I've got over 400 hours in Skyrim PC with no complaints -- as third party fixes and my fixes upgraded the box-stock Skyrim from the "console" version. The PC version had "stutters" and "jams" until the 4GB memory patch came out (first as a third party hack). A lot of save games choked the PC during loads (again, before the 4GB patch). Seems, PS3 has a similar problem and is unpatchable -- probably due to memory limitations (I'm guessing).
Seems both Console and PC users are getting "screwed" by games made for consoles -- consoles that were actually designed 8 years ago (or more). They try to make it work on consoles -- as a result, it doesn't seem up to standard for current PC users. They try to make it decent for PC users -- as a result, it "overworks" consoles designed in the ancient past. Can't find the "happy medium".
The PS3 issue is an issue for some PS3 users, I imagine. And, the game should not have been sold with "unsolvable" issues.
When XBox360 and PS3 were first released, they were powerful gaming platforms -- and dirt cheap for their day. Hopefully, the follow on consoles (due in 2013 or 2014) will lead to better game play (in new games) for both console and PC users.
Sapphire Pulse RX7900XTX, 3 monitors = 23P (1080p) + SAMSUNG 32" Odyssey Neo G7 1000R curve (4K/2160p) + 23P (1080p), AMD R9-7950X (ARCTIC Liquid Freezer II 420), 64GB RAM@6.0GHz, Gigabyte X670E AORUS MASTER MB, (4x M.2 SSD + 2xSSD + 2xHD) = ~52TB storage, EVGA 1600W PSU, Phanteks Enthoo Pro Full Tower, ASUS RT-AX89X 6000Mbps WiFi router, VKB Gladiator WW2 Stick, Pedals, G.Skill RGB KB, AORUS Thunder M7 Mouse, W11 Pro
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