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#3550986 - 04/05/12 08:17 AM Re: ArmA3 campaign info... [Re: streakeagle]
ricnunes Offline
Senior Member

Registered: 12/17/01
Posts: 3355
Loc: Portugal
Originally Posted By: streakeagle
As long as the game engine includes real weapons, I am interested. If ArmA 3 doesn't come with M-16s, AK-47s and the conventional USA/Russian troops that use them, it offers nothing for me no matter how much the engine is improved. Sure modders can backfit the stuff I like and want, but when I buy a game, I prefer that it actually be something I like and want to play without relying on mods to give me what I like and want. I never played any of the campaigns. I liked single missions and preferred multiplayer with close friends on a home LAN. ArmA 2 is pretty cool, but the delivered missions (single and multiplayer) have never equaled the enjoyment I got from OFP/Resistance. The user made missions and addons for OFP have never really been equaled either. I still have 6 PCs that can run OFP for hosting LAN parties with my old friends. We always play certain stock missions and a few user made missions that we have never grown tired of playing and replaying. I have tried the mods that allow retrofitting OFP content into ArmA 2. It is cool, but not as cool as playing the original game. Give me all of the CWC/Resistance material upgraded to ArmA 2 or ArmA 3 standards, and I would be one happy camper. I am still waiting to see what ArmA 3 ultimately supports, but from what I see right now, this will be the first sim in the series I don't buy.


The problem is that it seems almost clear by now that there won't be any M-16s, AK-47s, M-4s, etc... Instead you will get all sorts of wierd weaponry such as TAR-21s, FN-2000s, etc... which seem to be used by both sides. I hope to be wrong regarding this but I strongly believe that I won't!

Therefore I completly agree with you and I even add that regarding mods that it will take YEARS before we have a complete set of present time or past weaponry and units for both sides if we rely on modders to deliver this and this if we ever get that from the modders. What I mean is that I'm pretty sure that we will see a modded M-16 in ArmA3 but a "lone" M-16 is almost usefull as NO modded M-16 at all -> We need all sorts of other weapons and units that will make the M-16 (or the AK) "usefull" and therefore that this weapon would make any sense in ArmA3.


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#3550996 - 04/05/12 08:31 AM Re: ArmA3 campaign info... [Re: Hunedog]
ricnunes Offline
Senior Member

Registered: 12/17/01
Posts: 3355
Loc: Portugal
Originally Posted By: Hunedog
I gotta ask, Why do people think a Search and Destroy (Vietnam) Military
conflict would make a good FPS?


runningdog


For the same reasons that a Search and Destroy (Afghanistan or Iraq) Military
conflict does make a good FPS! wink

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#3551037 - 04/05/12 10:01 AM Re: ArmA3 campaign info... [Re: ricnunes]
Meatsheild Offline
Member

Registered: 03/31/08
Posts: 1154
Loc: Peoples Republic of Yorkshire
Originally Posted By: ricnunes

Therefore I completly agree with you and I even add that regarding mods that it will take YEARS before we have a complete set of present time or past weaponry and units for both sides if we rely on modders to deliver this and this if we ever get that from the modders.


a recent developement in take on helicopters means it will pick up any arma2 installs and then allow you to use that contect in TOH, so, if they carry on down that route with arma3, it may .. MAY .. be able to pick up any arma2 installs and allow you to use that content, which would give you the present battlefield equipment that everyone wants.

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#3551080 - 04/05/12 11:15 AM Re: ArmA3 campaign info... [Re: Magnum]
ricnunes Offline
Senior Member

Registered: 12/17/01
Posts: 3355
Loc: Portugal
From what I see regarding the features of ArmA3 the best ones (at least IMO) are the ability to change/choose uniforms, choose helmets and/or other kind of headsets and other clothing (a bit similar to Hidden and Dangerous 2) and the ability to change sights in weapons like for example chaging from ironsights to ACOG and so on and I doubt that these abilities will be present in for example a ported (from ArmA2) M-16A4 or regarding to clothing in any ported (from ArmA2) units/soldiers.

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#3551116 - 04/05/12 11:51 AM Re: ArmA3 campaign info... [Re: ricnunes]
Meatsheild Offline
Member

Registered: 03/31/08
Posts: 1154
Loc: Peoples Republic of Yorkshire
Originally Posted By: ricnunes
and the ability to change sights in weapons like for example chaging from ironsights to ACOG and so on and I doubt that these abilities will be present in for example a ported (from ArmA2) M-16A4 or regarding to clothing in any ported (from ArmA2) units/soldiers.


no they wont be, they'll just be exactly like they are in arma2, which doesnt really bother me, you dont see many troops switching sights during ops anyway!

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#3551388 - 04/05/12 04:45 PM Re: ArmA3 campaign info... [Re: Magnum]
Taosenai Offline
ArmA 2 Stuff Maker
Member

Registered: 03/29/11
Posts: 1079
Loc: U.S.A.
*head scratch*

Seriously, you guys know that the F2000 and TAR-21 are real guns right, currently in use around the world? They aren't weird space guns.

http://en.wikipedia.org/wiki/File:EUCOM_Slovenian_Armed_Forces_F2000S.jpg
http://en.wikipedia.org/wiki/File:Pakistani_F2000.JPEG
http://en.wikipedia.org/wiki/File:India_Para.jpg
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#3552258 - 04/07/12 08:01 AM Re: ArmA3 campaign info... [Re: Magnum]
Ojokoltsa Offline
Member

Registered: 02/20/01
Posts: 696
Personally, after ArmA II and its add-ons, I don't have any expectations or high hopes for another ArmA campaign. I really don't care. Don't know why, but I guess I was simply expecting something else and ArmA II +++ never managed to match my expectations. The stock ArmA II campaign was great in theory (at least up to the warfare part). But apart from its complexity and many bugs it also never managed to grip me. Neither did the others. The only exception was the Eagle Wing mini campaign, which I really enjoyed.

If I'll pick ArmA III up, I'll do it for what ArmA really is to me: an open world tactical shooter that I really enjoy firing up from time to time for the odd single player mission. Nothing more, nothing less.

I have to say that I really like the new setting of ArmA III though. Definitely something different for a change. I'll keep an eye out for this. Screenshots look amazing! But then again, so did/does ArmA II.
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#3552402 - 04/07/12 03:27 PM Re: ArmA3 campaign info... [Re: Taosenai]
ricnunes Offline
Senior Member

Registered: 12/17/01
Posts: 3355
Loc: Portugal
Originally Posted By: Taosenai
*head scratch*

Seriously, you guys know that the F2000 and TAR-21 are real guns right, currently in use around the world? They aren't weird space guns.

http://en.wikipedia.org/wiki/File:EUCOM_Slovenian_Armed_Forces_F2000S.jpg
http://en.wikipedia.org/wiki/File:Pakistani_F2000.JPEG
http://en.wikipedia.org/wiki/File:India_Para.jpg


Yes, I know that but I also know that Rail Guns will be present in ArmA3 equiping tanks (and perhaps other units as well).

Besides, FN2000s and TAR-21s being used by both US and Iranian Forces is just as realistic as weird space guns!

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#3552698 - 04/08/12 09:02 AM Re: ArmA3 campaign info... [Re: Magnum]
PFunk Offline
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Registered: 07/03/03
Posts: 12360
Loc: N. Central Texas
Looks like they're doing the Ghost Recon: Advanced Warfighter thing...but I think I liked it better when it was Republic Commando.
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#3553240 - 04/09/12 12:17 PM Re: ArmA3 campaign info... [Re: Magnum]
Jedi Master Offline
Entil'zha
Big Kahuna

Registered: 02/15/00
Posts: 35572
Loc: Space Coast, USA
Rail guns are almost ready for naval ship deployment, so tanks are probably possible within 20 yrs.

As for weapons being used by the other side, as soon as things are widely exported black market acquisitions become easier, so while it will be irritating from a gameplay perspective (I always hate having the same equipment as the enemy, no matter the game, because of the confusion on the battlefield) it's certainly not "as realistic as space guns."

When it comes to telling the future, it always boils down to people suck at it. The most brilliant scientists and philosophers always get it wrong. Arthur C Clarke, the man who did some of the best work in that area, thought that within 30 years of the first moon landing we'd have permanent moon bases and space stations with large populations and tourism, along with intelligent computers that still took up an entire room!


The Jedi Master
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