#3547180 - 03/29/12 03:12 PM
Re: C.A.R.S Pre-alpha released to Team members
[Re: F19_CoNa]
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Joined: May 2010
Posts: 1,791
Pumbaa666
Ze Warthog that is faster then a Cheetah
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Ze Warthog that is faster then a Cheetah
Member
Joined: May 2010
Posts: 1,791
South Australia
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Meatsheild that sucks, but make sure you make a note of it on their forums of your specs, your framerate and what build you're running... It's still in development and the FPS for me at least changes from build to build, depending on what they've added to it...
JAMF depending on what team member level you have depends on when you get your updates... I get mine weekly...
"The motivation is high, I enjoy taking the smile off other peoples faces"
Mark Webber
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#3547379 - 03/29/12 09:31 PM
Re: C.A.R.S Pre-alpha released to Team members
[Re: F19_CoNa]
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Joined: Jan 2001
Posts: 25,138
RSColonel_131st
Lifer
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Lifer
Joined: Jan 2001
Posts: 25,138
Vienna, 2nd rock left.
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Oh damn.
I swore to myself I wouldn't get involved in either of the big three until they clearly declare their goals, DRM and what's gonna be in the final.
But I see the vid of Rouen in the Lotus for pCars, and there's the rf2 vid at historical Spa, and I really really feel the urge to get either of them. Assetto Corsa will also have the Lotus and historical track layouts.
So clearly for years there was nothing, and now there's three games giving us historic Formula 1. Oh my.
I guess based on pure "out of the box" content pCARS might likely win. Such a diverse range of race cars and tracks - but then, will they pull trough and allow for full race weekends, qualifying, 20+ Lap races with pitstops et all?
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#3547550 - 03/30/12 06:35 AM
Re: C.A.R.S Pre-alpha released to Team members
[Re: Meatsheild]
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Joined: Mar 2008
Posts: 2,882
Meatsheild
Arma3 guy!
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Arma3 guy!
Senior Member
Joined: Mar 2008
Posts: 2,882
Peoples Republic of Yorkshire
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change that to "not a chance", me thinks they've been very optimiztic about their min specs, even with all sliders left and all the fancy stuff turned off (both in the sim and driver control stuff) its a slide show i take that back, after a fair bit of computer tweaking, reinstalling drivers + games, its working with everyone on medium settings expect the post proccess stuff which is off. Have to admit, i likely!
SimHQ Arma3 sessions, weekly semi-serious co-op action for all ages and skills! check the forum sticky for more info!
http://simhq.com/forum/ubbthreads.php/topics/3732626/SimHQ_Arma3_Sessions,_who,_wha#Post3732626
All spelling errors are included free of charge and courtesy of a broken spell checker!
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#3548110 - 03/31/12 09:49 AM
Re: C.A.R.S Pre-alpha released to Team members
[Re: F19_CoNa]
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Joined: Apr 2010
Posts: 1,353
Darren_Blythe
SimHQ MotorSports Editor
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SimHQ MotorSports Editor
Member
Joined: Apr 2010
Posts: 1,353
Middlesex, UK
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It is planned that there will be a full 'series' within each category along with an offline career structure. Quite what this will consist of is uncertain, but there will almost certainly be the ability to set up custom race weekends.
20+ lap races along with 64 car grids are already available and with the latest builds you can set your starting position on the grid. Pit stops, pit to car radio, animated marshals and other race 'features' are under development.
Roses are #FF0000 , Violets are #0000FF
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#3548949 - 04/02/12 01:07 AM
Re: C.A.R.S Pre-alpha released to Team members
[Re: F19_CoNa]
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Joined: Jul 2010
Posts: 1,468
SteveGee
Member
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Member
Joined: Jul 2010
Posts: 1,468
Planet Earth
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Anyone notice that there's a console version in development, already being tried on the Xbox 720?
This instantly gives me a slight pause for my enthusiasm for pCARS. Every past title of any genre I've ever tried/seen/read about that's on both PC's and consoles always seems to be a bit lacking, at least for the PC user. Usually, the overall title has to be "dumbed down" technically a bit so the console can actually run it when compared to most sim racer's gaming rigs and then it's "dumbed down" a bit more in realism/physics so the console crowd will actually buy it...CM's F1 series being a fine example of this.
I'm sure this is a business decision, given the number of console gamers worldwide is probably much higher than PC gamers, and from a purely fiscal view you really can't fault them for cross-platforming. I just hope that us PC-only users don't suffer a loss from something that has looked verey promising up until now, with the title having to be downtuned a bit.
It's purely a personal opinion for me, but I'd rather finish mid-pack in a realistic racing title than I would blitz the competition in a multi-platform title like CM's F1 2011. Sure, I harbor visions of being the greatest F1 driver in the world, but locking up the title in that dog of a 2011 Williams with 2 races to go doesn't give me the same satisfaction that being somewhat competitive in a higher fidelity title does.
I sure hope pCARS is the exception instead of the rule.
" Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it." " Politicians are like dirty diapers. They need to be changed often and for the same reason." Mark Twain "I do not suffer from insanity. I enjoy every, single minute of it."
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#3548977 - 04/02/12 02:27 AM
Re: C.A.R.S Pre-alpha released to Team members
[Re: F19_CoNa]
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Joined: May 2010
Posts: 1,791
Pumbaa666
Ze Warthog that is faster then a Cheetah
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Ze Warthog that is faster then a Cheetah
Member
Joined: May 2010
Posts: 1,791
South Australia
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Steve I think the key part of that is '720'...
This could well mean that this December will be a boom time for the next gen consoles being released, or Microsoft is trying to get a early gauge of what they need to think of for the next generation specs, and if they need to boost them...
But the thing that sets it apart from the CM F1 games is the fact that it's being tested on a console before that console is due for release... Unlike the CM games which were made on what is basically 5-6 year old PC specs...
So while this is a smart business move, it won't be as bad as past multiplatform games. I do hold some trepidation as well, but I do know it won't be as bad as those CM F1 games either...
"The motivation is high, I enjoy taking the smile off other peoples faces"
Mark Webber
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#3548995 - 04/02/12 03:17 AM
Re: C.A.R.S Pre-alpha released to Team members
[Re: F19_CoNa]
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Joined: Jul 2010
Posts: 1,468
SteveGee
Member
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Member
Joined: Jul 2010
Posts: 1,468
Planet Earth
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Well, glad to hear that it was a SMS prank...
" Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it." " Politicians are like dirty diapers. They need to be changed often and for the same reason." Mark Twain "I do not suffer from insanity. I enjoy every, single minute of it."
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#3549173 - 04/02/12 02:51 PM
Re: C.A.R.S Pre-alpha released to Team members
[Re: F19_CoNa]
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Joined: Sep 2011
Posts: 241
Aiobhill
Member
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Member
Joined: Sep 2011
Posts: 241
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Cars is announced for PC, xbox 360 and PS3. Other next-generation consoles are possible, incluiding Wii U and the speculated consoles from MS and Sony. I kinda like this desciption of the game SMS give themselves: "When we say "sim racing", we always think about something that cannot be enjoyed by "traditional" players, or as (opposite) something that can be enjoyed by the mass cannot be a simulator ... that's the eternal dilemma: simulation vs arcade. We should change this mentality, we're here to prove that realistic physics and awesome graphic can live together to give some great fun to the hardcore simmer AND to anyone else. This is supposed to be a AAA game for PC and consoles, we're not going to sell it only to a "niche"." link: http://forum.wmdportal.com/showthread.php?4480-Full-Member-vs-Team-Member-tool-packs/page3
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#3557257 - 04/16/12 06:17 PM
Re: C.A.R.S Pre-alpha released to Team members
[Re: F19_CoNa]
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Joined: Feb 2007
Posts: 8,677
kludger
Hotshot
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Hotshot
Joined: Feb 2007
Posts: 8,677
SE Pennsylvania, USA
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Thanks for the heads-up, I'm not trying any more builds until they release the updated Fanatec driver, the current Fanatec FFB sucks IMHO and it only feels decent for me with the workaround of installing the Logitech driver and running the Fanatec wheel in PS3 mode as a G25. I know it's only beta so I'm trying to avoid getting annoyed with it, so for me it's best not to try any more builds until I see that the release notes include the new Fanatec driver, personally I think getting the FFB working decent is more important than all the graphics enhancements done each build to avoid another Shift2 FFB feel, but they said they are working with Fanatec now so hopefully it will be good soon.
i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
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#3557270 - 04/16/12 06:38 PM
Re: C.A.R.S Pre-alpha released to Team members
[Re: F19_CoNa]
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Joined: Jan 2003
Posts: 28,506
Magnum
Lifer
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Lifer
Joined: Jan 2003
Posts: 28,506
Naples, Florida
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kludger... i posted this in my screenshot thread... not sure if you've tried any late versions...
"BTW FANATEC owners, not sure if new in this release, I skipped a couple, but more Fanatec options, and now you can tune the wheel to exactly 900 degrees, then it will match the car (like iRacing) and alot better now, not perfect, still very stiff... but much better now."
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#3557283 - 04/16/12 06:53 PM
Re: C.A.R.S Pre-alpha released to Team members
[Re: F19_CoNa]
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Joined: Feb 2007
Posts: 8,677
kludger
Hotshot
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Hotshot
Joined: Feb 2007
Posts: 8,677
SE Pennsylvania, USA
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Thanks Magnum, I think I had tried that same build as you, but I will check just in case.
I had posted on their WDC forums and the recommendation had been to use PS3/G25 mode for the Fanatec until the new driver update, but I will doublecheck just in case.
i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
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#3557646 - 04/17/12 08:27 AM
Re: C.A.R.S Pre-alpha released to Team members
[Re: F19_CoNa]
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Joined: Aug 2006
Posts: 570
F19_CoNa
sim junkie
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sim junkie
Member
Joined: Aug 2006
Posts: 570
Kallinge, Sweden
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As Magnum states, the fanatec ffb has improved alot. It's still quite stiff but it's very much drivable. I must say I enjoy the scenery driving the coastline roads. I'm impressed with the speed they improve the whole game. Fixing issues,releasing new content,cars,tracks...really amazing.
..and lead us not into temptation......I'll find it myself.
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