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#3560845 - 04/22/12 10:17 AM Re: SAM Simulator [Re: Hpasp]
piston79 Offline
Member

Registered: 09/02/11
Posts: 873
Don't know... It appears around the second target on display... Also wonder does HARM should be somehow vissible in the moment of firing, like a mark which quickly "runs" to the + Mach part of display. It is vissible on P-14 radar, but still....


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#3560866 - 04/22/12 10:59 AM Re: SAM Simulator [Re: piston79]
Hpasp Online   grunt
Member

Registered: 12/31/09
Posts: 1711
Loc: Hungary, Europe
What causes this wide signal from the second F-14 (it's like it is between the antena and E-2C "Hawkeye"...)?

Please check manual page 31. (a propeller driven plane in the RPC beam)
thumbsup

I saw that and thought it was the ground clutter. It isn't?

Ground clutter with a CW Doppler radar???
banghead

Don't know... It appears around the second target on display... Also wonder does HARM should be somehow vissible in the moment of firing, like a mark which quickly "runs" to the + Mach part of display. It is vissible on P-14 radar, but still....

Should be visible.
thumbsup


Edited by Hpasp (04/22/12 12:49 PM)
_________________________
Hpasp
Free SAM Simulator, "Realistic to the Switch"

http://sites.google.com/site/samsimulator1972/home

While Fighter Pilots made movies, SAM Officers made History.
(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
thumbsup

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#3560904 - 04/22/12 12:10 PM Re: SAM Simulator [Re: Hpasp]
piston79 Offline
Member

Registered: 09/02/11
Posts: 873
Please check manual page 31. (a propeller driven plane in the RPC beam)

Looks similar... What is it anyway? Can't figure it out frown




Edited by piston79 (04/22/12 12:21 PM)

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#3560914 - 04/22/12 12:52 PM Re: SAM Simulator [Re: piston79]
Hpasp Online   grunt
Member

Registered: 12/31/09
Posts: 1711
Loc: Hungary, Europe
You have two (possibly three) targets in your RPC beam.
_________________________
Hpasp
Free SAM Simulator, "Realistic to the Switch"

http://sites.google.com/site/samsimulator1972/home

While Fighter Pilots made movies, SAM Officers made History.
(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
thumbsup

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#3560946 - 04/22/12 01:53 PM Re: SAM Simulator [Re: Hpasp]
piston79 Offline
Member

Registered: 09/02/11
Posts: 873
So, "Hawkeye" on backstage for sure! His doppler signal appears when F-14 are turning back away (angular velocity goes 0 m/s) and "Hawkeye" is circling some 200 km further.... thumbsup


Edited by piston79 (04/22/12 01:54 PM)

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#3561001 - 04/22/12 03:49 PM Re: SAM Simulator [Re: farokh]
piston79 Offline
Member

Registered: 09/02/11
Posts: 873
Wellcome Milang...


As I know, nobody is going to do Ajax, but Hercules...
And better older SAM, but realistic, than fancy new stuff, but with no real parameters...
Mission editor is good, but if there are new historical scenarios, I'll trade him.. wink

P.S. Dear Hpasp, is it worth it to create a second "SCUD" program for Ashuluk, with the parameters from the source I've used in my post about SA-5?
And about "GOD MODE", personnaly I don't mind, but I wouldn't use it... thumbsup

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#3561035 - 04/22/12 05:11 PM Re: SAM Simulator [Re: Hpasp]
piston79 Offline
Member

Registered: 09/02/11
Posts: 873
I was looking tracks in Linebacker and found that F-4's, which blocked the airfields, has speed at 250 to 330 km/h, which seems be slightly above the take off speed.

Here:

http://books.google.bg/books?id=oeJuJtjK4k0C&pg=SA11-PA30&lpg=SA11-PA30&dq=f-4+take+off+speed&source=bl&ots=NZaopiqkLQ&sig=LPaTWCAE5tXN_fuOzsDxxjeIsl8&hl=bg&sa=X&ei=b26UT-7qKs_Ssga8-bGuBA&sqi=2&ved=0CFUQ6AEwBg#v=onepage&q=f-4%20take%20off%20speed&f=false

and here:
http://www.jetdiscovery.com/wiki/mcdonnell-douglas-f-4-phantom-ii

Quote:
Take-off from land bases usually in­volves half-flaps. The elevators become effective at around 110 to 115kt (204-213km/h), and the aircraft is rotated at 130 to 135kt (240-250km/h). Lift-off speed varies with air temperature and altitude, but is typically around 140 to 150kt (256-278km/h).


I believe they should performe faster, at least snailing with 300 km/h on 2000 meters is a bit unhealthy (NVA doesn't suffer from AAA shortage, especially arround important objects).


Edited by piston79 (04/22/12 05:20 PM)

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#3561091 - 04/22/12 07:02 PM Re: SAM Simulator [Re: Hpasp]
farokh Offline
farokh
Member

Registered: 04/22/12
Posts: 612
Loc: IRAN
yeah.... i was wrong.. i mean hercules!!! but hercules does no action in any war.... mr.hp should creat a surface missile about hard action in the battle field!!!! hercules created for balestic missile of russia!!! sa-5 created too ... but some change ... and from sa-5 use for long range attack,,, but hercules is no have option... has it????

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#3561271 - 04/23/12 04:43 AM Re: SAM Simulator [Re: Hpasp]
PN79 Offline
Junior Member

Registered: 09/25/10
Posts: 82
Originally Posted By: Hpasp

Would you be interested in a GOD MODE?
Like HARM would hit but never kill...



Personally I think that this is not needed.

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#3561290 - 04/23/12 06:22 AM Re: SAM Simulator [Re: Hpasp]
MK_PL Offline
Member

Registered: 06/16/11
Posts: 180
Loc: Poland
Originally Posted By: Hpasp
Would you be interested in a GOD MODE?
Like HARM would hit but never kill...



Actually, I think that idea isn't that bad.
A training mode in which we could practice Libyan scenarios.
OR
a training scenario in which we could practice engagements in 'HARM-rich environment' smile

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