Forums » Air Combat & Civil Aviation » SAM Simulator Active Topics You are not logged in. [Log In] [Register User]
Page 242 of 351 < 1 2 ... 240 241 242 243 244 ... 350 351 >
Topic Options
Rate This Topic
Hop to:
#3557363 - 04/16/12 05:12 PM Re: SAM Simulator [Re: Hpasp]
montieris Online   smile
Junior Member

Registered: 09/11/11
Posts: 89
Loc: baltics
quite interesting pdf above;

about opaque; as i understood radar waves are absorbed in that area - not reflecting.
its kinda void/black hole for radars. biggrin

edit; is this effect also related to plasma stealth?
Click to reveal..
10.116 A large amount of attenuation by absorption occurs when the propagation path traverses a fireball. The attenuation is determined by the properties of the fireball and these are strongly dependent on altitude. In general, it can be said that fireballs will be opaque to radar signals operating at frequencies of 10 gigahertz (104 megahertz) and below, for periods of tens of seconds to a few minutes.


not sure i understood this one; is this simulated / affect volhov radar?
Click to reveal..
10.120 The fireball and the charged particles in the tube enclosed by the geornagnetic field lines (§ 10.65) may reflect or scatter radar waves, thus producing spurious signals which may be confused with target return signals. This effect, known as "clutter," may occur by reflection frorn rapidly changing gradients of electron density or as backscatter frorn irregular patches of ionization or frorn particulate scatter thrown into the air when a fireball touches the surface. Clutter returns rnay be so intense as to affect radars in the same way that terrain features sometimes cause difficulties by reflecting energy back to the receiver thereby masking weak targets.




Top
#3557445 - 04/16/12 07:32 PM Re: SAM Simulator [Re: Hpasp]
CooLDoG Offline
Junior Member

Registered: 02/15/12
Posts: 95
Right, opaque usually refers to absorbers of radiant energy (light, radar waves, etc.). NOT things that allow for such waves to pass through an object. Pretty sure that hpasp is saying that it is a "black hole" on radar.

Top

#3557697 - 04/17/12 08:28 AM Re: SAM Simulator [Re: Hpasp]
max2012 Offline
Member

Registered: 12/27/11
Posts: 423

The question is rather what effect of this nuclear-tipped missiles.

I do not understand.

Yesterday I tried did not work in any way to run these missiles.

As I understand it must be some settings Tumblers from the Volkhov.

And what effect is achieved I do not quite understand the prompt!

In the missile-760 is only at the Volkhov, it is active, the Dvina is not active.

As I tried to run yesterday, nothing happened, I started all toggle switch which is still no start.

And what effect is achieved by firing a missile that B-760?

Top
#3557729 - 04/17/12 09:18 AM Re: SAM Simulator [Re: Hpasp]
CooLDoG Offline
Junior Member

Registered: 02/15/12
Posts: 95
I'll upload a picture of what needs to be switched later today.

Top
#3557828 - 04/17/12 12:04 PM Re: SAM Simulator [Re: Hpasp]
Hpasp Offline
Member

Registered: 12/31/09
Posts: 1710
Loc: Hungary, Europe
RA-6 Warhead of the V-760 15D (Guideline Mod.4) - Nuclear tipped SAM Missile, for the S-75M3 Volhov (SA-2E Guideline) system.


Edited by Hpasp (04/17/12 12:11 PM)
_________________________
Hpasp
Free SAM Simulator, "Realistic to the Switch"

http://sites.google.com/site/samsimulator1972/home

While Fighter Pilots made movies, SAM Officers made History.
(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
thumbsup

Top
#3558113 - 04/17/12 10:59 PM Re: SAM Simulator [Re: Hpasp]
CooLDoG Offline
Junior Member

Registered: 02/15/12
Posts: 95
Scratch that, I'll upload a picture soon. Ran out of time!

Top
#3558157 - 04/18/12 12:59 AM Re: SAM Simulator [Re: Hpasp]
NaiseFail Offline
Member

Registered: 03/22/07
Posts: 210
Loc: Virginia
Very nice updates. I'm really enjoying the 3D AAR feature!

For whoever asked how to launch a nuke:
1. Locate the fuse selector switch and rotate it all the way to the right.


2. Select one of the two rightmost guidance methods.


After that you're able to launch.

Originally Posted By: piston79
Anyway, the SIM proves to me that any claims from Libians (and some russian sources) that NAVY losts F-14 in those engagements, are just propaganda....

Looks like a duck shoot to me.

13:46 24th of March, 1986.
Operation Prairie Fire

S-200VE Vega-E


00:04:37, Missile launched from launcher-1
Target distance: 85km
Target azimuth: 12°
Target elevation: 2°
Target angular speed: 275m/s (0.9 Mach)
Target altitude: 4.5km
RPC mode: MHI - Narrow Beam
GSN mode: Acquire target before launch
Received signal strength: 39dB


00:04:46, Missile launched from launcher-2
Target distance: 83km
Target azimuth: 12°
Target elevation: 2°
Target angular speed: 277m/s (0.9 Mach)
Target altitude: 4.5km
RPC mode: MHI - Narrow Beam
GSN mode: Acquire target before launch
Received signal strength: 39.2dB


00:05:45, Missile exploded
F-14B Tomcat killed by SAM. (miss distance: 3m)

Total, SNR On Air Time: 2min 18sec

Top
#3558477 - 04/18/12 02:34 PM Re: SAM Simulator [Re: CooLDoG]
piston79 Online   sleepy
Member

Registered: 09/02/11
Posts: 872
Originally Posted By: CooLDoG
This deserves a double post!

[First time I have seen the words, Habu killed on my screen.


Volkhov could bring it without nuclear warhead...

Top
#3558479 - 04/18/12 02:39 PM Re: SAM Simulator [Re: Hpasp]
piston79 Online   sleepy
Member

Registered: 09/02/11
Posts: 872
- nice shots from S-25, SA/S-75, S-125...

Top
#3558524 - 04/18/12 03:53 PM Re: SAM Simulator [Re: Hpasp]
piston79 Online   sleepy
Member

Registered: 09/02/11
Posts: 872
Please observe the Vega effective destruction area.
(The purple part of the upper picture, is where your missiles overheat...)


Click to reveal..


Here was written that purple area is "Below horizon blind zone"... Could you help with some sources about heating?

Top
Page 242 of 351 < 1 2 ... 240 241 242 243 244 ... 350 351 >
Topic Options
Rate This Topic
Hop to:

Moderator:  Cat, Hpasp, RacerGT 
 

Forum Use Agreement | Privacy Statement
Copyright 1997-2013, SimHQ Inc. All Rights Reserved.