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#3546077 - 03/27/12 02:04 PM Re: Friday: A letter from Luthier, Cliffs of Dover a year later [Re: Chivas]
Aullido Offline
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Registered: 03/08/07
Posts: 293
Originally Posted By: Chivas


The future is looking brighter with the 25% increase to the development crew.



Hope so, but those resources could be assigned to a new series. I believe they plan a ground combat game.


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#3546119 - 03/27/12 03:01 PM Re: Friday: A letter from Luthier, Cliffs of Dover a year later [Re: Aullido]
Chivas Offline
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Registered: 12/26/02
Posts: 3200
Loc: B.C. Canada
Originally Posted By: Aullido
Originally Posted By: Chivas


The future is looking brighter with the 25% increase to the development crew.



Hope so, but those resources could be assigned to a new series. I believe they plan a ground combat game.


Some of those new resources could well be assigned to work on aspects of the ground war. It won't be a new series per say, they will be adding ground war aspects to the existing series. A combined forces aspect to the series has been in the cards for years and the capability was being implemented in the new game engine from its first build.

I'm quite sure the developer understands where the priorities lie at the moment and that's a working combat flight sim. IMHO any work being done on the ground war should not and will not effect the work being completed on the airwar.

I can definitely see the COD map being used in the future to build air campaigns and missions over the Normandy coast supporting the D Day invasion and the ground war. I'm sure many people would enjoy driving a tank off a Landing Craft up the beaches and over the hedgerows. With those just as intent flying above them either protecting them or wanting to blow them up smile Every tank person they can get to buy this sim will help support and fund new features to the air war aspect.
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#3546187 - 03/27/12 04:59 PM Re: Friday: A letter from Luthier, Cliffs of Dover a year later [Re: Chivas]
cheesehawk Offline
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Registered: 02/23/11
Posts: 605
Loc: CA, USA
Originally Posted By: Chivas
The AI will be very difficult to get right. I know in BOB WOV and the original IL-2 if a small force of a dozen Spits or Hurricanes attacked a large group of bombers with escorts, I could have as many as six to ten 109's on my six. BOB WOV eventually fixed this by having an option to set the amount of aircraft that could target your aircraft at one time. Even then I found the AI hopeless if they were in a situation outside the basic mission plan. I doubt the AI will be very good for a very long time in any sim, as it quickly becomes predictable, but while online against human and AI pilots its like a box of chocolates. smile


I kind of find it the opposite, esp in the current online for CoD. Human pilots are way more predictable, as they all appear to be tasked with "see dot, chase dot" syndrome. Been back to some IL-2 1946 lately, and realize how much I missed the goal based flying there.

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#3546195 - 03/27/12 05:13 PM Re: Friday: A letter from Luthier, Cliffs of Dover a year later [Re: cheesehawk]
ATAG_Bliss Offline
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Registered: 07/11/10
Posts: 394
Originally Posted By: cheesehawk
Originally Posted By: Chivas
The AI will be very difficult to get right. I know in BOB WOV and the original IL-2 if a small force of a dozen Spits or Hurricanes attacked a large group of bombers with escorts, I could have as many as six to ten 109's on my six. BOB WOV eventually fixed this by having an option to set the amount of aircraft that could target your aircraft at one time. Even then I found the AI hopeless if they were in a situation outside the basic mission plan. I doubt the AI will be very good for a very long time in any sim, as it quickly becomes predictable, but while online against human and AI pilots its like a box of chocolates. smile


I kind of find it the opposite, esp in the current online for CoD. Human pilots are way more predictable, as they all appear to be tasked with "see dot, chase dot" syndrome. Been back to some IL-2 1946 lately, and realize how much I missed the goal based flying there.


Yeah, perhaps you should hop on our server sometime. We usually have 20-30 people on coms, most of which flying for the objectives (destroying, defending, or attacking) the goal of the mission. Since I never see you in TS I can only think you are talking about other servers. The 20+ people on coms every night are flying towards the mission goal. I can understand where the lone wolves would think otherwise though. It's hard to know what's going in when you are only flying for yourself and not the goal/teamwork of others.
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#3546216 - 03/27/12 06:03 PM Re: Friday: A letter from Luthier, Cliffs of Dover a year later [Re: ATAG_Bliss]
SlipBall Offline
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Registered: 05/13/06
Posts: 622
Loc: East Coast U.S.A.
Originally Posted By: ATAG_Bliss
Originally Posted By: cheesehawk
Originally Posted By: Chivas
The AI will be very difficult to get right. I know in BOB WOV and the original IL-2 if a small force of a dozen Spits or Hurricanes attacked a large group of bombers with escorts, I could have as many as six to ten 109's on my six. BOB WOV eventually fixed this by having an option to set the amount of aircraft that could target your aircraft at one time. Even then I found the AI hopeless if they were in a situation outside the basic mission plan. I doubt the AI will be very good for a very long time in any sim, as it quickly becomes predictable, but while online against human and AI pilots its like a box of chocolates. smile


I kind of find it the opposite, esp in the current online for CoD. Human pilots are way more predictable, as they all appear to be tasked with "see dot, chase dot" syndrome. Been back to some IL-2 1946 lately, and realize how much I missed the goal based flying there.


Yeah, perhaps you should hop on our server sometime. We usually have 20-30 people on coms, most of which flying for the objectives (destroying, defending, or attacking) the goal of the mission. Since I never see you in TS I can only think you are talking about other servers. The 20+ people on coms every night are flying towards the mission goal. I can understand where the lone wolves would think otherwise though. It's hard to know what's goin
g in when you are only flying for yourself and not the goal/teamwork of others.



Bliss is your mission schedule on fixed start time's?...when I have had some free time, I take a look and it's always an hour or so into it...all the good stuff has been blown up by then. Smile2
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#3546226 - 03/27/12 06:13 PM Re: Friday: A letter from Luthier, Cliffs of Dover a year later [Re: KRT_Bong]
ATAG_Bliss Offline
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Registered: 07/11/10
Posts: 394
No. If red or blue do not complete their objectives stated in the briefing within a 6 hour window, the server will rotate to the next mission. So the start times all vary depending on how fast people win / don't win.
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#3546248 - 03/27/12 06:48 PM Re: Friday: A letter from Luthier, Cliffs of Dover a year later [Re: SlipBall]
Chivas Offline
Senior Member

Registered: 12/26/02
Posts: 3200
Loc: B.C. Canada
Originally Posted By: SlipBall
Originally Posted By: ATAG_Bliss
Originally Posted By: cheesehawk
Originally Posted By: Chivas
The AI will be very difficult to get right. I know in BOB WOV and the original IL-2 if a small force of a dozen Spits or Hurricanes attacked a large group of bombers with escorts, I could have as many as six to ten 109's on my six. BOB WOV eventually fixed this by having an option to set the amount of aircraft that could target your aircraft at one time. Even then I found the AI hopeless if they were in a situation outside the basic mission plan. I doubt the AI will be very good for a very long time in any sim, as it quickly becomes predictable, but while online against human and AI pilots its like a box of chocolates. smile


I kind of find it the opposite, esp in the current online for CoD. Human pilots are way more predictable, as they all appear to be tasked with "see dot, chase dot" syndrome. Been back to some IL-2 1946 lately, and realize how much I missed the goal based flying there.


Yeah, perhaps you should hop on our server sometime. We usually have 20-30 people on coms, most of which flying for the objectives (destroying, defending, or attacking) the goal of the mission. Since I never see you in TS I can only think you are talking about other servers. The 20+ people on coms every night are flying towards the mission goal. I can understand where the lone wolves would think otherwise though. It's hard to know what's goin
g in when you are only flying for yourself and not the goal/teamwork of others.



Bliss is your mission schedule on fixed start time's?...when I have had some free time, I take a look and it's always an hour or so into it...all the good stuff has been blown up by then. Smile2


This is the best part of a dogfight server thats mission based, you don't have to wait until the next sortie starts. You can go on Teamspeak find out where your side is in the mission. If appropriate jump in a figher to catch up and cover the bombers on the way into target or on their way home from the target. Then chose to fly as a bomber pilot or fighter cover on the next sortie, or go it alone to the targets in historic lonewolf Ju88 sorties. No waiting and no need to be available at a certain start time when you have time restraints. With Teamspeak you can also find out the exact location of the targets and whats left to hit at the target area by the boys that have already been there.
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#3546317 - 03/27/12 09:26 PM Re: Friday: A letter from Luthier, Cliffs of Dover a year later [Re: ATAG_Bliss]
cheesehawk Offline
Member

Registered: 02/23/11
Posts: 605
Loc: CA, USA
Originally Posted By: ATAG_Bliss
Originally Posted By: cheesehawk
Originally Posted By: Chivas
The AI will be very difficult to get right. I know in BOB WOV and the original IL-2 if a small force of a dozen Spits or Hurricanes attacked a large group of bombers with escorts, I could have as many as six to ten 109's on my six. BOB WOV eventually fixed this by having an option to set the amount of aircraft that could target your aircraft at one time. Even then I found the AI hopeless if they were in a situation outside the basic mission plan. I doubt the AI will be very good for a very long time in any sim, as it quickly becomes predictable, but while online against human and AI pilots its like a box of chocolates. smile


I kind of find it the opposite, esp in the current online for CoD. Human pilots are way more predictable, as they all appear to be tasked with "see dot, chase dot" syndrome. Been back to some IL-2 1946 lately, and realize how much I missed the goal based flying there.


Yeah, perhaps you should hop on our server sometime. We usually have 20-30 people on coms, most of which flying for the objectives (destroying, defending, or attacking) the goal of the mission. Since I never see you in TS I can only think you are talking about other servers. The 20+ people on coms every night are flying towards the mission goal. I can understand where the lone wolves would think otherwise though. It's hard to know what's going in when you are only flying for yourself and not the goal/teamwork of others.


Used to, that's the server I think of most for gameplay I described. It's mostly AirQuake between small groups. Teamwork on an Airquake server, doesn't make it a simulation of BoB.

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#3546342 - 03/27/12 10:36 PM Re: Friday: A letter from Luthier, Cliffs of Dover a year later [Re: KRT_Bong]
ATAG_Bliss Offline
Member

Registered: 07/11/10
Posts: 394
Ah, that's right.. You fly in your own missions shooting at robots. That does seem like more of a simulation of BoB lol.
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#3546353 - 03/27/12 11:11 PM Re: Friday: A letter from Luthier, Cliffs of Dover a year later [Re: KRT_Bong]
Chivas Offline
Senior Member

Registered: 12/26/02
Posts: 3200
Loc: B.C. Canada
I bet both sides during the Battle of Britain would have much sooner the other side consisted of AI fighter pilots. It wouldn't have been historical but it would have been a h*ll of alot safer. Although the AI bomber gunners would have been a different story. wink
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