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#3543838 - 03/23/12 09:31 AM Stand by ... (the RoF 1.024 patch is HERE)
Laser Offline
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Registered: 01/09/07
Posts: 839


Edited by Laser (03/23/12 04:02 PM)

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#3543910 - 03/23/12 11:49 AM Re: Stand by ... [Re: Laser]
Laser Offline
Member

Registered: 01/09/07
Posts: 839
Ready? Go! Patch is out smile

http://riseofflight.com/Forum/viewtopic.php?f=2&t=28550

Some personal highlights (beside the new 2-variant engined plane):

AI:

Quote:
... we’re continuing our work on further airplane AI improvements, in this order we have a feature for 1.024 which is making AI planes more smart in target selection – now AIs will not follow the enemies which are too high and climb time is too long to intercept them.


Quote:
For example, the AI is now able to determine that a target is too high and it will not choose to attack it hence making a long chase. This will make the tactical behavior of the AI more human.


Quote:
7. AI target engagement limit by climb-to-target time is implemented


in-mission dialogs:

Quote:
Also we have prepared a small SDK on how to use interactive dialogs and make some cool functionality in custom missions. The SDK is currently only in Russian, but we hope that with the community’s help we can translate it into other languages as soon as possible. We believe that the use of these new features will make missions more interesting.


Quote:
6. 3rd party dialogs SDK done


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#3543925 - 03/23/12 12:08 PM Re: Stand by ... [Re: Laser]
Aladar Offline
Senior Member

Registered: 03/14/01
Posts: 3081
Loc: Fremont, CA
Quote:
For example, the AI is now able to determine that a target is too high and it will not choose to attack it hence making a long chase. This will make the tactical behavior of the AI more human.


THANK GOD. This is the biggest ROF piece of news for me in a while.

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#3543937 - 03/23/12 12:21 PM Re: Stand by ... [Re: Laser]
komemiute Online   biggrin
Hell Drummer
Senior Member

Registered: 05/03/09
Posts: 4956
Quick questions, do the new Official skinpack supersede the old one?
I mean, I can just install it, right? It does contain all the previous stuff anyway, right?

How to install the Historical skinpacks?
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#3543964 - 03/23/12 01:07 PM Re: Stand by ... [Re: Laser]
paf_eaf310 Offline
Member

Registered: 11/16/07
Posts: 254
Official skinpacks are always up to date and cumulative. So yes, all skins included.

Community Packs are all unique.

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#3544021 - 03/23/12 02:41 PM Re: Stand by ... [Re: Laser]
komemiute Online   biggrin
Hell Drummer
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Registered: 05/03/09
Posts: 4956
Thanks!
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Ice

"Ha! If it gets him on the deck its a start!"
MigBuster

"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
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#3544056 - 03/23/12 03:30 PM Re: Stand by ... [Re: Laser]
Bandy Offline
Member

Registered: 07/26/10
Posts: 1243
Loc: Wishing I was in the La Cloche
I think the big message is they are starting to pull an SDK together, if only in a "small" way...

ALSO two Haberstadts for the price of one! Yeah!!!

Laser, your subject line of the post should be less ambiguous, people may overlook this...
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#3544065 - 03/23/12 03:42 PM Re: Stand by ... [Re: Laser]
dutch Offline
Member

Registered: 09/09/07
Posts: 514
What is this SDK doing, it seems it is not made for designers own made planes or static objects!!!

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#3544073 - 03/23/12 04:05 PM Re: Stand by ... (the RoF 1.024 patch is HERE) [Re: dutch]
Laser Offline
Member

Registered: 01/09/07
Posts: 839
Originally Posted By: dutch
What is this SDK doing, it seems it is not made for designers own made planes or static objects!!!


It means 3rd party people could make custom, in-mission, interactive flash dialogs in the same vein as e.g. 'photo recon'.

---

@Bandy - done smile

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#3545447 - 03/26/12 11:58 AM Re: Stand by ... (the RoF 1.024 patch is HERE) [Re: Laser]
OlPaint Offline
An Ace in de Skys
Member

Registered: 02/18/06
Posts: 149
Loc: Ohio
Hello Everyone

Since I updated to version 1.024, the ROF Launcher is throwing two script errors after I click the 'Start game' button and the 'Rise of Flight game launcher' screen displays.
The first script error is as follows:

When I answer (YES), the second script error displays:

When I answer (YES), the second script error disappears and allows me to click on the 'Start' button. The game loads normally and plays normally from then on.

Any ideas what I need to do to correct the two script errors?

OlPaint


Edited by OlPaint (03/26/12 12:00 PM)
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