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#3537452 - 03/12/12 09:40 PM Re: SF2: North Atlantic has been released [Re: Bandit4]
PFunk Offline
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Registered: 07/03/03
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There are a considerable number of bugs in this title. It's going to take ThirdWire a while to ID them all and then fix them.
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#3537591 - 03/13/12 05:00 AM Re: SF2: North Atlantic has been released [Re: heat2151]
rollnloop. Offline
Member

Registered: 06/24/04
Posts: 1831
Loc: France
Originally Posted By: heat2151
Originally Posted By: PFunk
Extend your radar range to 400nm, you will see the AWACS targets. Select your AIM-54. Switch to a radar target and designate it. You will see a number appear next to the target. You can target up to six (as many Phoenixes as you can carry) and start letting them fly.


PFunk, Thanks, for the heads up, tried it but just when I was ready to release the aim-54's, "Boom" I blew up, just like that !!Man, another bug. Other than the the rest of the strike package, their was no one behind me. Anyone out there, have any advice.

Heat2151
USN Ret, 08


At least one F14 blew up "just like that" http://www.youtube.com/watch?v=HG_myJ1fZJY

Were you fling transsonic and in a turn ?

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#3537853 - 03/13/12 04:02 PM Re: SF2: North Atlantic has been released [Re: heat2151]
MigBuster Offline
Member

Registered: 11/21/05
Posts: 1646
Loc: UK
Originally Posted By: heat2151
Originally Posted By: PFunk
Extend your radar range to 400nm, you will see the AWACS targets. Select your AIM-54. Switch to a radar target and designate it. You will see a number appear next to the target. You can target up to six (as many Phoenixes as you can carry) and start letting them fly.


PFunk, Thanks, for the heads up, tried it but just when I was ready to release the aim-54's, "Boom" I blew up, just like that !!Man, another bug. Other than the the rest of the strike package, their was no one behind me. Anyone out there, have any advice.

Heat2151
USN Ret, 08



The log should tell you in debrief - getting hit by flak can also have that effect.

Sounds like you were flying near (20miles or so) the Soviet task force - the RWR does not pick up all SAM launches at the mo so be careful - been had a few times.

He will change this for the game players but it does make it more challenging - and probably more realistic - next thing TK will tell me my ELINT platforms have to get the signals for the RWRs to work - that would be interesting.
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#3537925 - 03/13/12 06:00 PM Re: SF2: North Atlantic has been released [Re: Bandit4]
krise madsen Offline
Member

Registered: 07/17/07
Posts: 376
Loc: Denmark
Slightly off topic-ish: In IRL, when a Tomcat launches AIM-54's does it use SARH or does the missile receive guidance commands from the aircraft? If the latter, is mid-course updates an option? Are there any major differences in how the missiles are guided between the various Tomcat versions (or rather, radar/fire control systems)?
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#3537933 - 03/13/12 06:08 PM Re: SF2: North Atlantic has been released [Re: Bandit4]
Lion Offline
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Registered: 10/22/10
Posts: 467
Loc: Canada
It goes active around 10 nm, iirc.
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#3538134 - 03/13/12 10:47 PM Re: SF2: North Atlantic has been released [Re: heat2151]
Airdrop01 Online   grunt
Chief Pheasant Controller
Senior Member

Registered: 01/07/01
Posts: 3874
Loc: Lenexa, Kansas, USA
Originally Posted By: heat2151
Originally Posted By: PFunk
Extend your radar range to 400nm, you will see the AWACS targets. Select your AIM-54. Switch to a radar target and designate it. You will see a number appear next to the target. You can target up to six (as many Phoenixes as you can carry) and start letting them fly.


PFunk, Thanks, for the heads up, tried it but just when I was ready to release the aim-54's, "Boom" I blew up, just like that !!Man, another bug. Other than the the rest of the strike package, their was no one behind me. Anyone out there, have any advice.

Heat2151
USN Ret, 08



Are you saying the 54s will not just fly but hit something 400nm away? If so, that is absurd.
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#3538144 - 03/13/12 11:06 PM Re: SF2: North Atlantic has been released [Re: Airdrop01]
mynameismatt Offline
The quiet lurker
Member

Registered: 02/02/05
Posts: 349
Loc: Hudsonville, Michigan
Originally Posted By: Airdrop01

Are you saying the 54s will not just fly but hit something 400nm away? If so, that is absurd.


Nope. Max range for the phoenix in the game is ~75 miles. When the target is in range the "Hot Trigger" LED will light up in the cockpit below the HUD. The reference to 400 miles shows how the E-2 updates your radar picture out that far.
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#3538153 - 03/13/12 11:17 PM Re: SF2: North Atlantic has been released [Re: Bandit4]
Airdrop01 Online   grunt
Chief Pheasant Controller
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Registered: 01/07/01
Posts: 3874
Loc: Lenexa, Kansas, USA
Cool. Thanks! That sounds more like it!
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"For I know the plans that I have for you," declares the Lord, "plans for welfare and not for calamity to give you a future and a hope." Jeremiah 29:11

Blessed are you when people insult you and persecute you, and falsely say all kinds of evil against you because of Me. Matthew 5:11

I will bless those who bless you, and the one who curses you I will curse; and in you all the families of the earth shall be blessed. Genesis 12:3

Ditat Deus.

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#3538178 - 03/14/12 12:56 AM Re: SF2: North Atlantic has been released [Re: FokkerDVIII]
Icarus999 Offline
Junior Member

Registered: 09/11/08
Posts: 21
Are you kidding me? This is the biggest step forward in third wire history. The advances that this represents are huge!! I have just about every possible aircraft I could want in my thirdwire=+ third party mod/payware stable. The last thing I need is one more aircraft that is limited to the same old game engine... Id gladly hand TK a lot more $ to continue making revolutionary improvements in game play.

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#3538967 - 03/15/12 11:25 AM Re: SF2: North Atlantic has been released [Re: Bandit4]
Reschke Offline
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Registered: 03/04/07
Posts: 1057
Loc: Vestavia, AL
My only wish is for some simple multiplayer action so me and the rest of my squadron buddies from Aces High could get some jet multiplyer light sim time. Oh well.
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