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#3543838 - 03/23/12 01:31 PM Stand by ... (the RoF 1.024 patch is HERE)  
Joined: Jan 2007
Posts: 839
Laser Offline
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Laser  Offline
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Posts: 839

Last edited by Laser; 03/23/12 08:02 PM.
Inline advert (2nd and 3rd post)

#3543910 - 03/23/12 03:49 PM Re: Stand by ... [Re: Laser]  
Joined: Jan 2007
Posts: 839
Laser Offline
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Laser  Offline
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Ready? Go! Patch is out smile

http://riseofflight.com/Forum/viewtopic.php?f=2&t=28550

Some personal highlights (beside the new 2-variant engined plane):

AI:

Quote:
... were continuing our work on further airplane AI improvements, in this order we have a feature for 1.024 which is making AI planes more smart in target selection now AIs will not follow the enemies which are too high and climb time is too long to intercept them.


Quote:
For example, the AI is now able to determine that a target is too high and it will not choose to attack it hence making a long chase. This will make the tactical behavior of the AI more human.


Quote:
7. AI target engagement limit by climb-to-target time is implemented


in-mission dialogs:

Quote:
Also we have prepared a small SDK on how to use interactive dialogs and make some cool functionality in custom missions. The SDK is currently only in Russian, but we hope that with the communitys help we can translate it into other languages as soon as possible. We believe that the use of these new features will make missions more interesting.


Quote:
6. 3rd party dialogs SDK done


#3543925 - 03/23/12 04:08 PM Re: Stand by ... [Re: Laser]  
Joined: Mar 2001
Posts: 3,082
Aladar Offline
Senior Member
Aladar  Offline
Senior Member

Joined: Mar 2001
Posts: 3,082
Fremont, CA
Quote:
For example, the AI is now able to determine that a target is too high and it will not choose to attack it hence making a long chase. This will make the tactical behavior of the AI more human.


THANK GOD. This is the biggest ROF piece of news for me in a while.

#3543937 - 03/23/12 04:21 PM Re: Stand by ... [Re: Laser]  
Joined: May 2009
Posts: 7,032
komemiute Offline
Hell Drummer
komemiute  Offline
Hell Drummer
Hotshot

Joined: May 2009
Posts: 7,032
Quick questions, do the new Official skinpack supersede the old one?
I mean, I can just install it, right? It does contain all the previous stuff anyway, right?

How to install the Historical skinpacks?


Click to reveal..
"Himmiherrgottksakramentzefixhallelujah!"
Para_Bellum

"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..."
Ice

"Ha! If it gets him on the deck its a start!"
MigBuster

"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
Sauron
#3543964 - 03/23/12 05:07 PM Re: Stand by ... [Re: Laser]  
Joined: Nov 2007
Posts: 289
paf_eaf310 Offline
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paf_eaf310  Offline
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Joined: Nov 2007
Posts: 289
Official skinpacks are always up to date and cumulative. So yes, all skins included.

Community Packs are all unique.

#3544021 - 03/23/12 06:41 PM Re: Stand by ... [Re: Laser]  
Joined: May 2009
Posts: 7,032
komemiute Offline
Hell Drummer
komemiute  Offline
Hell Drummer
Hotshot

Joined: May 2009
Posts: 7,032
Thanks!


Click to reveal..
"Himmiherrgottksakramentzefixhallelujah!"
Para_Bellum

"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..."
Ice

"Ha! If it gets him on the deck its a start!"
MigBuster

"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
Sauron
#3544056 - 03/23/12 07:30 PM Re: Stand by ... [Re: Laser]  
Joined: Jul 2010
Posts: 1,256
Bandy Offline
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Bandy  Offline
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Joined: Jul 2010
Posts: 1,256
Wishing I was in the La Cloche
I think the big message is they are starting to pull an SDK together, if only in a "small" way...

ALSO two Haberstadts for the price of one! Yeah!!!

Laser, your subject line of the post should be less ambiguous, people may overlook this...


4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce)
26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
#3544065 - 03/23/12 07:42 PM Re: Stand by ... [Re: Laser]  
Joined: Sep 2007
Posts: 1,326
dutch Offline
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Posts: 1,326
EURO-zone
What is this SDK doing, it seems it is not made for designers own made planes or static objects!!!

#3544073 - 03/23/12 08:05 PM Re: Stand by ... (the RoF 1.024 patch is HERE) [Re: dutch]  
Joined: Jan 2007
Posts: 839
Laser Offline
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Laser  Offline
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Joined: Jan 2007
Posts: 839
Originally Posted By: dutch
What is this SDK doing, it seems it is not made for designers own made planes or static objects!!!


It means 3rd party people could make custom, in-mission, interactive flash dialogs in the same vein as e.g. 'photo recon'.

---

@Bandy - done smile

#3545447 - 03/26/12 03:58 PM Re: Stand by ... (the RoF 1.024 patch is HERE) [Re: Laser]  
Joined: Feb 2006
Posts: 151
OlPaint Offline
An Ace in de Skys
OlPaint  Offline
An Ace in de Skys
Member

Joined: Feb 2006
Posts: 151
Ohio
Hello Everyone

Since I updated to version 1.024, the ROF Launcher is throwing two script errors after I click the 'Start game' button and the 'Rise of Flight game launcher' screen displays.
The first script error is as follows:

When I answer (YES), the second script error displays:

When I answer (YES), the second script error disappears and allows me to click on the 'Start' button. The game loads normally and plays normally from then on.

Any ideas what I need to do to correct the two script errors?

OlPaint

Last edited by OlPaint; 03/26/12 04:00 PM.

Within this vale
Of toil
And sin
Your head grows bald
But not your chin - use
Burma-Shave
#3545487 - 03/26/12 05:28 PM Re: Stand by ... (the RoF 1.024 patch is HERE) [Re: Laser]  
Joined: Jan 2007
Posts: 839
Laser Offline
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Joined: Jan 2007
Posts: 839

Hi OlPaint,

searched for "__gat is undefined"

-> maybe it is this: http://answers.microsoft.com/en-us/ie/fo...79-2bdc283fd82c

#3545496 - 03/26/12 05:39 PM Re: Stand by ... (the RoF 1.024 patch is HERE) [Re: Laser]  
Joined: Feb 2000
Posts: 49,716
Jedi Master Offline
Entil'zha
Jedi Master  Offline
Entil'zha
Sierra Hotel

Joined: Feb 2000
Posts: 49,716
Space Coast, USA
That's definitely some sort of launcher/IE interaction error. Annoying, but shouldn't affect the game itself.




The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#3545578 - 03/26/12 07:43 PM Re: Stand by ... (the RoF 1.024 patch is HERE) [Re: Jedi Master]  
Joined: Feb 2006
Posts: 151
OlPaint Offline
An Ace in de Skys
OlPaint  Offline
An Ace in de Skys
Member

Joined: Feb 2006
Posts: 151
Ohio
I have searched for '__gat is undefined' script error in a Google Search. I found several suggestions. First, I tryed a IE 8 reset. Then I tryed SFC /scannow to attempt a Windows XP Pro SP3 system files repair. No Joy for either one...still getting the script errors in ROF Launcher.

The last suggestion I found is that the issue may reside in the Java code of the ROF Launcher itself that may pull down and refresh the banner and advertisement windows...which is definitely beyond my efforts to repair.

Laser and Jedi Master, as you said, ROF still runs OK once it launches, despite the script errors. It is just not very elegant to see the script error pop-ups.

OlPaint

Last edited by OlPaint; 03/27/12 08:56 PM.

Within this vale
Of toil
And sin
Your head grows bald
But not your chin - use
Burma-Shave

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