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#3547180 - 03/29/12 11:12 AM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
Pumbaa666 Offline
Ze Warthog that is faster then a Cheetah
Member

Registered: 05/23/10
Posts: 1790
Loc: South Australia
Meatsheild that sucks, but make sure you make a note of it on their forums of your specs, your framerate and what build you're running... It's still in development and the FPS for me at least changes from build to build, depending on what they've added to it...

JAMF depending on what team member level you have depends on when you get your updates... I get mine weekly...
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#3547373 - 03/29/12 05:18 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
JAMF Offline
Frugalite & P-38 fan
Senior Member

Registered: 05/29/10
Posts: 3809
Loc: The Netherlands
smile Upgrade, not update... as in GPU upgrade. wink

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#3547379 - 03/29/12 05:31 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
RSColonel_131st Offline
Lifer

Registered: 01/02/01
Posts: 21841
Loc: Vienna, 2nd rock left.
Oh damn.

I swore to myself I wouldn't get involved in either of the big three until they clearly declare their goals, DRM and what's gonna be in the final.

But I see the vid of Rouen in the Lotus for pCars, and there's the rf2 vid at historical Spa, and I really really feel the urge to get either of them. Assetto Corsa will also have the Lotus and historical track layouts.

So clearly for years there was nothing, and now there's three games giving us historic Formula 1. Oh my.

I guess based on pure "out of the box" content pCARS might likely win. Such a diverse range of race cars and tracks - but then, will they pull trough and allow for full race weekends, qualifying, 20+ Lap races with pitstops et all?

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#3547452 - 03/29/12 08:14 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
Wedge Offline
Member

Registered: 02/13/06
Posts: 1277
Man I hope so. I'm so wanting a Grand Prix Legends experience with pCARS.

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#3547550 - 03/30/12 02:35 AM Re: C.A.R.S Pre-alpha released to Team members [Re: Meatsheild]
Meatsheild Online   content
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Registered: 03/31/08
Posts: 1706
Loc: Peoples Republic of Yorkshire
Originally Posted By: Meatsheild

change that to "not a chance", me thinks they've been very optimiztic about their min specs, even with all sliders left and all the fancy stuff turned off (both in the sim and driver control stuff) its a slide show pitchafit


i take that back, after a fair bit of computer tweaking, reinstalling drivers + games, its working with everyone on medium settings expect the post proccess stuff which is off. Have to admit, i likely! woot

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#3547592 - 03/30/12 07:26 AM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
RSColonel_131st Offline
Lifer

Registered: 01/02/01
Posts: 21841
Loc: Vienna, 2nd rock left.
Has anyone read anything on the expected scope of this game/sim?

I mean they have a ton of different race categories now - from what I've seen (certainly not conclusive):

Historic F1
1980 F1
Current F1
DTM
LeMans Prototypes
Carts

But it seems to me right now each of these categories has one car in it. Will they be able to fill them all in, add proper race weekend and championship structure? That's the stuff that will make or break it longterm for me... I've not seen what they envision.

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#3548110 - 03/31/12 05:49 AM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
Darren_Blythe Offline
SimHQ MotorSports Editor
Member

Registered: 04/14/10
Posts: 1353
Loc: Middlesex, UK
It is planned that there will be a full 'series' within each category along with an offline career structure. Quite what this will consist of is uncertain, but there will almost certainly be the ability to set up custom race weekends.

20+ lap races along with 64 car grids are already available and with the latest builds you can set your starting position on the grid. Pit stops, pit to car radio, animated marshals and other race 'features' are under development.
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#3548949 - 04/01/12 09:07 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
SteveGee Offline
Member

Registered: 07/27/10
Posts: 1468
Loc: Planet Earth
Anyone notice that there's a console version in development, already being tried on the Xbox 720?

This instantly gives me a slight pause for my enthusiasm for pCARS. Every past title of any genre I've ever tried/seen/read about that's on both PC's and consoles always seems to be a bit lacking, at least for the PC user. Usually, the overall title has to be "dumbed down" technically a bit so the console can actually run it when compared to most sim racer's gaming rigs and then it's "dumbed down" a bit more in realism/physics so the console crowd will actually buy it...CM's F1 series being a fine example of this.

I'm sure this is a business decision, given the number of console gamers worldwide is probably much higher than PC gamers, and from a purely fiscal view you really can't fault them for cross-platforming. I just hope that us PC-only users don't suffer a loss from something that has looked verey promising up until now, with the title having to be downtuned a bit.

It's purely a personal opinion for me, but I'd rather finish mid-pack in a realistic racing title than I would blitz the competition in a multi-platform title like CM's F1 2011. Sure, I harbor visions of being the greatest F1 driver in the world, but locking up the title in that dog of a 2011 Williams with 2 races to go doesn't give me the same satisfaction that being somewhat competitive in a higher fidelity title does.

I sure hope pCARS is the exception instead of the rule.
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#3548977 - 04/01/12 10:27 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
Pumbaa666 Offline
Ze Warthog that is faster then a Cheetah
Member

Registered: 05/23/10
Posts: 1790
Loc: South Australia
Steve I think the key part of that is '720'...

This could well mean that this December will be a boom time for the next gen consoles being released, or Microsoft is trying to get a early gauge of what they need to think of for the next generation specs, and if they need to boost them...

But the thing that sets it apart from the CM F1 games is the fact that it's being tested on a console before that console is due for release... Unlike the CM games which were made on what is basically 5-6 year old PC specs...

So while this is a smart business move, it won't be as bad as past multiplatform games. I do hold some trepidation as well, but I do know it won't be as bad as those CM F1 games either...
_________________________
"The motivation is high, I enjoy taking the smile off other peoples faces"

Mark Webber

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#3548992 - 04/01/12 11:01 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
Aiobhill Offline
Member

Registered: 09/04/11
Posts: 224
Guys, while indeed CARS will be multiplatform, the xbox 720 screens were an April hoax.

And while I generally agree that multiplatform titles are almost always a compromise as current consoles lack processing power and most console users tend to use gamepads and no wheels, even the early builds we are playing at the moment feel and play very very well. Looking at the latest tracks and the cpmplex car setups currently in place, this will go beyond every console game I am aware of - including the great Forza 4 - and has a fair chance to rival rFactor2 and GTR2.

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