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#3551974 - 04/06/12 04:21 PM Re: Friday update April 6 [Re: BKHZ_Furbs]
kendo Offline
Junior Member

Registered: 10/03/10
Posts: 38
Originally Posted By: BKHZ_Furbs
Originally Posted By: addman
P.S I love the superlatives being thrown around by the "blessed" ones. It's so funny to read.


Agreed, may fav so far "Wow just superb work with the fences. Whoever did those deserves a pat on the back and a raise" screwy


That would be me then furbs.

We were asked for constructive criticism and that's what I gave. The point I made wasn't about having fences in a flightsim (hooray!!!) - it was what the fences do to help make a more believable landscape - better than COD actually where the houses do look like they are just thrown onto a texture. Could have used it to slag off COD, but they asked for constructive, so...

And don't appreciate being caricatured as one of the 'blessed ones'. Cheers.


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#3551976 - 04/06/12 04:22 PM Re: Friday update April 6 [Re: SlipBall]
SlipBall Offline
Member

Registered: 05/13/06
Posts: 628
Loc: East Coast U.S.A.
Originally Posted By: SlipBall
I'll start, disappointmentnessyes



+1...getting very disappointed lately with all the attention on BOM instead of the major issues with Clod.
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#3551977 - 04/06/12 04:24 PM Re: Friday update April 6 [Re: SlipBall]
JG52Uther Online   content
Member

Registered: 04/20/06
Posts: 373
Loc: Warwickshire UK
maybe they will move onto hedges next for England.
One can dream.

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#3551980 - 04/06/12 04:28 PM Re: Friday update April 6 [Re: JG52Uther]
SlipBall Offline
Member

Registered: 05/13/06
Posts: 628
Loc: East Coast U.S.A.
Originally Posted By: JG52Uther
maybe they will move onto hedges next for England.
One can dream.



I think they should offer that in the object's for a start cool
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#3551998 - 04/06/12 05:11 PM Re: Friday update April 6 [Re: SlipBall]
JAMF Offline
Frugalite & P-38 fan
Senior Member

Registered: 05/29/10
Posts: 3520
Loc: The Netherlands
Detail on the ground items (fences) is going in the FPS direction, so who's taking bets that BoM will see at least one crewable ground-based vehicle? wink

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#3552011 - 04/06/12 05:28 PM Re: Friday update April 6 [Re: kendo]
BKHZ_Furbs Online   content
Member

Registered: 04/08/05
Posts: 2402
Originally Posted By: kendo
Originally Posted By: BKHZ_Furbs
Originally Posted By: addman
P.S I love the superlatives being thrown around by the "blessed" ones. It's so funny to read.


Agreed, may fav so far "Wow just superb work with the fences. Whoever did those deserves a pat on the back and a raise" screwy


That would be me then furbs.

We were asked for constructive criticism and that's what I gave. The point I made wasn't about having fences in a flightsim (hooray!!!) - it was what the fences do to help make a more believable landscape - better than COD actually where the houses do look like they are just thrown onto a texture. Could have used it to slag off COD, but they asked for constructive, so...

And don't appreciate being caricatured as one of the 'blessed ones'. Cheers.


Fair enough kendo, but "Wow!" for fences? just seemed a little OTT.
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#3552014 - 04/06/12 05:36 PM Re: Friday update April 6 [Re: SlipBall]
JG52Uther Online   content
Member

Registered: 04/20/06
Posts: 373
Loc: Warwickshire UK
Kendo I honestly thought you were taking the p when you wrote that!

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#3552016 - 04/06/12 05:46 PM Re: Friday update April 6 [Re: JG52Uther]
ATAG_Snapper Offline
Member

Registered: 02/01/01
Posts: 1601
Loc: Kitchener, Ontario, Canada
Well, there's no house numbers. This is a real game killer for me. How can anyone do precision bombing without house numbers??? banghead

But it does sound like a patch is imminent, which is good news. biggrin
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#3552036 - 04/06/12 06:24 PM Re: Friday update April 6 [Re: SlipBall]
SlipBall Offline
Member

Registered: 05/13/06
Posts: 628
Loc: East Coast U.S.A.
I have heard that the house numbers are coded into the amount of fence posts present at each particular residence. exitstageleft
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#3552037 - 04/06/12 06:24 PM Re: Friday update April 6 [Re: KRT_Bong]
AggressorBLUE Offline
Member

Registered: 12/15/09
Posts: 2143
Loc: Jerz
Originally Posted By: KRT_Bong
http://forum.1cpublishing.eu/showthread.php?t=30949
Gooddayeveryone!

The patch is still laggy at times. Last week’s problems are harder to crack than expected. Particle and effects-related problems are still there. We’ll be working over the weekend to make sure the patch is ready ASAP because, we know, come on!

Today’s update meanwhile shows off some new ground vehicles made for the sequel as well as the screenshots of WIP Russian villages. The landscape is being built by an external team and they are extremely excited about hearing your feedback. Constructive, if at all possible, but I know, come on.
Hope this will keep you busy over the weekend!

Have a great weekend!


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I figure there ought to be a link to the update at least in this thread
I said it would be pics of trucks and sandbags, I was close, it was APC's and Houses.



Not true at all, my expectations have lowered to the point where I'm simply not surprised.
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