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#3552515 - 04/07/12 07:33 PM Re: A10 Late night... ***** [Re: eno75]
eno75 Offline
Bullet / Missile Sponge
Member

Registered: 01/30/12
Posts: 1431
Loc: Alberta / BC, Canada
Inbound and hot!

WC, TC and myself are meeting up on my server for some roadkill. All welcome.
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"Go Ugly Early."
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#3552950 - 04/08/12 06:35 PM Re: A10 Late night... [Re: eno75]
- Ice Offline
Hotshot

Registered: 06/23/05
Posts: 7419
Loc: Philippines / North East UK
Just played Road Kill on Eno's server. Wow, I never knew a target-rich environment until now. Very nice choice of air defenses too, my RWR was screaming like crazy all the time!

I must agree with GG though. Realistically, this airbase would've been abandoned and efforts to re-take it would be concentrated further south. However, it is a very interesting scenario and I'm glad we don't have to pay for the A-10s we bang up. smile

I would like to ask for a secondary airbase though, if nothing but a place to re-arm and refuel from. Annoying to take off from Sochi to be stuck with the same loadout over and over and over especially when you know there's one in your "arsenal" that would be better for the situation at hand.

I'm guessing this will be loads of fun for the Ka-50 drivers though. Just take off, move 2 miles west, then take out one convoy with your entire Vikhr load, then stay around for some guns action or go back to the FARP to re-arm. Pity I'm not too good at Ka-50s. A flight of two or four Ka-50s, parked in one spot, can easily take out the convoys, or maybe rotate with a Ka-50 or two going back to re-arm while the others "hold the line." Very interesting.
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#3552990 - 04/08/12 08:25 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3208
Loc: Colorado
Thanks, - Ice,
I just sent off another revision, with a few changes including an alternate base at Glendzhik. There are several FARPS now with refueling and rearming capabilities for the Ka-50 folks.

If you get in the mission early you'll be able to see the C-130s taking off with the evacuees.

WC


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#3553049 - 04/08/12 11:27 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
Bullet / Missile Sponge
Member

Registered: 01/30/12
Posts: 1431
Loc: Alberta / BC, Canada
I'll be in later getting clobbered if anyone is interested! I will be back and forth a bit unless someone is there- then I'll hang out for a bit.

WC or Einstein- what I'd also like to host is something of a "training area" mission- where guys can practice various skills depending on what base you take off from. Some would be take-off and landings, startups, some would be target ID / location, others would be weapons.

Anything like this exist- It would help to preserve the "multi player" feel but everyone would be in their own areas (together or alone just doing their own thing)... but people could talk and ask questions if necessary.

Ideas? Thoughts?


Running the new Roadkill and looks good- really smoothing out.
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ENO
"Go Ugly Early."
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#3553119 - 04/09/12 06:00 AM Re: A10 Late night... [Re: eno75]
- Ice Offline
Hotshot

Registered: 06/23/05
Posts: 7419
Loc: Philippines / North East UK
WC, we did some early starts so I did see the C-130s lift off. Nice touch, now if only it didn't eat up so many frames. frown

Really like your mission though, it gives "target-rich environment" a whole new meaning. Gets me thinking of weapon load-outs and stuff to properly tackle the mission. I think it would be best to take off from Sochi at the start, but then be from Glendzhik from thereon after. Might be a good idea to put some A10s from Glendzhik too so we can start from there once Sochi becomes overrun. Remember getting shot at by BMPs/T-80s at the start of the runway? Haha...

As for loadout, I'm thinking one aircraft with 6 Mavericks (yeah yeah, we threw "realism" out the window with this mission!!) and 4 CBU-97s, this guy will deal with any AAA or SAM vehicles in the convoy. Another aircraft will be loaded with as much MK-82s as it can carry plus 4 CBU-97s, his main task is taking out tanks. I don't know how you set up that SA-11 but we could use someone to keep him busy too! This is the first mission wherein I found it useful dropping two CBU-97s in one pass --- both due to the saturation of targets and due to the difficulty in making a pass and thus wanting to make as few passes as possible.

Eno, I have a mission designed for training purposes. Two actually. One is a more "realistic" full-procedure mission wherein you startup, take off, navigate, find the range, drop bombs, navigate, land, shutdown; another is a more quick-and-dirty select your weapons at the mission briefing screen and start 10nm east of the range. I've not made the quick-and-dirty mission MP as it was just for me to fool around different loadouts and see how to employ weapons -- you could select a loadout and be using your weapons within 5 minutes of mission start. The full-procedure mission is what I use to take newbies up for a spin, however due to the "practice range" concept, there are only a few targets in the range, good for one or two A10s. If anyone comes in looking to rack up some kills, he could do the range in 2 or 3 passes easy, thus leaving no targets for the guys who need the practice.

A large-scale training scenario is a bit difficult IMO. One squadron has a mission wherein nearly the entire map is a training area with 4 or 5 practice ranges scattered all about the map. That could to for a large-scale training, but we're talking about 20 minutes flight time ingress to the range.... not really ideal for those who only have a few minutes to spare.
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#3553238 - 04/09/12 12:11 PM Re: A10 Late night... [Re: eno75]
OlafM Offline
Member

Registered: 12/07/10
Posts: 140
ENO, for the training map check out DRAGON's training pack, it has several missions for multiplayer training with both A-10C and Ka-50 slots.

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#3553556 - 04/09/12 09:54 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
Bullet / Missile Sponge
Member

Registered: 01/30/12
Posts: 1431
Loc: Alberta / BC, Canada
Thanks for the lead. Looks like exactly the sort of thing I was after!
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"Go Ugly Early."
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#3553951 - 04/10/12 02:30 PM Re: A10 Late night... [Re: eno75]
eno75 Offline
Bullet / Missile Sponge
Member

Registered: 01/30/12
Posts: 1431
Loc: Alberta / BC, Canada
Eh guys. Bit of an update on the server side. I'm heading back up to work right now and the server is up and running. It is running on the main machine with rendering off to give my 460s a rest. They're starting to show signs if wear- and I actually had artifact appear on the roadkill mission. I blew the cards out with compressed air and it seems back on track but I'm counting the days until the GTX 680 shows up. Hopefully soon!

On another note Einstein and I were in doing some training last night and I really quite like the training aspect of the game. I have one of dragons missions up right now- WC will be managing the server overall in my absence. He is very dialed in on his missions so if there's something you'd like to address or see addressed just let him know. He has been Johnny on the spot with fixes- great support.

A few noob lessons that I learned yesterday-

A. Buddy laze- you need to get the tgp in the general area and set as spi once the laser is locked up. You can leave your laser off completely.
B. ops check when called is your opportunity to read out fuel and damage to the flight lead.
C. Staggered take off- with groceries. Once the lead starts to roll out you can taxi onto the runway. Once he is wheels up you can roll out. Circular rejoin works awesome- lead starts a shallow bank and the rest cut inside him to makeup distance. Worked flawlessly- Einstein thought I had been practicing but really it is just that easy.
D. Turned settings to medium and it looks about the same and the performance of track ir is measurably improved. I was finding I was getting a bit of a sideshow while in roadkill when there were numerous smoke plumes. I have to take a hard look at some available mods that reduce smokestacks- and it would be nice if vehicles didn't burn for so long.
E. your tgp has an lss indicator at Osb 6 but though it is showing lss you need to click it to turn it on. Again you need to be looking at the right area.


Still having some trouble locking up mavs from the tgp- ground stabilize sometimes helps but not often.

I finally have the china hat long / short commands memorized. A brain damaged monkey could have had it memorized in two days of playing... I know. It just takes me a bit longer. Short forward is field of view, back is boresight. Back long is on waypoint and forward long is on spi. I have to type it out. Trying to figure out easy ways to remember. Forward is for attacking. Rear is reference.

Now then. Hooking spi is another challenge for another day. Broadcasting is a whole other. Frankly with the roadkill mission if someone doesn't take on the role marking targets we all are going to keep getting shot down. WC we might need to set some aircraft up as spotters... Maybe a cold and warm start aircraft with smoke, rockets, tgp... Something light and maneuverable. He can climb up to 20000+ and find / designate targets that the others can hook up to. Will improve teamwork etc-

And I'm dying to drop a 10 on that %*#{{*+ Tunguska that keeps taking me out every time I get into a shallow dive to lock up mavs. RRRRRRRRRRRRrrrrrrrr!!!!!!



Edited by eno75 (04/10/12 02:35 PM)
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#3553957 - 04/10/12 02:40 PM Re: A10 Late night... [Re: eno75]
GrayGhost Offline
Senior Member

Registered: 12/17/03
Posts: 4314
Originally Posted By: eno75
A. Buddy laze- you need to get the tgp in the general area and set as spi once the laser is locked up. You can leave your laser off completely.


In fact you don't even need a TGP. All you need is the SPI so you can drop your bomb accurately.

Quote:
B. ops check when called is your opportunity to read out fuel and damage to the flight lead.


No, the ops check is for lead to be able to do the mental math of the flight's capacity. You should be checking your fuel on your own, and reporting damage if it happens.

Quote:
C. Staggered take off- with groceries. Once the lead starts to roll out you can taxi onto the runway. Once he is wheels up you can roll out. Circular rejoin works awesome- lead starts a shallow bank and the rest cut inside him to makeup distance. Worked flawlessly- Einstein thought I had been practicing but really it is just that easy.


You can be on the runway. Everyone takes their own lane, not the middle - and take-off is at 5 sec intervals to give enough spacing for abort if something goes wrong before you reach the 100kt mark (not sure if it's 100kt in the hog ... ). If the guy in front of you calls abort, you abort.

Quote:
Still having some trouble locking up mavs from the tgp- ground stabilize sometimes helps but not often.


Mavericks are fickle, but you also have to be aware which type you are using. Lock distances are different for IIR/CCD.

Quote:
Trying to figure out easy ways to remember.


You'll simply get use to it wink

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Now then. Hooking spi is another challenge for another day. Broadcasting is a whole other.


Both are simple operations. Hooking a SPI is done on TAD, place cursor on object you want to hook, TMS forward long as usual.
Broadcasting your SPI is just DMS left long.

Quote:
Frankly with the roadkill mission if someone doesn't take on the role marking targets we all are going to keep getting shot down. WC we might need to set some aircraft up as spotters... Maybe a cold and warm start aircraft with smoke, rockets, tgp... Something light and maneuverable.


Two mavericks, 2-4 bombs, smoke.

Quote:
He can climb up to 20000+


Not with that SA-11 hanging out there ...

Quote:
And I'm dying to drop a 10 on that %*#{{*+ Shilka that keeps taking me out every time I get into a shallow dive to lock up mavs. RRRRRRRRRRRRrrrrrrrr!!!!!!


Don't dive to lock your mavs then ... use the HuD cursor to set a SPI on or near target, level out, use that SPI to help lock your mavs on.
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#3553964 - 04/10/12 02:53 PM Re: A10 Late night... [Re: eno75]
Wrecking Crew Offline
Smooth Operator
Senior Member

Registered: 03/04/07
Posts: 3208
Loc: Colorado
Have a safe trip to work, Eno, and back.

This has been a great thread discussion on many levels. A big Thanks! to all who have commented on mission design and server aspects of A-10C. I am eager to get off of Road Kill revisions and onto the next missions, but Road Kill is quite a monster in terms of ground unit activity and sim stresses. I'll spend the next few design hours tweaking out the graphics settings on both my end as a Client and some of the server settings such as Scenes.

I've sure enjoyed learning about trigger zones and building Farps and routing units around obstacles and generally frustrating all the Clients I can with difficult scenarios cool

I'm not happy with the frame rates on my new GTX 580 in Road Kill; I have a suspicion that some of the stuttering I'm seeing may be from the hybrid hard drive I installed in March so last night I moved DCS A-10C back to the primary HDD. Hopefully I'll get things running well in the next couple of days. I need to play around with a lot of the settings, I'm afraid. You'd think with a GTX 580 I could run AA at 16xQ and Water on Full and cockpit displays at 1024 Every Frame.

Say, last night I was looking for a Graphics.lua to lock my frame rate to 30 but I couldn't find it? Did that change with v1.1.1.1?


WC

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