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#3542715 - 03/21/12 12:57 PM Re: Community feedback on adding new units to server [Re: Taosenai]
Taosenai Offline
ArmA 2 Stuff Maker
Member

Registered: 03/29/11
Posts: 1077
Loc: U.S.A.
Regarding my ammo addon that will be included, it's pretty much done. Minor stuff after all. I have fixed all of the silenced weapons to fire regular velocity ammo now, though they still use the "SD" mags to keep the AI hearing behavior. Muzzle velocities and drop are now more true to life (based on numbers from Wikipedia, the NWD Ballistics mod, and ACE ballistics as well), though most were already fine.

My small ammo config update will also fix the Hellfire damage pattern to be larger. Should be useful against infantry now when locked to a laser. Unguided rockets are now fired one at a time, rather than in two-shot salvos (needed for the Kiowa and more flexible all around). The Apache and the Ka-50 now have the rockets under the pilot's control (other helicopters do not have a gunsight for the pilot, except the Hind, which had weird issues).

Most of the other stuff in ArmA is already fine. I'm not interested in duplicating ACE here, after all -- if we wanted that we'd just run ACE.


Edited by Taosenai (03/21/12 01:03 PM)
_________________________
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei


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#3542812 - 03/21/12 03:16 PM Re: Community feedback on adding new units to server [Re: Taosenai]
Taosenai Offline
ArmA 2 Stuff Maker
Member

Registered: 03/29/11
Posts: 1077
Loc: U.S.A.
This is my final testing list for units, along with some reasons. These are all working well in a variety of situations and are reasonably or very polished. I have gone through nearly every unit on Armaholic and tested them, but I am open to suggestions. Many, many units have what I consider show-stopping issues though (if I see any error at all, it's a showstopper).

New things to kill (and also use, in unique missions):
1S91 Straight Flush Search radar
2K12 Kub (SA-6 Gainful) SAM
P-37 Bar Lock Early Warning Radar and associated site equipment (super cool!!)

New things to be:
F-22A Raptor
F-16C Falcon
OH-58D Kiowa
SA-9 mobile SAM
Tons of BRDM-2 variants
Desert USMC and updated woodland USMC
Desert Russians and light vehicles
Woodland US Army vehicles (including rage cage-free Strykers)

New weapons for aircraft:
Missilebox: GPS guided bombs, cruise missiles, HARM, cluster bombs, the MOAB, and more

New stuff for mission makers:
AS editor update object unlocker (whole buildings, mosque towers, roads, etc. Build an airport or base anywhere!)
MRM Placeable compositions
ArmA 2 units can now carry OA backpacks
CBA

Fixes:
Weapon muzzle velocities and ballistic coefficients
Hellfire splash range (more like a frag Hellfire now)
Pilot rockets for Apache and Ka-50

All units just over 900 MB.

-----

Maps

Isla Panthera: Thick foliage + desert terrain with great performance. Many towns and facilities. Really great terrain detail.
Capraia: Interesting small island with some really great opportunities for infantry and even armor combat.
Qom Province: More desert stuff but with a large green zone and a variety of installations. Good for armor and infantry patrols/COIN.
Thirsk & Thirsk Winter: Extremely detailed island with heavy forest cover and many bases. Great for infiltration. Plus, snow map!!

All maps just under 900 MB.


This will be the final list unless I get more suggestions or find any issues in these units. If all goes well I will see if this can be rolled out next week after MM so that it can be tested on Tactical Thursday with our smaller group. I am already making missions!

To whet your appetite:






_________________________
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

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#3542820 - 03/21/12 03:27 PM Re: Community feedback on adding new units to server [Re: Taosenai]
Meatsheild Offline
Member

Registered: 03/31/08
Posts: 1147
Loc: Peoples Republic of Yorkshire
dont forget MAP EU (lets you do the arma2 buildings, not just the OA ones like the AS mod)

http://www.armaholic.com/page.php?id=6194&highlight=MAP_EU

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#3542996 - 03/21/12 07:43 PM Re: Community feedback on adding new units to server [Re: Taosenai]
Taosenai Offline
ArmA 2 Stuff Maker
Member

Registered: 03/29/11
Posts: 1077
Loc: U.S.A.
Oh, good catch, I thought the AS EU included that too.
_________________________
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

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#3543361 - 03/22/12 01:09 PM Re: Community feedback on adding new units to server [Re: Taosenai]
Taosenai Offline
ArmA 2 Stuff Maker
Member

Registered: 03/29/11
Posts: 1077
Loc: U.S.A.
I have a mission ready for Qom, Capraia, and Panthera now. Going to make one on Thirsk winter, and then probably a new one with Kiowas on good ol' Takistan. That way we can ship this with missions ready.

These are some seriously cool missions. There's so much that I can do with air support with the new weapons, especially GPS-guided ones. I have made new custom loadouts for infantry as well. No more reflex sights in the desert...

Edit: Just a note that all the loadouts are done per mission. I am not changing anything in the base other than ammo properties, and then only slightly.


Edited by Taosenai (03/22/12 02:54 PM)
_________________________
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

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#3543491 - 03/22/12 03:54 PM Re: Community feedback on adding new units to server [Re: Taosenai]
Meatsheild Offline
Member

Registered: 03/31/08
Posts: 1147
Loc: Peoples Republic of Yorkshire
any idea when it'll all be ready?? cant wait for new toys to play with smile

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#3543493 - 03/22/12 04:03 PM Re: Community feedback on adding new units to server [Re: Taosenai]
TankerWade Offline
Member

Registered: 06/14/11
Posts: 301
Loc: Portsmouth, NH
Feels like Christmas in March
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Everybody gets everything they want. I wanted a mission. And for my sins..they gave me one.

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#3543626 - 03/22/12 09:23 PM Re: Community feedback on adding new units to server [Re: Taosenai]
saghen Offline
Member

Registered: 03/18/07
Posts: 1132
Loc: USA
That's quite a cool list of units and maps. Can't wait to play them.

I know the islands have probably already been set, but have you looked at Podagorsk, which was released by he FDF team? http://www.armaholic.com/page.php?id=8791

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#3543652 - 03/22/12 10:48 PM Re: Community feedback on adding new units to server [Re: Taosenai]
Taosenai Offline
ArmA 2 Stuff Maker
Member

Registered: 03/29/11
Posts: 1077
Loc: U.S.A.
I will check Podagorsk out. I think I overlooked it because it looked like Chernarus.

For release, I am hoping to have everything ready in time to release before next Tactical Thursday, so the TT misfits can do a real-life check before the big Monday show. Units are now undergoing "trial by fire" as I test them together with missions, but all of this stuff is well-vetted by the community anyway. So far everything is working well!


EDIT: Wow, Podagorsk is similar to Chernarus, but has a lot of really cool places and is quite small. It's also a neat shape! No errors!

EDIT 2: This snow mission is pretty extreme. Snow is awesome!


Edited by Taosenai (03/22/12 11:31 PM)
_________________________
"It is necessary to develop a strategy that utilizes all the physical conditions and elements that are directly at hand. The best strategy relies upon an unlimited set of responses."
-- Ueshiba Morihei

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#3543764 - 03/23/12 05:35 AM Re: Community feedback on adding new units to server [Re: Taosenai]
Meatsheild Offline
Member

Registered: 03/31/08
Posts: 1147
Loc: Peoples Republic of Yorkshire
just make sure we have time to download it biggrin

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