4.11. Love the new AI. No more AI opponents and friendlies zipping around in the campaigns with 110% throttle + WEP with closed radiators for a bloody eternity.
I want trust in other members, but must believe also to my eyes! Yesterday, I was just playing a mission of "Solomon's sentinel" offline campaign and, while following my AI flight leader during his climb, I set all power needed to keep his same climb rate (my radiator fully opened). Well, after a while appeared on my screen the dreaded "engine overheating" message, but I kept same pace and didn't touch throttle. This lasted still much, until, when I seriously feared some engine damage, finally we reached cruising altitude and eventually AI and, as a consequence, me, could throttle back. After a while, overheating message disappeared without engine damage.
I wonder if AI has some special sensor, linked to engine sleeve bearings, that warns when they are close to melt

. At any rate, AI has still an unfair advantage on player about overheating and I've still not personal evidence of this "AI throttling back when overheated", claimed by many.
In addition, during same mission, when, being shot down, I stayed, watching further AI actions, I set seeing an enemy SBD Dauntless, pursued by a friendly AI Rufe, viewed together in external linked view (F6). While the former set itself in the "customary" wide level turn, the latter followed, firing short bursts, which ALL went UNDER enemy's belly, exactly like I see from ever by IL-2 AI, unable (thanksgod for me, fair pilot) to perform a lead pursuit. For the sake of completeness, when finally Dauntless leveled, its tail gunner was able to fire a short burst to the poor Rufe, that immediately hit its engine, which stopped, forcing my mate to an emergency landing.
Frankly yours,
GB