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#3543106 - 03/22/12 01:17 AM Re: C.A.R.S Pre-alpha released to Team members [Re: FearlessFrog]
guod Offline
Lifer

Registered: 09/29/00
Posts: 21842
Originally Posted By: FearlessFrog
pCARS = Wow.


yep

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#3543122 - 03/22/12 02:24 AM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
Wedge Offline
Member

Registered: 02/13/06
Posts: 1271
I dont have the cash right now (just renewed my iRacing sub for the year) or I would be in as well. Looks pCARS is coming along nicely and will be a huge hit with the racing sim community.

What a great year for racing sims: iRacing, Project Cars, AC, and rFactor2. At the moment we can't say the same for flight sims except for ROF and maybe DCS.


Edited by Wedge (03/22/12 02:24 AM)

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#3543127 - 03/22/12 02:39 AM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
SteveGee Offline
Member

Registered: 07/27/10
Posts: 1468
Loc: Planet Earth
If pCARs' netcode is stable...people will be all over it.

The only downside I see, currently, is the inability to mod. That's what has given rFactor it's longevity. Without modding, rFactor wouldn't be on 75%, and probably more, of the HD's it is right now. GPL wouldn't have the standing it does if we'd all have had to driven those butt ugly default cars...man, they were hideous.

pCARS currently has a very diverse car lineup, which will enhance it's length of playing time, for sure and we don't know what's in the proverbial pipe and what could arise from this new-found backing...that could give them more funding to license new models yet seen. I do think they are being very smart to have such a diverse lineup.

If they add DLC's or modding ability, something to "freshen" things up periodically....it'll be around for a long, long time.
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#3543684 - 03/23/12 12:20 AM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
Pooch Offline
Senior Member

Registered: 04/11/02
Posts: 3807
Loc: Keller, TX
I couldn't stand it anymore. They got my 60 bucks, tonight. Been driving it, and frankly, I don't know how this can be an alhpa build of a game. Don't know much about it, but I thought the alpha stage of a game was real rough around the edges. This is really terrific.
It accepted my old Gamestop wheel and pedals with no trouble, and I'm loving this.
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"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace."
Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia


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#3544053 - 03/23/12 03:23 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
jdbecks Offline
Room Clear!
Member

Registered: 08/07/09
Posts: 937
Loc: England
I really hope they release some nascars and oval tracks biggrin

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#3544082 - 03/23/12 04:13 PM Re: C.A.R.S Pre-alpha released to Team members [Re: jdbecks]
Meatsheild Offline
Member

Registered: 03/31/08
Posts: 1591
Loc: Peoples Republic of Yorkshire
I've been tempted by CARS a fair bit .. however i'm not sure how well i'd be able to run it ... i've got a

Intel Core 2 Duo E8600 3.33Ghz
winxp
4 gig ram
Nvidia 9800 GT

so its a pretty old system now, will i be able to run cars resonably or just not bother?

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#3544461 - 03/24/12 01:02 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
Aiobhill Offline
Member

Registered: 09/04/11
Posts: 222
Your payment will be shown on your cc bill under "PayPal *SLIGHTLYMAD".

Really subtle guys. screwy

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#3544493 - 03/24/12 02:02 PM Re: C.A.R.S Pre-alpha released to Team members [Re: Meatsheild]
JAMF Offline
Frugalite & P-38 fan
Senior Member

Registered: 05/29/10
Posts: 3809
Loc: The Netherlands
Originally Posted By: Meatsheild
I've been tempted by CARS a fair bit .. however i'm not sure how well i'd be able to run it ... i've got a

Intel Core 2 Duo E8600 3.33Ghz
winxp
4 gig ram
Nvidia 9800 GT

so its a pretty old system now, will i be able to run cars resonably or just not bother?


Originally Posted By: WoMD
MINIMUM SPEC

CPU - 3.0GHz Dual-Core, 2.4GHz Quad-Core
GRAPHICS - nVidia 9600 GT 512Mb, ATI Radeon HD 4750 512Mb
MEMORY - 2Gb RAM (3Gb-4Gb recommended)
CONNECTION - Continuous Internet


So you meet the minimum specs, and have a slightly better graphics card. That sounds like, translated, playable with reduced graphic splendour.

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#3544526 - 03/24/12 03:25 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
Pumbaa666 Offline
Ze Warthog that is faster then a Cheetah
Member

Registered: 05/23/10
Posts: 1790
Loc: South Australia
Gotta say I'm loving these long point to point tracks... Reminds me of the first Need for Speed...

And has anyone else noticed you can now join events?
_________________________
"The motivation is high, I enjoy taking the smile off other peoples faces"

Mark Webber

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#3544616 - 03/24/12 07:59 PM Re: C.A.R.S Pre-alpha released to Team members [Re: F19_CoNa]
Wedge Offline
Member

Registered: 02/13/06
Posts: 1271
I was able to take some of my birthday money and buy into pCars last night. My initial thoughts were, yes the graphics are outstanding, but I'm not really getting into the racing end of it plus the fact it took me for ever to get my DFGT wheel to work.

Well, today I had the entire day to mess around with it and I am hooked on the early Formula 1 cars. If they can come up with an F1 season/career using these cars it would be awesome!

Also, setting up the AI just the way you want them with all the different options is a cool feature.

I can understand why this is in alpha stage because the damage model is non existant and it is still very limited game play wise. Yes parts fly off your car, but there is little to no effect - unlike iRacing. There is still a ways to go with the sim for example no pits (some cases the pits are blocked off), I didn't see options to adjust fuel.

All I can say is that I can't wait to see the product when it is ready to be released.

We need a Project Cars forum smile


Edited by Wedge (03/24/12 08:02 PM)

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