Our next campaign is about to start in a couple of days, if you want something different or a new challange in Il-2 this is your opportunity to join a great bunch of folks from differents parts of the world (the core of the group are americans).
So, if you are reading this, you have shown some interest in the Ghost Skies online campaign, but would probably like to know more about it to determine whether you and your squadron would like to participate. This is a brief overview of our campaign, so it won’t explain too many details in order to keep it short.
So, what is Ghost Skies?
It is an immersive online series of tactical campaigns in a ‘Full Switch’ environment. A GS ‘Campaign’ consists of several ‘Stages’, which consist of about 20-30 ‘Missions’, depending on the specific campaign’s design. Missions are flown 3 times a week on Tuesday, Friday and Sunday starting at 9:30pm EST. The missions are progressive, so territory gained and lost, planes lost, and stats gained from the previous mission will all be reflected in the next mission. The Stages may or may not be progressive, depending on the Campaign, meaning, the front line may reset, or the next Stage may be set up in a different area of the map. However, Stages are progressive in years. The Campaign ‘theme’ is based on a historical event, battle, or theater, but planesets and ground forces are designed to offer as much tactical balance as possible. Themes, planesets, and just about everything else is discussed and decided upon by the GS community as the campaign is designed.
Success in Ghost Skies relies on teamwork, strategy, and tactics, both within your own squadron, and amongst the side you fly. The league fosters a ‘Dead is dead’ concept, where a pilot gets just one life per mission. A pilot builds a ‘Tour’ in which the longer he/she stays alive, and the more he accomplishes, the more he is worth to his/her side. If a pilot is killed or captured their tour ends and is reset the next mission; however, stats are kept for all pilots throughout the campaign.
So, how does the campaign work?
Ghost Skies uses a server-based interface that utilizes an ingenious campaign generator designed and updated by AKA_Scorpion. This engine is used to generate missions based on campaign parameters, plus the results of the last mission. The program interfaces with the game parser, as well as modified upgrades such as the Moving Dogfight Server program, and tracks the mission events, mission time, aircraft events, and reports real-time events, such as areas under attack, aircraft lost, and other mission information.
There is a large ground war that is the basis for the entire campaign. The air war is designed to compliment the ground war. Tanks are used to capture and hold territory. Supply columns replenish airfields and forward refueling areas to keep the tanks rolling. Team objectives include attacking and destroying enemy ground forces, and covering their own. Factories replenish destroyed ground forces. Bombers destroy ground targets and factories. Attackers take out front line ground forces, and fighters attack and defend enemy aircraft.
So, why should you join Ghost Skies?
Challenge. Competition is what keeps squadrons coming back for more. Being part of a bigger team working in unison for tactical and strategic goals in the face of a dedicated and skilled adversary. There are other competitions that pit squad against squad, but Ghost Skies builds teamwork amongst squads, working for a long-term achievable goal.
To join us, get more info, or ask more questions, register at http://www.ghostskies.com/forum