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#3549352 - 04/02/12 03:57 PM Ground Branch info coming 4/16
Magnum Online   grunt
Lifer

Registered: 01/27/03
Posts: 25531
Loc: Naples, Florida
So... whats the upcoming game... more info coming 4/16... SWEET!




Edited by Magnum (04/05/12 09:49 AM)
Edit Reason: changed title
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#3549353 - 04/02/12 04:04 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
ratoa Offline
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Registered: 06/22/08
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GB of course

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#3549401 - 04/02/12 05:17 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
Tigerwulf Online   content
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Registered: 11/20/06
Posts: 1356
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ARMA 3?

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#3549416 - 04/02/12 05:39 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
Peally Offline
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Registered: 01/24/10
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ratoa hit it on the head, Ground Branch. Never thought I'd see the day.
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#3549438 - 04/02/12 06:12 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
Wango_Tango Offline
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ARMA 3.
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#3549728 - 04/03/12 10:26 AM Re: Ground Branch info coming 4/16 [Re: Magnum]
Ojokoltsa Offline
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ArmA III graphics look different. Also, there's not enough Sci-Fi stuff in there to make it ArmA III. I go for Ground Branch as well (thought the project is dead, though).
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#3549737 - 04/03/12 10:42 AM Re: Ground Branch info coming 4/16 [Re: Magnum]
Magnum Online   grunt
Lifer

Registered: 01/27/03
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Loc: Naples, Florida
It's not...not at all... Ground Branch from www.blackfootstudios.com look for a special announcement April 16th... yes, of 2012. wink
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#3549856 - 04/03/12 01:21 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
JAMF Offline
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Did they make it to beta? It's been 4 years since the SimHQ preview:
http://www.simhq.com/_land3/land_101a.html

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#3549867 - 04/03/12 01:36 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
Magnum Online   grunt
Lifer

Registered: 01/27/03
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Loc: Naples, Florida
no, not in beta... lol
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#3549877 - 04/03/12 01:49 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
Ojokoltsa Offline
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Originally Posted By: Magnum
It's not...not at all... Ground Branch from www.blackfootstudios.com look for a special announcement April 16th... yes, of 2012. wink


That's great news! I'm really looking forward for this.

And it looks sweet indeed!
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#3549931 - 04/03/12 03:24 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
Wedge Offline
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HOLY FREAKIN' CRAPOLA! I thought this was vaporware!!!

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#3550069 - 04/03/12 07:15 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
ricnunes Online   cool
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LOOKING GOOD, looking VERY good!

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#3550118 - 04/03/12 08:39 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
Wango_Tango Offline
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Very interesting.
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#3550294 - 04/04/12 08:27 AM Re: Ground Branch info coming 4/16 [Re: Magnum]
Raw Kryptonite Online   smile
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Going to need more than a screenshot to get excited. Spent way too much time getting hyped up waiting on that thing, and even that was years ago. I do wish them the best, but no more hype for me please.
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#3550410 - 04/04/12 11:33 AM Re: Ground Branch info coming 4/16 [Re: Raw Kryptonite]
ricnunes Online   cool
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Originally Posted By: Raw Kryptonite
Going to need more than a screenshot to get excited. Spent way too much time getting hyped up waiting on that thing, and even that was years ago. I do wish them the best, but no more hype for me please.


While the screenshot definitly looks interesting, I must agree with you! Too many disapointments in the past to "warrant" an excitement from my part or at least a bigger excitement from my part.
I guess for me it's like the saying:
- I'm like Saint Thomas... See to Believe!

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#3550563 - 04/04/12 02:26 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
Magnum Online   grunt
Lifer

Registered: 01/27/03
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My job to spread news... believe/do whatever you want. wink
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#3550592 - 04/04/12 03:07 PM Re: Ground Branch info coming 4/16 [Re: Ojokoltsa]
FlashBurn Offline
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Originally Posted By: Ojokoltsa
ArmA III graphics look different. Also, there's not enough Sci-Fi stuff in there to make it ArmA III. I go for Ground Branch as well (thought the project is dead, though).


,
LOL, so true. The armaverse HAS become the "most realistic" scifi shooter series. SAD, but true. I have pretty much given up hope for anyone to do a true to life small arms infantry type deal.
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#3550596 - 04/04/12 03:14 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
ricnunes Online   cool
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Originally Posted By: Magnum
My job to spread news... believe/do whatever you want. wink


And I'm glad you did. If it wasn't for your news I would never have known that this project ever existed.

Look at the bright side of my skepticism: If this game gets released I'll be even more happy (and surprised) than usual.

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#3550602 - 04/04/12 03:20 PM Re: Ground Branch info coming 4/16 [Re: FlashBurn]
ricnunes Online   cool
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Originally Posted By: FlashBurn
Originally Posted By: Ojokoltsa
ArmA III graphics look different. Also, there's not enough Sci-Fi stuff in there to make it ArmA III. I go for Ground Branch as well (thought the project is dead, though).


,
LOL, so true. The armaverse HAS become the "most realistic" scifi shooter series. SAD, but true. I have pretty much given up hope for anyone to do a true to life small arms infantry type deal.


Yeap, unfortunally so true...
my only hope is that BIS won't get nearly the amount of money that they got with ArmA2 (and Op. Arrowhead) and realise that this was because of the HUGE mistake of "transforming" ArmA3 in a Sci-fi shooter and release an addon (along the lines of Op. Arrowhead) based on a present, past or at best VERY NEAR future setting/scenario.

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#3551001 - 04/05/12 08:44 AM Re: Ground Branch info coming 4/16 [Re: Magnum]
NoUseForAName Offline
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Originally Posted By: ricnunes
Originally Posted By: FlashBurn
Originally Posted By: Ojokoltsa
ArmA III graphics look different. Also, there's not enough Sci-Fi stuff in there to make it ArmA III. I go for Ground Branch as well (thought the project is dead, though).


,
LOL, so true. The armaverse HAS become the "most realistic" scifi shooter series. SAD, but true. I have pretty much given up hope for anyone to do a true to life small arms infantry type deal.


Yeap, unfortunally so true...
my only hope is that BIS won't get nearly the amount of money that they got with ArmA2 (and Op. Arrowhead) and realise that this was because of the HUGE mistake of "transforming" ArmA3 in a Sci-fi shooter and release an addon (along the lines of Op. Arrowhead) based on a present, past or at best VERY NEAR future setting/scenario.


Sorry, but why do you turn everything into an "I hate BIS" campaign? You do realize they're pretty much the only company that actually supports their customers, and that they've been making the most ambitious combat sim then any other company? And yet you still want to see them fail because they didn't make a game exactly how YOU wanted it...News flash - you can't please everyone
We get it - You don't want to buy it


Edited by NoUseForAName (04/05/12 08:52 AM)
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#3551108 - 04/05/12 11:38 AM Re: Ground Branch info coming 4/16 [Re: Magnum]
ricnunes Online   cool
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Registered: 12/17/01
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And why do you think that this is a "I hate BIS" campaign?? As far as I know the vast majority here bought BIS ArmA products and some here that criticize ArmA3 perhaps even bought more BIS products than yourself - I for example bought all OFP/ArmA1/ArmA2/ToH and ALL their associated addons/DLCs - So please but don't patronize me, there's a chance that I probably bought more BIS products than yourself and this grants me the right to criticize any BIS products whenever I want!
I do really hate the setting of ArmA3 and NO, for the first time I WON'T BUY a BIS product and for the same reasons (sci-fi-ish stuff) I won't buy the Carrier Command game either (also from BIS) but while I don't have any problems with Carrier Command since this game is meant to be "sci-fi-ish" from the begining the same doesn't apply to the ArmA series - ArmA series whatever you like it or not it's an INFANTRY SIMULATOR (that includes other units which aren't simulated with the same detail as infantry such as tanks, helicopters, etc...) which models existing or based on real life units and their weaponry.
For me what BIS is doing regarding ArmA3 is the same thing as if for example ED would decide to make a DCS:X-Wing!

And since one of the few ways to communicate with BIS is using forums and I really like to have an "ArmA3" with a BELIEVABLE past, present or at best VERY NEAR future setting I won't stop demonstrating my dislike regarding the direction that ArmA3 took. And from what I see I'm far from being the only one here!
And yes, some BIS devs do really read this (and other) forums.

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#3551112 - 04/05/12 11:43 AM Re: Ground Branch info coming 4/16 [Re: Magnum]
Magnum Online   grunt
Lifer

Registered: 01/27/03
Posts: 25531
Loc: Naples, Florida
actually this thread ain't about ArmA3... so take that there... this is about GROUND BRANCH, i ask that you stay on topic now... thanks.
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#3551137 - 04/05/12 12:13 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
BadKarma1001 Offline
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Have to admit that i was under the impression they went belly up a few years ago and it´s a nice surprice they are still out there.
I will definatly keep an eye open on April 16th and see what the fuss is about!

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#3551898 - 04/06/12 02:23 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
Jedi Master Online   eating
Entil'zha
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I'll bet a billion dollars no BIS devs look in this forum for people's opinions on Arma 3.
Maybe they'd look in the Arma forum, in a thread with Arma 3 in the title?

No, you're right, they'll be looking in the general - tac sims forum in a thread named "Ground Branch" for that. reading

As for GB, I also had thought this thing went the way of Fighter Ops (which apparently is also officially "not dead yet") so I'm somewhat surprised to see anything new. I'm neither dismissive nor hyped for it, however. If it comes, it comes.




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#3551908 - 04/06/12 02:33 PM Re: Ground Branch info coming 4/16 [Re: Jedi Master]
Peally Offline
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Originally Posted By: Jedi Master
I'm neither dismissive nor hyped for it, however. If it comes, it comes.

The Jedi Master


Same feeling here. Don't have my hopes up, but if it comes another good realism-grounded shooter is always certainly welcome in my library.
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#3551984 - 04/06/12 04:39 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
PFunk Offline
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Well, color me surprised. I thought for sure this one was dead.
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#3552411 - 04/07/12 03:41 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
ricnunes Online   cool
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Registered: 12/17/01
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Originally Posted By: Magnum
actually this thread ain't about ArmA3... so take that there... this is about GROUND BRANCH, i ask that you stay on topic now... thanks.


Roger that. My appologies...

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#3556259 - 04/14/12 03:49 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
Flogger23m Offline
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Only a few days left. I am looking forward to seeing what features made it in the final game. They say that they are done experimenting with features in GB, so a proper feature list might be possible. Many things were brought up, including adjustable weapon zero, the ability to kick open certian doors (with a random chance for how many attempts it would take), and much more. Obviously a lot of these ideas will not make it in... but I hope to find out which ones do and don't soon.

Some gameplay videos would be nice to.

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#3556263 - 04/14/12 03:59 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
Evil Flower Offline
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What would be the point of adjustable weapon zero? When I was in I zeroed my rifle exactly once...

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#3556659 - 04/15/12 02:05 PM Re: Ground Branch info coming 4/16 [Re: Evil Flower]
Flogger23m Offline
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Registered: 12/06/02
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Originally Posted By: Evil Flower
What would be the point of adjustable weapon zero? When I was in I zeroed my rifle exactly once...


That was my thought as well, and I doubt it will be in the final game. But as I said, I am interested in knowing what did and what did not make it.

Looks like it will only be PvP up front. Not sure how or when SP/co-op will be done.

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#3556717 - 04/15/12 03:50 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
sparks50 Offline
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Registered: 09/13/10
Posts: 27
Perhaps he just means adjusting the elevation for long distance etc?

I'll be interested to see how far this project has moved along.

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#3556863 - 04/15/12 08:52 PM Re: Ground Branch info coming 4/16 [Re: sparks50]
Flogger23m Offline
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Registered: 12/06/02
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Originally Posted By: sparks50
Perhaps he just means adjusting the elevation for long distance etc?

I'll be interested to see how far this project has moved along.


That has its usefulness, but for the most part, people set their zero and leave it at that. 300 meters seems to be ideal for rifles.

Edit: Some info about the 16th (should be the 16th in Ohio now):

http://www.blackfootstudios.com/news/news-bfs2-launch.html

Quote:
Ground Branch

BlackFoot Studios' premiere title; Ground Branch is based on the real life subsection of the Special Activities Division of the Central Intelligence Agency. The Special Activities Division typically carries out deniable covert operations on foreign soil and often goes into a situation before anyone else, before Special Forces, before the SEALs, before DevGru; SAD Ground Branch is the true tip of the spear. SAD Ground Branch operatives are mainly recruited from Army Special Forces or CAG units and are experts in field craft, surveillance, small arms, hostage rescue and Close Quarters Battle.

Being a CIA unit Ground Branch has a free hand to get the job done and as such will take measures which military units cannot. There are laws in war and Ground Branch tears those pages out of the book when necessary. They are the gunslingers of modern day warfare and are not a direct combat unit but instead rely on stealth and hit and run tactics. This means their operational manners may be deemed questionable by some at times. Ground Branch isn’t sent in to be an ambassador of good will, they are sent in to get very specific results.

As players, gameplay will be deliberate, calculated, gritty and heavy. Without the consequence of death and loss there is no depth to the game. Loss will be personal and unavoidable. We are not taking the moral high ground but players will sense the impact of thier actions. Your gear choices, route choices, team plan and actions against the enemy will all play into your success or failure. Multiplayer games will be methodical with pockets of quick but intense firefights all the way to long drawn out engagements against an equally matched team. There is no artificial balancing, but the individual’s skill and decision making will be what allows them to succeed.
Quote:
BlackFoot Studios Launches BFS 2.0

Posted: April 16, 2012

In 2004, the industry witnessed the opening of BlackFoot Studios, an independent development studio created by John Sonedecker, former Lead Artist for Red Storm Entertainment and one of the driving forces behind the award winning Ghost Recon series.

John’s professional career in game design and development spans over a decade of involvement and influence in high profile projects including several Triple A Tom Clancy titles, and developing tactical simulations for the military.

In 2007, www.BlackfootStudios.com was launched, and Sonedecker revealed the beginning development of Ground Branch, the premier title from his studio that would return the first person shooter genre back to its tactical roots.

With authentic realism and gameplay based on intelligent strategy, fans of the first person shooter genre would once again experience a true tactical military experience that is hard to find in today's gaming market. The Blackfoot Studios forums and community quickly swelled with a loyal following.

Despite the difficulties faced by independent developers without a big name publisher, John and his team remained steadfast in their endeavor. Through several years of perseverance and dedication, Ground Branch slowly took shape and became a reality.

Now, on April 16th 2012, after working under the radar to bring tangible results to their loyal community, BlackFoot Studios is returning to the forefront with the reveal of its redesigned home website, and a new second site dedicated specifically to Ground Branch.

With all new content, never before seen screenshots and game footage, inside information and one on one talks with the BlackFoot Studios developers, BFS 2.0 will bring Ground Branch back into the spotlight.

BlackFoot Studios would like to thank its loyal community that has stuck with us from the beginning, not only through the exciting times, but through the quiet times. And now, we invite all of our existing members, and new ones, to continue with us into the next phase of the studio's growth and Ground Branch's development.

Welcome to BFS 2.0.
There are also some screen shots on the top page. More stuff is to come mid day (it is midnight BFS time).

They will also be doing a Kickstarter.

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#3557182 - 04/16/12 12:32 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
BadKarma1001 Offline
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Registered: 05/05/07
Posts: 207
Loc: Valencia, CA and Cologne,Germa...
That´s it?
A new BFS website and a "Ground Breach" HP still under construction!?
Sorry but i am underwehlmed i was hoping for some "real" info not some marketing bs!

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#3557188 - 04/16/12 12:34 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
Magnum Online   grunt
Lifer

Registered: 01/27/03
Posts: 25531
Loc: Naples, Florida
well when the site goes up in about an hour or two (Just talked with John) we will find out more... the new site can answer alot of questions, have screens, and videos... or it could not... at the end of the day we will decide as readers if the awaited 4/16 was worth it. wink
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"Every time I hear/read "Free to Play" I know were going to get screwed in the end with micro-transactions. NO THANKS game developers!"

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#3557193 - 04/16/12 12:37 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
strykerpsg Offline
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I too felt a bit taken back by what was released. The read on their website is pretty nice but no software title released today, bummer.
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#3557199 - 04/16/12 12:41 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
Jedi Master Online   eating
Entil'zha
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Just PvP on release? Sorry, I'll be waiting for the SP/coop, as that's the only part I play in these games.

I haven't done PvP in almost 10 years.




The Jedi Master
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#3557572 - 04/17/12 12:00 AM Re: Ground Branch info coming 4/16 [Re: Jedi Master]
Flogger23m Offline
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Registered: 12/06/02
Posts: 2731
Loc: California
Originally Posted By: Jedi Master
Just PvP on release? Sorry, I'll be waiting for the SP/coop, as that's the only part I play in these games.

I haven't done PvP in almost 10 years.




The Jedi Master


I'd buy it and give it a try. With some friends I am sure you can get some fun out of it. The profits can fund the SP/co-op. I share your view though, I was looking for SP/co-op mainly. But PvP and the offline training modes will have to do for the time being.

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#3558693 - 04/18/12 08:37 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
bonchie Online   content
Member

Registered: 01/07/09
Posts: 129
Releasing it as PvP first (and for who knows how long given the history of this project) seems to be missing the point.

You can play BF3 and COD realistically PvP on the right servers, not to mention games like Arma II.

What's missing in the market is that deep realistic single player experience everyone loved about the Rainbow Six series. Seems it'll still be missing for a while longer.

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#3558696 - 04/18/12 08:43 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
Magnum Online   grunt
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Registered: 01/27/03
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actually what I'm looking for is a co-op squad based tactical shooter, much like SWAT 4, but elite unit military based.
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#3558697 - 04/18/12 08:46 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
Eugene Offline
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#3558698 - 04/18/12 08:54 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
ricnunes Online   cool
Senior Member

Registered: 12/17/01
Posts: 3356
Loc: Portugal
WTF??? PvP and offline training modes only!! No, I'm not interested in another "Americas Army". Never played Americas Army (despite having some great features, I don't like or play PvP games) and for sure I wont play/buy this one!

What I'm looking for (just like Jedi Master said) is a Single Player and Co-op squad based tactical shooter!

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#3558849 - 04/19/12 03:23 AM Re: Ground Branch info coming 4/16 [Re: bonchie]
Flogger23m Offline
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Registered: 12/06/02
Posts: 2731
Loc: California
Originally Posted By: bonchie

You can play BF3 and COD realistically PvP on the right servers...


No, not really at all. No matter how you play those games, they can not be realistic (instantly bringing someone back to life who was blown up with an RPG ect.). BF3 actually does bring suppression into play which surprised me, but that is about the only thing realistic about it. CoD is a pure twitch fest.

ArmA 2 is just awful for PvP. Maybe the PR mod fixes that, but otherwise, it fares really poorly as a PvP game. SP and co-op? Good. PvP? Awful.

I do agree with the rest of you, PvP was the least aspect I was looking forward to but it is the simplest to do for obvious reasons (lack of sophisticated AI, squad commands, voice lines, mission briefings and the like) which is why they want to get it out of the way first. Get the core movement, weapon, damage, and loadout mechanics done and shape it into something playable. Sell and get funds to finish making the SP/co-op.

Not ideal, but it looks like their only option. If the PvP game sells poorly, there probably won't be an SP/co-op portion. Something to consider.

At the least, detail training ranges in which you can practice can give you a few hours of fun. I've spent many hours on virtual shooting ranges in GRAW 2, America's Army, Red Orchestra, ArmA ect.

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#3558860 - 04/19/12 04:12 AM Re: Ground Branch info coming 4/16 [Re: Magnum]
komemiute Offline
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Senior Member

Registered: 05/03/09
Posts: 2690
I don't really see ARMA 2 as SO terrible, on the contrary.
But of course it also depends much what you do expect.

Do you ever play MM or TT?
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#3558869 - 04/19/12 05:34 AM Re: Ground Branch info coming 4/16 [Re: komemiute]
Meatsheild Online   content
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Registered: 03/31/08
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Originally Posted By: komemiute

Do you ever play MM or TT?


no he doesnt, and never has duck

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#3558902 - 04/19/12 07:55 AM Re: Ground Branch info coming 4/16 [Re: Magnum]
Ojokoltsa Offline
Member

Registered: 02/20/01
Posts: 696
Have to admit I also think the information is a tad bit sparse. Not so much news at all. More like a "we’re still alive" message. I still find the project interesting though. Not enough to get me excited, but still enough for me to keep an eye on it.

I was also hoping for some SP. But at the other hand, I’m not so much put off because they plan to initially release this title as MP game only. I still have good memories of some Red Orchestra (the UT mod) and America’s Army games and would pretty sure enjoy a similar game again

In the end, it all depends on the price. Therefore I’ll wait for their Kickstarter campaign and decide then, whether I’ll jump in or not.
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#3558995 - 04/19/12 10:48 AM Re: Ground Branch info coming 4/16 [Re: Flogger23m]
bonchie Online   content
Member

Registered: 01/07/09
Posts: 129
Originally Posted By: Flogger23m
Originally Posted By: bonchie

You can play BF3 and COD realistically PvP on the right servers...


No, not really at all. No matter how you play those games, they can not be realistic (instantly bringing someone back to life who was blown up with an RPG ect.). BF3 actually does bring suppression into play which surprised me, but that is about the only thing realistic about it. CoD is a pure twitch fest.

ArmA 2 is just awful for PvP. Maybe the PR mod fixes that, but otherwise, it fares really poorly as a PvP game. SP and co-op? Good. PvP? Awful.

I do agree with the rest of you, PvP was the least aspect I was looking forward to but it is the simplest to do for obvious reasons (lack of sophisticated AI, squad commands, voice lines, mission briefings and the like) which is why they want to get it out of the way first. Get the core movement, weapon, damage, and loadout mechanics done and shape it into something playable. Sell and get funds to finish making the SP/co-op.

Not ideal, but it looks like their only option. If the PvP game sells poorly, there probably won't be an SP/co-op portion. Something to consider.

At the least, detail training ranges in which you can practice can give you a few hours of fun. I've spent many hours on virtual shooting ranges in GRAW 2, America's Army, Red Orchestra, ArmA ect.


Yeah, I'm exaggerating a bit. The BF games can be decent on realism servers but COD is just COD no matter how you play it smile

In the case of Arma II, I've found it very good for PvP, perhaps the deepest PvP mode I've ever played with the ability to plan, set waypoints, place your team, etc. all in real time. That was on tactical gamer servers running aces though, not the vanilla game.

Of course Coop is where it's at as you said.

A better comparison might be America's Army. The video reminds me of that game so much. Either way, I'll be happy to have another game on the market. I just wish they'd put out Coop at least but they must not have an AI system yet to do so.

I was really hoping for a deep SP experience with serious planning elements. I wasn't expecting this game to go PvP only first. But at least the project isn't dead.


Edited by bonchie (04/19/12 10:49 AM)

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#3559208 - 04/19/12 03:37 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
jsonedecker Offline
Junior Member

Registered: 04/02/12
Posts: 23
Hey guys, thought I would drop by and mention that Co-op and SP are strictly resource/funding issues for us. Part of the Kickstarter will outline what our funding is going towards and what can additional funding past the goal would add to the project. Co-op and a full SP campaign fall into that. So it is completely dependent on the success of the Kickstarter if it's done initial or add on later.

Cheers!

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#3559330 - 04/19/12 07:02 PM Re: Ground Branch info coming 4/16 [Re: jsonedecker]
Flogger23m Offline
Senior Member

Registered: 12/06/02
Posts: 2731
Loc: California
Originally Posted By: jsonedecker
Hey guys, thought I would drop by and mention that Co-op and SP are strictly resource/funding issues for us. Part of the Kickstarter will outline what our funding is going towards and what can additional funding past the goal would add to the project. Co-op and a full SP campaign fall into that. So it is completely dependent on the success of the Kickstarter if it's done initial or add on later.

Cheers!


So there is a chance we might we SP/co-op if the Kickstarter is a huge success. This sounds better already.

If not, I assume that if the PvP game sells and profits well, we can expect the SP/co-op later.

Though for us SP/co-op tactical shooter fans, if we really want to see it in the initial release then we are going to have to donate and spread the word. I should emphasize spreading the word (though not spamming forums) as it goes a long way in helping a project like this reach its goals. Steam groups, friends lists, thread on other forums, reddit, ect. will help a lot.

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#3559648 - 04/20/12 09:38 AM Re: Ground Branch info coming 4/16 [Re: Magnum]
Ojokoltsa Offline
Member

Registered: 02/20/01
Posts: 696
Hey John! Nice seeing you drop by here in the forums. I look forward for your Kickstarter campaign.

I think one thing that should be made clear from the beginning is what's different in Ground Branch compared to Christian Allen's Takedown. From my point of view, BFS has the advantage of being able to show some actual in-game footage already, so people can actually see what they're going to pledge for. But still, both games share some similarities, which I think make it necessary to point out the differences or even advantages of GB to convince people to pledge again- or to pledge for this game now.
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#3559650 - 04/20/12 09:39 AM Re: Ground Branch info coming 4/16 [Re: Magnum]
jsonedecker Offline
Junior Member

Registered: 04/02/12
Posts: 23
Yes Flogger. That is the situation. If in fact we only end up with the resources for the MP only release, we still have a couple of co-op non-adversarial game modes that you should enjoy. They just are not mission based.

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#3560275 - 04/21/12 09:48 AM Re: Ground Branch info coming 4/16 [Re: Magnum]
reconmercs Offline
Member

Registered: 09/15/02
Posts: 462
Loc: Raleigh, NC
After years of silence they come back saying their releasing a MP only game that they want you to pay for in hopes that they MIGHT be able to release some SP content down the road.... rolleyes yeah, I'll pass. America's Army is FREE and pretty much accomplishes the same thing. I'll stick with ARMA II thanks.
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#3560304 - 04/21/12 11:00 AM Re: Ground Branch info coming 4/16 [Re: Magnum]
elanaiba Offline
Prototype Custom Title
Member

Registered: 07/11/01
Posts: 1441
Loc: Bucharest, Romania
I think there's much that could be done to better America's Army.

Now remember, in a kickstarter project you don't pay much for a game, the norm is generally 10-15 bucks.

I'm not too excited about the MP only aspect, because I've lived through seeing countless games appear as "the next tactical shooter" only to ship as a different version of Counter Strike, which serves to nothing. Global Operations or Team Factor, anyone?

But I know these guys are really only looking at MP as a stepping stone.
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#3560467 - 04/21/12 04:04 PM Re: Ground Branch info coming 4/16 [Re: reconmercs]
jsonedecker Offline
Junior Member

Registered: 04/02/12
Posts: 23
Originally Posted By: reconmercs
After years of silence they come back saying their releasing a MP only game that they want you to pay for in hopes that they MIGHT be able to release some SP content down the road.... rolleyes yeah, I'll pass. America's Army is FREE and pretty much accomplishes the same thing. I'll stick with ARMA II thanks.


No. We have 2 distinct sections of the game designed. MP and SP. The Kickstarter is for an MP experience. That is what you are paying for. Once that is done and shipped then we will look at building an SP experience and selling that. If a certain amount of money over our Kickstarter goal is achieved then we will make it all at once.

Minimum amount to get the game on KS is $15. If we build just the MP portion then it will most likely sell for $25 once it's done. SP would then be developed and sold. But if you bought the MP then there would be a good discount for you.

Have fun with America's Army, not much else I can say. Maybe I'll see you once the game is done and shipped, if not sooner at the Kickstarter.

Cheers!

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#3580968 - 05/27/12 01:13 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
Hatchetforce Offline
Junior Member

Registered: 03/06/06
Posts: 34
Loc: Ft Bragg, NC
Kickstarter video is complete. It is currently being resized for the KS website.

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#3581506 - 05/28/12 10:08 AM Re: Ground Branch info coming 4/16 [Re: Magnum]
Gunnyhighway Offline
Move, Strike, Protect
Member

Registered: 08/11/07
Posts: 653
Loc: San Diego, CA
"Like the men the game is based on, Ground Branch has snuck in under the radar. In quiet development for several years, Sonedecker and his team of industry veterans and real life military badasses have been putting together a gaming experience like no other. Promising to restore ‘tactical realism’ to the first person shooter genre, Ground Branch will bring back gameplay that rewards the intelligent and courageous operative, and punishes those simply answering the call of duty". grrr

I love that! wave2
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#3584565 - 06/01/12 11:38 PM Re: Ground Branch info coming 4/16 [Re: Magnum]
Hatchetforce Offline
Junior Member

Registered: 03/06/06
Posts: 34
Loc: Ft Bragg, NC

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#3584652 - 06/02/12 04:42 AM Re: Ground Branch info coming 4/16 [Re: Magnum]
elanaiba Offline
Prototype Custom Title
Member

Registered: 07/11/01
Posts: 1441
Loc: Bucharest, Romania
yay
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