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#3552457 - 04/07/12 05:07 PM Re: SAM Simulator [Re: Hpasp]
max2012 Offline
Member

Registered: 12/27/11
Posts: 429

The question of where they can select this option here "Enable Nuclear weapons" at the Volkhov?


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#3552499 - 04/07/12 06:38 PM Re: SAM Simulator [Re: Hpasp]
CooLDoG Offline
Junior Member

Registered: 02/15/12
Posts: 95
And hpasp said he didn't have time for any coding hahaha

I guess now we have something to look forward too!

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#3552522 - 04/07/12 07:55 PM Re: SAM Simulator [Re: Hpasp]
CooLDoG Offline
Junior Member

Registered: 02/15/12
Posts: 95
My best so far:
Click to reveal..
4:40am 19th of December 1972
Night-1, Wave-3 of the Linebacker-II raid against Hanoi.

Targets:
Kinh No Industrial Complex - 6 cells of B-52s (18)
Gia Lam Rail Road Yard - 4 cells of B-52s (12)
Hanoi Radio - 7 cells of B-52s (21)

Supporting force:
36 F-4 Phantom-II
6 F-105G Wild Weasel
2 EB-66B Destroyer
2 EA-6B Prowler
1 EC-135 Looking Glass
1 EC-121H AWACS.

SA-75M Dvina


00:03:28, V-750VMVK 11DMVK Missile launched on Channel-1
Target distance: 16km
Target azimuth: 14°
Target elevation: 21°
Target altitude: 5.9km
SNR mode: 55km
Missile guidance method: K (Half Lead Elevated By Constans)


00:03:54, Missile exploded on Channel-1
F-4 number 2 of pair-1 blocking Noi Bai airfield killed by SAM. (miss distance: 27m)

00:04:22, V-750VMVK 11DMVK Missile launched on Channel-2
Target distance: 16km
Target azimuth: 25°
Target elevation: 21°
Target altitude: 5.9km
SNR mode: 55km
Missile guidance method: T/T (Three Point)


00:04:49, Missile exploded on Channel-2
F-4 number 1 of pair-1 blocking Noi Bai airfield killed by SAM. (miss distance: 28m)

00:05:47, V-750VMVK 11DMVK Missile launched on Channel-3
Target distance: 7km
Target azimuth: 93°
Target elevation: 14°
Target altitude: 1.9km
SNR mode: 55km
Missile guidance method: K (Half Lead Elevated By Constans)


00:06:00, V-750VMVK 11DMVK Missile launched on Channel-2
Target distance: 6km
Target azimuth: 93°
Target elevation: 4°
Target altitude: 492m
SNR mode: 55km
Missile guidance method: T/T (Three Point)


00:06:11, Missile exploded on Channel-2
F-4 number 1 of pair-1 blocking Zea Lam airfield killed by SAM. (miss distance: 56m)
00:07:15, B-52 number 1 of cell-2 bombed Hanoi Radio.
00:07:25, B-52 number 2 of cell-2 bombed Hanoi Radio.
00:07:34, B-52 number 3 of cell-2 bombed Hanoi Radio.
00:07:39, B-52 number 1 of cell-1 bombed Kinh No Industrial Complex.
00:07:50, B-52 number 2 of cell-1 bombed Kinh No Industrial Complex.
00:08:03, B-52 number 3 of cell-1 bombed Kinh No Industrial Complex.
00:08:42, B-52 number 1 of cell-4 bombed Gia Lam Railroad Yard.
00:08:51, B-52 number 2 of cell-4 bombed Gia Lam Railroad Yard.

00:08:55, V-750VMVK 11DMVK Missile launched on Channel-1
Target distance: 13km
Target azimuth: 268°
Target elevation: 8°
Target altitude: 2km
SNR mode: 55km
Missile guidance method: T/T (Three Point)

00:08:56, B-52 number 1 of cell-3 bombed Hanoi Radio.
00:09:00, B-52 number 3 of cell-4 bombed Gia Lam Railroad Yard.
00:09:06, B-52 number 2 of cell-3 bombed Hanoi Radio.

00:09:09, V-750VMVK 11DMVK Missile launched on Channel-2
Target distance: 14km
Target azimuth: 265°
Target elevation: 3°
Target altitude: 765m
SNR mode: 55km
Missile guidance method: T/T (Three Point)

00:09:16, B-52 number 3 of cell-3 bombed Hanoi Radio.

00:09:33, Missile exploded on Channel-2

00:10:14, V-750VMVK 11DMVK Missile launched on Channel-1
Target distance: 11km
Target azimuth: 88°
Target elevation: 10°
Target altitude: 2km
SNR mode: 55km
Missile guidance method: K (Half Lead Elevated By Constans)


00:10:20, F-105 Wild Weasel number 1 of pair-1 launched AGM-45 Shrike missile.


00:10:36, Missile exploded on Channel-1
F-4 number 2 of pair-1 blocking Zea Lam airfield killed by SAM. (miss distance: 62m)

00:10:48, SNR knocked out by Anti Radiation Missile.
Total, SNR On Air Time: 5min 50sec

The funny thing is that I saw the AGM-55 coming in at me because I was planning to shoot that weasel next. Most certainly an "ohh sh*t moment" to quote myself. This simulator gets my pulse up more than "first person shooter games".
3DAAR:
Save target as and rename as .zip
Extract the zip and you should have my gpx file.


Any tips would be helpful and much appreciated!!!


Edited by CooLDoG (04/07/12 07:57 PM)

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#3552614 - 04/08/12 03:39 AM Re: SAM Simulator [Re: Roady]
piston79 Online   sleepy
Member

Registered: 09/02/11
Posts: 890
Originally Posted By: Roady
[^^ big fat Splash on Screen?!
...then nothing, 'cause of EMP?!


No, vacuum tube electronics has not problems with EMP... It's like a thunder storm weather - nothing special...
I've read an article about test against nuclear missiles in USSR, two were launched, first one exploded above the SAM site, and then the site works against second one - no problem with that.. I am searching that article and if find it will provide more aqurate facts. yep

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#3552626 - 04/08/12 04:30 AM Re: SAM Simulator [Re: CooLDoG]
piston79 Online   sleepy
Member

Registered: 09/02/11
Posts: 890
Hi,

Those scenarios were already discussed here, Hpasp provided a lot of information here.
The main goal in those missions is to shot down B-52's, so don't waste your missiles against "Phantom"-s.
Most succesful way to deal with them is to shoot them while are in your "burntrue" range - up to 20 km (page 43 of the manual), so can track them like no jamming is there.
"Shrike" is pretty old design, and will lose you if you switch off your transmition.
Here:
http://www.youtube.com/watch?v=GR_NbfRtM7k&feature=player_detailpage#t=2404s
can see what they do, when AGM-45 comes...

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#3552662 - 04/08/12 07:33 AM Re: SAM Simulator [Re: piston79]
Roady Offline
Junior Member

Registered: 06/07/11
Posts: 7
Originally Posted By: piston79

No, vacuum tube electronics has not problems with EMP... It's like a thunder storm weather - nothing special...
I've read an article about test against nuclear missiles in USSR, two were launched, first one exploded above the SAM site, and then the site works against second one - no problem with that.. I am searching that article and if find it will provide more aqurate facts. yep


Ah,ok,you are right,i only forgot about that...
But anyway,i dont want to be where a 15kt Warhead explodes above me,even if its like 10km or so...
I think it will still make a lot of Overpressure,Light and Noise...

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#3552666 - 04/08/12 07:36 AM Re: SAM Simulator [Re: piston79]
arkhangelsk Offline
Junior Member

Registered: 09/11/10
Posts: 54
Originally Posted By: piston79



"The Beauty and The Beast"


May I ask how to get that little line chart at the bottom half to appear in Google Earth?

Thanks.

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#3552710 - 04/08/12 10:13 AM Re: SAM Simulator [Re: Hpasp]
CooLDoG Offline
Junior Member

Registered: 02/15/12
Posts: 95
@piston, yeah I know that you can shoot them down and turn off your radar. But the problem comes when he is bout 2km away from you when you realize that one has been shot at you biggrin . I tried the same mission again and I was able to kill the same amount with using less radar transmissions. Also, I used more discretion in choosing my target and hit more b-52s. Also, all of my shots were on targets through burn-through (I rad the manual wink )


Edited by CooLDoG (04/08/12 10:17 AM)

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#3552742 - 04/08/12 11:13 AM Re: SAM Simulator [Re: CooLDoG]
piston79 Online   sleepy
Member

Registered: 09/02/11
Posts: 890
@piston, yeah I know that you can shoot them down and turn off your radar. But the problem comes when he is bout 2km away from you when you realize that one has been shot at you

Bad luck than... From this distance he can save his "Shrikes" and kill you with stones...

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#3552775 - 04/08/12 12:17 PM Re: SAM Simulator [Re: arkhangelsk]
JWNoctis Offline
Junior Member

Registered: 05/04/11
Posts: 40
Originally Posted By: arkhangelsk
Originally Posted By: piston79

"The Beauty and The Beast"


May I ask how to get that little line chart at the bottom half to appear in Google Earth?

Thanks.

There's an option that reads "Display altitude profile", or something like that, under the right click menu of the track.

Speaking of those Libyan scenarios, I might have been better off with a Strela-2 or two and stand somewhere around that runway threshold -- at the very least no HARM's gonna home in on that. banghead

EDIT: I smell some WWIII what-if scenario coming in...Hot with thermonuclear goodness!


Edited by JWNoctis (04/08/12 12:24 PM)

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