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#3496503 - 01/17/12 09:31 AM Re: SAM Simulator [Re: Architrav]
Hpasp Offline
Member

Registered: 12/31/09
Posts: 1711
Loc: Hungary, Europe
Just wondering, does the Hungarian Air Defense Museum in Zsámbék have all the simulated systems?

They have quite a few...
... Volhov, Neva, KRUG, KUB.
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Hpasp
Free SAM Simulator, "Realistic to the Switch"

http://sites.google.com/site/samsimulator1972/home

While Fighter Pilots made movies, SAM Officers made History.
(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
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#3496507 - 01/17/12 09:37 AM Re: SAM Simulator [Re: Hpasp]
Lieste Offline
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Registered: 10/07/08
Posts: 1271
With Krug, you appear in the post above to state that K3 is the 'arm proxy fuse' command, rather than the Volhov's detonate?

If this is correct then you need only fix case 1) missile detonates on chaff prior to K3 boresight, and not case 2) missile passes beyond K3 range boresight and detonates on proximity fuse at target range.

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#3496563 - 01/17/12 11:05 AM Re: SAM Simulator [Re: piston79]
Hpasp Offline
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Registered: 12/31/09
Posts: 1711
Loc: Hungary, Europe
Still, I'll try to simulate similar situations and if got something strange, I'll warn you.

Actually, I'm quite happy to see questions so deep in the system...
... it means, that you learned its behavior, in an incredible deep level.
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Hpasp
Free SAM Simulator, "Realistic to the Switch"

http://sites.google.com/site/samsimulator1972/home

While Fighter Pilots made movies, SAM Officers made History.
(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
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#3496567 - 01/17/12 11:12 AM Re: SAM Simulator [Re: Lieste]
Hpasp Offline
Member

Registered: 12/31/09
Posts: 1711
Loc: Hungary, Europe
With Krug, you appear in the post above to state that K3 is the 'arm proxy fuse' command, rather than the Volhov's detonate?
If this is correct then you need only fix case 1) missile detonates on chaff prior to K3 boresight, and not case 2) missile passes beyond K3 range boresight and detonates on proximity fuse at target range.


At the Volhov, K3 could mean three separate things...

- Arm Radio-Proximity fuse
- Detonate immediately
- Use SL mode (if it is signaled second time)

At the KRUG, K3 means Arm Radio-Proximity fuse.


Edited by Hpasp (01/17/12 11:13 AM)
_________________________
Hpasp
Free SAM Simulator, "Realistic to the Switch"

http://sites.google.com/site/samsimulator1972/home

While Fighter Pilots made movies, SAM Officers made History.
(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
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#3496607 - 01/17/12 12:23 PM Re: SAM Simulator [Re: Hpasp]
piston79 Offline
Member

Registered: 09/02/11
Posts: 873
Originally Posted By: Hpasp
Actually, I'm quite happy to see questions so deep in the system...
... it means, that you learned its behavior, in an incredible deep level.
thumbsup


I've told once, that it would be quiet interesting, that we could create situation, which were described and modeled by the real milittary officers, and all those modeling and test data is now available. I am very curiouse about what results would we ( and actually YOU wink ) achieved with the SIM!

- Use SL mode (if it is signaled second time)

What is it? I didn't met it... reading

A question:

What is happening with missiles when they reach their max. range? they just stop transmit back to SNR and I know that Volkhov's climb up or goes balistic (depends of the switch "I-62B"), but what with older types? They should explode after maximum amount of time (I think it was 85 seconds)... In this matter what "Vozvrat" do - only cuts the inner transmiter of the missile and leave the missile in self destruction mode (after certain ammount of time) or detonated it immediately?
What about the other complexes? (curious abot S-200the most)...


Edited by piston79 (01/17/12 12:37 PM)

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#3496641 - 01/17/12 01:05 PM Re: SAM Simulator [Re: piston79]
Hpasp Offline
Member

Registered: 12/31/09
Posts: 1711
Loc: Hungary, Europe
- Use SL mode (if it is signaled second time)
What is it? I didn't met it... reading


Volhov manual page 44,45,46.
4. VKL. SL-I switch-down. In this case, if the missile misses it will pitch up to fly a maximum climb profile.
4. VKL. SL-II switch-up. With this selected, if the missile misses the target it will continue on a ballistic path.

What is happening with missiles when they reach their max. range? they just stop transmit back to SNR and I know that Volkhov's climb up or goes balistic (depends of the switch "I-62B"), but what with older types? They should explode after maximum amount of time (I think it was 85 seconds)... In this matter what "Vozvrat" do - only cuts the inner transmiter of the missile and leave the missile in self destruction mode (after certain ammount of time) or detonated it immediately?
What about the other complexes? (curious abot S-200the most)...


Depend on missile type.
If the on-board power supply is depleted, than they just go ballistic.
Due to its speed (over Mach6), the Vega missile is simply burn if the autopilot stop functioning...
_________________________
Hpasp
Free SAM Simulator, "Realistic to the Switch"

http://sites.google.com/site/samsimulator1972/home

While Fighter Pilots made movies, SAM Officers made History.
(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
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#3496724 - 01/17/12 03:18 PM Re: SAM Simulator [Re: Hpasp]
piston79 Offline
Member

Registered: 09/02/11
Posts: 873
Yep, the switch is SL-I or II... Didn't know it was for setting the K3 command in case of miss...
I've read that "Vozvrat" should be pressed if the target was missed or after time, and that makes me to think that self destruction is from some kind of iternal clock... Don't remember where, but also read thah NVA officers stopped that clock and achieved almost 80 km shot, which results on colateral damage on the ground... I was wonderning what "Vozvrat" exactly do?



Edited by piston79 (01/17/12 03:26 PM)

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#3497116 - 01/18/12 03:54 AM Re: SAM Simulator [Re: piston79]
Hpasp Offline
Member

Registered: 12/31/09
Posts: 1711
Loc: Hungary, Europe
Yep, the switch is SL-I or II... Didn't know it was for setting the K3 command in case of miss...
I've read that "Vozvrat" should be pressed if the target was missed or after time, and that makes me to think that self destruction is from some kind of iternal clock... Don't remember where, but also read thah NVA officers stopped that clock and achieved almost 80 km shot, which results on colateral damage on the ground... I was wonderning what "Vozvrat" exactly do?


In STAND (normal) radio proxy fuse mode, 300m before the range boresight, K3 command is sent out, to arm the Radio-Proxy fuse.
If the missile avoid the target, and fly further the range boresight, the K3 command is emitted again by the SNR.
When the K3 received second time, the missile will do, what the SL-I/II switch signaled on the launcher.

If you press the VOZVRAT before the missile reached the range boresight, the K3 is signalled twice.
cowboy
_________________________
Hpasp
Free SAM Simulator, "Realistic to the Switch"

http://sites.google.com/site/samsimulator1972/home

While Fighter Pilots made movies, SAM Officers made History.
(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
thumbsup

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#3497191 - 01/18/12 08:16 AM Re: SAM Simulator [Re: Hpasp]
max2012 Offline
Member

Registered: 12/27/11
Posts: 423

Question for Developers? Hpasp!

What kind of switches in the picture shown by the arrows!


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#3497194 - 01/18/12 08:18 AM Re: SAM Simulator [Re: max2012]
max2012 Offline
Member

Registered: 12/27/11
Posts: 423

There is still a picture!

What is the toggle switch is active or not.

Why is it needed?


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