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#3546403 - 03/28/12 01:57 AM
Re: Friday: A letter from Luthier, Cliffs of Dover a year later
[Re: ATAG_Bliss]
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Member
Registered: 04/08/05
Posts: 2395
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Ah, that's right.. You fly in your own missions shooting at robots. That does seem like more of a simulation of BoB lol. Why do you think your "just" shooting at robots? Has ATAG stopped using AI bombers?
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#3546733 - 03/28/12 03:33 PM
Re: Friday: A letter from Luthier, Cliffs of Dover a year later
[Re: BKHZ_Furbs]
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Senior Member
Registered: 12/26/02
Posts: 3199
Loc: B.C. Canada
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Ah, that's right.. You fly in your own missions shooting at robots. That does seem like more of a simulation of BoB lol. Why do you think your "just" shooting at robots? Has ATAG stopped using AI bombers? Its interesting not knowing for sure which you are attacking, and AI aircraft will have to be implemented if we have any hopes of historical BOB missions of hundreds of aircraft. I really like the idea of one human pilot leading/controlling from 2 to 100 AI bombers. Having them follow orders and divert to other targets and even release bombs together on your command. You would also need the ability to lead from any aircraft in the formation to stop the other side from just targeting the lead aircraft, although the AI should have the ability to still attack the last target given by the human pilot, even when he's out of the fight.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60 gig Corsair SSD [with only COD and dual boot OP system] 500 gig HHD LG 37" LCD MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip
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#3546771 - 03/28/12 04:37 PM
Re: Friday: A letter from Luthier, Cliffs of Dover a year later
[Re: Chivas]
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Member
Registered: 05/13/06
Posts: 622
Loc: East Coast U.S.A.
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The AI will be very difficult to get right. I know in BOB WOV and the original IL-2 if a small force of a dozen Spits or Hurricanes attacked a large group of bombers with escorts, I could have as many as six to ten 109's on my six. BOB WOV eventually fixed this by having an option to set the amount of aircraft that could target your aircraft at one time. Even then I found the AI hopeless if they were in a situation outside the basic mission plan. I doubt the AI will be very good for a very long time in any sim, as it quickly becomes predictable, but while online against human and AI pilots its like a box of chocolates. I kind of find it the opposite, esp in the current online for CoD. Human pilots are way more predictable, as they all appear to be tasked with "see dot, chase dot" syndrome. Been back to some IL-2 1946 lately, and realize how much I missed the goal based flying there. Yeah, perhaps you should hop on our server sometime. We usually have 20-30 people on coms, most of which flying for the objectives (destroying, defending, or attacking) the goal of the mission. Since I never see you in TS I can only think you are talking about other servers. The 20+ people on coms every night are flying towards the mission goal. I can understand where the lone wolves would think otherwise though. It's hard to know what's goin g in when you are only flying for yourself and not the goal/teamwork of others. Bliss is your mission schedule on fixed start time's?...when I have had some free time, I take a look and it's always an hour or so into it...all the good stuff has been blown up by then. This is the best part of a dogfight server thats mission based, you don't have to wait until the next sortie starts. You can go on Teamspeak find out where your side is in the mission. If appropriate jump in a figher to catch up and cover the bombers on the way into target or on their way home from the target. Then chose to fly as a bomber pilot or fighter cover on the next sortie, or go it alone to the targets in historic lonewolf Ju88 sorties. No waiting and no need to be available at a certain start time when you have time restraints. With Teamspeak you can also find out the exact location of the targets and whats left to hit at the target area by the boys that have already been there. Thanks Chivas I'm still learning the online gameplay...I had a problem with the TS overlay but I think I have it fixed now.
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#3546781 - 03/28/12 04:47 PM
Re: Friday: A letter from Luthier, Cliffs of Dover a year later
[Re: ATAG_Bliss]
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Member
Registered: 02/23/11
Posts: 605
Loc: CA, USA
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Ah, that's right.. You fly in your own missions shooting at robots. That does seem like more of a simulation of BoB lol. [Admin Edit]Off topic removed[/Admin Edit]
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#3546787 - 03/28/12 04:59 PM
Re: Friday: A letter from Luthier, Cliffs of Dover a year later
[Re: KRT_Bong]
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Member
Registered: 07/11/10
Posts: 394
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Having no teamwork and lone wolfing it will never be anywhere close in comparison to those that fly against real people in an objective, goal orientated environment. [Admin Edit: No Personal attacks]
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#3546803 - 03/28/12 05:22 PM
Re: Friday: A letter from Luthier, Cliffs of Dover a year later
[Re: KRT_Bong]
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Member
Registered: 04/08/05
Posts: 2395
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Bliss, I know you hate COOPs but why would you want to be against other people enjoying them?
We want to add to CLOD not take anything away.
Edited by BKHZ_Furbs (03/28/12 05:30 PM)
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#3546808 - 03/28/12 05:34 PM
Re: Friday: A letter from Luthier, Cliffs of Dover a year later
[Re: KRT_Bong]
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Member
Registered: 07/11/10
Posts: 394
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I'm not against people playing any style. Just don't tell me playing against robots by yourself is more of a simulation that those using teamwork fighting in an goal/objective orientated mission with real people. [Admin Edit: No Personal Attacks] People who spend time actually supporting the community don't like to hear insults from those that have done nothing for it other than whine. If you don't like our server, no big deal. But don't expect me to not fire back when you spread false information about it.
[Admin Edit]Off topic bit removed. Specific complaints from this point onwards then please visit ATAG forums. Next one on this topic in this threads means we'll lock it.[/Admin Edit]
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#3546816 - 03/28/12 05:41 PM
Re: Friday: A letter from Luthier, Cliffs of Dover a year later
[Re: ATAG_Bliss]
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Member
Registered: 04/08/05
Posts: 2395
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Bliss, i have always praised the ATAG server. COOPs are not about "robots" VEF missions were 16 vs 16 human pilots, that's what we would like to see happen for CLOD.
VEF was the best flying ive ever done, and ive done alot.
As far as i know Bliss, missions in WW2 started at a airfield with a sqd taking off together, following a flight plan and either attacking or defending a target or area, which is exactly how a VEF worked, each mission was generated at random so nobody knew the mission and targets beforehand.
The missions would be 16 vs 16 human pilots with another 16 AI(bombers,scouts or anything) the mission would have maybe 2-3 targets for each side, so each sqd leader would decide who was going do what, either CAP or intercept or ground attack, then follow the mission brief and waypoints. The missions were full real with the leaders of each flight having to nav to and from target, which on a all land Russian map was bloody tricky, i know i lead about 100 missions.
Now if that isn't as close to real life missions then i dont know what is.
Im not saying which type of play is best, just people like different things and we want to be able to choose.
Edited by BKHZ_Furbs (03/28/12 06:14 PM)
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#3546835 - 03/28/12 05:59 PM
Re: Friday: A letter from Luthier, Cliffs of Dover a year later
[Re: KRT_Bong]
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Permanoob
Senior Member
Registered: 11/20/07
Posts: 2902
Loc: Tucson, AZ
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A well-designed single player mission within a scripted AI enviroment can be a very fun and challenging experience and, with good AI and mission editor tools, can be satisfying and rewarding.
A multiplayer environment with human allies and enemies working cooperatively together can also be a very fun and challenging experience and, with well-trained and disciplined human players, can be very satisfying and rewarding.
Each experience is distinctly different, however, and each has its own stregnths and weaknesses. Enough flights with typical AI and the behavior can seem robotic and predictable - although still challenging. Humans will almost always be unpredictable, but fly on enough 12+ player maps where no one is coordinating with each other and everyone is on the same team, crashing into each other on the ground or shooting down friendlies, and I'm only too eager to hop back in with the robots.
It's ok for someone to enjoy a different style of game play than what you prefer, by the way. That seems to get forgotten on this forum from time to time.
For me, gaming with multiple humans (friends and enemies) who are coordinated and at least skilled and disciplined enough to try to work for the same objectives trumps single player any day - it's just been very rare to find that kind of experience.
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#3546844 - 03/28/12 06:25 PM
Re: Friday: A letter from Luthier, Cliffs of Dover a year later
[Re: ATAG_Bliss]
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Member
Registered: 02/23/11
Posts: 605
Loc: CA, USA
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[Admin Edit]Off topic, locked.[/Admin Edit]
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