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#3536252 - 03/10/12 06:55 PM Re: Red Orchestra II News Thread v2.0 * [Re: fafnir_6]
fafnir_6 Offline
Member

Registered: 03/07/04
Posts: 295
Loc: Edmonton, AB
Hey guys,

RO2 modder LordGleedo has released the first publically available version of his map: TE-DieBresche_B2. This map is loosely based around the historical fight at Volkhovsky but owing to the fact that LordGleedo was unhappy with his forest, he has decided to release it as a ficticious engagement instead. The map looks pretty nice (although I haven't tried it yet).

You can get the player files here: http://www.filefactory.com/file/c4a2ebe/n/TE-DieBrescheB2-ClientFiles.zip

...and the server files here: http://www.filefactory.com/file/c4a1fda/n/TE-DieBrescheB2-CookedPCServer.zip

The release thread is here: http://forums.tripwireinteractive.com/showthread.php?t=76417

Cheers,

Fafnir_6


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#3536459 - 03/11/12 09:19 AM Re: Red Orchestra II News Thread v2.0 [Re: fafnir_6]
KRT_Bong Online   cool
It's KRT not Kurt
Senior Member

Registered: 11/05/07
Posts: 2502
Loc: Gulf Coast of Florida
Extremely long download on that file it needs another location, all the file servers have decided to cap their download speeds.
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"She put carbolic in my coffee, turpentine in my tea, Strychnine in my biscuits, Lord but she didn't hurt me." Furry Lewis / Big Chief Blues

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#3536627 - 03/11/12 04:13 PM Re: Red Orchestra II News Thread v2.0 [Re: fafnir_6]
fafnir_6 Offline
Member

Registered: 03/07/04
Posts: 295
Loc: Edmonton, AB
Thanks for the tip... Try here: http://alain.gely.perso.sfr.fr/Custom/

Cheers,

Fafnir_6

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#3539287 - 03/15/12 07:18 PM Re: Red Orchestra II News Thread v2.0 [Re: fafnir_6]
fafnir_6 Offline
Member

Registered: 03/07/04
Posts: 295
Loc: Edmonton, AB
Hey guys,

RO2 modder LordGleedo has a released a new mod that helps those who have problems with RO2's redirect system (i.e. downloading modded software from servers as they join). Please go here to get the mod: http://forums.tripwireinteractive.com/showthread.php?t=76762

Cheers,

Fafnir_6

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#3540084 - 03/17/12 03:50 AM Re: Red Orchestra II News Thread v2.0 [Re: fafnir_6]
fafnir_6 Offline
Member

Registered: 03/07/04
Posts: 295
Loc: Edmonton, AB
The Eagle has landed!

There is a MASSIVE (4GB?) new patch out for the RO2 Beta that contains the long-awaited RO-Classic mode. Many people in the TWI forums feel that this will be RO2's salvation. I haven't tried it yet but get your RO2 Betas updating and give it a whirl. Change list is as follows:

Quote:


Yoshiro

In Soviet Russia, Yoshiro is a cake





Join Date: Oct 2005

Posts: 7,355









March 16th Beta Update

--------------------------------------------------------------------------------

RO Classic -
A new game mode has been added which has been modified to play more similar to the original Red Orchestra: Ostfront 41-45. Not all RO Classic functionality is complete yet, and we will be looking for community feedback on changes they would like to see made.

General Changes:•Players can still gain experience and level up, but when playing in classic mode these levels do not grant any bonuses for class or weapon.
•Role and weapon loadouts are modified to closely match Red Orchestra 1 loadouts. This means fewer MkBs, AVTs, and SMGs are available
•Interface changes - added an RO1 style compass to the HUD. No peripheral action indicators.
•Uses standard realism mode as a base, and adds additional functionality on top of that
• Most Classic mode settings have been added to webadmin and can be toggled on/off for Custom mode
•Removed spawn on squad leader
•No lockdown
•No Killcam

Weapons use historically accurate load outs and upgrades are disabled. The following weapon versions are used:•PPSH w/drum mag and select fire
•Kar98 w/bayonet
•Kar98 Sniper w/4X scope
•Mosin Nagant Sniper w/3.5X scope
•G41 Sniper w/4X Scope
•SVT40 Sniper w/3.5X scope
• MP40 with single 32 round mag
•MkB42 with bayonet (no scope)
•P38 Pistol
•C96 w/10 round mag
• MG34 w/50 round drum
•MG34 Tripod
•PTRS
•Pzb 784 (r)
•MN 9130 w/bayonet
•G41 (W) w/bayonet
•SVT40 w/bayo
•AVT40 w/bayo
•TT33
•M1895 without silencer
•DP28
•Maxim 1910
•All other weapons and equipment as normally given (binocs, satchels, smoke nades, etc)
Infantry Changes:•Stamina usage and regeneration are modified to closely match RO1 functionality
•Player movement speed has been modified to match Red Orchestra 1 player movement speed. The sprinting speed is considerably slower to closely match the speed based on RO1 maps scale.
•Sprinting is modified to closely match RO1 functionality. The player sprints at a constant speed until running out of stamina, then stops sprinting until regaining some stamina
•The FOV zoom while using focus/controlled breathing is disabled
•Movement speed penalty when shot in the legs or feet (same as new realism mode)
•The player damage model is much more hardcore to match RO1 functionality. Players take damage instantly instead of bleeding some of the damage out over time. There is no bandaging or bleeding (although slow deaths from wounds are still possible).
•Stamina has a much greater effect on weapon sway and recoil (same as new realism mode)
•The FOV zoom while using focus/controlled breathing is disabled
Weapon Changes:•Iron sight breathing and sway are greatly increased
•Weapons take longer to go into iron sights and match exactly the iron sight zoom in speed of RO1
•You cannot interrupt sprint by going into iron sights
•Weapons transitioning out of sprinting takes twice as long to more closely match RO1's sprinting transitions
•The weapon is unable to fire until the transition from sprinting is mostly complete. This more closely matches RO1 functionality and should encourage less "run and gun" play.
Non Classic Changes

Gameplay•Fixed overtime activating without contested objective
•Added new exclusive key bindings to split up the 'Interaction' key for 'Use', 'Bandage', and 'Cover'. Holding the 'Cover (Hold)' key will automatically attach to the first available cover.
•Bots no longer effect auto team balancing
UI•The server browser is now more responsive. This is especially true on routers that enforce a low number of connections.
•Fixed overhead map problem after changing roles from Commander
•Fixed text showing that both teams are attacking on ready up screen for Countdown Gumrak
•New key bindings added to the options menu (see gameplay above)
•The ammo resupply icon is now greyed out during the resupply cooldown
•Added a list of current squad members to the tactical view
•Fixed overhead player names wrapping at the edge of the screen
•Scoreboard - modified color highlighting, own player name is always visible
•Fixed enemy spotted bugs relating to tanks such as the icon appearing outside of the map boundaries.
Stability•Potential fix the game being stuck on the splash screen or having very long initial load time
Additional Changes that were in the last patch•Stamina has a greater effect on weapon sway/breathing in all game modes
•Added RO Classic mode settings to webadmin
•Cleaned up many unused/unimplemented webadmin settings that were cluttering the system.
•Added tooltips to many webadmin settings to make them easier to understand
•Added a setting to disable lockdown to webadmin
•Setup realism mode to not allow killcam


__________________

Pretty, what do we blow up first? - Myn Donos


Release thread is here: http://forums.tripwireinteractive.com/showthread.php?t=76827

Cheers and happy hunting!

Fafnir_6

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#3540103 - 03/17/12 06:24 AM Re: Red Orchestra II News Thread v2.0 [Re: fafnir_6]
MaceUK33 Online   grrr
Everything is true
Veteran

Registered: 01/10/05
Posts: 12216
Loc: Darlington, UK.
I'm re-installing it now to play without the unlocks, didn't need it IMO. I haven't played it since they wiped my 'progress' in the unlocks debacle.
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#3540139 - 03/17/12 09:05 AM Re: Red Orchestra II News Thread v2.0 [Re: fafnir_6]
KRT_Bong Online   cool
It's KRT not Kurt
Senior Member

Registered: 11/05/07
Posts: 2502
Loc: Gulf Coast of Florida
I really don't get these people who want a new game to play like an old game, RO 1 is old and as good as it was I don't need this game to play like that one, some of the things they are whining about are silly like the hold breath zoom, a really negligible amount of extra zoom but they screamed like it was a hack. I bought the deluxe version of this game and it looks like I wasted the extra money 'cos now they're going to change it to make those extras obsolete.
_________________________
Windows 7 32 SP1
Gigabyte GA770 probably obsolete already
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X-Fi Xtreme Creative Soundcard - cheap pair of headphones

"She put carbolic in my coffee, turpentine in my tea, Strychnine in my biscuits, Lord but she didn't hurt me." Furry Lewis / Big Chief Blues

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#3540183 - 03/17/12 10:58 AM Re: Red Orchestra II News Thread v2.0 [Re: KRT_Bong]
MaceUK33 Online   grrr
Everything is true
Veteran

Registered: 01/10/05
Posts: 12216
Loc: Darlington, UK.
Originally Posted By: KRT_Bong
I really don't get these people who want a new game to play like an old game, RO 1 is old and as good as it was I don't need this game to play like that one, some of the things they are whining about are silly like the hold breath zoom, a really negligible amount of extra zoom but they screamed like it was a hack. I bought the deluxe version of this game and it looks like I wasted the extra money 'cos now they're going to change it to make those extras obsolete.


Oh, so as long as you are happy that's fine?

It is a MODE they are adding in, not scrapping everything and just having this. This way you are happy, because you won't play this mode, and everyone else that wants to play the game as we think it should be played are happy too.
_________________________
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Falcon BMS | DCS A-10C | Flaming Cliffs 3 | RoF | BoB 2 2.12 | EECH 1.15 | ArmA 3


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#3543118 - 03/22/12 02:15 AM Re: Red Orchestra II News Thread v2.0 [Re: fafnir_6]
fafnir_6 Offline
Member

Registered: 03/07/04
Posts: 295
Loc: Edmonton, AB
Hey guys,

Yoshiro has posted a new "what we are up to" message, discussing the lastest batch of tweaks to the RO2 beta and the feedback they are receiving from us. Read here:

Quote:


Yoshiro

In Soviet Russia, Yoshiro is a cake





Join Date: Oct 2005

Posts: 7,369









What We are Up To - Feedback and Tweaking

--------------------------------------------------------------------------------

Hello everyone, welcome back to a new edition of the "What We Are Up To" series of posts. As most of you have noticed RO Classic went out in the last beta update along with even more refinements to the game, and we are not done yet. We have further upcoming refinements, Multiplayer campaign and more in store for the future. Read on to find out the details.

While there are still more refinements and changes that have not yet made it into the beta, we are watching player reaction to what is currently available with a keen eye. For those who haven't yet had a chance, grab the beta from steam and participate in the beta forums. All the current changes can be found here in the stickies, with the community discussion following up in the feedback section. Remember we are looking at all the game modes for tweaks (normal, realistic and classic), so join the discussion today! They next update will include several tweaks based off this feedback, more refinements, and most likely Multiplayer Campaign.

Those who remember the initial posts about the beta and what would be going into it know that the next/last BIG thing coming will be Multiplayer Campaign mode. This mode will allow server admins to turn their server into a grand campaign for the city of Stalingrad. When joining, each player will pick a team and head to the front. When the campaign starts (with both sides having the territories split equally between them), a team will be randomly selected to have the initiative and choose where they want to start the attack. As each battle plays out the teams will expend manpower for land, and regain some between battles depending on how much territory they control. The first team to control all territories or force the other team to expend all of its manpower will win the day.

Last, but not least in this edition of "What We Are Up To" is talking a bit about the future. The beta has be going nicely and that means we are getting much closer to getting the things in out in the main build. Depending on how fast things come together it will come out in one of two fashions. Sooner: There will be a large patch with most if not all the content. Later: Things will be rolled out in smaller (but still fairly large) chunks of content over time as things are completed, put into beta and pushed out. There are also several grand plans we are discussing (you might want to start digging into the SDK!), but we have nothing to announce just yet.

Speaking of working with the community, we have one final thing to announce today, the new Tripwire Interactive Wiki. While it is currently in a bare bones state, we will be working with the community to fill it with content. We hope for it to server as a general Knowledge Base for both players and modders for all of our titles. We'll be working on getting modding information from across the forums into the wiki over the coming days and weeks as well (unless you beat us to it!). Have a great week everyone and make sure to join the beta!


__________________

Pretty, what do we blow up first? - Myn Donos


Thread is here: http://forums.tripwireinteractive.com/showthread.php?t=77126

Cheers,

Fafnir_6

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#3543186 - 03/22/12 08:06 AM Re: Red Orchestra II News Thread v2.0 [Re: MaceUK33]
KRT_Bong Online   cool
It's KRT not Kurt
Senior Member

Registered: 11/05/07
Posts: 2502
Loc: Gulf Coast of Florida
Originally Posted By: MaceUK33
Originally Posted By: KRT_Bong
I really don't get these people who want a new game to play like an old game, RO 1 is old and as good as it was I don't need this game to play like that one, some of the things they are whining about are silly like the hold breath zoom, a really negligible amount of extra zoom but they screamed like it was a hack. I bought the deluxe version of this game and it looks like I wasted the extra money 'cos now they're going to change it to make those extras obsolete.


Oh, so as long as you are happy that's fine?

It is a MODE they are adding in, not scrapping everything and just having this. This way you are happy, because you won't play this mode, and everyone else that wants to play the game as we think it should be played are happy too.

I think you misunderstand I have been playing the beta, but what people are complaining about as always are usually not things that are worth complaining about, some of the changes are good they add to the game but I really loath people who as a vocal minority get the Devs to change what they don't like and I do, we really don't want it to turn into the 1C forums. Personally as a whole I like what they have done and it does add to the quality of the game experience. But I'm rather sick of the attitude where someone disagrees and immediately someone with a smarta$$ed answer comes along to put them down for disagreeing, but I'm sure the juvenile behavior is warranted for a game.
_________________________
Windows 7 32 SP1
Gigabyte GA770 probably obsolete already
AMD Phenom II X4 3.1Ghz really an X3 unlocked and overclocked
ATI HD 5830 1Gb 256 bit it was cheap
4 x 1Gb GSkill 1333Mhz looks pretty on the MB
X-Fi Xtreme Creative Soundcard - cheap pair of headphones

"She put carbolic in my coffee, turpentine in my tea, Strychnine in my biscuits, Lord but she didn't hurt me." Furry Lewis / Big Chief Blues

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