to another (for LOD). But i am retarded and can not for the life of me figure out how. I had an instructer awhile back mention this but I did not throw it in my notes. So far I have found not a peep about it on the net. When I did the energa rifle grenade (which had 2 LOD) this did not occur further driving me nuts.

But in the back of my mind I have been constructing the f5...so its going to have to get done soon.
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3547508 - 03/29/12 11:03 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
Kyth Offline
Member

Registered: 10/22/10
Posts: 214
If I understand it, you'll need to merge your separate LOD models and get them all aligned together.
Then, make sure their pivot points have the exact same coordinates. Then split them up again.
_________________________
"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."


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#3547539 - 03/30/12 01:35 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
If that is the problem, then no wonder. I did find a script for 3dsmax that pretty much does the same thing. I'll try this stuff out tomorrow =). When I dropped my lod 2 out and just was using a merged lod 1 for everything I sort of figured that would be enough. Im guessing max must put some crazy hex code (pun HA! sleepy) ingrained and must get picked up by the X file format. So if I was to blame someone would it be max or microsoft? Perhaps myself? dizzy



Oh Kyth have you ever considered bringing over some of your K42 stuff to SABOW? A HUGE job for sure, but unless the market has changed I certainly do not see Graviteam bringing something k42ish over to a SABOW type system anytime soon.




Edited by FlashBurn (03/30/12 01:47 AM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3547552 - 03/30/12 02:50 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
Kyth Offline
Member

Registered: 10/22/10
Posts: 214
Originally Posted By: FlashBurn

Oh Kyth have you ever considered bringing over some of your K42 stuff to SABOW? A HUGE job for sure, but unless the market has changed I certainly do not see Graviteam bringing something k42ish over to a SABOW type system anytime soon.


On the contrary, I think the next simulation up is going to be a WW2 one. yep

http://www.simhq.com/_land3/land_163b.html

whoohoo


Edited by Kyth (03/30/12 02:59 AM)
_________________________
"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."


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#3547813 - 03/30/12 02:12 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
I must have done something right as I got 1 axis to stop rendering out the whole extra model. I wish I knew what the heck I did to do that. I may need the short bus with REALLY BIG pictures in crayon. I feel so pathetic on this one. skyisfalling

Can't beleave I still have not solved this yet...... making me feel quite stupid. However I have been focused on how it should work and not considered sloppy work around solutions to just make the darn thing work.

On a totally random note......Got to take a close look at the new M320 40mm grenade launcher. Vary nice. I'm suprised I liked it as much as I did. I now understand why the Army is dropping the M203.


Edited by FlashBurn (03/31/12 09:39 PM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3550913 - 04/05/12 03:50 AM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA
Thought I would post a little burb....

I am pretty much totally stalled on forward work. I have spent an insane about of time attepting to get my .50 cal to properly render in game. Suprisingly, the end result is the nearly always the same. A complete model rendered out on each axis / pivot of model. I don't dare invest another 40-60 hours on the m113 until I resolve this. I am certainly NOT giving up. But some piece of the puzzle is missing here.

So where does that leave things for the time being? I have had no issues with bringing in models with just 1 pivot and lod's. I *should* be able to do that f5 and get it to work, however I am a bit gun shy about that right now. So I may end up just doing a simple quick model of a G3 rifle for Iran or a good ole steel pot. Certainly not vary exciting stuff. I am curious about what future patches hold for SABOW as well.

Dystopia will more than likly get tweeked here soon. But I would like to have the .50 cal working before I release it.

On another note that no one probably cares about......

I found my unwrapped model of my Saladin armored car.... with some normal map work done on it..........
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3551226 - 04/05/12 01:39 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA


textue is not loaded, but if ANYONE has any clue as to why the hell this is happening............HELP! (the full model on axis / pivot points....)


Edited by FlashBurn (04/05/12 01:40 PM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3552416 - 04/07/12 03:52 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
FlashBurn Offline
Member

Registered: 12/24/11
Posts: 1574
Loc: Washington State, USA


The most mind boggling stupid problem EVER! 50-60 hours so far attempting to fix this!



Trying crazy things you know will not work



No idea what going on with this mess......But the fact that some of the components are broken up is promising.


Edited by FlashBurn (04/07/12 05:33 PM)
_________________________
Steel Armor: Blaze O War (SABOW)---

ISABOW mod. Check Graviteam forum. New AI vehicle M113a1 with recoiless and M106a1 self propelled mortar carrier. Much of other little stuff too. biggrin Requires AUG SABOW patch from Graviteam. Enjoy biggrin

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#3552507 - 04/07/12 07:05 PM Re: SABOW Oh geeezzzz m2.50 [Re: FlashBurn]
Kyth Offline
Member

Registered: 10/22/10
Posts: 214
One more suggestion - have you already tried 'Reset Xform' on all the LOD models?
_________________________
"It's fascinating to think that all around us there's an invisible world we can't even see.
I'm speaking, of course, of the World of the Invisible Scary Skeletons."


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