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#3543753 - 03/23/12 04:44 AM Re: SAM Simulator [Re: arkhangelsk]
piston79 Online   sleepy
Member

Registered: 09/02/11
Posts: 865
I like that SAM Sim, not only because it is unique, but because is "realistic to the switch", so this is what I searching for and for what I am working for...
If you read the description on every mission (War of attrition scenarios, particulary), you'll see that many times 2 or 3 baterries open fire, but without score a hit... So, there should be a reason for that. If SA-2 were so good on low altitude, why SA-3 was fielded anyway?
Of course, playability is important too - if any average user/simmer didn't score, they won't use the SIM. So the developer should decide what is his primary goal - realism or pleasure of using the SIM. Personally I feel that Hpasp is moving his focus from realism, but it's his right to do whatever he wants. I am greatful for his effort and the SIM!!! thumbsup


Edited by piston79 (03/23/12 04:46 AM)


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#3543779 - 03/23/12 06:37 AM Re: SAM Simulator [Re: Architrav]
PN79 Offline
Junior Member

Registered: 09/25/10
Posts: 82
Originally Posted By: Architrav
But is that really the intended behavior? If I do the same with the DVINA, all switches are reset.


I don't know if it was desired behavior. Originally it was that way for all sams in previous versions of game. One just adapts to "clear" his battlestation when leaving smile

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#3543785 - 03/23/12 07:22 AM Re: SAM Simulator [Re: arkhangelsk]
Hpasp Offline
Member

Registered: 12/31/09
Posts: 1704
Loc: Hungary, Europe
Originally Posted By: arkhangelsk
Originally Posted By: piston79
War of atrition scenario - VII.02 -16.30

Missile fuse setting - USU-NLC, but:

Quote:
8:21, Missile exploded on Channel-1
A-4E Ahit number 1 of flight-3 attacking 3rd Battery of the 5th Air Defense Missile Brigade hit by SAM. (miss distance: 238m)


nope

P.S. This is for both 5Ya23 and V-750.


Hpasp has it harder than the real missile designer. Customers of real missiles would never complain about their missiles damaging targets they shouldn't have wink


Lets wait for the next version, as I completely rewritten the Radio-Proxy fuse part of the code, and do not remember what changed since the released version...
_________________________
Hpasp
Free SAM Simulator, "Realistic to the Switch"

http://sites.google.com/site/samsimulator1972/home

While Fighter Pilots made movies, SAM Officers made History.
(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
thumbsup

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#3543852 - 03/23/12 09:47 AM Re: SAM Simulator [Re: Hpasp]
max2012 Offline
Member

Registered: 12/27/11
Posts: 419

You'll have to rewrite the well that such a case.

That is the version 923.3 Error with Proxy Radio?

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#3544344 - 03/24/12 07:25 AM Re: SAM Simulator [Re: Hpasp]
Hpasp Offline
Member

Registered: 12/31/09
Posts: 1704
Loc: Hungary, Europe
Dear All,

As it turned out, I will not have time in the next (approximate) half year, for my hobby of coding SAM Simulator "Realistic to the Switch"...
... so I decided to release a Beta version; v924b.

It has no installer (you need to overwrite your current SAMSIM setup, with the files of the two part package), and only available from this forum.

It has several fixes & new features (3DAAR, full LBII, OPF, OEDC), and also it has several known bugs.
I will not be able to correct your bug-findings in the next 6 month...

part1 (You need both):
http://www.mediafire.com/file/rp9kxm5g199wcpq/samsim_v924beta-1.rar

part2 (You need both):
http://www.mediafire.com/file/y4s1kvi01opbi94/samsim_v924beta-2.rar



Best Regards,
Hpasp
thumbsup


Edited by Hpasp (03/30/12 04:00 AM)
_________________________
Hpasp
Free SAM Simulator, "Realistic to the Switch"

http://sites.google.com/site/samsimulator1972/home

While Fighter Pilots made movies, SAM Officers made History.
(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
thumbsup

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#3544397 - 03/24/12 10:12 AM Re: SAM Simulator [Re: Hpasp]
JWNoctis Offline
Junior Member

Registered: 05/04/11
Posts: 40
That's unfortunate...Your work on this simulator is simply unprecedented.

Thanks! smile

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#3544790 - 03/25/12 09:18 AM Re: SAM Simulator [Re: Hpasp]
piston79 Online   sleepy
Member

Registered: 09/02/11
Posts: 865
Quote:
As it turned out, I will not have time in the next (approximate) half year, for my hobby of coding SAM Simulator "Realistic to the Switch"...


I think I am going to commit suicide...

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#3544944 - 03/25/12 03:14 PM Re: SAM Simulator [Re: Hpasp]
montieris Offline
Junior Member

Registered: 09/11/11
Posts: 89
Loc: baltics
Cmon! Its not that bad. Time will pass fast.
Also we got many new scenarios to try and also noone has done Operation Linebacker II challange yet (or i missed it?).

Thanks for SAMSIM Hpasp!
:salute:

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#3544948 - 03/25/12 03:34 PM Re: SAM Simulator [Re: Hpasp]
MK_PL Offline
Member

Registered: 06/16/11
Posts: 180
Loc: Poland
I just hope Hpasp is not working on some Mersad vs. F-16 and F/A-18 scenarios!

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#3544952 - 03/25/12 04:01 PM Re: SAM Simulator [Re: montieris]
piston79 Online   sleepy
Member

Registered: 09/02/11
Posts: 865
It is bad... I have bad feeling about it... Hope it's not the end...
There is so much work to be done - and our giant Atlas now must drop out of his shoulders our beautiful, crossed from missile trails and falling aircrafts sky for 6 monts (at least!). darkcloud

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