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#3549886 - 04/03/12 02:03 PM From the MS Flight Beta Forums...
malibu43 Offline
Member

Registered: 02/28/07
Posts: 1396
Loc: Belmont, CA
Someone already posted part of this, but here is the whole thing.

Quote:
Hi everyone!

Now that we’ve gotten the title update out the door, I wanted to respond to some of the opinions and comments I've been reading about the release of the Zero.

Before I go into that, I want to make clear that we’re very proud of the work that went into making sure the Zero meets our high quality bar for the way our planes look, sound and feel, and we’re pleased about the response as indicated by purchase numbers.

But since there's a lot of speculation in various community channels as to our motives and decision-making in releasing content, here are some answers. I realize it’s long, but if you’d like a peek behind the curtain into our decisions, why we talk about data so much, etc., here it is. I’m going to try to paraphrase some of the questions, comments, objections, anxieties and so on that I’m hearing from parts of our player community (not necessarily from you guys, but I figure you'd like to know too :-) ).

Why release another basic model when people have been commenting on your blog and Facebook page that they prefer deluxe planes (with cockpits)?

Please keep in mind that it’s been only four weeks since we launched (and released the P-51). Work on the Zero was started before Flight was released, because we felt it was important to set a regular rhythm to our content releases, as opposed to releasing some content then going dark while we gathered data and feedback and reacted to it. The release of a plane is preceded not just by the actual production of the content, but by testing, the certification process, and the process of getting it onto LIVE. There’s also the time it takes to get reliable data and interpret it.

So, it was always going to be the Zero that came next. Our next DLC plane is also already locked.

Have you been sensitive to potential concerns about the Zero?

Every word, image, outfit and gesture in our games gets reviewed by our geopolitical risk assessment team who assesses the potential to offend people in any region in which we're shipping the product. The product team then decides whether the level of risk is acceptable, or whether to remove the content from the game.

The Zero was no different. In the end, it was decided that since the Zero in our game has no weapons and can't do any damage to the environment, and it’s been over half a century since Pearl Harbor, it represented an acceptable level of risk. In addition, a number of historical societies fly Zeros with historically-accurate livery similar to that featured in Flight. Ultimately, we’re a game about flying, and the Zero is an interesting plane to fly.

You keep saying you’re “gathering data.” Why is it taking so long?

We are listening and adjusting as necessary. However, the type of data that's useful to us takes time to gather.

One of the reasons for this is a statistical concept called sample size. (Sorry in advance to people who already know this – please be patient with me!) Broadly speaking, when you’re trying to understand the behavior of a group, the more members of that group you observe, the greater the precision with which you can draw conclusions about their behavior. Similarly, in many cases, the greater the length of the study, the more data you have on behavior trends. More data = more reliable conclusions.

Flight’s been available for a month, and we’re just now reaching the point where we have enough data about our launch content to see trends rather than blips.

But your users are telling you what they want. Isn’t user feedback the best type of data to have?

I genuinely believe that most of the people who write to us or about us are 100% sincere. The problem is that sometimes what they’re saying doesn’t reflect what they’re doing, or what they believe to be a strongly-held majority opinion isn’t actually in sync with what the majority of our players are doing. (I don’t want to get sidetracked into a statistics/psychology discussion, but if you’re interested, you can do a search on some of the following terms: self-reporting inaccuracy, confirmation bias, attitude polarization, and group polarization, which are all things I have to account for when I try to summarize community attitudes.)

For example:

Out of all the people who’ve written in to give us a list of essential features for Flight’s success, I have yet to see two lists that match exactly.
There are quite a few people claiming that they bought the P-51 but won’t buy the Zero, for various reasons. Yet 90% of the people who buy the Zero have also bought the P-51, and the Zero’s numbers for the length of time it’s been out are comparable to those of the P-51.
That’s why, in order to make sound business decisions, we compare what people say to what they actually do. We also look at how the data changes over time.

So does this mean it’s useless to talk to you about the game? You’re only listening to your in-game data and not to us?

Absolutely not. We are absolutely listening to our users.

User feedback is itself a source of data. It’s also useful for interpreting the other data we get about user behavior. Those in-game data streams can tell us if people are playing one mission way more than another, for example, but they can’t necessarily tell us why. That’s where the art and science of collecting the data, interpreting it based on what users are saying and other sources of information, and deciding how to change the game in response based on the expertise and creativity of our team members comes into play.

Okay, then how do I ensure I get listened to?

Well, the above should give you some sense of how we use customer feedback. Game data shows us what people do, feedback helps us understand why they do it. If people aren’t finishing a mission, for example, bug reports and support requests/feedback emails can tell us if that’s because there’s a bug that’s stopping them.

So, if you want to give us feedback that’s useful, letting us know when things don’t work, versus when you’re just not enjoying them, is helpful, as well as telling us what you’d like to see in future updates. Jon’s feedback threads are a really helpful example of this (thanks, Jon!), as are some of the threads on AVSIM.

But if you are listening, why haven’t you made any changes?

We have made changes, and are continuing to; big changes take time, and before we invest that time we need enough information to make good decisions on whether they’re the right changes. One change that’s in process is that – although at this time we have nothing to announce – due to the consistent and numerous requests for TrackIR, we’re actively working on putting it in a future update.

Finally, the quickest feedback-result loop continues to be fixing issues with Flight that are making it difficult for users to play, as we’ve done in our title update. We’ll continue to make changes as necessary to make Flight the best product it can be.



Edited by malibu43 (04/03/12 02:04 PM)
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#3549899 - 04/03/12 02:34 PM Re: From the MS Flight Beta Forums... [Re: malibu43]
Rusty_M Offline
Member

Registered: 08/11/10
Posts: 178
Loc: Edinburgh UK
Like flight or not, she makes some fair points.


Edited by Rusty_M (04/03/12 02:46 PM)
Edit Reason: edited because I don't pay attention
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#3549908 - 04/03/12 02:45 PM Re: From the MS Flight Beta Forums... [Re: Rusty_M]
malibu43 Offline
Member

Registered: 02/28/07
Posts: 1396
Loc: Belmont, CA
Originally Posted By: Rusty_M
Like flight or not, he makes some fair points.


Actually, I believe it's from a she. biggrin
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FSX Acceleration
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#3549909 - 04/03/12 02:46 PM Re: From the MS Flight Beta Forums... [Re: malibu43]
Rusty_M Offline
Member

Registered: 08/11/10
Posts: 178
Loc: Edinburgh UK
That'll serve me right for not even reading the names.
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#3549930 - 04/03/12 03:22 PM Re: From the MS Flight Beta Forums... [Re: malibu43]
Wedge Offline
Member

Registered: 02/13/06
Posts: 1210
They will work on getting TrackIR operational, but no pit? What's the point?

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#3549940 - 04/03/12 03:34 PM Re: From the MS Flight Beta Forums... [Re: malibu43]
kludger Offline
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Registered: 02/25/07
Posts: 5209
Loc: Seattle,USA
Thanks for posting that full thing malibu43, I don't have access to the beta forums so had only seen the TrackIR part, actually I wish Microsoft would stop using the beta forums for this type of communication since many of us customers were not part of the beta and are left out.

Yeah I think their answer about gathering data combined with them having a preset product strategy and taking into account how long the development cycle is for any new features explain the situation, I'm guessing they always planned to do a set of cockpitless planes like the Zero and the sales of the P51 probably good or bad had not much to do with the Zero coming out or not.

The Flight team can definitely make things easier for everyone with more communication like this acknowledging when they got the message that TrackIR is in the works, so users can quit asking for it.
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#3549942 - 04/03/12 03:35 PM Re: From the MS Flight Beta Forums... [Re: malibu43]
Tom_Weiss Offline
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Registered: 03/19/02
Posts: 10350
Loc: 3rd Planet, Sun


Quote:
the Zero in our game has no weapons and can't do any damage to the environment,


this reminds me of 'no flies were killed in the making of this movies' line ...

I am not even bothering anymore with reviewing or posting news about this silly game
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#3550022 - 04/03/12 05:41 PM Re: From the MS Flight Beta Forums... [Re: malibu43]
BeachAV8R Offline
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Registered: 01/22/01
Posts: 22684
Loc: KCLT
"Game data shows us what people do, feedback helps us understand why they do it."

Hopefully that data (or lack thereof) is accounted for when people STOP playing Flight. I mean, my account will show zero Flight activity since I finished my review because there was (is) no compelling reason to re-fire it up (for me personally). So hopefully my lack of Flight playing is a data point..not just the data they can accumulate.

Whatever the case, the whole self-interview there reads like another arm of a gelatinous organizational subgroup or something. Coupled with the lead developer's posts it really makes me wonder if their team has any LOVE at all for flying and flying games and sims. It seems more like an exercise in pushing a turd out for them than getting behind a product they live and breathe.

Call me nostalgic, but the love of the genre and ultimate product like we saw with Razorworks, Eagle Dynamics, and the old Jane's titles just doesn't seem to be there with this new Microsoft Team. It seems more cold, corporate, and calculating.

And I love to be told how my perceptions are the result of deep seeded psychological tendencies. I'll have to tell my other personality all about that..but I'll have to break it to him gently. Excuse me..I need to go wash my hands for the twelfth time in the past half hour..

BeachAV8R
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#3550103 - 04/03/12 08:08 PM Re: From the MS Flight Beta Forums... [Re: malibu43]
kludger Offline
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Registered: 02/25/07
Posts: 5209
Loc: Seattle,USA
Yeah agreed, I think the priorities of the Flight team are completely different than any other sim teams we have seen in the past (and especially compared to the ACES team), sales of DLC and delivering to the lowest common denominator gamer are their current priorities (as Josh Howard repeatedly stated).

I just wish I didn't see the obvious improvements in the core engine from FSX, and the good potential they're wasting here, it would be easier to write it off, but since I do see it I keep hope and continue to watch whether their great "gamer focus" gamble pans out and if it doesn't I still hope they realize the opportunity to be gained from focusing on the great unwashed "hardcore simmer" masses instead of just working hard to piss us off, the TIR support acknowledgement is the first good sign.
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#3550131 - 04/03/12 09:16 PM Re: From the MS Flight Beta Forums... [Re: malibu43]
AggressorBLUE Offline
Member

Registered: 12/15/09
Posts: 2089
Loc: Jerz
Quote:
Before I go into that, I want to make clear that we’re very proud of the work that went into making sure the Zero meets our high quality bar for the way our planes look, sound and feel, and we’re pleased about the response as indicated by purchase numbers.


Well right there is your problem! Your team is proud of failure. Of course, in Magic Microsoft land, you can afford a goof, because they'll just make it up by price-gouging people else-ware.

Also, I love how he/she/it (we'll just say "The Microsoft") failed to actually comment on the major issue: lack of cockpit.

When I'm not busy furthering my career as a Blackshark, A-10, and 737 pilot, I make a hobby of online marketing data analysis/business intelligence.

The Microsoft has a fair point on the marketing data, although I find the 90% stat a bit suspect. I see this all the time even on the SimHQ forums,where people assume that a dozen, or often less, people getting excited over a product equals a viable market. There's a reason that companies like ED serve us the leftovers from a government contract. I will say that the angry, vocal minority is often just that, a minority. Of course, in that case, the problem isn't the "minority" part, it's the "vocal." Google searches (or even better,Bing searches!) for things like "MS Flight Zero Review" will now most likely land would-have-been customers at some very not-nice things.
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