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#3542172 - 03/20/12 04:23 PM Re: Community feedback on adding new units to server [Re: Taosenai]
Meatsheild Online   content
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Registered: 03/31/08
Posts: 1154
Loc: Peoples Republic of Yorkshire
can we at least have this?

http://www.armaholic.com/page.php?id=11336

something other for the brits to be transported in other than unarmed landies, jackels and warriors.

I saw this as well, http://www.armaholic.com/page.php?id=9693 more armour than the death trap humvee (can take about 6/8 RPG shots before it becomes ineffective, also adds the ability to use IEDs withouth blowing up the whole squad), but is still easealy killable by armour etc.

Good list otherwise though smile


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#3542247 - 03/20/12 06:20 PM Re: Community feedback on adding new units to server [Re: Taosenai]
TankerWade Offline
Member

Registered: 06/14/11
Posts: 301
Loc: Portsmouth, NH
When was the last time you were transported anywhere in Arma in Warrior?

I have never seen a Warrior in any SimHQ mission so far.

And me flying the Wildcat the other night in COIN was the only time anyone has seen a Wildcat in action.

The Warrior is hands down the best bluefor APC in the game and it never leaves the garage.

If I can ever wrap my head around the editor and scripting there's going to be Warriors all over the place..
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#3542271 - 03/20/12 07:03 PM Re: Community feedback on adding new units to server [Re: Taosenai]
Meatsheild Online   content
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Registered: 03/31/08
Posts: 1154
Loc: Peoples Republic of Yorkshire
its that very fact that makes it hard to use in type of missions that would be a walkover with it included. Its a bit like the US not haveing the humvee and just haveing the bradley for transport!

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#3542399 - 03/20/12 10:31 PM Re: Community feedback on adding new units to server [Re: Taosenai]
Taosenai Online   biggrin
ArmA 2 Stuff Maker
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Registered: 03/29/11
Posts: 1079
Loc: U.S.A.
Will try to get the FV432 working -- that will fill a gap. That MRAP would be cool too. I remember trying it before and there was some problem, but I'll check again.


I am specifically not including any addons that can run client-side. I will make a list of recommended stuff later with links, so that players can add them on their own if they want. With CBA on the server I will be able to finish my health system. I am also hoping to make a small client-side FX addon that adds a few realistic particle things but is lighter than, say, Blastcore (which has some really exaggerated stuff in it anyway).


Edited by Taosenai (03/20/12 10:34 PM)
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#3542424 - 03/20/12 11:22 PM Re: Community feedback on adding new units to server [Re: Taosenai]
USMC BEANS Offline
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Registered: 01/31/08
Posts: 1115
Loc: Seattle, Washington
All I know is that I hope we are able to keep you around on SimHQ making missions for us. I would love to see PunisherMark do his thing in the Kiowa.

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#3542435 - 03/20/12 11:39 PM Re: Community feedback on adding new units to server [Re: Taosenai]
Taosenai Online   biggrin
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Registered: 03/29/11
Posts: 1079
Loc: U.S.A.
@Meatshield: The FV432 causes a hilarious skeleton issue where everyone doesn't animate... seems like it wasn't finished. The MRAP looks really nice externally but the windshield is impossible to see through and it has some nasty LOD issues as well.
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#3542506 - 03/21/12 05:31 AM Re: Community feedback on adding new units to server [Re: Taosenai]
Snail Offline
Junior Member

Registered: 12/29/11
Posts: 41
Though I don't fly as much, mando mod would probably be nice for the pilot types. Might be going a bit far though, as that one's pretty extensive as I understand it.

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#3542510 - 03/21/12 05:48 AM Re: Community feedback on adding new units to server [Re: Taosenai]
Meatsheild Online   content
Member

Registered: 03/31/08
Posts: 1154
Loc: Peoples Republic of Yorkshire
Originally Posted By: Taosenai
@Meatshield: The FV432 causes a hilarious skeleton issue where everyone doesn't animate... seems like it wasn't finished. The MRAP looks really nice externally but the windshield is impossible to see through and it has some nasty LOD issues as well.


I just cant win! dizzy pitchafit

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#3542592 - 03/21/12 09:34 AM Re: Community feedback on adding new units to server [Re: Taosenai]
Taosenai Online   biggrin
ArmA 2 Stuff Maker
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Registered: 03/29/11
Posts: 1079
Loc: U.S.A.
Not adding any 'systems' server-side so no one has to learn stuff if they don't want to, lol. Can't use Mando anyway, license prohibits unauthorized redistribution. I have a client-side solution that provides the most useful features in the works though (just expands Blake's PINS to all aircraft). Mando is awfully heavy anyway, and I find it just a bit clunky.

Poor Meatshield! Even the Land Rovers had a missing texture error message. At least all of the editor and composition mods work. I found a nice Eurofighter too.


Edited by Taosenai (03/21/12 10:09 AM)
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#3542685 - 03/21/12 12:10 PM Re: Community feedback on adding new units to server [Re: Taosenai]
Punisher5555 Offline
Member

Registered: 04/02/07
Posts: 677
Loc: Cleveland, Ohio
Add the OH-58D and I will show you how to use it. The model is an (I) series but it works. I helped him with some things on it. pilot
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