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#3547180 - 03/29/12 03:12 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
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Pumbaa666 Offline
Ze Warthog that is faster then a Cheetah
Pumbaa666  Offline
Ze Warthog that is faster then a Cheetah
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South Australia
Meatsheild that sucks, but make sure you make a note of it on their forums of your specs, your framerate and what build you're running... It's still in development and the FPS for me at least changes from build to build, depending on what they've added to it...

JAMF depending on what team member level you have depends on when you get your updates... I get mine weekly...


"The motivation is high, I enjoy taking the smile off other peoples faces"

Mark Webber
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#3547373 - 03/29/12 09:18 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
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JAMF Offline
Frugalite & P-38 fan
JAMF  Offline
Frugalite & P-38 fan
Senior Member

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The Netherlands
smile Upgrade, not update... as in GPU upgrade. wink

#3547379 - 03/29/12 09:31 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
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RSColonel_131st Offline
Lifer
RSColonel_131st  Offline
Lifer

Joined: Jan 2001
Posts: 25,138
Vienna, 2nd rock left.
Oh damn.

I swore to myself I wouldn't get involved in either of the big three until they clearly declare their goals, DRM and what's gonna be in the final.

But I see the vid of Rouen in the Lotus for pCars, and there's the rf2 vid at historical Spa, and I really really feel the urge to get either of them. Assetto Corsa will also have the Lotus and historical track layouts.

So clearly for years there was nothing, and now there's three games giving us historic Formula 1. Oh my.

I guess based on pure "out of the box" content pCARS might likely win. Such a diverse range of race cars and tracks - but then, will they pull trough and allow for full race weekends, qualifying, 20+ Lap races with pitstops et all?

#3547452 - 03/30/12 12:14 AM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
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Wedge Offline
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Wedge  Offline
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Man I hope so. I'm so wanting a Grand Prix Legends experience with pCARS.

#3547550 - 03/30/12 06:35 AM Re: C.A.R.S Pre-alpha released to Team members [Re: Meatsheild]  
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Meatsheild Offline
Arma3 guy!
Meatsheild  Offline
Arma3 guy!
Senior Member

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Peoples Republic of Yorkshire
Originally Posted By: Meatsheild

change that to "not a chance", me thinks they've been very optimiztic about their min specs, even with all sliders left and all the fancy stuff turned off (both in the sim and driver control stuff) its a slide show pitchafit


i take that back, after a fair bit of computer tweaking, reinstalling drivers + games, its working with everyone on medium settings expect the post proccess stuff which is off. Have to admit, i likely! woot


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#3547592 - 03/30/12 11:26 AM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
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RSColonel_131st Offline
Lifer
RSColonel_131st  Offline
Lifer

Joined: Jan 2001
Posts: 25,138
Vienna, 2nd rock left.
Has anyone read anything on the expected scope of this game/sim?

I mean they have a ton of different race categories now - from what I've seen (certainly not conclusive):

Historic F1
1980 F1
Current F1
DTM
LeMans Prototypes
Carts

But it seems to me right now each of these categories has one car in it. Will they be able to fill them all in, add proper race weekend and championship structure? That's the stuff that will make or break it longterm for me... I've not seen what they envision.

#3548110 - 03/31/12 09:49 AM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
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Darren_Blythe Offline
SimHQ MotorSports Editor
Darren_Blythe  Offline
SimHQ MotorSports Editor
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Middlesex, UK
It is planned that there will be a full 'series' within each category along with an offline career structure. Quite what this will consist of is uncertain, but there will almost certainly be the ability to set up custom race weekends.

20+ lap races along with 64 car grids are already available and with the latest builds you can set your starting position on the grid. Pit stops, pit to car radio, animated marshals and other race 'features' are under development.


Roses are #FF0000 , Violets are #0000FF
#3548949 - 04/02/12 01:07 AM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
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SteveGee Offline
Member
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Planet Earth
Anyone notice that there's a console version in development, already being tried on the Xbox 720?

This instantly gives me a slight pause for my enthusiasm for pCARS. Every past title of any genre I've ever tried/seen/read about that's on both PC's and consoles always seems to be a bit lacking, at least for the PC user. Usually, the overall title has to be "dumbed down" technically a bit so the console can actually run it when compared to most sim racer's gaming rigs and then it's "dumbed down" a bit more in realism/physics so the console crowd will actually buy it...CM's F1 series being a fine example of this.

I'm sure this is a business decision, given the number of console gamers worldwide is probably much higher than PC gamers, and from a purely fiscal view you really can't fault them for cross-platforming. I just hope that us PC-only users don't suffer a loss from something that has looked verey promising up until now, with the title having to be downtuned a bit.

It's purely a personal opinion for me, but I'd rather finish mid-pack in a realistic racing title than I would blitz the competition in a multi-platform title like CM's F1 2011. Sure, I harbor visions of being the greatest F1 driver in the world, but locking up the title in that dog of a 2011 Williams with 2 races to go doesn't give me the same satisfaction that being somewhat competitive in a higher fidelity title does.

I sure hope pCARS is the exception instead of the rule.


"Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it."
"Politicians are like dirty diapers. They need to be changed often and for the same reason."

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"I do not suffer from insanity. I enjoy every, single minute of it."
#3548977 - 04/02/12 02:27 AM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
Joined: May 2010
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Pumbaa666 Offline
Ze Warthog that is faster then a Cheetah
Pumbaa666  Offline
Ze Warthog that is faster then a Cheetah
Member

Joined: May 2010
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South Australia
Steve I think the key part of that is '720'...

This could well mean that this December will be a boom time for the next gen consoles being released, or Microsoft is trying to get a early gauge of what they need to think of for the next generation specs, and if they need to boost them...

But the thing that sets it apart from the CM F1 games is the fact that it's being tested on a console before that console is due for release... Unlike the CM games which were made on what is basically 5-6 year old PC specs...

So while this is a smart business move, it won't be as bad as past multiplatform games. I do hold some trepidation as well, but I do know it won't be as bad as those CM F1 games either...


"The motivation is high, I enjoy taking the smile off other peoples faces"

Mark Webber
#3548992 - 04/02/12 03:01 AM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
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Aiobhill Offline
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Guys, while indeed CARS will be multiplatform, the xbox 720 screens were an April hoax.

And while I generally agree that multiplatform titles are almost always a compromise as current consoles lack processing power and most console users tend to use gamepads and no wheels, even the early builds we are playing at the moment feel and play very very well. Looking at the latest tracks and the cpmplex car setups currently in place, this will go beyond every console game I am aware of - including the great Forza 4 - and has a fair chance to rival rFactor2 and GTR2.

#3548995 - 04/02/12 03:17 AM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
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SteveGee Offline
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Planet Earth
Well, glad to hear that it was a SMS prank... hahaha


"Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it."
"Politicians are like dirty diapers. They need to be changed often and for the same reason."

Mark Twain

"I do not suffer from insanity. I enjoy every, single minute of it."
#3549067 - 04/02/12 09:59 AM Re: C.A.R.S Pre-alpha released to Team members [Re: SteveGee]  
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Pumbaa666 Offline
Ze Warthog that is faster then a Cheetah
Pumbaa666  Offline
Ze Warthog that is faster then a Cheetah
Member

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South Australia
Originally Posted By: SteveGee
Well, glad to hear that it was a SMS prank... hahaha


+1 biggrin


"The motivation is high, I enjoy taking the smile off other peoples faces"

Mark Webber
#3549087 - 04/02/12 11:31 AM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
Joined: Jan 2001
Posts: 25,138
RSColonel_131st Offline
Lifer
RSColonel_131st  Offline
Lifer

Joined: Jan 2001
Posts: 25,138
Vienna, 2nd rock left.
But I could swear there was something non-prankish said about a Wi 1080 version also - months ago?

I would actually surprised if this title does not eventually go multi platform (on next gen consoles). How could they recoup the investment from PC Players only?

#3549173 - 04/02/12 02:51 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
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Aiobhill Offline
Member
Aiobhill  Offline
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Posts: 241
Cars is announced for PC, xbox 360 and PS3. Other next-generation consoles are possible, incluiding Wii U and the speculated consoles from MS and Sony.


I kinda like this desciption of the game SMS give themselves:

"When we say "sim racing", we always think about something that cannot be enjoyed by "traditional" players, or as (opposite) something that can be enjoyed by the mass cannot be a simulator ... that's the eternal dilemma: simulation vs arcade. We should change this mentality, we're here to prove that realistic physics and awesome graphic can live together to give some great fun to the hardcore simmer AND to anyone else. This is supposed to be a AAA game for PC and consoles, we're not going to sell it only to a "niche"."


link: http://forum.wmdportal.com/showthread.php?4480-Full-Member-vs-Team-Member-tool-packs/page3

#3556805 - 04/15/12 10:40 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
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Magnum Offline
Lifer
Magnum  Offline
Lifer

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Naples, Florida
http://www.virtualr.net/project-cars-build-192-available

build 192 released... but for me, not liking many of the cars... personally I prefer and waiting for street cars. wink

#3557257 - 04/16/12 06:17 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
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kludger Offline
Hotshot
kludger  Offline
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SE Pennsylvania, USA
Thanks for the heads-up, I'm not trying any more builds until they release the updated Fanatec driver, the current Fanatec FFB sucks IMHO and it only feels decent for me with the workaround of installing the Logitech driver and running the Fanatec wheel in PS3 mode as a G25.

I know it's only beta so I'm trying to avoid getting annoyed with it, so for me it's best not to try any more builds until I see that the release notes include the new Fanatec driver, personally I think getting the FFB working decent is more important than all the graphics enhancements done each build to avoid another Shift2 FFB feel, but they said they are working with Fanatec now so hopefully it will be good soon.


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#3557270 - 04/16/12 06:38 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
Joined: Jan 2003
Posts: 28,506
Magnum Offline
Lifer
Magnum  Offline
Lifer

Joined: Jan 2003
Posts: 28,506
Naples, Florida
kludger... i posted this in my screenshot thread... not sure if you've tried any late versions...

"BTW FANATEC owners, not sure if new in this release, I skipped a couple, but more Fanatec options, and now you can tune the wheel to exactly 900 degrees, then it will match the car (like iRacing) and alot better now, not perfect, still very stiff... but much better now."

#3557283 - 04/16/12 06:53 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
Joined: Feb 2007
Posts: 8,677
kludger Offline
Hotshot
kludger  Offline
Hotshot

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Posts: 8,677
SE Pennsylvania, USA
Thanks Magnum, I think I had tried that same build as you, but I will check just in case.

I had posted on their WDC forums and the recommendation had been to use PS3/G25 mode for the Fanatec until the new driver update, but I will doublecheck just in case.


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#3557646 - 04/17/12 08:27 AM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
Joined: Aug 2006
Posts: 570
F19_CoNa Offline
sim junkie
F19_CoNa  Offline
sim junkie
Member

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Posts: 570
Kallinge, Sweden
As Magnum states, the fanatec ffb has improved alot. It's still quite stiff but it's very much drivable.
I must say I enjoy the scenery driving the coastline roads.
I'm impressed with the speed they improve the whole game.
Fixing issues,releasing new content,cars,tracks...really amazing.


..and lead us not into temptation......I'll find it myself.
#3563777 - 04/28/12 02:57 AM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]  
Joined: Jan 2003
Posts: 28,506
Magnum Offline
Lifer
Magnum  Offline
Lifer

Joined: Jan 2003
Posts: 28,506
Naples, Florida
New version... Patch able

http://www.wmdportal.com/

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