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#3552417 - 04/07/12 07:56 PM Need for Speed: The Run  
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Ahmad Offline
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Ahmad  Offline
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I know it's not a sim, but I only inhabit the Motorsports part of the forum elvesdragon


Does anyone have this game so I can add them to Autolog/Origin? bokuwahmz is my name there.


I've been waiting for a great NFS game since Most Wanted, but it never came (Hot Pursuit wasn't bad, but a bit too "floaty").. and then I tried NFS:TR and was disappointed. But this weekend I picked it up again and gave it another go and picked up where I left off. I had already past the initial Quick Time Events (banghead) and the first getaway slash train scene (boom) so it was into the actual "racing" straight away.

That must have done the trick.

The varied environments looked amazing on the Frostbite 2 engine, from wide highways, great green plains, snow, mountains, desert, forests, just amazing! And the racing was great. I was waiting for a game with varied environments like in High Stakes (NFS4) and it was here too. The handling was back to (almost) Most Wanted style, which was great too.

To top it all off, the final level BLEW MY MIND dizzy bananadance It was just crazy, really enjoyed it.

The only downsides were the few QTEs that broke up the racing, but there were only about 3 or 4, so it was bearable. And also the game was a little short, would have loved more races. But now I'm going to redo it all on the unlocked Extreme difficulty and also do the Challenges. Multiplayer? Maybe.

Overall I'd give it a solid "Best NFS Since Most Wanted" rating, which is pretty high!


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#3552447 - 04/07/12 08:48 PM Re: Need for Speed: The Run [Re: Ahmad]  
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Meurig Offline
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Is this drivable with a wheel or is it more suited to a gamepad? I could be in the market for an arcade racer that actually uses the wheel properly.


Xbox Gamertag: Myrig
PSN ID: Meurig
Steam ID: Meurig
iRacing name: Marcus Meyrick
#3552453 - 04/07/12 09:02 PM Re: Need for Speed: The Run [Re: Ahmad]  
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Ahmad Offline
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Ahmad  Offline
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Gamepad! (Haven't tried the wheel, this is an Arcade racer!)

Wheel + DodgingTrafficArcadeRacer = oxymoron


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#3552469 - 04/07/12 09:42 PM Re: Need for Speed: The Run [Re: Ahmad]  
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kludger Offline
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I was boycotting this due to EA's not allowing Porches in Forza4, but now that they relented on that I'll pick this up the next time I see it on sale.


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#3552863 - 04/08/12 07:54 PM Re: Need for Speed: The Run [Re: Ahmad]  
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Darren_Blythe Offline
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I loved NFSMW so i might keep an eye on the bargin bin for this one. Thanks for the heads up Ahmad.


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#3553128 - 04/09/12 10:32 AM Re: Need for Speed: The Run [Re: Ahmad]  
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Ahmad Offline
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Ahmad  Offline
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I bought it online for $20, if you want to know where just drop me a PM.


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#3553256 - 04/09/12 04:35 PM Re: Need for Speed: The Run [Re: Meurig]  
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marley Offline
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It's actually not bad with the wheel, and I used the G25 with it. The driving in The Run is much more sophisticated than for example in Hot Pursuit. You have to brake, can't/shouldn't drift around every corner, should watch throttle to avoid spinning RWD... Although there's obvious aids that keep you from getting severely out of shape, during normal driving it's quite a semi-sim.

Driving a Porsche through some long mountain pass with G25 and force feedback is very enjoyable.

#3553379 - 04/09/12 07:46 PM Re: Need for Speed: The Run [Re: Ahmad]  
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Ahmad Offline
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Ahmad  Offline
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Yes indeed. The need to brake and not drift (I never drift if I can help it, loses time) plus needing to control wheelspin when coming out of hairpins is a welcome return!

I actually fired up MW to compare the handling and found TR to be even tighter. NFS:TR is now my favourite NFS game (plus the game is gorgeous)!

(Hot Pursuit 2010 is also very good, kinda like TR's evil twin brother.)


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#3553394 - 04/09/12 08:28 PM Re: Need for Speed: The Run [Re: Ahmad]  
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- Ice Offline
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I didn't get TR since I didn't like the recent offerings of NFS, but I loved NFS:MW, pity it doesn't have widescreen support. So can you "upgrade" your cars/garage like MW?


- Ice
#3553429 - 04/09/12 09:08 PM Re: Need for Speed: The Run [Re: Ahmad]  
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Ahmad Offline
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Ahmad  Offline
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I say you will love NFS:TR even more than MW, if given a chance. I am nearly through all the challenges and it just keeps getting better.

For car customization, you can choose which colour you want and you can also choose between 3 design kits (depending on car). The kits are purely superficial but make the cars looks awesome (and there are a lot of cars).

I love The Run! I'm just afraid of them messing up the next version.

This is one of the Challenge Series:



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#3554313 - 04/11/12 01:29 PM Re: Need for Speed: The Run [Re: Ahmad]  
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- Ice Offline
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Last one I bought was NFS:HP (the new one) and was disappointed in it. It was fun, but I prefer working for and buying my own cars, and being able to select which car to use in which race. Annoying the cops to make bounty in MW was great fun too. Any of these in TR?


- Ice
#3554315 - 04/11/12 01:33 PM Re: Need for Speed: The Run [Re: Ahmad]  
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Ahmad Offline
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No you can't buy your own cars. In the main story you can only change your car at gas stations which are every few races or something. In challenges you can pick a car from a group they've selected for that challenge. There is no buying of cars, only unlocking.

Btw you can play MW in widescreen. If you tell me what resolution you want I can send you the new EXE.


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#3554329 - 04/11/12 01:53 PM Re: Need for Speed: The Run [Re: Ahmad]  
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- Ice Offline
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Let me be clear --- I liked the NFS U, NFS U2, and NFS MW system wherein you had some cash, bought a car, upgraded it, and used it to race, earn cash/bounty, and eventually "earn" your way into new cars which you then upgrade/race/etc. I am not very fond of the NFS:HP mode wherein cars were unlocked and free to use after a certain point, but no ability to upgrade or personalize cars outside of skinning it... I guess this system does not really let you spend "quality time" in the car getting to "learn" it, even in an arcade racer.

Can you really play MW in widescreen? There was a "fix" once but they only "stretched" the picture over the screen, hence the cars seemed wider/lower than they really were. Is this the same thing you are talking about?


- Ice
#3554340 - 04/11/12 02:08 PM Re: Need for Speed: The Run [Re: Ahmad]  
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Ahmad Offline
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Ahmad  Offline
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No, TR is not like NFSU/MW in that sense, so you will probably feel the same about TR as you did HP.

MW widescreen does not stretch the game, but it does stretch the HUD (taco/map).

Here are some screenshots, the hack replaces the 640x480 resolution.

http://i.imgur.com/fzuj5.jpg
http://i.imgur.com/vaAjf.jpg
http://i.imgur.com/jaXlW.jpg
http://i.imgur.com/dgGHp.jpg


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#3554344 - 04/11/12 02:15 PM Re: Need for Speed: The Run [Re: Ahmad]  
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- Ice Offline
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Ah, pass on TR then. Looks great (based on the YouTube clip) but if the game is more like HP, I'll wait for the next one.


- Ice
#3554406 - 04/11/12 03:54 PM Re: Need for Speed: The Run [Re: Meurig]  
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MrWags Offline
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Originally Posted By: Myrig
Is this drivable with a wheel or is it more suited to a gamepad? I could be in the market for an arcade racer that actually uses the wheel properly.


It's a blast with the wheel. I have a g27 and getting everything to work is straight forward and the pc version provides much better graphics than any console if you got the horsepower to push it.


Be Well
Mr Wags




#3554631 - 04/11/12 10:03 PM Re: Need for Speed: The Run [Re: Ahmad]  
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Piotr Offline
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...but why do we discuss it forum named "sim racing" :-)


rF2 nick: Gemm
#3555524 - 04/13/12 11:48 AM Re: Need for Speed: The Run [Re: Ahmad]  
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Ahmad Offline
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Ahmad  Offline
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For those who have the game, the unlock code "aemintakes" will unlock the AEM Challenge series.


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#3555536 - 04/13/12 12:33 PM Re: Need for Speed: The Run [Re: Ahmad]  
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I like that they're trying to find new angles with the NFS series. If some work and some don't, that's okay.

I started with the original NFS, so to me the series has always been about racing exotic/high powered cars in a completely irresponsible manner. biggrin

By comparison, driving "normal" street cars modified with "tuner kits" and stickers just doesn't make for an interesting game. The series got a bit stale with the NFSU period. I wasn't part of the "Fast & Furious" crowd, never got into the "import tuner" scene, never really enjoyed that part of the series; I'm glad they moved away from it and started trying new things.


Active Sims: rFactor 1 & 2
#3555660 - 04/13/12 04:00 PM Re: Need for Speed: The Run [Re: Ahmad]  
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Ahmad Offline
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Ahmad  Offline
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Even though I loved the Underground series and Most Wanted, it got stale after that. To me, The Run is a throwback to the original games with all the cars and varied environments, and lots of flat out racing around traffic. and is better than the recent Hot Pursuit. This game is, in my opinion, one of the best in the franchise. I went back and played Underground, Most Wanted, Carbon, Hot Pursuit (2010) and The Run definitely has the best handling (IMO). The controls are tight and feel good. And the graphics.. Frostbite 2, need I say more?

I can tell this game was in development for 3 years, everything is polished, right down to the interface. So I was definitely surprised by the mixed reviews, I hope it doesn't deter them from making a sequel or from continuing down this route. I think they're on a 2 year development cycle now with Criterion, so hopefully the quality doesn't decline.


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