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#3516598 - 02/11/12 04:04 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
SteveGee Offline
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Registered: 07/27/10
Posts: 1468
Loc: Planet Earth
I agree, Darren.....best wheel "feel" I've had of any version. I still have to tweak the wheel settings...sensitivity and speed sensitive...but, it feels really good. I noticed they took the Steering Lock setting out...at least on the Formula A's...didn't try any of the other cars.

Damn, that thing is gorgeous and I don't have everything cranked up either....if we ever get MP, we'll all end up wrecking just to watch the races.
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#3516605 - 02/11/12 04:18 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
Meurig Offline
Old Fart
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Registered: 06/18/05
Posts: 1163
Loc: Cardiff, UK
This build is a step in the right direction but with a fanatec it still isn't great. The wheel lock works now which is a godsend however i get very little actual force feedback other than rumble off kerbs. The wheel is a little heavier so it feels less "floaty" but i still get strange variations in the weight and response to the wheel.

However, it is definitely getting better build by build. The Caterham is great however and when the FFB is working properly with the fanatec then... boy o boy it will be great.
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#3516858 - 02/12/12 03:39 AM Re: C.A.R.S Pre-alpha released to Team members [Re: SteveGee]
Piotr Offline
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Registered: 04/12/10
Posts: 399
Loc: Warsaw, Poland
Originally Posted By: SteveGee
I noticed they took the Steering Lock setting out...at least on the Formula A's...didn't try any of the other cars.


Steve, I think changed for adjustable "Steering Ratio". At least for me it served same purpose, changing between quick and lazy wheel response.

As with Darren, this build 'clicks' for me as far as steering and ffb is concerned (G27)

I don't know whether they had that before but I noticed DRS and KERS buttons on Formula A steering wheel, although did not find the way to map that functions, probably don't exist yet.


As far as speed immersion is concerned, I found that moving FOV to something between 90 and 100 does the job for me. After that I move my seat forward to get the right proportions of cockpit and steering wheel on my screen.

Great product developing out of this I must say. The only think lagging for me is quality of the sound. Some cars are great, some are clearly rushed in release.

In tracks department we have now very early version of Leman. Both 24H and Bugatti. So finally a right place to stretch the legs of that Audi P1 diesel :-)
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#3517949 - 02/13/12 04:35 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
Coutie Offline
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Registered: 07/14/06
Posts: 936
Loc: Toronto, Ontario, Canada
This sucks with the steering lock taken out. I play with 300 degrees and it feels really bad with 900. I hope it's only temporary.

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#3518443 - 02/14/12 11:31 AM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
Ragtop Offline
Member

Registered: 09/18/10
Posts: 327
Loc: Kent, UK
If you do a bit of reading in the change log and build discussion forums, you'll see that calibration is now a one off thing, and you adjust steering lock on a per car basis, in the setup - by changing the Steering Ratio slider.

This is much better IMO because it means you don't need to change it back every time you swap car. Set it up to your preference for the particular car and that's it.

With regards to the FFB deadzone on the G27, it's something they are working on right now. Currently the G25/7 are the most focussed wheels because they seem to be the most popular. Of course other wheels are being worked on continuously but try to appreciate the dev teams work load. They need to get things right for the biggest audience, as fast as possible. Right now means Logitech support, and other wheels will get better support after the most popular gear is at a sturdy point.

I think a lot of people are mistaking pCARS to be a pick up and play game, when in its Pre-Alpha state, it really isn't. People should read the changelog and the developer posts that follow shortly after release, so they know what has happened and why.

Let's also pay attention to the fact that it is PRE-Alpha. Not Beta, not even Alpha. This is VERY early days, and people seem to be bandwagoning on the hate bus very quickly already because it doesn't feel like the finished and patched sims they're used to!

I'm not directing this at anyone here by the way, just making general comments based on the overall responses I'm seeing.
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#3519336 - 02/15/12 02:42 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
Meurig Offline
Old Fart
Member

Registered: 06/18/05
Posts: 1163
Loc: Cardiff, UK
New Fanatec drivers released.. v116 LINKY ., Maybe this will improve pCars.
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#3521677 - 02/18/12 03:59 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
Darren_Blythe Offline
SimHQ MotorSports Editor
Member

Registered: 04/14/10
Posts: 1353
Loc: Middlesex, UK
Support for custom skins added. Seems to work pretty good biggrin

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#3521687 - 02/18/12 04:13 PM Re: C.A.R.S Pre-alpha released to Team members [Re: Darren_Blythe]
Meurig Offline
Old Fart
Member

Registered: 06/18/05
Posts: 1163
Loc: Cardiff, UK
Nice. I didnt notice this in the change log.
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#3521785 - 02/18/12 07:16 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
Ragtop Offline
Member

Registered: 09/18/10
Posts: 327
Loc: Kent, UK
There's a new sub forum in the Vehicles section with a lot of discussion about it, some interesting designs coming out already!
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#3529269 - 03/01/12 12:12 AM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
Pumbaa666 Offline
Ze Warthog that is faster then a Cheetah
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Registered: 05/23/10
Posts: 1790
Loc: South Australia
Just became a full member... Well I know what I'll be doing tonight biggrin
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