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#3551744 - 04/06/12 10:09 AM Friday update April 6
SlipBall Offline
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I'll start, disappointmentnessyes
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#3551750 - 04/06/12 10:22 AM Re: Friday update April 6 [Re: SlipBall]
bisher Offline
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Almost spewed my coffee SlipBall biggrin
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#3551795 - 04/06/12 11:57 AM Re: Friday update April 6 [Re: SlipBall]
FIScott Offline
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Posts: 166
What would there be to say ?

'Erm, we've replaced the broken graphics engine with a new one, its fantastic, twice as fast as the old one but there is one minor issue, if you shoot anything (in our combat sim) the game will neuter a HAL6000, Apart from that here's an IL2, you might not have seen one before ? It looks lots shinier than the one in the game that you flew it in for ten years and lots and lots more jaggy too.

We are so stoked and can't wait to destroy the competition, we think that we start with EAW, we feel tasty on that one'

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#3551797 - 04/06/12 12:06 PM Re: Friday update April 6 [Re: SlipBall]
JG52Uther Offline
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Updates up. Some nice sheds there. Looks like the patch is close...

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#3551798 - 04/06/12 12:07 PM Re: Friday update April 6 [Re: JG52Uther]
BKHZ_Furbs Offline
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Originally Posted By: JG52Uther
Looks like the patch is close...


Again....
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#3551799 - 04/06/12 12:07 PM Re: Friday update April 6 [Re: SlipBall]
KRT_Bong Offline
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http://forum.1cpublishing.eu/showthread.php?t=30949
Gooddayeveryone!

The patch is still laggy at times. Last week’s problems are harder to crack than expected. Particle and effects-related problems are still there. We’ll be working over the weekend to make sure the patch is ready ASAP because, we know, come on!

Today’s update meanwhile shows off some new ground vehicles made for the sequel as well as the screenshots of WIP Russian villages. The landscape is being built by an external team and they are extremely excited about hearing your feedback. Constructive, if at all possible, but I know, come on.
Hope this will keep you busy over the weekend!

Have a great weekend!


-----------------------------------------------------------------------------
I figure there ought to be a link to the update at least in this thread
I said it would be pics of trucks and sandbags, I was close, it was APC's and Houses.



Edited by KRT_Bong (04/06/12 12:08 PM)
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#3551801 - 04/06/12 12:10 PM Re: Friday update April 6 [Re: BKHZ_Furbs]
JG52Uther Offline
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Originally Posted By: BKHZ_Furbs
Originally Posted By: JG52Uther
Looks like the patch is close...


Again....


3 weeks... no wait, 2 weeks...

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#3551803 - 04/06/12 12:12 PM Re: Friday update April 6 [Re: FIScott]
theOden Offline
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Registered: 08/09/10
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Originally Posted By: FIScott
What would there be to say ?

'Erm, we've replaced the broken graphics engine with a new one, its fantastic, twice as fast as the old one but there is one minor issue, if you shoot anything (in our combat sim) the game will neuter a HAL6000, Apart from that here's an IL2, you might not have seen one before ? It looks lots shinier than the one in the game that you flew it in for ten years and lots and lots more jaggy too.

We are so stoked and can't wait to destroy the competition, we think that we start with EAW, we feel tasty on that one'


haha, spot on.

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#3551814 - 04/06/12 12:31 PM Re: Friday update April 6 [Re: FIScott]
VonBarb. Offline
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Originally Posted By: FIScott
What would there be to say ?

'Erm, we've replaced the broken graphics engine with a new one, its fantastic, twice as fast as the old one but there is one minor issue, if you shoot anything (in our combat sim) the game will neuter a HAL6000, Apart from that here's an IL2, you might not have seen one before ? It looks lots shinier than the one in the game that you flew it in for ten years and lots and lots more jaggy too.

We are so stoked and can't wait to destroy the competition, we think that we start with EAW, we feel tasty on that one'


Hehe, I LoLed biggrin .

So how are the Il-2s looking this week ? Any previews of driveable rural Russian horse-drawn carts ?

Cheers

Nico
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#3551815 - 04/06/12 12:33 PM Re: Friday update April 6 [Re: SlipBall]
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#3551829 - 04/06/12 12:49 PM Re: Friday update April 6 [Re: SlipBall]
BKHZ_Furbs Offline
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Here's the pics, ive not done them all because to be honest they look all the same really....


By furbs9999 at 2012-04-06


By furbs9999 at 2012-04-06


By furbs9999 at 2012-04-06


By furbs9999 at 2012-04-06


By furbs9999 at 2012-04-06


By furbs9999 at 2012-04-06
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#3551836 - 04/06/12 01:02 PM Re: Friday update April 6 [Re: SlipBall]
JG52Uther Offline
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I just can't get excited.

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#3551849 - 04/06/12 01:20 PM Re: Friday update April 6 [Re: SlipBall]
addman Offline
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I have to say, the houses looks really nice and authentic to the eastern front and this time it really really seems as if the patch will be released very soon....really..this time. I'll remain positive for the time being. yep

P.S I love the superlatives being thrown around by the "blessed" ones. It's so funny to read.
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#3551864 - 04/06/12 01:37 PM Re: Friday update April 6 [Re: addman]
BKHZ_Furbs Offline
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Originally Posted By: addman
P.S I love the superlatives being thrown around by the "blessed" ones. It's so funny to read.


Agreed, may fav so far "Wow just superb work with the fences. Whoever did those deserves a pat on the back and a raise" screwy
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#3551869 - 04/06/12 01:50 PM Re: Friday update April 6 [Re: SlipBall]
Chivas Offline
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It was interesting to here that its an external group doing the BOM terrain. It lends credence to my first assumption that BOM was originally a third party addon, that was drawn into the development when it needed a quicker sequel option.

There certainly has been alot of delays with this patch, but the fact they will be working thru the weekend could suggest that their is still hope. It makes me wonder if its paid overtime or if the crew understands its their future on the line.
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#3551895 - 04/06/12 02:20 PM Re: Friday update April 6 [Re: SlipBall]
BKHZ_Furbs Offline
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It does make you wonder about this particle problem, its been there from the start, they coded the system, could they not have not fixed it in beta testing?
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#3551920 - 04/06/12 02:41 PM Re: Friday update April 6 [Re: BKHZ_Furbs]
Chivas Offline
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Originally Posted By: BKHZ_Furbs
It does make you wonder about this particle problem, its been there from the start, they coded the system, could they not have not fixed it in beta testing?


You have to assume they have tested a number of beta versions by now, with code changes in each that would hopefully fix the particle issue. Obviously those code changes haven't worked yet, but you gotta hope it has narrowed downed the possible culprits.
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#3551936 - 04/06/12 03:07 PM Re: Friday update April 6 [Re: SlipBall]
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#3551954 - 04/06/12 03:44 PM Re: Friday update April 6 [Re: FearlessFrog]
Vitesse Offline
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My spinner is broken. It told me patch is released. Eventually, after 2 Weeks worth of spinning.

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#3551965 - 04/06/12 04:04 PM Re: Friday update April 6 [Re: FearlessFrog]
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Originally Posted By: FearlessFrog




The "You Win...It is Patch Day" slice needs to be about 10 times smaller than the others. Makes me wonder when the next Russian holiday is though... thumbsup
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#3551974 - 04/06/12 04:21 PM Re: Friday update April 6 [Re: BKHZ_Furbs]
kendo Offline
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Originally Posted By: BKHZ_Furbs
Originally Posted By: addman
P.S I love the superlatives being thrown around by the "blessed" ones. It's so funny to read.


Agreed, may fav so far "Wow just superb work with the fences. Whoever did those deserves a pat on the back and a raise" screwy


That would be me then furbs.

We were asked for constructive criticism and that's what I gave. The point I made wasn't about having fences in a flightsim (hooray!!!) - it was what the fences do to help make a more believable landscape - better than COD actually where the houses do look like they are just thrown onto a texture. Could have used it to slag off COD, but they asked for constructive, so...

And don't appreciate being caricatured as one of the 'blessed ones'. Cheers.

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#3551976 - 04/06/12 04:22 PM Re: Friday update April 6 [Re: SlipBall]
SlipBall Offline
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Originally Posted By: SlipBall
I'll start, disappointmentnessyes



+1...getting very disappointed lately with all the attention on BOM instead of the major issues with Clod.
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#3551977 - 04/06/12 04:24 PM Re: Friday update April 6 [Re: SlipBall]
JG52Uther Offline
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maybe they will move onto hedges next for England.
One can dream.

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#3551980 - 04/06/12 04:28 PM Re: Friday update April 6 [Re: JG52Uther]
SlipBall Offline
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Registered: 05/13/06
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Originally Posted By: JG52Uther
maybe they will move onto hedges next for England.
One can dream.



I think they should offer that in the object's for a start cool
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#3551998 - 04/06/12 05:11 PM Re: Friday update April 6 [Re: SlipBall]
JAMF Offline
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Detail on the ground items (fences) is going in the FPS direction, so who's taking bets that BoM will see at least one crewable ground-based vehicle? wink

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#3552011 - 04/06/12 05:28 PM Re: Friday update April 6 [Re: kendo]
BKHZ_Furbs Offline
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Originally Posted By: kendo
Originally Posted By: BKHZ_Furbs
Originally Posted By: addman
P.S I love the superlatives being thrown around by the "blessed" ones. It's so funny to read.


Agreed, may fav so far "Wow just superb work with the fences. Whoever did those deserves a pat on the back and a raise" screwy


That would be me then furbs.

We were asked for constructive criticism and that's what I gave. The point I made wasn't about having fences in a flightsim (hooray!!!) - it was what the fences do to help make a more believable landscape - better than COD actually where the houses do look like they are just thrown onto a texture. Could have used it to slag off COD, but they asked for constructive, so...

And don't appreciate being caricatured as one of the 'blessed ones'. Cheers.


Fair enough kendo, but "Wow!" for fences? just seemed a little OTT.
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#3552014 - 04/06/12 05:36 PM Re: Friday update April 6 [Re: SlipBall]
JG52Uther Offline
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Kendo I honestly thought you were taking the p when you wrote that!

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#3552016 - 04/06/12 05:46 PM Re: Friday update April 6 [Re: JG52Uther]
ATAG_Snapper Offline
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Registered: 02/01/01
Posts: 1601
Loc: Kitchener, Ontario, Canada
Well, there's no house numbers. This is a real game killer for me. How can anyone do precision bombing without house numbers??? banghead

But it does sound like a patch is imminent, which is good news. biggrin
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#3552036 - 04/06/12 06:24 PM Re: Friday update April 6 [Re: SlipBall]
SlipBall Offline
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I have heard that the house numbers are coded into the amount of fence posts present at each particular residence. exitstageleft
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#3552037 - 04/06/12 06:24 PM Re: Friday update April 6 [Re: KRT_Bong]
AggressorBLUE Online   cowboy
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Originally Posted By: KRT_Bong
http://forum.1cpublishing.eu/showthread.php?t=30949
Gooddayeveryone!

The patch is still laggy at times. Last week’s problems are harder to crack than expected. Particle and effects-related problems are still there. We’ll be working over the weekend to make sure the patch is ready ASAP because, we know, come on!

Today’s update meanwhile shows off some new ground vehicles made for the sequel as well as the screenshots of WIP Russian villages. The landscape is being built by an external team and they are extremely excited about hearing your feedback. Constructive, if at all possible, but I know, come on.
Hope this will keep you busy over the weekend!

Have a great weekend!


-----------------------------------------------------------------------------
I figure there ought to be a link to the update at least in this thread
I said it would be pics of trucks and sandbags, I was close, it was APC's and Houses.



Not true at all, my expectations have lowered to the point where I'm simply not surprised.
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#3552041 - 04/06/12 06:34 PM Re: Friday update April 6 [Re: AggressorBLUE]
Bumfluff Offline
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starting they simply don't have the skills to fix this.

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#3552047 - 04/06/12 06:49 PM Re: Friday update April 6 [Re: SlipBall]
Sim Offline
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Is this a flight sim? Sigh....

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#3552052 - 04/06/12 06:59 PM Re: Friday update April 6 [Re: AggressorBLUE]
robtek Offline
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Sometimes i'd like to see the moderators of the 777 forum take over here for a while. biggrin biggrin biggrin

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#3552053 - 04/06/12 07:00 PM Re: Friday update April 6 [Re: Sim]
FearlessFrog Offline
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Registered: 01/08/09
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Originally Posted By: Sim
Is this a flight sim? Sigh....


Ah, sounds like someone on my 'Wheel of Misfortune' game just landed on Grass Cutting Simulator.. Keep spinning!

smile

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#3552057 - 04/06/12 07:05 PM Re: Friday update April 6 [Re: robtek]
FearlessFrog Offline
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Originally Posted By: robtek
Sometimes i'd like to see the moderators of the 777 forum take over here for a while. biggrin biggrin biggrin


When SimHQ publishes its own games, then you might see critical forum posts removed about its games (even then, I doubt it), but until then there's these - http://www.simhq.com/_aboutus/aboutus.html#agreement

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#3552059 - 04/06/12 07:07 PM Re: Friday update April 6 [Re: SlipBall]
FearlessFrog Offline
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It shouldn't be a surprise I guess, as they are modelling the same thing, but as a Red Orchestra player those villages look really similar. The level of details is certainly pointing at some sort of ground-based game in BOM?



vs


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#3552104 - 04/06/12 08:23 PM Re: Friday update April 6 [Re: SlipBall]
Nick_JM Offline
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Posts: 28
The grass-cutting simulator?
duck

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#3552151 - 04/06/12 10:52 PM Re: Friday update April 6 [Re: SlipBall]
Chivas Offline
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Registered: 12/26/02
Posts: 3200
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We will definitely see ground action involving vehicles as a feature at some point in the series. When that happens is anyones guess, but we could eventually simulate the "D" Day invasion or even Panzers on the streets of London.
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#3552188 - 04/07/12 02:27 AM Re: Friday update April 6 [Re: SlipBall]
eonel Offline
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Very funny thread smile


Edited by eonel (04/07/12 02:28 AM)

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#3552189 - 04/07/12 02:28 AM Re: Friday update April 6 [Re: FearlessFrog]
Force10 Online   zombie
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Originally Posted By: FearlessFrog
Originally Posted By: robtek
Sometimes i'd like to see the moderators of the 777 forum take over here for a while. biggrin biggrin biggrin


When SimHQ publishes its own games, then you might see critical forum posts removed about its games (even then, I doubt it), but until then there's these - http://www.simhq.com/_aboutus/aboutus.html#agreement



Ahh yes....robtek is an "enemy of free speech" when it comes to COD. I'm starting to think he owns a percentage of 1C since his position is always against the gamers that have the nerve to be unhappy that COD is not really playable a year later.
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#3552199 - 04/07/12 03:41 AM Re: Friday update April 6 [Re: SlipBall]
Bussard 1 Offline
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Loc: Raymond Terrace,NSW, Australia...
What a bloody disappointment! Sigh. darkcloud

Fearless is right, Red Orchestra-like, certainly!

Red Orchestra's current follow on is Heroes of Stalingrad, isn't it?

Wonder if the next update will show the exquisite interior detailing of the grain elevator, a wip which will no doubt assist Spitfires to be radio vectored onto incoming Luftwaffe raids over the Channel?

So we have external contributions that resemble some Southern Russian topography, dev shots that resemble Southern Russian topography, and the inference some time in the past that the next IL2 incarnation would be in Russia.

Yet we are all still preparing for BOM?

I guess I'll just keep playing HOS and wait for you guys to show. 50cal

2 weeks whenpigsfly ?, by whose calender!


Edited by Bussard 1 (04/07/12 03:43 AM)
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#3552201 - 04/07/12 03:50 AM Re: Friday update April 6 [Re: SlipBall]
BKHZ_Furbs Offline
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So the terrain is being done by a new team? What happened to the old one?
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#3552223 - 04/07/12 06:10 AM Re: Friday update April 6 [Re: BKHZ_Furbs]
Lixma Offline
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Originally Posted By: BKHZ_Furbs
So the terrain is being done by a new team? What happened to the old one?


They were just a place-holder.

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#3552229 - 04/07/12 06:30 AM Re: Friday update April 6 [Re: SlipBall]
SYN_Jedders Offline
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I feel like you are all slagging off my granny...and i cant help joining in smile
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#3552231 - 04/07/12 06:31 AM Re: Friday update April 6 [Re: SlipBall]
DrDag Offline
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BOM: Nice terrain shots. I like it a lot. I'd like to see more of the new planes though. If its true what I have read, some of the russian planes will be not that easy to fly in full CEM.

Patch: Oh well, it will take them a bit longer. Would have loved to see this released. #%&*$# happens. Writing a new engine for a released game rather than simply dropping it, that is what I call commitment. I am impressed that they didn't dump the game it self.

cheers,
Dag

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#3552296 - 04/07/12 10:16 AM Re: Friday update April 6 [Re: Force10]
robtek Offline
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Posts: 175
Originally Posted By: Force10
Originally Posted By: FearlessFrog
Originally Posted By: robtek
Sometimes i'd like to see the moderators of the 777 forum take over here for a while. biggrin biggrin biggrin


When SimHQ publishes its own games, then you might see critical forum posts removed about its games (even then, I doubt it), but until then there's these - http://www.simhq.com/_aboutus/aboutus.html#agreement



Ahh yes....robtek is an "enemy of free speech" when it comes to COD. I'm starting to think he owns a percentage of 1C since his position is always against the gamers that have the nerve to be unhappy that COD is not really playable a year later.


It seems that here the right of free speech is equivalent to mud slinging an immature behaviour, imo.
Everytime someone posts positive about CoD it doesn't take long for the same old griefs to be presented by always the same few people.
On the other side there haven't been "new" complaints for quite some time.
I am for shure NOT against gamers which are unhappy with the state of CoD, as i myself would like to play it bug-free.
I just dont like the missing patience as the problem solving is already under way, that i see as immature and quite sad as the average age here is 30+, i believe.

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#3552299 - 04/07/12 10:21 AM Re: Friday update April 6 [Re: SlipBall]
bisher Offline
I'll be your Huckleberry
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Registered: 03/14/01
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Ya Robtek, I was once silly enough to suggest patience, bloody well seemed to have insulted a few members here> Pissed they were.
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#3552302 - 04/07/12 10:32 AM Re: Friday update April 6 [Re: DrDag]
bisher Offline
I'll be your Huckleberry
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Registered: 03/14/01
Posts: 10076
Loc: Manitoba, Canada
Originally Posted By: DrDag
#%&*$# happens. Writing a new engine for a released game rather than simply dropping it, that is what I call commitment. I am impressed that they didn't dump the game it self.


I agree Dr, I agree......
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#3552303 - 04/07/12 10:37 AM Re: Friday update April 6 [Re: SlipBall]
BKHZ_Furbs Offline
Member

Registered: 04/08/05
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Or sloppy coding in the first place.
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#3552306 - 04/07/12 10:43 AM Re: Friday update April 6 [Re: SlipBall]
bisher Offline
I'll be your Huckleberry
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Or [Admin Edit]Nope, can't use that word here[/Admin Edit], I'm mean while we're busy pushing our pet theories around why stop at code
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#3552308 - 04/07/12 10:56 AM Re: Friday update April 6 [Re: SlipBall]
BKHZ_Furbs Offline
Member

Registered: 04/08/05
Posts: 2395
Pet theories? Im pretty sure its a fact, why else would they need to rewrite?

Edit, lets say "rushed" coding.


Edited by BKHZ_Furbs (04/07/12 11:33 AM)
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#3552319 - 04/07/12 11:35 AM Re: Friday update April 6 [Re: BKHZ_Furbs]
JAMF Offline
Frugalite & P-38 fan
Senior Member

Registered: 05/29/10
Posts: 3512
Loc: The Netherlands
Originally Posted By: BKHZ_Furbs
Edit, lets say "rushed" coding.
Nah, the game would have had more content if they had rushed the engine. stirthepot

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#3552347 - 04/07/12 12:59 PM Re: Friday update April 6 [Re: kendo]
addman Offline
Member

Registered: 01/13/01
Posts: 746
Loc: Swede in Finland :)
Originally Posted By: kendo
Originally Posted By: BKHZ_Furbs
Originally Posted By: addman
P.S I love the superlatives being thrown around by the "blessed" ones. It's so funny to read.


Agreed, may fav so far "Wow just superb work with the fences. Whoever did those deserves a pat on the back and a raise" screwy


That would be me then furbs.

We were asked for constructive criticism and that's what I gave. The point I made wasn't about having fences in a flightsim (hooray!!!) - it was what the fences do to help make a more believable landscape - better than COD actually where the houses do look like they are just thrown onto a texture. Could have used it to slag off COD, but they asked for constructive, so...

And don't appreciate being caricatured as one of the 'blessed ones'. Cheers.


Hey kendo, first off I didn't mean you as one of the blessed ones as my reply to your post in the update thread was meant as sarcastic. I count you as some of the more level-headed people around. According to some, I myself seem to have some sort of "agenda", some X-Files conspiracy theories going on over there I tell ya. Anywho, here's next weeks Friday update:



Edited by addman (04/07/12 01:00 PM)
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#3552377 - 04/07/12 02:13 PM Re: Friday update April 6 [Re: BKHZ_Furbs]
Chivas Offline
Senior Member

Registered: 12/26/02
Posts: 3200
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Originally Posted By: BKHZ_Furbs
So the terrain is being done by a new team? What happened to the old one?


Hopefully atleast some of them are making improvements to the COD map.
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#3552425 - 04/07/12 04:08 PM Re: Friday update April 6 [Re: robtek]
VonBarb. Offline
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Hotshot

Registered: 02/07/02
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Originally Posted By: robtek

It seems that here the right of free speech is equivalent to mud slinging an immature behaviour, imo.
Everytime someone posts positive about CoD it doesn't take long for the same old griefs to be presented by always the same few people.
On the other side there haven't been "new" complaints for quite some time.
I am for shure NOT against gamers which are unhappy with the state of CoD, as i myself would like to play it bug-free.
I just dont like the missing patience as the problem solving is already under way, that i see as immature and quite sad as the average age here is 30+, i believe.


How do you want people to complain about new issues when there has been literally nothing new in months apart from sneak peaks at another game ? As for problem solving, it's so much under way some are beginning to think it's down right buried...

Promises of updates that never come and tales of sequels in development may work for some, but they don't for a lot of us.
Funnyhow the ecstatic fanbois applauding with starry eyes as 1C dangle their keys over the crib are the same ones calling the impatient, unsatisfied crowd "immature".

Cheers

Nico

PS : I'm not over 30 yet, I can say whatever wink
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#3552430 - 04/07/12 04:14 PM Re: Friday update April 6 [Re: addman]
kendo Offline
Junior Member

Registered: 10/03/10
Posts: 38
Originally Posted By: JG52Uther
Kendo I honestly thought you were taking the p when you wrote that!


lol. Yeah, well...I just thought it looked pretty good. It does get crazy to be praising fences I know, but the point is everything looked better integrated than on the COD map...anyway.

Originally Posted By: addman

Hey kendo, first off I didn't mean you as one of the blessed ones as my reply to your post in the update thread was meant as sarcastic. I count you as some of the more level-headed people around. According to some, I myself seem to have some sort of "agenda", some X-Files conspiracy theories going on over there I tell ya. Anywho, here's next weeks Friday update:


No worries. Over-reaction on my part really.

The thing is that I REALLY hate a lot of aspects of the COD map - it comes close to being a complete deal-breaker for me. Really have a hard time wanting to fly over England at times. They seemed to have done a decent job on the Russian one so a bit of praise seemed in order. I hope the reworked graphics will include some tweaking to improve the situation in COD.

This game is a real test of your patience though, and I really can't understand why they couldn't have released some improvements to FM, AI, etc, etc, etc while they sort out the graphics engine?

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#3552464 - 04/07/12 05:30 PM Re: Friday update April 6 [Re: FearlessFrog]
AggressorBLUE Online   cowboy
Member

Registered: 12/15/09
Posts: 2069
Loc: Jerz
Originally Posted By: FearlessFrog
Originally Posted By: Sim
Is this a flight sim? Sigh....


Ah, sounds like someone on my 'Wheel of Misfortune' game just landed on Grass Cutting Simulator.. Keep spinning!

smile


I tried to play it, but the graphics just kept clipping...







duck
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#3552477 - 04/07/12 05:54 PM Re: Friday update April 6 [Re: VonBarb.]
robtek Offline
Member

Registered: 06/15/10
Posts: 175
Originally Posted By: VonBarb.
Originally Posted By: robtek

It seems that here the right of free speech is equivalent to mud slinging an immature behaviour, imo.
Everytime someone posts positive about CoD it doesn't take long for the same old griefs to be presented by always the same few people.
On the other side there haven't been "new" complaints for quite some time.
I am for shure NOT against gamers which are unhappy with the state of CoD, as i myself would like to play it bug-free.
I just dont like the missing patience as the problem solving is already under way, that i see as immature and quite sad as the average age here is 30+, i believe.


How do you want people to complain about new issues when there has been literally nothing new in months apart from sneak peaks at another game ? As for problem solving, it's so much under way some are beginning to think it's down right buried...

Promises of updates that never come and tales of sequels in development may work for some, but they don't for a lot of us.
Funnyhow the ecstatic fanbois applauding with starry eyes as 1C dangle their keys over the crib are the same ones calling the impatient, unsatisfied crowd "immature".

Cheers

Nico

PS : I'm not over 30 yet, I can say whatever wink


Thanks Nico,

you've helped me to make my point.

Btw, trying to seperate the CoD fans, which is everybody here or someone is in the wrong forum, in "fanbois" and "whiners" is also a sign if immatureness, imo, of course.

If anybody here doesn't want CoD to grow and prosper, he/she/it should really think about his/her/its choice of forum.

In the end if there is nothing new, there is nothing to complain about.

The patch to end all patches has to be as error-free as possible, and that can't be rushed.

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#3552484 - 04/07/12 06:11 PM Re: Friday update April 6 [Re: SlipBall]
FearlessFrog Offline
Senior Member

Registered: 01/08/09
Posts: 4325
Loc: Vancouver, BC
@robtek

The topics for this forum (the extended one) are:

- Development speculation on Cliffs of Dover release dates
- Whether Cliffs of Dover bugs will be fixed
- Whether Cliffs of Dover should have been released
- Whether Cliffs of Dover is fundamentally flawed
- Business speculations on the viability of Cliffs of Dover
- Cliffs of Dover comparison with other products
- How Cliffs of Dover has been promoted
- Release versions

The main forum contains lots of useful posts, positive experiences and is hopefully useful for lots of people (I hope, we work hard to keep it more on-topic).

This sub-forum can't have posts removed just because people are unhappy with a game. It would also be hard to moderate purely around the level of a post's maturity, humour or even spelling. Even if the posts are unhappy due to nothing new happening, as SimHQ members, they are allowed to express opinions and chat/complain/vent/celebrate etc. The only real moderation that happens here is for when the SimHQ user agreement is broken, and that's usually in the narrow sphere of some sort of legal accusation made against the developers or people become abusive to one another.

The patch will be out soon I'm sure and then as a community I'm sure there will be lots to discuss and get on with - hopefully flying.

The topic of this thread is the info in the April 6th update.

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#3552497 - 04/07/12 06:32 PM Re: Friday update April 6 [Re: SlipBall]
SlipBall Offline
Member

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Extendedishly is why I'm here! biggrin
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#3552503 - 04/07/12 06:48 PM Re: Friday update April 6 [Re: kendo]
BKHZ_Furbs Offline
Member

Registered: 04/08/05
Posts: 2395
Originally Posted By: kendo
Originally Posted By: JG52Uther
Kendo I honestly thought you were taking the p when you wrote that!


lol. Yeah, well...I just thought it looked pretty good. It does get crazy to be praising fences I know, but the point is everything looked better integrated than on the COD map...anyway.

Originally Posted By: addman

Hey kendo, first off I didn't mean you as one of the blessed ones as my reply to your post in the update thread was meant as sarcastic. I count you as some of the more level-headed people around. According to some, I myself seem to have some sort of "agenda", some X-Files conspiracy theories going on over there I tell ya. Anywho, here's next weeks Friday update:


No worries. Over-reaction on my part really.

The thing is that I REALLY hate a lot of aspects of the COD map - it comes close to being a complete deal-breaker for me. Really have a hard time wanting to fly over England at times. They seemed to have done a decent job on the Russian one so a bit of praise seemed in order. I hope the reworked graphics will include some tweaking to improve the situation in COD.

This game is a real test of your patience though, and I really can't understand why they couldn't have released some improvements to FM, AI, etc, etc, etc while they sort out the graphics engine?



Agreed Kendo, you prob remember me posting LOTS of pictures of how England looks and moaning my arse off about how the release version of CLOD was way off the mark. I got toasted both sides by a few people here and at 1C about it, now im not saying they changed the terrain colors on my behalf but i think it helped.
The terrain now is better but still not really England but its closer than before.
We all hope will get the fixes that are needed to bring CLOD closer to what it should be but its not looking good to me.

We still need so many changes that at the rate were seeing patches its going to take forever and some of the changes Luthier has said we dont need or wont come until BOM.

I may be a Debbie downer but i cant see CLOD being fixed to a state where it can be used for online wars or COOPs and that's the meat and potatoes of sqds.

Luthier has told us they are working on the FMs and AI for BOM as well as all the other things we have seen, so the excuse of the graphics holding up other work doesn't wash for me.

Lets hope were getting "another big surprise" with the patch but i wouldn't hold your breath.

And sorry for singling you out Kendo, no offense was meant to you personally, it was just your post at 1C almost made me spit my coffee smile


Edit. To be honest it looks like the development team just dont have the skills to give us what we want or what other teams deliver, it feels like a budget title, made on a budget buy a low cost team, now since Oleg had 7 mill and 7 years, you wonder where it all went.


Edited by BKHZ_Furbs (04/07/12 07:03 PM)
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#3552508 - 04/07/12 07:06 PM Re: Friday update April 6 [Re: BKHZ_Furbs]
kendo Offline
Junior Member

Registered: 10/03/10
Posts: 38
No worries furbs. I find myself increasingly flipping between attacks of wild enthusiasm and complete exasperation regarding the game.

They seem to be making a big push to get the patch out before knocking off for their Easter break, so I'm hoping we finally see it this week.

But it's true, welcome as it will be this patch will just make a poor game run more smoothly...! The real work and improvements start once the foundations are secure - hopefully.

The thought of that is what is really helping me keep the faith - actually it's the only thing - finally having enough horsepower to get the animations included, the FM updates and tweaked AI, AA, a bit more tuning of lighting and effects and some tlc for the Channel map. Finally dynamic weather and a dynamic campaign, though they could really be years away...


Edited by kendo (04/07/12 07:37 PM)

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#3552524 - 04/07/12 07:59 PM Re: Friday update April 6 [Re: SlipBall]
Chivas Offline
Senior Member

Registered: 12/26/02
Posts: 3200
Loc: B.C. Canada
All your negativities will Crushed. Muhaahahahahaha
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#3552537 - 04/07/12 08:38 PM Re: Friday update April 6 [Re: SlipBall]
Ajay Offline
Reverse engineered CloD simmer
Veteran

Registered: 12/18/02
Posts: 14790
Loc: Brisbane OZ
Sorry guys..we found a bug in the latest easter egg..











but we are working on a remedy as fast as is possible..









we have the best possible team on the job and will get to yoke of the problem ...







Be sure.Competition crushing patch is inbound.Many easter eggs , unbroken and flavoursome.
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#3552628 - 04/08/12 04:38 AM Re: Friday update April 6 [Re: robtek]
VonBarb. Offline
Earth-bound misfit
Hotshot

Registered: 02/07/02
Posts: 6378
Loc: The Dust,Pandora
Originally Posted By: robtek
Originally Posted By: VonBarb.
Originally Posted By: robtek

It seems that here the right of free speech is equivalent to mud slinging an immature behaviour, imo.
Everytime someone posts positive about CoD it doesn't take long for the same old griefs to be presented by always the same few people.
On the other side there haven't been "new" complaints for quite some time.
I am for shure NOT against gamers which are unhappy with the state of CoD, as i myself would like to play it bug-free.
I just dont like the missing patience as the problem solving is already under way, that i see as immature and quite sad as the average age here is 30+, i believe.


How do you want people to complain about new issues when there has been literally nothing new in months apart from sneak peaks at another game ? As for problem solving, it's so much under way some are beginning to think it's down right buried...

Promises of updates that never come and tales of sequels in development may work for some, but they don't for a lot of us.
Funnyhow the ecstatic fanbois applauding with starry eyes as 1C dangle their keys over the crib are the same ones calling the impatient, unsatisfied crowd "immature".

Cheers

Nico

PS : I'm not over 30 yet, I can say whatever wink


Thanks Nico,

you've helped me to make my point.

Btw, trying to seperate the CoD fans, which is everybody here or someone is in the wrong forum, in "fanbois" and "whiners" is also a sign if immatureness, imo, of course.

If anybody here doesn't want CoD to grow and prosper, he/she/it should really think about his/her/its choice of forum.

In the end if there is nothing new, there is nothing to complain about.

The patch to end all patches has to be as error-free as possible, and that can't be rushed.



My pleasure, since you're really not disproving my own opinion on the matter, on the contrary...

Consider it, maybe the ones who whine are actually the ones who most desperately want this game to succeed. Why who anyone who hates this game and doesn't want it to grow and prosper even bother to criticize it and come back to the forums day after day for a year ? Call me a whiner, I see myself as more of a whining fanboi.

And who put up the barricades ? Was it the people pointing at the flaws in the CoD's development and in 1C's management of the situations, or those who just couldn't tolerate any criticism, as if refusing to see the faults in the sim ?

I fully agree with your last statement, still, the lack of solid, tangible evidence that there is indeed work being done, making it look as though nothing new is going on with the sim or it's emergency re-development, is very disappointing and something 1C should work on fixing soon. Leaving the community in the dark and asking them to buy promises at face value while communicating almost exclusively on non-CoD or non-flight simulation related development doesn't exactly encourage optimism and definitely does not satisfy those of us the botched release turned into hard sceptical.

Now we need to decide who displays the most immaturity : the ones sucking on 1C's giant "friday updates, honey talk and Il-2 previews" pacifier, crouching in the corner of the room, rocking back and forth mumbling everything will be alright , or the ones who stopped believing in unicorns, keeping the torches lit and the pitchforks sharpened until something tangible comes up to prove things are going in the right direction.

Cheers

Nico
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#3552633 - 04/08/12 04:57 AM Re: Friday update April 6 [Re: Ajay]
Biggles07 Offline
Member

Registered: 01/22/09
Posts: 2474
Loc: Newcastle Upon Tyne, England.
Originally Posted By: Ajay
Sorry guys..we found a bug in the latest easter egg..











but we are working on a remedy as fast as is possible..









we have the best possible team on the job and will get to yoke of the problem ...







Be sure.Competition crushing patch is inbound.Many easter eggs , unbroken and flavoursome.












*Sukhoi.ru Easter Update*.

Hello flight rabbits! We wish you all merry eggs and boiled laughter! smile Soon the patch must be there, but where she cannot know. nope Time is like the yolk, it runs sometimes yellow, as the Sun. The code has cracked like omellete, two many particles in basket! cuss2 ...but the ship floats, and butter for the soldiers is smooth. Please see that the eggs are not broke, we mend them always! yep Hahahah, funny eggs. rofl

Keep the dreams of toast, and may all of you be happy....Like a fat bear of woods! smile The woods will collide soon, she told me so. I will crush EAW like a grape! Be sure. yep

Salute!

hahaha


Edited by Biggles07 (04/08/12 05:07 AM)
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#3552642 - 04/08/12 05:33 AM Re: Friday update April 6 [Re: VonBarb.]
DrDag Offline
Junior Member

Registered: 07/13/11
Posts: 15
Originally Posted By: VonBarb.

And who put up the barricades ? Was it the people pointing at the flaws in the CoD's development and in 1C's management of the situations, or those who just couldn't tolerate any criticism, as if refusing to see the faults in the sim ?


To be honest, I have seen it from both sides. As soon as there is a discussion some people take it personal and make a war out of it. In addition some people are completely incapable to write in a way without attacking another over a different oppinion.There are very few objective posters left. Though its good. It means that 1C is successful with what they are doing. People stay and voice there good / bad opinion after every Friday. If they would have given up they wouldn't be in that forum and posting there anymore except they would have been overly emotionally attached to a computer game which might be more a case for a psychatrist :-). It shows that there are still enough enthusiasts around who will buy the next release immediately (I am one of them) and that there are enough who are now sceptical.
This is a kind of evolution. The devs have to ensure that the next release is right. This can contribute to a good release at the end which will be good for all of us.

Originally Posted By: VonBarb.

I fully agree with your last statement, still, the lack of solid, tangible evidence that there is indeed work being done, making it look as though nothing new is going on with the sim or it's emergency re-development, is very disappointing and something 1C should work on fixing soon. Leaving the community in the dark and asking them to buy promises at face value while communicating almost exclusively on non-CoD or non-flight simulation related development doesn't exactly encourage optimism and definitely does not satisfy those of us the botched release turned into hard sceptical.


The problem is, that kind of engine work is not easy to prove with screen shots. What we get are statements of an engine rework and WIP pictures of the next commercial release. This shows us following:
- They still can employ people, so there must be someone putting money behind this - I doubt they got enough from the CLOD sales. Noone one would do this and finance a rewrite of an engine for an existing game only. With such a business case at the hand they have to go both ways. Good thing, there is a possibility that the issues of CLOD will be fixed along the way as they have to deliver now. For me again that is evolution. Discussion again shows that many people are passionate about it :-).


- Redeveloping a new engine is unfortunately something which is not in the range of the normal tweaks patches should have. Getting this done with a complex engine like a flight sim engine within ~12 months is actually quite impressive. I have seen work on less complex engines which took longer. Its a bit unfortunate that we don't are in their SCRUM meetings to see their sprint agendas.

Originally Posted By: VonBarb.

Now we need to decide who displays the most immaturity : the ones sucking on 1C's giant "friday updates, honey talk and Il-2 previews" pacifier, crouching in the corner of the room, rocking back and forth mumbling everything will be alright , or the ones who stopped believing in unicorns, keeping the torches lit and the pitchforks sharpened until something tangible comes up to prove things are going in the right direction.

All of us. Big men and their toys you know smile. You should see how high the eyebrow of my misses goes up when she sees me running into the kitchen for a coffee with my TRACKIR on the cap. One look tells it all ...

Cheers,
Dag


Edited by DrDag (04/08/12 05:34 AM)

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#3552668 - 04/08/12 07:44 AM Re: Friday update April 6 [Re: DrDag]
robtek Offline
Member

Registered: 06/15/10
Posts: 175
Nice post, DrDrag!

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#3552676 - 04/08/12 07:57 AM Re: Friday update April 6 [Re: SlipBall]
bisher Offline
I'll be your Huckleberry
Veteran

Registered: 03/14/01
Posts: 10076
Loc: Manitoba, Canada
The Dr. is in the house

Well said
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#3552781 - 04/08/12 12:45 PM Re: Friday update April 6 [Re: SlipBall]
Chivas Offline
Senior Member

Registered: 12/26/02
Posts: 3200
Loc: B.C. Canada
Posted by DrDag..."Its a bit unfortunate that we don't are in their SCRUM meetings to see their sprint agendas."

A tour of the IC studios would definitely give people alot more respect for the work being done.
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#3552782 - 04/08/12 12:47 PM Re: Friday update April 6 [Re: SlipBall]
SlipBall Offline
Member

Registered: 05/13/06
Posts: 622
Loc: East Coast U.S.A.
Just think, they are there working right now mycomputer
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#3552793 - 04/08/12 01:31 PM Re: Friday update April 6 [Re: SlipBall]
JG52Uther Offline
Member

Registered: 04/20/06
Posts: 371
Loc: Warwickshire UK
Originally Posted By: SlipBall
Just think, they are there working right now mycomputer

Of course they are...

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#3552798 - 04/08/12 01:40 PM Re: Friday update April 6 [Re: Chivas]
FearlessFrog Offline
Senior Member

Registered: 01/08/09
Posts: 4325
Loc: Vancouver, BC
Originally Posted By: Chivas
Posted by DrDag..."Its a bit unfortunate that we don't are in their SCRUM meetings to see their sprint agendas."

A tour of the IC studios would definitely give people alot more respect for the work being done.


Or the other way around, depending on how much you know about games dev smile

Sprints and scrums and agile are not something you see even in main-stream games dev - games are one of the few areas left in software development where the process is still ad-hoc (compared to other software areas). Some of the big studios are starting to become more methodical, but what you trade for predictable delivery you lose in terms of creativity. Games are still an art, where things like TDD and testing can't replicate or judge the 'feel' of a game.

I think looking back we'd have all preferred a more collaborative set-up for CloD, i.e. a bug tracker like BIS runs, weekly builds, or even community funding like WMD has shown with pCARs but that's not how Ubisoft and especially 1C operate.

It's a fair point that as WWII aviation fans we all desperately want the title to grow and do better. My biggest concern now is that they've set themselves up in terms of expectations of 'The Great Patch' and each week it goes by the unrealistic expectations may be mounting. We might be looking here at a 30% increase in frames per second, and not much else. My FPS are great already..

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#3552803 - 04/08/12 01:58 PM Re: Friday update April 6 [Re: FearlessFrog]
Force10 Online   zombie
I'm just a
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Originally Posted By: FearlessFrog
My biggest concern now is that they've set themselves up in terms of expectations of 'The Great Patch' and each week it goes by the unrealistic expectations may be mounting. We might be looking here at a 30% increase in frames per second, and not much else. My FPS are great already..


This is my concern as well. Frames are great for me now so I won't really gain anything.
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#3552812 - 04/08/12 02:18 PM Re: Friday update April 6 [Re: Force10]
FearlessFrog Offline
Senior Member

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Originally Posted By: Force10
Originally Posted By: FearlessFrog
My biggest concern now is that they've set themselves up in terms of expectations of 'The Great Patch' and each week it goes by the unrealistic expectations may be mounting. We might be looking here at a 30% increase in frames per second, and not much else. My FPS are great already..


This is my concern as well. Frames are great for me now so I won't really gain anything.


I guess maybe headroom in the engine to have more game cycles to make other things better. At the very least a 'reset' might allow then some stability and to perhaps open up th API for modders etc. Dunno, we might be pleasantly surprised, or that could just be my chocolate overload talking smile

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#3552815 - 04/08/12 02:20 PM Re: Friday update April 6 [Re: SlipBall]
SlipBall Offline
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Have I mentioned that they are there right now, working!
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#3552822 - 04/08/12 02:31 PM Re: Friday update April 6 [Re: SlipBall]
BKHZ_Furbs Offline
Member

Registered: 04/08/05
Posts: 2395
Again my FPS are fine, its the stutters and CTD fix i will gain from this patch i hope.


Edited by BKHZ_Furbs (04/08/12 02:41 PM)
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#3552826 - 04/08/12 02:47 PM Re: Friday update April 6 [Re: SlipBall]
Chivas Offline
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Registered: 12/26/02
Posts: 3200
Loc: B.C. Canada
I agree there is no fool proof checklist for this type of creative work, and the next patch is just performance based, but is critical to the development. Without the increase in performance the average system won't be able to play the sim effectively, and there will be no headroom for the much needed resource hungry features.

If the performance patch isn't successful the development is over, atleast until average systems are equivalent to todays highend systems. That said if the performance patch is successful, the people working on the AI, Commands, FM, etc haven't taken the year off so they should be able to add and test their work on the new improved game engine relatively quickly. Atleast as compared to the graphics portion of the game engine rewrite.

Since it appears the people doing the BOM buildings, objects, and presumably the Moscow area map are a third party group, what are the development crew artists doing? I mentioned to Furbs they could still be improving the COD map, but I wonder if some could be doing buildings, objects, and terrain for a Malta/North Africa map.
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#3552832 - 04/08/12 03:03 PM Re: Friday update April 6 [Re: Chivas]
JAMF Offline
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Originally Posted By: Chivas
I mentioned to Furbs they could still be improving the COD map, but I wonder if some could be doing buildings, objects, and terrain for a Malta/North Africa map.


Did they ever fix the site just south-west of Dunkirk, where they simply used the modern harbour exit and not the war period one?

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#3552857 - 04/08/12 03:39 PM Re: Friday update April 6 [Re: SlipBall]
addman Offline
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Posts: 746
Loc: Swede in Finland :)
Originally Posted By: SlipBall
Have I mentioned that they are there right now, working!


Yes, apparently they have told us that they are in fact working right now, as we post. They have told us that. smile

P.S That's what we've actually been told, that they are working on the patch this very weekend, it's a fact....because they told us they would.

P.S 2 (not PlayStation 2) I think that it sufficed, I mean, them telling us that they are doing some stuff this weekend. In fact, you might even claim that the telling of things being done are quite essential to the whole patch development process. I'd be happy if all we were getting was information about what they are doing and when, oh wait a minute......!


Edited by addman (04/08/12 03:46 PM)
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#3552860 - 04/08/12 03:46 PM Re: Friday update April 6 [Re: JAMF]
Chivas Offline
Senior Member

Registered: 12/26/02
Posts: 3200
Loc: B.C. Canada
Originally Posted By: JAMF
Originally Posted By: Chivas
I mentioned to Furbs they could still be improving the COD map, but I wonder if some could be doing buildings, objects, and terrain for a Malta/North Africa map.


Did they ever fix the site just south-west of Dunkirk, where they simply used the modern harbour exit and not the war period one?


If the developer isn't fixing it I'm sure the community modders will at some point.
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#3552881 - 04/08/12 04:22 PM Re: Friday update April 6 [Re: SlipBall]
JAMF Offline
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So in your opinion, if they are working on the CoD, they might leave a 10 mile concrete sea barrier for the modding community to fix?

How many years before the community will have access to mod tools to change such a structure, which could very well be part of the map. (one of the indestructible immovable bits)

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#3552904 - 04/08/12 04:59 PM Re: Friday update April 6 [Re: FearlessFrog]
DrDag Offline
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Registered: 07/13/11
Posts: 15
Originally Posted By: FearlessFrog
Or the other way around, depending on how much you know about games dev


I have not seen all companies nor I can determine how it works for all of them. The ones I have experienced made a difference. Tech development like engine was more into agile delopmentment however the content development on top of it was abviously handled not always like that. It is also a difference whether you got an indie dev team or a venture capitalist supporting a bigger company. I have not seen though the companies of the canadian games dev hub which is quite huge. Do you know the practices there?

Originally Posted By: FearlessFrog

Sprints and scrums and agile are not something you see even in main-stream games dev - games are one of the few areas left in software development where the process is still ad-hoc (compared to other software areas). Some of the big studios are starting to become more methodical, but what you trade for predictable delivery you lose in terms of creativity. Games are still an art, where things like TDD and testing can't replicate or judge the 'feel' of a game.


I have seen it both ways. And I agree to a degree. However, more and more according to my experience you have engine & tools developent happening under agile development priciples.
The actual content or creative development was handeled different (according to my experience).
There is a need to differentiate between a technical testing of an engine which required more an engineering point of view and content testing which runs on a different level.

Originally Posted By: FearlessFrog

It's a fair point that as WWII aviation fans we all desperately want the title to grow and do better. My biggest concern now is that they've set themselves up in terms of expectations of 'The Great Patch' and each week it goes by the unrealistic expectations may be mounting. We might be looking here at a 30% increase in frames per second, and not much else. My FPS are great already..


I agree whole heartly. I do not experience those performance issues myself. Nonetheless not everyones hardware runs the title in a way it should run. I welcome the engine design and what follows. CLOD showed me one thing. The beauty that can be achieved with nowadays simulation while preserving huge mape sizes. For you a 30% increase might mean nothing, but for those with slightly weaker hardware it means a lot.
The next release wont be an eigth world wonder ... but hopefully it will bring us closer to a real ww2 simulation experience and widen the community so more people can join our dogfight league and coop missions & campaigns smile with all the graphical, fm and ai modifications it needs at a more or less up to date tech level.

cheers,
Dag

ps: sorry for the big amounts of edits, my english can be sometimes a bit broken :-)


Edited by DrDag (04/08/12 05:10 PM)

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#3552916 - 04/08/12 05:14 PM Re: Friday update April 6 [Re: addman]
SlipBall Offline
Member

Registered: 05/13/06
Posts: 622
Loc: East Coast U.S.A.
Originally Posted By: addman
Originally Posted By: SlipBall
Have I mentioned that they are there right now, working!


Yes, apparently they have told us that they are in fact working right now, as we post. They have told us that. smile

P.S That's what we've actually been told, that they are working on the patch this very weekend, it's a fact....because they told us they would.

P.S 2 (not PlayStation 2) I think that it sufficed, I mean, them telling us that they are doing some stuff this weekend. In fact, you might even claim that the telling of things being done are quite essential to the whole patch development process. I'd be happy if all we were getting was information about what they are doing and when, oh wait a minute......!



I like the way you think!...It's like hearing myself think...never boring but often confusing biggrin
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#3552924 - 04/08/12 05:33 PM Re: Friday update April 6 [Re: SlipBall]
addman Offline
Member

Registered: 01/13/01
Posts: 746
Loc: Swede in Finland :)
Originally Posted By: SlipBall
Originally Posted By: addman
Originally Posted By: SlipBall
Have I mentioned that they are there right now, working!


Yes, apparently they have told us that they are in fact working right now, as we post. They have told us that. smile

P.S That's what we've actually been told, that they are working on the patch this very weekend, it's a fact....because they told us they would.

P.S 2 (not PlayStation 2) I think that it sufficed, I mean, them telling us that they are doing some stuff this weekend. In fact, you might even claim that the telling of things being done are quite essential to the whole patch development process. I'd be happy if all we were getting was information about what they are doing and when, oh wait a minute......!



I like the way you think!...It's like hearing myself think...never boring but often confusing biggrin


Thanks Slips! Those where some of my sane thoughts.
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#3553046 - 04/08/12 11:25 PM Re: Friday update April 6 [Re: addman]
PV1 Offline
sometime mudslinger
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Registered: 08/11/02
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Originally Posted By: addman
Anywho, here's next weeks Friday update:



Ha! I was actually imagining something more along these lines:



(from gutenberg, out of copyright, so if I understand the rules correctly
this should be ok to display).

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#3553113 - 04/09/12 05:37 AM Re: Friday update April 6 [Re: SlipBall]
BKHZ_Furbs Offline
Member

Registered: 04/08/05
Posts: 2395
bottom left, now that's a hard life right there.
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#3553122 - 04/09/12 06:03 AM Re: Friday update April 6 [Re: SlipBall]
SlipBall Offline
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Yea, even the woman has her back to him
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#3553164 - 04/09/12 09:01 AM Re: Friday update April 6 [Re: SlipBall]
Pudfark Offline
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Registered: 05/19/09
Posts: 92
Loc: Republic of Texas
How chauvinistic of you you Sir Slipball?

That's not a woman.
It's a 1C developer.
doesshe
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#3553199 - 04/09/12 10:17 AM Re: Friday update April 6 [Re: Pudfark]
SlipBall Offline
Member

Registered: 05/13/06
Posts: 622
Loc: East Coast U.S.A.
Originally Posted By: Pudfark
How chauvinistic of you you Sir Slipball?

That's not a woman.
It's a 1C developer.
doesshe



Ha ha, women always flush twice!
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#3553364 - 04/09/12 03:21 PM Re: Friday update April 6 [Re: Force10]
KRT_Bong Offline
It's KRT not Kurt
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Registered: 11/05/07
Posts: 2500
Loc: Gulf Coast of Florida
Originally Posted By: Force10
Originally Posted By: FearlessFrog
My biggest concern now is that they've set themselves up in terms of expectations of 'The Great Patch' and each week it goes by the unrealistic expectations may be mounting. We might be looking here at a 30% increase in frames per second, and not much else. My FPS are great already..


This is my concern as well. Frames are great for me now so I won't really gain anything.


I wonder about this too, the patch comes out everybody gets better framerates, but it doesn't really look any different, people start complaining; "that's it, that's what we've been waiting for all this time..?" and then the whole thing starts all over again. I personally will be disappointed if the LOD's aren't better I find that I can see planes(dots) better when they are farther away than I can when they should be filling my gunsight, but instead appear more hazy and diffuse but we can only wait and see ...and get out our umbrellas and galoshes because I think it's gonna rain.
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#3553373 - 04/09/12 03:31 PM Re: Friday update April 6 [Re: KRT_Bong]
addman Offline
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Registered: 01/13/01
Posts: 746
Loc: Swede in Finland :)
Originally Posted By: KRT_Bong
Originally Posted By: Force10
Originally Posted By: FearlessFrog
My biggest concern now is that they've set themselves up in terms of expectations of 'The Great Patch' and each week it goes by the unrealistic expectations may be mounting. We might be looking here at a 30% increase in frames per second, and not much else. My FPS are great already..


This is my concern as well. Frames are great for me now so I won't really gain anything.


I wonder about this too, the patch comes out everybody gets better framerates, but it doesn't really look any different, people start complaining; "that's it, that's what we've been waiting for all this time..?" and then the whole thing starts all over again. I personally will be disappointed if the LOD's aren't better I find that I can see planes(dots) better when they are farther away than I can when they should be filling my gunsight, but instead appear more hazy and diffuse but we can only wait and see ...and get out our umbrellas and galoshes because I think it's gonna rain.


That will happen. I can understand the developers idea to first have a sturdy engine and then release bug fixing patches on top of that but I seriously don't hope that they will be surprised/shocked when the rotten tomatoes comes flying. I hate being a realist sometimes but take a look at il2bugtracker.com, it's already starting to fill up nicely, does anybody really think all of those bugs will be fixed? or even half of them? Certainly not before BoM will be released me thinks and that's when the feces will really start to hit the fan. I'm still hoping for the best though, there is a small, crumpled up little optimist sitting on the other shoulder whispering like a crippled old man "everything will be good, everything will be good"....he's dying though.

P.S A nice little easter egg or surprise in the patch would certainly go a long way to prevent a total meltdown over at banana, I hope they've thought that far at MG.
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#3553375 - 04/09/12 03:34 PM Re: Friday update April 6 [Re: SlipBall]
BKHZ_Furbs Offline
Member

Registered: 04/08/05
Posts: 2395
Im hoping the patch will also address the land target dots showing through the landscape.
The prop and clouds problem.
The long distance dots disappearing from view.

We will also see if this new engine is for the future, ie FSAA, AAF and DX11 or stuck in 2005 like the one we have now.
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#3553468 - 04/09/12 06:15 PM Re: Friday update April 6 [Re: SlipBall]
Chivas Offline
Senior Member

Registered: 12/26/02
Posts: 3200
Loc: B.C. Canada
There is no doubt the sky is going to fall even further shortly after the performance patch is released. It will make it possible for more people to fly the sim and actually see how bad the AI, and Commands are. Hopefully for the developments sake, some of the earlier revisions of the performance/graphic patch were bug free enough to test some fixes for the AI etc. That said the performance patch could swell the online community where the AI etc is not quite as big a factor.
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#3553617 - 04/10/12 12:24 AM Re: Friday update April 6 [Re: SlipBall]
FlyingMonkey Offline
Member

Registered: 06/28/09
Posts: 217
I totally agree with you Chivas. That was more or less my journey throught ClOD: first performance issues, sorted with tweaking, then upgrade of computer; when that was sort of under control came the sound bug (resulting in no sound at all in many cases) - and the sim went back on its shelf; when that was sorted, I thought "yay, time to enjoy this sim after all!". And then, with my smooth visual experience, with the ok sounds, I remember finding myself staring at G50s, heck, even bombers pulling uber rolls as if they wanted to compete for the ultimate vomit machine. As I'm interested in solo and coop multiplayer with some player vs AI elements (even online it's hard to make this big map alive without using some AI...), needless to say ClOD went back once again to the shelves. Many people still stuck with performance problems (they will luckily skip the audio bug step) might find themselves just hopping on the next game breaking aspect of the game...

It's sad. I was chatting with my best buddy this week end - we're both long time fans of IL2 - but we found ourselves admitting that for now we'll simply accept that the franchise is dead, and maybe, just maybe, we'll still be lucky enough to find it in a working state in one or two years, but from a pragmatic point of view it's probably best to assume this is not the most likely outcome...


Edited by FlyingMonkey (04/10/12 12:25 AM)

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#3553663 - 04/10/12 03:21 AM Re: Friday update April 6 [Re: SlipBall]
BKHZ_Furbs Offline
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Registered: 04/08/05
Posts: 2395
Pretty much how i feel FlyingMonkey and i would guess alot of people are the same. If im being generous i would say CLOD has 3 months of life left to prove the other fixes are coming otherwise most people who are not happy will simply bin it until BOM(if they buy BOM)

Im reading "The Big Show" by pierre clostermann at the moment and it really put me in the mood for flying last night, but i couldn't bring myself to fire up CLOD again and face the same old problems.
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#3553785 - 04/10/12 10:30 AM Re: Friday update April 6 [Re: SlipBall]
FIScott Offline
Member

Registered: 07/21/09
Posts: 166
I'd not started it to fly it for eight weeks plus. With the wisdom of wine on me I uninstalled yesterday and I won't be re-installing unless there are big strides forward to address the issues. I never thought I could be so 'not bothered' about a Maddox Games sim but there it is.

On the plus side the dog gets even more walks !

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#3553870 - 04/10/12 12:17 PM Re: Friday update April 6 [Re: SlipBall]
Chivas Offline
Senior Member

Registered: 12/26/02
Posts: 3200
Loc: B.C. Canada
I haven't flown the sim for sometime even though I have no performance issues. I don't think at this point its a problem that most people bin the sim, because 99.9% of us will be back, unless some other sim comes out of the netherland. I would guess its going to take a few months after the release of the performance patch for the AI, and Commands to get sorted. That said whether its a month or a year from now, everyone will be back, and those that haven't followed the sim will buy the Sequels if they work.


Edited by Chivas (04/10/12 12:18 PM)
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#3553907 - 04/10/12 01:12 PM Re: Friday update April 6 [Re: SlipBall]
BKHZ_Furbs Offline
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Registered: 04/08/05
Posts: 2395
Chivas, why would it take longer than 9 months to sort the AI? it should be ready to go if they have been working on it.
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#3553913 - 04/10/12 01:22 PM Re: Friday update April 6 [Re: SlipBall]
SlipBall Offline
Member

Registered: 05/13/06
Posts: 622
Loc: East Coast U.S.A.
I'm not sure about that time frame...I made a mission with a AI Spit on my tail set to engage fighter's. Well he slowly over took me and continued to pass me by, not 50 yards from my window. I just couldn't bring myself to shoot the poor fool down, so I returned to base. biggrin


Edited by SlipBall (04/10/12 01:37 PM)
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#3554009 - 04/10/12 04:41 PM Re: Friday update April 6 [Re: BKHZ_Furbs]
Bard Offline
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Registered: 01/06/01
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Loc: vancouver
Originally Posted By: BKHZ_Furbs
Pet theories? Im pretty sure its a fact, why else would they need to rewrite?

Edit, lets say "rushed" coding.


Not even that - much of it was pre-alpha Code.

Pretty disgusting that it was released at all.
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#3554019 - 04/10/12 04:57 PM Re: Friday update April 6 [Re: SlipBall]
godzilla1985 Offline
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Registered: 11/22/07
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Loc: Pa
As an owner of Il-2 CLoD also who can't really enjoy this sim fully due to many of the problems mentioned I have decided that playing alternative products maybe the best anyone can do at this point. I'm sure I don't have to say what product I am playing to get my BoB fix. But I'm sure many of you have a copy lying around somewhere, install it, patch it up and go hunting. Might not be the best solution but it's better then waiting for something that won't get released till the dev's feel it's good and ready.
cheers
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#3554031 - 04/10/12 05:18 PM Re: Friday update April 6 [Re: SlipBall]
SlipBall Offline
Member

Registered: 05/13/06
Posts: 622
Loc: East Coast U.S.A.
Going on-line can still be fun and a challenge for me, but I just need to join when theres not that many on the server(less stuttering that way). Off-line is a good place to practice things, but it can get boring quickly... by the way I got to get one of these, funny but I bet interesting

Haynes- driveway Bf-109 repair

Manual's


Edited by SlipBall (04/10/12 06:46 PM)
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#3554064 - 04/10/12 06:36 PM Re: Friday update April 6 [Re: BKHZ_Furbs]
Chivas Offline
Senior Member

Registered: 12/26/02
Posts: 3200
Loc: B.C. Canada
Originally Posted By: BKHZ_Furbs
Chivas, why would it take longer than 9 months to sort the AI? it should be ready to go if they have been working on it.


I'm not saying how long its going to take, I'm just saying people will come back to the sim if and when its working. The Dev team have been working steady on the AI and Commands etc for the last year, and should be able to implement and test some fixes after the performance patch is released. I'm also sure they will continue to work on the AI etc depending on the necessity and priority thru the life of the series. The same way the AI in BOB WOV has continued to improve over the last five years.
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Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
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60 gig Corsair SSD [with only COD and dual boot OP system]
500 gig HHD
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Cougar Throttle
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#3554071 - 04/10/12 06:46 PM Re: Friday update April 6 [Re: Bard]
Chivas Offline
Senior Member

Registered: 12/26/02
Posts: 3200
Loc: B.C. Canada
Originally Posted By: Bard
Originally Posted By: BKHZ_Furbs
Pet theories? Im pretty sure its a fact, why else would they need to rewrite?

Edit, lets say "rushed" coding.


Not even that - much of it was pre-alpha Code.

Pretty disgusting that it was released at all.


It may be disgusting, but it made if possible for the sim to be finished instead of cancelled. There is no way the development would have release COD in the state it was in unless it was absolutely necessary.
_________________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60 gig Corsair SSD [with only COD and dual boot OP system]
500 gig HHD
LG 37" LCD
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip

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#3554104 - 04/10/12 07:31 PM Re: Friday update April 6 [Re: SlipBall]
Uriah Offline
Senior Member

Registered: 02/15/06
Posts: 3249
Loc: Kansas City, Missouri - USA
I work in an IT shop that deals with financial software. You all would be applaud if only you knew...
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#3554105 - 04/10/12 07:35 PM Re: Friday update April 6 [Re: SlipBall]
FearlessFrog Offline
Senior Member

Registered: 01/08/09
Posts: 4325
Loc: Vancouver, BC
Originally Posted By: SlipBall
Going on-line can still be fun and a challenge for me, but I just need to join when theres not that many on the server(less stuttering that way). Off-line is a good place to practice things, but it can get boring quickly... by the way I got to get one of these, funny but I bet interesting

Haynes- driveway Bf-109 repair

Manual's


Wow - there's some really cool manuals in there. I used to love the ol Haynes for my Frogeye Sprite I spent thousand of hours trying to keep going. I don't know what it is but I could stare at manuals like that for hours. smile

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#3554109 - 04/10/12 07:43 PM Re: Friday update April 6 [Re: SlipBall]
Ajay Offline
Reverse engineered CloD simmer
Veteran

Registered: 12/18/02
Posts: 14790
Loc: Brisbane OZ
Insanity, mixed with bookworm and a touch of nostalgia.
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My il2 page
Seelowe Campaign
Cliffs of Dover page
CloD

My character somehow got all twisted up. I was playing the mission where you have to infiltrate the Golden Glow Estate and do multiple things. When I was out burning beehives and fighting I just eventually ran away to view my success from a distance. I first noticed it when I squated down on a tree trunk. Coot..the squatter../simHQ/2011

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#3554122 - 04/10/12 08:01 PM Re: Friday update April 6 [Re: SlipBall]
FearlessFrog Offline
Senior Member

Registered: 01/08/09
Posts: 4325
Loc: Vancouver, BC
lol

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#3554243 - 04/11/12 03:12 AM Re: Friday update April 6 [Re: Ajay]
BKHZ_Furbs Offline
Member

Registered: 04/08/05
Posts: 2395
Originally Posted By: Ajay
Insanity, mixed with bookworm and a touch of nostalgia.


Bit like why i keep going to 1C to check for the patch then smile


Edited by BKHZ_Furbs (04/11/12 03:13 AM)
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#3554268 - 04/11/12 06:24 AM Re: Friday update April 6 [Re: FearlessFrog]
SlipBall Offline
Member

Registered: 05/13/06
Posts: 622
Loc: East Coast U.S.A.
Originally Posted By: FearlessFrog
Originally Posted By: SlipBall
Going on-line can still be fun and a challenge for me, but I just need to join when theres not that many on the server(less stuttering that way). Off-line is a good place to practice things, but it can get boring quickly... by the way I got to get one of these, funny but I bet interesting

Haynes- driveway Bf-109 repair

Manual's


Wow - there's some really cool manuals in there. I used to love the ol Haynes for my Frogeye Sprite I spent thousand of hours trying to keep going. I don't know what it is but I could stare at manuals like that for hours. smile



I've always been the same way, I think its a love of mechanical close tolerances, and restoration, and yes some degree of insanity.
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Post composed with speech to text, it woks grape!
V1.00.13954

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#3555450 - 04/13/12 01:47 AM Re: Friday update April 6 [Re: SlipBall]
Ajay Offline
Reverse engineered CloD simmer
Veteran

Registered: 12/18/02
Posts: 14790
Loc: Brisbane OZ
i once hand polished a small block chev inlet manifold From this ..



to this..



Luckily , with only one person working on it with only one battery pack drill and funding well under many millions i accomplished it in just under 7 months.It proved to me that i could indeed polish a turd and make it look excellent, but unfortunately the manifold was a pos even though shiny and a wonder to look at.I had to ditch it in favour of a better designed Edelbrock job, unpolished on the outside.
_________________________
My il2 page
Seelowe Campaign
Cliffs of Dover page
CloD

My character somehow got all twisted up. I was playing the mission where you have to infiltrate the Golden Glow Estate and do multiple things. When I was out burning beehives and fighting I just eventually ran away to view my success from a distance. I first noticed it when I squated down on a tree trunk. Coot..the squatter../simHQ/2011

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#3555464 - 04/13/12 03:12 AM Re: Friday update April 6 [Re: SlipBall]
Rush Offline
Member

Registered: 10/13/99
Posts: 201
Loc: A Brit in Holland.NL
I agree with most posts here and the sad fact is that CLOD was a product released on the good name of IL2, with absolutely outstanding good looks especially in the cockpit. Now this alone was good enough to sell the game in advance. So much in advance that it was never anyway close to completion before release.
She still looks gorgeous, still the most prettiest of them all ( in cockpit) but shes not come anywhere near the age of consent and I have come to the conclusion that if a company is prepared to release a unfinished product ( for high sales ) they surely wont be prepared to work on patches for months and years after release when they receive no income from those patches what so ever..........

Whats the answer? What are we to do? I cant keep my eyes off her even with the knowledge that she`ll crash and burn me every time I reach for the stars in her.

S!


Edited by Rush (04/13/12 03:13 AM)

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#3555504 - 04/13/12 06:07 AM Re: Friday update April 6 [Re: SlipBall]
Para_Bellum Offline
Oberkriegkaboomführer
Hotshot

Registered: 01/18/01
Posts: 6437
Loc: Germany
The problem for me is that gameplay-wise, and from an offline perspective, CloD is still the same disappointment as on release day, more than a year ago. Not a single one of my major complaints have been fixed so far. Sure, I'm looking forward to the performance patch, but honestly: I don't need one. I can run the game on high settings just fine. So the coming patch won't change a thing about what I really care about: pretending to fly in the Battle of Britain. I have no idea how long it will take the devs to tackle the stuff that's important for me: AI, FMs, radio commands, weather system, improved terrain that actually looks like England (hedges!), ships for the Kanalkampf phase, etc...
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Capt. Todd Sheehy, Hog pilot, on receiving orders during Operation Desert Storm


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#3555508 - 04/13/12 06:23 AM Re: Friday update April 6 [Re: SlipBall]
Rush Offline
Member

Registered: 10/13/99
Posts: 201
Loc: A Brit in Holland.NL
I dont expect any of the common complaints will ever get fixed ( sure wish I was wrong ) after all its been over a year.
It all leaves a bitter taste in my mouth........What could have been and WHAT SHOULD HAVE BEEN.

S!

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