Yes, I have been reviewing maps and mods carefully to ensure that they authorize redistribution in their README file, or don't have any onerous restrictions. Several good things have been cut as a result, but so it goes. I used to do some open source development so I know how it can be... I will make a necessary final pass and contact adlabs about it when ready if anything needs to be cleared up.
Honestly with the large number of new maps & units I was able to include in a relatively small package, I don't anticipate a need to update these or add more stuff with any kind of regularity, unless some show-stopping issue pops up somehow after everything. This new stuff will probably get us to A3 with plenty of fresh action. In that sense, it's not really a change from the current model.
Everything "super cool" that I wanted to implement I can do client-side, I think. That will update with some frequency. But it'll be 100% optional.
Edited by Taosenai (03/27/12 01:22 AM)
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"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei