@Punisher: Yes, I am increasingly including air support, at least one unit, as an option in my new missions. The addition of the F-16, and more importantly the new bomb types in the Missilebox, allow me to build nice CAS aircraft. For gameplay reasons I haven't been including Mavs or Hellfires, since they are a little "tab and go" which isn't much fun. My current favorite is the F-16C with 2x JDAM, 4x GBU-12 LGB, 2x Mk82, 2x AIM-9. Lot of options, not overpowered, demands cooperation with ground forces.
Thanks for the info about the Kiowa, which confirms my intuition about how to use it in missions. Not a heli for scouting out around SA-6 sites and Tunguskas :3
As for artillery, I am interested in more feedback on this. The default artillery computer is much too game-y to be that interesting. It's point and win, and leaves nothing for infantry to do. Since most players are infantry in any mission, I don't consider this acceptable.
However, there is a nice scripted arty system (R3F) out there which makes it more realistic and interesting, which I can include per mission. Would people be interested in seeing that? You would need to do some minor studying about arty operations to really use it well, though. It's already included in the big Counterinsurgency mission on Takistan. Just go to the big base and use the arty computer and guns there.
Edited by Taosenai (03/23/12 01:41 PM)
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei