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#3495859 - 01/16/12 08:57 AM Re: SAM Simulator [Re: max2012]
Hpasp Offline
Member

Registered: 12/31/09
Posts: 1701
Loc: Hungary, Europe
Look at the picture!
How to be here where, I do not understand where what purpose?
How to determine where and what purpose that down, and where at all?




Please check Dvina/Volhov manual page 17.
You need to kill targets that denominator starts with 8.
Like target group No.2852, flying at 9400m, with 3 planes in formation.
[in target grid 20-7-2]

Do not kill any other target, as it is just waste of missiles...
cowboy


Edited by Hpasp (01/16/12 08:59 AM)
_________________________
Hpasp
Free SAM Simulator, "Realistic to the Switch"

http://sites.google.com/site/samsimulator1972/home

While Fighter Pilots made movies, SAM Officers made History.
(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
thumbsup


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#3495861 - 01/16/12 09:01 AM Re: SAM Simulator [Re: Hpasp]
max2012 Offline
Member

Registered: 12/27/11
Posts: 419

Well I managed to knock Tomahawk distance of 10 km

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#3495865 - 01/16/12 09:05 AM Re: SAM Simulator [Re: Hpasp]
max2012 Offline
Member

Registered: 12/27/11
Posts: 419


Asuluk training ground.

Practice target:
LA-17K simulating BGM-109 Tomahawk

SA-75M Dvina


00:10, Practice target LA-17K simulating BGM-109 Tomahawk launched

01:17, V-750VU 11DU Missile launched on Channel-1
Target distance: 19km
Target azimuth: 72°
Target elevation: 0°
Target altitude: 142m
SNR mode: 55km
Missile guidance method: K (Half Lead Elevated By Constans)


01:43, Missile exploded on Channel-1
Practice target LA-17K simulating BGM-109 Tomahawk hit by SAM. (miss distance: 166m)
01:55, V-750VU 11DU Missile launched on Channel-2
Target distance: 10km
Target azimuth: 72°
Target elevation: 0°
Target altitude: 116m
SNR mode: 55km
Missile guidance method: K (Half Lead Elevated By Constans)


02:09, Missile exploded on Channel-2
Practice target LA-17K simulating BGM-109 Tomahawk killed by SAM. (miss distance: 113m)

Total, SNR On Air Time: 3min 52sec

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#3495869 - 01/16/12 09:15 AM Re: SAM Simulator [Re: ricnunes]
max2012 Offline
Member

Registered: 12/27/11
Posts: 419

Yes you are right of course this is a small error will not argue.

It was worse when Linebahker 2 in general could not choose.

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#3495872 - 01/16/12 09:20 AM Re: SAM Simulator [Re: piston79]
max2012 Offline
Member

Registered: 12/27/11
Posts: 419

Low-flying Tomahawk goal of 100-200 meters with an obstacle, I think just and Dvina not really can not, although I have not tried.

I've tried just Tomahawk without interference, and it's hard.

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#3495875 - 01/16/12 09:23 AM Re: SAM Simulator [Re: Hpasp]
max2012 Offline
Member

Registered: 12/27/11
Posts: 419

Bad that I can not destroy other targets!

How to understand what the purpose to destroy!

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#3495881 - 01/16/12 09:33 AM Re: SAM Simulator [Re: Hpasp]
max2012 Offline
Member

Registered: 12/27/11
Posts: 419

I thought I should destroy as much as possible.

Clear the screen to 2 times less than it was!

The problem, as far as possible to destroy the B-52

Not one American did not let pass.

50cal

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#3495939 - 01/16/12 12:04 PM Re: SAM Simulator [Re: Hpasp]
Hpasp Offline
Member

Registered: 12/31/09
Posts: 1701
Loc: Hungary, Europe
SAMSIM v923.2 is Released
http://sites.google.com/site/samsimulator1972/

It has a quick bugfix.
thumbsup


Edited by Hpasp (01/16/12 12:25 PM)
_________________________
Hpasp
Free SAM Simulator, "Realistic to the Switch"

http://sites.google.com/site/samsimulator1972/home

While Fighter Pilots made movies, SAM Officers made History.
(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
thumbsup

Top
#3495957 - 01/16/12 12:30 PM Re: SAM Simulator [Re: Hpasp]
piston79 Offline
Member

Registered: 09/02/11
Posts: 864
Originally Posted By: Hpasp
SAMSIM v923.2 is Released
http://sites.google.com/site/samsimulator1972/

It has a quick bugfix.
thumbsup


What was "fixed"?

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#3495963 - 01/16/12 12:39 PM Re: SAM Simulator [Re: Hpasp]
santy86 Offline
Junior Member

Registered: 01/15/12
Posts: 3
Loc: Italy
Hi, I am new to SAM simulation. I really like this simulator and I've been playing around with the SA-5 VE for a couple of days now.
I noticed that when trying to simulate some target from Ashuluk test range the target, the target spawns very close to the battery position instead of outside the maximum range mark (it would be cool to test those missiles at full range).
I was wondering if this is a bug or just a feature that you implemented specifically that way.

(NOTE: I have never worked in the military and don't know much about SAM systems)

Anyway keep up the great work, I'm waiting for your next SAM system wave

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