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#3549357 - 04/02/12 04:11 PM
Re: Friday Update, March 30, 2012
[Re: BKHZ_Furbs]
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Member
Registered: 06/15/10
Posts: 175
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Apples and Oranges!
Wonderful graphics, but nothing to compare.
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#3549361 - 04/02/12 04:15 PM
Re: Friday Update, March 30, 2012
[Re: JG52Uther]
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I'll be your Huckleberry
Veteran
Registered: 03/14/01
Posts: 10077
Loc: Manitoba, Canada
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Ha modern graphics are easy, but try it in a flight sim! 
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Flight Control System - Saitek X52 throttle/Logitek Extreme 3D Pro stick - What?
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#3549362 - 04/02/12 04:19 PM
Re: Friday Update, March 30, 2012
[Re: bisher]
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Member
Registered: 04/20/06
Posts: 371
Loc: Warwickshire UK
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Absolutely, theres a world of difference. I know what I currently prefer though. I didn't look at the il2 Sturmo pics and think 'wow'
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#3549368 - 04/02/12 04:40 PM
Re: Friday Update, March 30, 2012
[Re: trindade]
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Member
Registered: 04/08/05
Posts: 2395
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Robtek, what im getting at is the skill of the developers to utilize modern graphic features in a modern game.
CLOD to me looks 5 years old already(apart from the cockpits)
Edited by BKHZ_Furbs (04/02/12 04:54 PM)
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#3549369 - 04/02/12 04:42 PM
Re: Friday Update, March 30, 2012
[Re: trindade]
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Senior Member
Registered: 01/08/09
Posts: 4325
Loc: Vancouver, BC
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WMD who make Project C.A.R.S are an experienced team, who are at the top of their game. The title is community funded, features a core code base of several AAA previous titles (Shift 2 etc) and their team reads like a who's who of racing titles. CloD isn't in the same genre, tax bracket or team calibre. Not being rude to 1C, but the size of the market for a cross-platform AAA racing title like pCars is turning out to be is at least 10x the WW2 flight sim market. We might as well compare the pilot figure with the graphics in Mass Effect 3..  Edit: Also, just to add, as I've played a fair bit of pCARS. It's an alpha version, with no release date as yet. The AI is not good, i.e. say significantly worse than dogfights in CloD  some of the graphics pop-up is not ideal and the bugs/glitches are (forgivably, it's alpha) fairly serious each time it's patched. In the last month I've downloaded about 30GB of patches.. Having said that, it's an excellent title so far.
Edited by FearlessFrog (04/02/12 04:53 PM) Edit Reason: Grass not always Greener
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#3549385 - 04/02/12 04:59 PM
Re: Friday Update, March 30, 2012
[Re: trindade]
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Member
Registered: 05/13/06
Posts: 622
Loc: East Coast U.S.A.
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But is state of the art graphic features even possible in a sim like Clod, considering all the other features, weather, DM etc.
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#3549395 - 04/02/12 05:09 PM
Re: Friday Update, March 30, 2012
[Re: SlipBall]
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Frugalite & P-38 fan
Senior Member
Registered: 05/29/10
Posts: 3512
Loc: The Netherlands
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But is state of the art graphic features even possible in a sim like Clod, considering all the other features, weather, DM etc. Without a doubt. They don't need to be applied on the entire visible world. They only need to be there, where they can be seen. Think of the grass, it only appears at a certain distance. Also, state of the art graphics do not preclude the use of resources. Quite often they free up resources, because these effects use tricks, shortcuts and algorithms.
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#3549396 - 04/02/12 05:09 PM
Re: Friday Update, March 30, 2012
[Re: trindade]
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I'll be your Huckleberry
Veteran
Registered: 03/14/01
Posts: 10077
Loc: Manitoba, Canada
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Possible, but not probable, perhaps
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Flight Control System - Saitek X52 throttle/Logitek Extreme 3D Pro stick - What?
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#3549500 - 04/02/12 07:51 PM
Re: Friday Update, March 30, 2012
[Re: trindade]
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Senior Member
Registered: 12/26/02
Posts: 3200
Loc: B.C. Canada
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I would imagine that DX11 with give a considerable boost to the look of COD graphics. They built DX11 into the game engine but haven't enabled it, so I would assume it could be enabled at some point. That said I have no idea how the graphic/performance rewrite has effected DX11 code in CODs game engine. I know Oleg/or Luthier, I can't remember which stated that their was also some bugs in the Microsoft DX11 code in the manor they wished to use it with COD. Hopefully at some point it will all get sorted. I know the developer was designing the new game engine with enough future proofing for the engine to have a longer life than the original engine.
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#3549956 - 04/03/12 03:48 PM
Re: Friday Update, March 30, 2012
[Re: Chivas]
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Member
Registered: 02/23/11
Posts: 605
Loc: CA, USA
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I think you're making a lot of assumptions here, never seen anything indicating DX11 is implemented, just that the tools were used, its not the same thing.
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